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NBA 2K14: Points of Emphasis Guide

In absence of individual player assignments, the PlayStation 4 and Xbox One versions of NBA 2K14 have given gamers three “Points of Emphasis” to help control their AI teammates' on-court behavior. During a game, players can apply one offensive emphasis, one defensive emphasis and one bonus “flex” emphasis.

To select your emphases before tip-off, press the triangle button on the pregame loading screen; During gameplay, hit right on the d-pad to change your emphases on the fly; In a timeout, highlight the "Point of Emphasis" icon and press the X button to adjust your strategies. If your emphases aren't saving, or if they seem to be changing without your consent, simply pause the game, go to the "Options" screen, cycle over to "Coach Settings," then make sure that "Points of Emphasis" is set to "Manual," not "Auto."

While there are no written explanations in NBA 2K14's menus or in its PDF manual about what exactly these emphases do, here are Operation Sports' educated guesses, based upon dozens of gameplay hours:
 

Offense


Crash Offensive Glass

After a shot, all five players will run into the paint and attempt to secure a rebound. This can create more second-chance points, but it also leaves your team vulnerable to fast breaks.

Run in Transition

Whenever the opposing team takes a shot, your perimeter defenders will leak out into the open court, looking for a quick outlet pass. While this will help generate fast break opportunities, it will also make your defense vulnerable to put-back buckets.

Patient Offense

This only seems to affect computer-controlled teams, as it will cause the CPU to walk the ball up the court and milk the shot clock, attempting to shoot only as the clock begins to wind down.

Shoot at Will

This, too, only appears to affect computer-controlled teams, as it will cause the CPU to look for shooting opportunities early in the shot clock. Think Mike D'Antoni's “7 seconds or less” offense.

Feed the Post

If offensive play calling is set to “Auto,” or the "2K Smart Play" button is pressed (left bumper), the game will call lots of post-up plays for your team's big men.

Get Shooters Open

If offensive play calling is set to “Auto,” or the "2K Smart Play" button is pressed (left bumper), your teammates will set lots of off-ball screens to create open looks for your lineup's best sharpshooters.

Play Through Scorer

If offensive play calling is set to “Auto,” or the "2K Smart Play" button is pressed (left bumper), the game will run a variety of plays designed to get the ball into the hands of one specific player.

Pick and Roll Offense

If offensive play calling is set to “Auto,” or the "2K Smart Play" button is pressed (left bumper), the game will call lots of plays involving ball screens.

Get to the Basket

If offensive play calling is set to “Auto,” or the "2K Smart Play" button is pressed (left bumper), the game will try to create scoring opportunities around the rim by calling a mix of dribble penetration, post-ups and off-ball cuts to the basket.



Defense


Conservative Defense

Your defenders will sag off their man and try not to commit fouls. This can be a useful strategy if you have the lead late in a game or if the opposing team is “in the bonus,” meaning they'll be awarded free throws after every foul.

Play Physical

Your defenders will body-up their man, playing tight on-ball and off-ball defense. In the paint, your players will often commit fouls instead of letting the other team have dunks or layups. This style of play works best against teams who lack athleticism and can't shoot free throws well. Don't use this strategy to defend speedy teams, as they will easily drive around your on-ball defender, and there will often be no one in good position to provide help defense.

Limit Perimeter Shots

As with the “Play Physical” strategy, all five of your defenders will play tight defense, closely guarding their man and heavily contesting any outside shots. Your defense remains susceptible to quick teams who can penetrate and score in the paint, but unlike with “Play Physical,” your players won't be taking any fouls if they do get beaten to the rim.

Nothing Inside

Your off-ball defenders will stay close to the paint, looking to collapse on the ball whenever it's driven inside or thrown into a post player. This can force lots of missed shots and turnovers if your opponent has no deep threats on the floor. However, this setting also gives up many open three-point looks, thus, it can be easily beaten by taking the ball inside then passing it out to a spot-up shooter.

Limit Transition

Your players will not go after offensive rebounds, and instead, will sprint back to play defense so that the other team cannot score easy fast break buckets. This can be helpful if you have a large lead in the second half or are facing an opponent who has trouble scoring out of half-court sets.

Key on Scorer

If a superstar like LeBron James or Kevin Durant is dominating your defense, this will ensure that all your off-ball defenders cheat over towards the other team's star player. The CPU will then automatically bring over double teams or even triple teams whenever it feels like the key player is in a dangerous scoring position.

Crash Defensive Glass

If your defense is giving up too many second-chance points, this emphasis will bring all five defenders down into the paint to help rebound the ball. The main downside is that your guards and wing players will no longer be in good position to receive a quick outlet pass and take off for a fast break after a rebound. Additionally, if an opposing big man does manage to bring down a board, he can easily pass the ball back outside to an open spot-up shooter.

Create Chaos

Your defenders will frequently gamble, jumping out into passing lanes and rushing out to the perimeter to trap the ball handler. This brand of defense is easily defeated by smart ball movement and speedy dribbling. But if the other team lacks quickness or has a tendency to make reckless passes, combining “Create Chaos” with “Play Physical” can cause lots of tipped passes, loose balls and interceptions.


