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NBA 2K14 My Career Mode Makes and Misses
Of all the PlayStation 4 sports games, NBA 2K14 is the one I have played the most. Not because of its online modes, which are barely functional, or because of the lackluster My GM mode, which has been hampered by bizarre trade logic, nonsensical contract negotiations, outdated rosters (until this week) and a major bug where players never return from injuries.

Instead, I have almost exclusively played the new-look My Career mode, where you create an avatar and guide him through the cliché ascent from unknown street baller to NBA champion.

While the premise itself is stale, the mode's presentation is fresh, plus its scope is larger than any previous sports gaming story mode. You'd have to go all the way back to Midway's retired NBA Ballers and Blitz: The League series to find a sports game that put anywhere near as much work into crafting storylines and choreographing cutscenes.

Turning NBA 2K14's career mode into a low-budget Hollywood movie may have turned off some hardcore gamers who only care about what happens on the court. But Visual Concepts' attempt to capture the emotional parts of basketball -- player rivalries, teammate tensions, coaching disputes -- may also help usher in a new audience to sports gaming. One that, potentially, could become much larger and more lucrative than the audience who is outraged that they cannot "press X to fast forward."

During the console transition of the mid-1990s, roleplaying games used movie-quality video scenes to help take an unaccessible genre with a nerdy reputation from the unknown obscurity of EarthBound to the blockbuster success of Final Fantasy VII. At a time when the number of yearly sports franchises is dwindling, and the sales of key franchises like Madden NFL are slipping, the PlayStation 4 and the Xbox One could finally become the stage where sports games start acting more like big screen dramas and less like interactive spreadsheets.

My Career, though not without some significant flaws, represents the first significant step towards making sports video games mean something more than just a bunch of numbers.

Makes

Cutscenes and Storylines

Between each game, NBA 2K14 uses cinematic sequences to show your created superstar interacting with coaches, trainers, teammates, media members, agents, businessmen and rival players. The 300-page script contains many memorable moments, and while the voice acting can be corny at times, these off-the-court sequences help build an emotional investment in the mode. 

When I had to sit down -- face-to-face -- with my general manager and ask him to trade me, I genuinely felt selfish and a little remorseful, as the boss and I had experienced some funny, friendly moments during many previous meetings.

When a hotshot super agent pulled me into his limousine and tried to lure me away from my long-time friend, I couldn't wait to tell the champagne-sipping, Rolex-wearing sleazeball to take his contract offer, shine it up real nice, turn it neatly on its side, and shove it straight up his candy ***.


Intriguing behind-the-scenes moments provide extra motivation to play through My Career's grinding 82-game schedule, as I've already experienced many crazy and unexpected circumstances just two-thirds of the way through my first season.

Signature Skills and Personality Traits

While NBA 2K14's create-a-player interface is lacking in visual customization, it atones for that fault by offering excellent gameplay personalization.

In addition to the standard 0-99 attribute ratings, your player can also equip up to 7 Signature Skills, which unlock unique animations and provide performance enhancements in specific game situations. A "Pick & Roll Maestro" will have a greater chance of hitting shots or completing passes when coming off a ball screen. An "Acrobat" will have little difficulty changing his shots in mid-air using NBA 2K's patented "shot stick." With 35 Signature Skills to select from, created players can now choose specializations that go beyond simply being a "good shooter." In NBA 2K14, "shooters" have to decide whether they want to excel off the catch, in traffic or from the corners. 

As many as three Personality Badges can also be equipped to further define your player's on-court role. An "Alpha Dog" will elevate his game whenever teammates are struggling. "Primetime" players perform at their peak during the playoffs and against rival teams. These 22 Badges are yet another tool, alongside the insanely detailed player models and hundreds of player-specific animations, that helps Visual Concepts capture the unique personality and mannerisms of each individual athlete in the NBA.



Misses

Dynamic Goals

NBA 2K14's career mode actively encourages you to be a ball hog and a bad teammate. At least, that's what will happen if you choose to follow the game's poorly designed dynamic goals. 

I once was subbed into a game with six seconds left, down by a single point, with my coach telling me to "hit the game-winning shot." After receiving the inbound pass, I was immediately double-teamed, so instead, I passed to an open teammate, who hit the game-winning shot as time expired.

Afterward, the coach expressed his disappointment with my play, saying that he would be lowering my minutes and decreasing my role with the team. That night, media members and Twitter followers were asking me why I had missed the game-winning shot. Apparently, NBA 2K14 takes the cliché, "You miss 100% of the shots you don't take" too literally.


To make matters worse, if you are pressing the X button to skip a cutaway camera shot and a dynamic goal suddenly appears on screen, there is no way to go back and view the assignment after you've accidentally "buttoned through it." 

Virtual Currency

If you choose to ignore NBA 2K14 self-centered goal system in favor of playing strategically sound, team-orientated basketball, don't expect to earn many experience points. 

