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MLB 14 The Show: The State of Online Post-Patch


If you read our previous review of Sony’s MLB ’14:The Show, than you know we absolutely loved the game as a whole. We lauded SCEA for the improvements to the game, including the highly desired online franchise. However, the game’s online connectivity and lag issues left us wanting more.

If you’re a fan of the series, than you know that online play has been a consistent problem with the series, but typically SCEA San Diego has done a good job of at least correcting the online issues where the game is typically functional. With that said, we thought it would be prudent to take another look at the games online portion now that patch 1.11 has been released to the public.

Our first test was to simply enter into the game room lobbies that SCEA provides online users. We chose a lobby, found each other, and proceeded to try and connect to play a simple online exhibition. In our desire to be fully transparent to our readers, my connection was a high-speed, 15 meg, and Millennium's was 100. We both reside in the eastern time-zone, and the time was approximately 7:00 PM EST.

We tried to connect via this route eight times, with negative results each attempt. Either one of us wouldn’t receive the invitation or the connection would just fail, and this happened every single time. The second avenue I chose was simply picking the online exhibition option from the games main menu. This time I had instant success connecting, although it would be against a random person. Nevertheless, we connected just fine and started the game. Although both of our connectivity notification bars were solid green, the connection was sketchy at best.

The issues started to arise instantly, as there were problems with a slight delay when swinging at the plate. If you swung on time you were constantly early, and it made it very difficult to get into any type of rhythm at the plate. On the pitching side things were better, but the term “better” is subjective to say the least. Both myself and the opponent had pitches that wound up going straight up into the air, as though the ball was shot out of a cannon. I also experienced issues of my pitch missing its intended target by three to four feet. As a former college pitcher, I understand that not every pitch ends up on target, but my scholarship would have been revoked with this game's results. This wasn’t a one-time occurrence either, and it happened much too often to ignore.

It wasn’t just on the mound, or at the plate that we noticed the struggles. We both experienced warping of runners, fielders, and balls in play. On one play I tried a suicide squeeze, and although the my opponents first basemen was drawn in at the time of the catcher fielding the bunt, he warped instantly to first base to snag the throw for the out. We are talking a good 30 feet of instant warping, and there is no way to put a good spin on that, no matter how big a fan of the series you are.

After that game we tried to connect to another random person through the online exhibition option, this time we were not able to connect at all, and received the dreaded “connection failed” error. It’s true, our sample size after the patch release is somewhat small, but our experience was consistent with past attempts both with the new game, and prior titles.

As with any game though, everyone’s online experience is going to differ, and we recognize that fact. Just because we had multiple issues, doesn’t necessarily mean that our readers will have the same experience. The game I was able to connect to was playable, but I tried to play it with a mindset of all the potential online franchise commissioners out there, and the difficulty of trying to maintain any type of lengthy franchise with these types of issues. As you can imagine, it didn’t leave us wanting to fire one up right away with the expectations that the members would thoroughly enjoy the experience.

We don’t know how much the online portion of the game will improve over time, but what we do know is this. The online experience has improved since the games release, but for us at least, it hasn't improved enough to warrant a higher recommendation for the game from our original review.


MLB 14 The Show Videos
Member Comments
# 21 TheYanksWin51 @ 04/26/14 08:41 PM
I apologize if this is already a thread somewhere. I'm new here, and tried to start a new thread but was told I wasn't allowed to. My question is, do any of you guys know when the Amateur Draft is within the online franchise mode? I know for the offline franchise it's in the first week of June. Again, sorry if this is posted somewhere else. I just haven't been able to find an answer.
 
# 22 HustlinOwl @ 04/26/14 10:57 PM
Quote:
Originally Posted by TheYanksWin51
I apologize if this is already a thread somewhere. I'm new here, and tried to start a new thread but was told I wasn't allowed to. My question is, do any of you guys know when the Amateur Draft is within the online franchise mode? I know for the offline franchise it's in the first week of June. Again, sorry if this is posted somewhere else. I just haven't been able to find an answer.
yes in online franchise
 
# 23 Kaiser Wilhelm @ 04/27/14 12:50 AM
I'd like to take a stab at the "older game had better online" argument. Today's games are sharing much greater amounts of data. Other issues also arise when people use wireless connections which increases packet loss.
 
# 24 TheYanksWin51 @ 04/27/14 12:47 PM
Quote:
Originally Posted by Steven78
I dont think that answered his question of when it is.
Hahaha, not at all but that's alright. I guess I'll figure it out when it comes up in game.
 
# 25 Pdubya64 @ 04/28/14 11:29 AM
Much higher fidelity = much higher data amounts and need for a consistent flow rate online.

The sad bit is that unless the Feds change course with their treatment of net neutrality, online games of all kinds are in for a rude kick in their collective junk.
Unless you pay more, of course. Per game fees online anyone?
 
# 26 Dwenny @ 04/28/14 12:33 PM
Quote:
Originally Posted by Pdubya64
Much higher fidelity = much higher data amounts and need for a consistent flow rate online.

The sad bit is that unless the Feds change course with their treatment of net neutrality, online games of all kinds are in for a rude kick in their collective junk.
Unless you pay more, of course. Per game fees online anyone?
Absolutely not!
 
# 27 s1lent @ 04/28/14 10:04 PM
The article's mention of the hitting timing being off definitely jives with my experience, and it seems consistently that way every game. If visually it looks like I am right on a ball the game will say I am early, and if it looks like I am late the game will say I am right on it. I am pretty much always ahead of everything as a result, even high 90s fastballs.
 
# 28 Atl_braves_king @ 05/07/14 01:21 PM
I agree with everyone that's posted so far for the most part. The batting timing is horrible, pitching is ABSOLUTLEY insane!!!! I can not stand the ball floating to the plate that's begging for my opponent to crush it into the next state, although on his end when the game finally recognizes that he made a hefty hack at the meaty pitch, it's already the next inning. The warping players and warping balls in play I know can be fixed with time but damn how long do we have to wait???? I was so excited for this years version because I had copped my ps4 when they first came out but I had to go ahead and buy the ps3 version because I was that excited. Needless to say I was very disappointed in online play and now will be waiting to purchase my ps4 copy until I know all the kinks are worked out and us fans of the show can have a relaxing yet competitive matchup in online rated match play. Anyone with details as to when the next patch will be available and what it might fix please comment!!! Or where I could possibly find more info.
 

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