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NBA 2K14: Points of Emphasis Guide

In absence of individual player assignments, the PlayStation 4 and Xbox One versions of NBA 2K14 have given gamers three “Points of Emphasis” to help control their AI teammates' on-court behavior. During a game, players can apply one offensive emphasis, one defensive emphasis and one bonus “flex” emphasis.

To select your emphases before tip-off, press the triangle button on the pregame loading screen; During gameplay, hit right on the d-pad to change your emphases on the fly; In a timeout, highlight the "Point of Emphasis" icon and press the X button to adjust your strategies. If your emphases aren't saving, or if they seem to be changing without your consent, simply pause the game, go to the "Options" screen, cycle over to "Coach Settings," then make sure that "Points of Emphasis" is set to "Manual," not "Auto."

While there are no written explanations in NBA 2K14's menus or in its PDF manual about what exactly these emphases do, here are Operation Sports' educated guesses, based upon dozens of gameplay hours:
 

Offense


Crash Offensive Glass

After a shot, all five players will run into the paint and attempt to secure a rebound. This can create more second-chance points, but it also leaves your team vulnerable to fast breaks.

Run in Transition

Whenever the opposing team takes a shot, your perimeter defenders will leak out into the open court, looking for a quick outlet pass. While this will help generate fast break opportunities, it will also make your defense vulnerable to put-back buckets.

Patient Offense

This only seems to affect computer-controlled teams, as it will cause the CPU to walk the ball up the court and milk the shot clock, attempting to shoot only as the clock begins to wind down.

Shoot at Will

This, too, only appears to affect computer-controlled teams, as it will cause the CPU to look for shooting opportunities early in the shot clock. Think Mike D'Antoni's “7 seconds or less” offense.

Feed the Post

If offensive play calling is set to “Auto,” or the "2K Smart Play" button is pressed (left bumper), the game will call lots of post-up plays for your team's big men.

Get Shooters Open

If offensive play calling is set to “Auto,” or the "2K Smart Play" button is pressed (left bumper), your teammates will set lots of off-ball screens to create open looks for your lineup's best sharpshooters.

Play Through Scorer

If offensive play calling is set to “Auto,” or the "2K Smart Play" button is pressed (left bumper), the game will run a variety of plays designed to get the ball into the hands of one specific player.

Pick and Roll Offense

If offensive play calling is set to “Auto,” or the "2K Smart Play" button is pressed (left bumper), the game will call lots of plays involving ball screens.

Get to the Basket

If offensive play calling is set to “Auto,” or the "2K Smart Play" button is pressed (left bumper), the game will try to create scoring opportunities around the rim by calling a mix of dribble penetration, post-ups and off-ball cuts to the basket.



Defense


Conservative Defense

Your defenders will sag off their man and try not to commit fouls. This can be a useful strategy if you have the lead late in a game or if the opposing team is “in the bonus,” meaning they'll be awarded free throws after every foul.

Play Physical

Your defenders will body-up their man, playing tight on-ball and off-ball defense. In the paint, your players will often commit fouls instead of letting the other team have dunks or layups. This style of play works best against teams who lack athleticism and can't shoot free throws well. Don't use this strategy to defend speedy teams, as they will easily drive around your on-ball defender, and there will often be no one in good position to provide help defense.

Limit Perimeter Shots

As with the “Play Physical” strategy, all five of your defenders will play tight defense, closely guarding their man and heavily contesting any outside shots. Your defense remains susceptible to quick teams who can penetrate and score in the paint, but unlike with “Play Physical,” your players won't be taking any fouls if they do get beaten to the rim.

Nothing Inside

Your off-ball defenders will stay close to the paint, looking to collapse on the ball whenever it's driven inside or thrown into a post player. This can force lots of missed shots and turnovers if your opponent has no deep threats on the floor. However, this setting also gives up many open three-point looks, thus, it can be easily beaten by taking the ball inside then passing it out to a spot-up shooter.

Limit Transition

Your players will not go after offensive rebounds, and instead, will sprint back to play defense so that the other team cannot score easy fast break buckets. This can be helpful if you have a large lead in the second half or are facing an opponent who has trouble scoring out of half-court sets.

Key on Scorer

If a superstar like LeBron James or Kevin Durant is dominating your defense, this will ensure that all your off-ball defenders cheat over towards the other team's star player. The CPU will then automatically bring over double teams or even triple teams whenever it feels like the key player is in a dangerous scoring position.

Crash Defensive Glass

If your defense is giving up too many second-chance points, this emphasis will bring all five defenders down into the paint to help rebound the ball. The main downside is that your guards and wing players will no longer be in good position to receive a quick outlet pass and take off for a fast break after a rebound. Additionally, if an opposing big man does manage to bring down a board, he can easily pass the ball back outside to an open spot-up shooter.

Create Chaos

Your defenders will frequently gamble, jumping out into passing lanes and rushing out to the perimeter to trap the ball handler. This brand of defense is easily defeated by smart ball movement and speedy dribbling. But if the other team lacks quickness or has a tendency to make reckless passes, combining “Create Chaos” with “Play Physical” can cause lots of tipped passes, loose balls and interceptions.


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Member Comments
# 21 DBMcGee3 @ 03/07/14 10:55 AM
It sounds like a great idea, sad to hear so much negative feedback. Still playing my 360, I have missed the points of emphasis option in timeouts.
 