Virtual currency, which is required to upgrade your player's attributes, special abilities and wardrobe, is incredibly hard to come by in NBA 2K14 without accomplishing any of the me-first goals.

Finish a game with 0 turnovers? You earn 25 VC.

Complete the social media challenge for outscoring -- AKA out-ball hogging -- Carmelo Anthony? You earn 250 VC.

Achieve an A+ teammate grade? You earn 15 VC.

Score 10 straight points all by yourself? You earn 150 VC.


As messed up at the VC earning rates are, the spending system is even more backwards. 

Before I even began My Career, I created my own sneakers using NBA 2K14's awesome shoe designer feature. I initially had some trouble figuring out how to actually equip my custom shoes. Then I discovered that I couldn't even wear the shoes that I had made unless I spent 7,500 VC in the My Player store. For reference, I've played over 60 games in my first NBA season and have earned around 30,000 VC.

So almost a fourth of my "paycheck" for the year would have to be sacrificed just to wear a pair of sneakers that I created.

Obviously, no sane person is going to drop 7,500 VC for a cosmetic addition to their player when that same currency also has to be used to upgrade player attributes, unlock signature skills, buy personality badges, etc.

General Manager Moves and Coaching Decisions

It doesn't seem to matter what mode you play in NBA 2K14; there's simply no escaping the game's baffling general manager logic.

The Sacramento Kings should not be spending their lottery pick on my created point guard when the team's roster already includes Isaiah Thomas, Greivis Vasquez and Jimmer Fredette. I became even more dumbfounded when, a few games after their draft blunder, the Kings decided to trade for a fifth point guard, José Calderón. (Editor's note: OK, apparently the Kings like trading in real life, too.)


Coaching logic in NBA 2K14 suffers from just as many problems, as my player won Rookie of the Month multiple times and was leading the league in shooting percentage from day one, but he still had to wait the designated 30 to 40 games before finally "earning" a starting role over underperforming teammates. 

NBA 2K14's coaches also have a bad habit of assigning players to unnatural positions. My 5'10" point guard has logged more minutes as a shooting guard than he has at his natural position, as my coach frequently matches me up against taller, stronger players like Kobe Bryant (6'6") and Dwyane Wade (6'4").

Do you enjoy NBA 2K14's My Career mode, or are the issues deterring you in another direction?
 

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Member Comments
# 1 bballshawn24 @ 12/09/13 11:38 AM
Add, " Cant even play mode" as a miss.
 
# 2 da ThRONe @ 12/09/13 11:53 AM
The greatest miss of all is how they fail to capture a true simulation of what it means to go from a top college prospect to being a pro. Until they focus on that aspect this mode is unplayable to me.


Forcing cut scene, made up rivals, and story boards was the last thing this mode needed. The put the cart in front of the horse and now the mode has become unplayable.


If they are going to steal ideas for RPG's. They should have stole from Skyrim. At least in that game actually doing certain aspects make me better at the very same action that I'm doing. As oppose to accumulating VC/Skill point (or what ever they want to call it today) just to use not only on completely non related skills in My Career mode, but random stuff in every other mode.
 
# 3 Iceman87GT @ 12/09/13 11:58 AM
I'm the 6th man on my team and was building team chemistry until one of the "veteran" players came to me demanding I wear a red clown nose for all media appearances. I told him to shove it and my Team Chemistry rating went down 10 points to 48.

I accepted handling the guy's luggage, cause that's an acceptable rookie hazing, but making a fool out of myself is not something I'm willing to do, so I find it completely absurd that my refusal to do something like that should kill my chemistry with my teammates, especially given how well we have performed together, and how poorly the a-hole who is forcing me to do all these things at my expense is playing.

That's a huge miss in my opinion. I've fallen down to where I was before I started playing because I refused to make my player into a fool. Never mind all the positive moves that I have made to establish better team chemistry, if you don't do one thing properly its gonna kill your rating. Its like this with the teammate ratings in the game too, good ball movement usually doesn't provide much of an increase but accidentally let your player score (even when it comes when your assignment gets randomly changed), and you lose a ton of points. Basically you lose far too much for small mistakes than you gain for great play/decisions.
 
# 4 franzis @ 12/09/13 12:06 PM
Good read especially the VC part. Didn't know about the crappy rewarding system
Remember that in 2k11 or 2k12 you got a HUGE amount of SP for getting a A+ teamgrade, much more than compared to those awarded for individual performance
It's sad how thing are turning out
 
# 5 DirtyJerz32 @ 12/09/13 12:20 PM
Huge MISS! I haven't been able to play either of these modes. Every time I try it kicks me back to the main menu.
 
# 6 twogotwingz3 @ 12/09/13 12:36 PM
Mannnnnn!!! That was a good write up right there!!! I pretty much agree on all he just said on this article and I'm going to add some things.....