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Member Comments
# 1 DirtyJerz32 @ 03/04/14 12:39 PM
Sorry this was one of the worst decisions 2k made. They need to bring back individual assignments.
 
# 2 STLRams @ 03/04/14 12:43 PM
Interesting. The concept of the POE is good, but we still need individual defensive assignment options for NBA2K15. I'm hoping POE will be in 2K15 but only if individual defensiveassignments is also put back into the game.
 
# 3 Rockie_Fresh88 @ 03/04/14 01:24 PM
So how does the flex POE work with the others? Is it a secondary priority or what?

Also it's no reason for me to pick patient offense if I'm controlling? I run a slow offense.
 
# 4 keshunleon @ 03/04/14 01:58 PM
POE is a terrible idea!

We already don't have full control of the ball dribbling, passing, speed, and other things due to all the long and unnecessary animations.

POE is another thing 2K implemented in NexGen to take away control of the user.

Why would I want to have every player playing defense the same way?

Is this POE guide provided from 2K?
What the heck is flex (as mars5541 also asked)?
 
# 5 STLRams @ 03/04/14 03:46 PM
I thought one of the 2K devs were suppose to submit a in depth write up on how the POE system works and how to use the second and priority settings together?
 
# 6 jsg @ 03/04/14 05:33 PM
Please bring back individual assignments.
 
# 7 AntiBandwagoner @ 03/04/14 05:52 PM
Great idea, poor execution.
 
# 8 yopis @ 03/04/14 07:58 PM
Love POE adds a bit of strategy to the game in a different way. Hope devs don't listen to the whining on the forums. Most of the time things go like this.

Wow had the best game ever won.
Worst game ever lost.

Forum is full of these whining players that don't want to get better but blame the game for their ineptitude. Sad we get easy games because of these people. Newsflash POE has worked for me from day one. Had games where I have come back from 20 or more down on 12 min qtrs. Maybe get better instead of blaming game why your garbage.
 
# 9 jyoung @ 03/04/14 08:08 PM
Quote:
Originally Posted by keshunleon
What the heck is flex (as mars5541 also asked)?
Flex is just your team's third point of emphasis. It works no differently than the the other two emphasis slots, aside from the fact that it has the flexibility to be set to either offense or defense.

The only restriction is that your flex emphasis cannot contradict your two other emphases.

For example, you can't use "Limit Transition" and "Crash Offensive Glass" together, because both emphases are controlling how your teammates approach offensive rebounding.

Same thing goes for "Run in Transition" and "Crash Defensive Glass," as they both affect your team's approach to defensive rebounding.

Quote:
Is this POE guide provided from 2K?
Since 2K has provided no explanation of the POE system in the game menus, in the instruction manual, or on their website, everything in this guide comes from first-hand gameplay experiences.

I felt like OS needed to put something together to help people out, as I've seen a lot of confusion online regarding how POE affects the game. Most of the effects are easy to see just by playing an exhibition game and watching how the AI reacts when you change emphases.
 
# 10 cardinalbird5 @ 03/04/14 08:14 PM
Quote:
Originally Posted by yopis
Love POE adds a bit of strategy to the game in a different way. Hope devs don't listen to the whining on the forums. Most of the time things go like this.

Wow had the best game ever won.
Worst game ever lost.

Forum is full of these whining players that don't want to get better but blame the game for their ineptitude. Sad we get easy games because of these people. Newsflash POE has worked for me from day one. Had games where I have come back from 20 or more down on 12 min qtrs. Maybe get better instead of blaming game why your garbage.
You couldn't be more wrong. Without individual assignments you can not truly put together an indepth gameplan.

You ever hear coaches say, "Alright limit perimter shots" and that is it? No each player has individual assignments to meet the team's defensive gameplan. Everyone doesn't play their man exactly the same.

There is also no in between anymore without coach sliders. It is either all or nothing.
 
# 11 isdatyt @ 03/05/14 12:50 PM
Honestly it seems to me that these effect your FG% as well. When I pick patient offense I can never get shots to go early in the shot clock, unless it's a fast break. In MyTeam I can't score at all with Durant unless I play through him.
 
# 12 greenegt @ 03/05/14 02:21 PM
Great guide. I needed it, as I recently purchased 2K14 for the XB1 and had no idea how they worked. I like the idea of POE, but 2K needs to bring back individual assignments for those who would like greater control.
 
# 13 Piccaso @ 03/05/14 03:59 PM
Crash Glass always works...so much to the point of getting rebounds you wouldn't normally get but I enjoy it because whatever my team is lacking it makes up for it a tad bit (trailblazers)-- play physical helps with online due to not being able to play real on ball defense Players still get beat but you need that extra bump if u let the CPU play for you which I play a mixture of both...Yes its lacking depth but what they have provided helps
 
# 14 phant030 @ 03/05/14 06:29 PM
To add on, you offensive POE effects your team when you change to Freelance Actions and Motion Cuts. In Freelance, you team will auto run your selected style without a playcall or Auto Playcall setting. In Motion, I noticed your players will SOMETIMES run your POE mixed in with the motion cuts.