# 22 Candymandagreat @ 03/07/14 12:37 PM
thanks for the write-up. been looking for something like that. im one that votes for individual assignments too. just better control. wish they could patch it in at this point.
 
# 23 jaateloauto @ 03/08/14 11:13 PM
POE system is a joke compared to defensive settings and coach profiles. It's insane they took those out. They were actually in before the day 1 patch).
 
# 24 mrclutch @ 03/09/14 09:17 PM
Thanks for the write up. I still can't tell what cause the Flex POI to kick in. Anyone have any thoughts?
 
# 25 Find_the_Door @ 03/09/14 10:01 PM
Problem with limit perimeter shots is that there's a minimum three point rating that they'll close out on. Example Allen Crabbe has a 78 3pt shot on Portland, however I rarely miss with him because he gets such open shots because the game will never respect his shot. Thus he gets much better looks than say Wesley Matthews, and makes more shots despite being a 77 3pt shooter.
 
# 26 Coach2K @ 03/11/14 12:40 AM
Here's my take on these POE's. I spend some time talking about the FLEX option and how I use it.

The discussions starts at about the two minute mark.

 
# 27 cardinalbird5 @ 03/11/14 04:29 AM
I am pretty confident on what each POE does and the purpose behind them. My main question is what each defensive POE does to defend to the pick and roll. I can only assume the obvious such as; create chaos=trap sceen and go over, play physical=hard hedge and go over; limit perimeter=hard hedge and go over; conservative=go under with a soft hedge.

Has anyone gone into detail with the pick and roll defense? I generally liked to go under with a soft hedge/no hedge, unless it is Curry or a great shooter. Once again, this is why individual assignments are necessary. I might be playing the Heat and want to go under the screen with a soft hedge vs Lebron to stop penetration and give up the shot off the dribble but not leave the roller open for an extended amount of time, but if Ray Allen or Chalmers calls a PnR I would want to go over with a hard hedge to take away the pull up 3 and force them to drive.
 
# 28 keshunleon @ 03/11/14 04:38 PM
What I dislike the most is I can't HEDGE anybody or choose who I want to HEDGE or what to do on a P&R/PIP.

POE's seem to work 50% of the time until the CPU starts to make a run or cheat. Then players over help for no reason or constantly leave great shooters open but rush out to poor shooters.

I played against the Heat: POE limit parameter shots, my players are leaving Ray Allen open all day. The CPU starts to make a run so I would switch to make Allen pass it then Liggins (3pt rating 60) hit 3-4 3's.
 
# 29 cardinalbird5 @ 03/11/14 09:54 PM
I feel like 2k just added POE's to dumb things down and because they have limited time to add in depth coach profiles and individual assignments. I don't buy it that they are trying to change things up at all. Honestly POE's are just a hybrid of coach profile sliders and quick defensive/offensive assignments. I think we are making them more than what they really are. I feel like we have enough information on the topic to make a thesis on it (myself included) when in reality we are just overlooking things.
 
# 30 The 24th Letter @ 03/11/14 11:02 PM
Quote:
Originally Posted by cardinalbird7
I feel like 2k just added POE's to dumb things down and because they have limited time to add in depth coach profiles and individual assignments. I don't buy it that they are trying to change things up at all. Honestly POE's are just a hybrid of coach profile sliders and quick defensive/offensive assignments. I think we are making them more than what they really are. I feel like we have enough information on the topic to make a thesis on it (myself included) when in reality we are just overlooking things.

They were there when the game launched...so it doesn't make any sense that it was about time....

Also, when you "dumb something down", that means your making it easier...and that's definitely not what the POE's do....lol. I simply think it was a swing and a miss by the dev team..

The concept of POE's were pretty much in the CG version of the game....I used them quite often...but they would also work in tandem with the coach profiles and individual assignments...that's the biggest issue here to me...
 
# 31 Taste 0F ChA0s @ 03/17/14 11:04 PM
Thanks for the clarification, i do agree with the minority of people, POE has to go, or if it remains we need to have the individual assignments back
 
# 32 23 @ 03/17/14 11:35 PM
Quote:
Originally Posted by Batum Shaka Laka
Problem with limit perimeter shots is that there's a minimum three point rating that they'll close out on. Example Allen Crabbe has a 78 3pt shot on Portland, however I rarely miss with him because he gets such open shots because the game will never respect his shot. Thus he gets much better looks than say Wesley Matthews, and makes more shots despite being a 77 3pt shooter.


Problem with this is Crabbe cannot consistently win games for you over and again even if he does get hot at times his role player status will end up rearing it's head.

Galaxy Note 2
 
# 33 Nathan_OS @ 04/11/14 05:27 PM
If you turn POE off .. is that necessarily a bad thing?


Sent from my iPhone using Tapatalk
 
# 34 Rockie_Fresh88 @ 04/14/14 05:28 PM
I'm don't even bother adjusting these anymore lol
 
# 35 joewink23 @ 04/16/14 09:08 PM
I like that it takes away the guy who double-teams every ball handler and plays unrealistic defense. I think it does stink when you try to play tight on a Ray Allen and loose on a Rajon Rondo. There is less individual player scouting report impact, but team-wide defense is pretty realistic. Good on the sticks means good D.
 

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