Get shooters open, you will see down screens, baseline run to baseline, Passers picking away from ball side, etc.

Feed the Post. Bigs Will look For Post position instead of off ball or on ball screens quickly.

Pick and Roll offense: Bigs will come out freely to pick for ball handlers

This is what I've noticed regarding POE. You can run your O pretty good without manual playcalls or auto playcalls b/c you know what you are getting out of your O...only using play calls. With Freelance, I see POE pretty much in action always and with Motion Cuts you see the POE mixed in with the cuts... I'm sure the other setting work also, I just haven't studied them...Hope this helps...test it out, it's pretty cool and free flowing
 
# 15 bukktown @ 03/05/14 07:50 PM
Quote:
Originally Posted by phant030
To add on, you offensive POE effects your team when you change to Freelance Actions and Motion Cuts. In Freelance, you team will auto run your selected style without a playcall or Auto Playcall setting. In Motion, I noticed your players will SOMETIMES run your POE mixed in with the motion cuts.

Get shooters open, you will see down screens, baseline run to baseline, Passers picking away from ball side, etc.

Feed the Post. Bigs Will look For Post position instead of off ball or on ball screens quickly.

Pick and Roll offense: Bigs will come out freely to pick for ball handlers

This is what I've noticed regarding POE. You can run your O pretty good without manual playcalls or auto playcalls b/c you know what you are getting out of your O...only using play calls. With Freelance, I see POE pretty much in action always and with Motion Cuts you see the POE mixed in with the cuts... I'm sure the other setting work also, I just haven't studied them...Hope this helps...test it out, it's pretty cool and free flowing
I hadn't noticed that but will be sure to check that out. Thanks!
 
# 16 TheJokester117 @ 03/05/14 08:35 PM
Call me crazy, but I personally don't use defensive POE unless I'm in a specific situation (playing a hot 3pt team or playing LeBron/Durant/Melo/etc.)

I use Get Shooters open and Run in Transition as my Offensive and Flex POE, respectively. Otherwise, I don't use a defensive POE and I find it works much better.
 
# 17 bumpyface @ 03/06/14 03:03 AM
Quote:
Originally Posted by XxJustAguessxX
If they only worked as intended.
Took the words right out of my mouth.
 
# 18 Caius101 @ 03/06/14 04:08 AM
I've personally found running "Nothing Inside" with 1-3-1 zone can work wonders against teams with a big inside presence, but mediocre outside shooters. 3-2 zone can also be useful when they do have good outside shooters, but you'll give up the occasional inside pass. Both keep PG slashers (Westbrook, Rondo, Walls & Rose are the worst I've seen so far) from getting inside easily, most have had a hard time getting past the free throw line against 1-3-1 when playing as the Hawks.

I always run with player lock on the PG or SG and (much as I said in 2K12/last gen 2k13 on the forums) I'm not that great at defending the better/faster PG's, so this is a bailout of sorts. lol

Either way, on Superstar it's locked guards down to sub 12 points each, limited assists unless someone was hot outside. I've noticed that PoE's on defense seem to work better with different formations. Limiting the Perimeter works better on Man to Man that I've personally seen over the last few days. Nothing Inside seems to work best with a 1-3-1 or 3-2 zone.

Tomorrow I'll see about the whole 'freelance' side of the offense, not really used it... lol. Hope it works as claimed in this thread.
 
# 19 chris11sg @ 03/06/14 12:50 PM
Quote:
Originally Posted by phant030
To add on, you offensive POE effects your team when you change to Freelance Actions and Motion Cuts. In Freelance, you team will auto run your selected style without a playcall or Auto Playcall setting. In Motion, I noticed your players will SOMETIMES run your POE mixed in with the motion cuts.



Get shooters open, you will see down screens, baseline run to baseline, Passers picking away from ball side, etc.



Feed the Post. Bigs Will look For Post position instead of off ball or on ball screens quickly.



Pick and Roll offense: Bigs will come out freely to pick for ball handlers



This is what I've noticed regarding POE. You can run your O pretty good without manual playcalls or auto playcalls b/c you know what you are getting out of your O...only using play calls. With Freelance, I see POE pretty much in action always and with Motion Cuts you see the POE mixed in with the cuts... I'm sure the other setting work also, I just haven't studied them...Hope this helps...test it out, it's pretty cool and free flowing

Great stuff! I've been using space floor almost exclusively since I wasn't sure how Freelance and Motion cuts related to Offensive POE. Can't wait to get home and go more in-depth with the offense.
 
# 20 The 24th Letter @ 03/06/14 09:25 PM
Quote:
Originally Posted by AntiBandwagoner
Great idea, poor execution.

This.

I've found more and more use for POE as I've continued to play the game....especially on the offensive side....defense is where it crumbles with the lack of individual assignments, coach profiles etc.

I see some real potential for POEs though...not every thing new is a horrible idea...
 

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