So we're supposed to be professional basketball players right?! In a virtual world!! Why in the world can I not wear the shoes I wanna wear?! I don't need an endorsement to afford shoes!!!! I'm a PROFESSIONAL!!! And I'm pretty sure, seeing that I played college baseball, that Organizations provide you with all the accessories you need on field/on court !!!! Why in the world do I have to build up VC to rock a headband, tape on my fingers, or an ankle brace?!?! C'mon 2k, that's absolutely pitiful!!! Yes I understanding building something up to be able to acquire new skills and upgrade attributes....just take VC out and use points or something

And since you wanna make me get endorsements to be able to buy things and you wanna make me a ball hog, why am I not receiving endorsements after 30 straight 30+ point games and avg of 6 assists and 7 rebounds ...like my goodness, what do you have to do to get noticed?! Pick up the the extravagant agent over family?! Is that the only way?!?!

The same cut scenes over and over really blows my high on 2k14 too...yea it was cool at first but I don't wanna here the same annoying voices 800 times...and speaking of voices....why doesn't My Guy get interviewed at half time or end of game situations?!?! How in the world does VC do all these lame cut scenes and not do something that matters...and on top of that, I never see my player of the game highlights!! It's ridiculous....
 
# 7 RangersCruz @ 12/09/13 12:41 PM
Quote:
Originally Posted by Iceman87GT
I'm the 6th man on my team and was building team chemistry until one of the "veteran" players came to me demanding I wear a red clown nose for all media appearances. I told him to shove it and my Team Chemistry rating went down 10 points to 48.

I accepted handling the guy's luggage, cause that's an acceptable rookie hazing, but making a fool out of myself is not something I'm willing to do, so I find it completely absurd that my refusal to do something like that should kill my chemistry with my teammates, especially given how well we have performed together, and how poorly the a-hole who is forcing me to do all these things at my expense is playing.

That's a huge miss in my opinion. I've fallen down to where I was before I started playing because I refused to make my player into a fool. Never mind all the positive moves that I have made to establish better team chemistry, if you don't do one thing properly its gonna kill your rating. Its like this with the teammate ratings in the game too, good ball movement usually doesn't provide much of an increase but accidentally let your player score (even when it comes when your assignment gets randomly changed), and you lose a ton of points. Basically you lose far too much for small mistakes than you gain for great play/decisions.
I really don't notice the difference in all the team chemistry stuff they pass the ball more then ever to me when im negative
 
# 8 Csquared @ 12/09/13 12:52 PM
Miss- Bob from maintenance has WAY to many birthdays!!
 
# 9 FillyP @ 12/09/13 01:09 PM
Quote:
Originally Posted by Iceman87GT
I'm the 6th man on my team and was building team chemistry until one of the "veteran" players came to me demanding I wear a red clown nose for all media appearances. I told him to shove it and my Team Chemistry rating went down 10 points to 48.

I accepted handling the guy's luggage, cause that's an acceptable rookie hazing, but making a fool out of myself is not something I'm willing to do, so I find it completely absurd that my refusal to do something like that should kill my chemistry with my teammates, especially given how well we have performed together, and how poorly the a-hole who is forcing me to do all these things at my expense is playing.

That's a huge miss in my opinion. I've fallen down to where I was before I started playing because I refused to make my player into a fool. Never mind all the positive moves that I have made to establish better team chemistry, if you don't do one thing properly its gonna kill your rating. Its like this with the teammate ratings in the game too, good ball movement usually doesn't provide much of an increase but accidentally let your player score (even when it comes when your assignment gets randomly changed), and you lose a ton of points. Basically you lose far too much for small mistakes than you gain for great play/decisions.
I refused to carry Earl Watson's luggage, because that seemed like a b*tch move. I actually got more fans and respect for it. Then I agreed to wear the clown nose, because it's silly/goofy and really innocuous rookie hazing. I don't think you're looking like a "fool" - the point is that you don't always take yourself too seriously. I chose to see it as harmless and social media and the team responded positively.. so, just a different perspective.

Completely agree that the mode is far from perfect.. earning VC and team chemistry doesn't always make much sense. But for the first next-gen 2K, I think they got a lot of things right and I'm very, very excited to see where MyCareer goes in the future.

P.S. I LOVE the budding bromance I've got going on with LMA. Pretty cool to have a vet take you under his wing. I like how they worked in stuff like free throw practice and scrimmages. Awesome.
 
# 10 Jakeness23 @ 12/09/13 01:33 PM
There are so many problems with this game that I already traded it back in to GameStop. MyCareer is corny and ridiculous, I hate that everybody gets pretty much the same story, there's no unique experience. What if I don't want to be some street baller that got a tryout? Maybe I want to be a star freshmen out of college or someone who stayed all 4 years, someone who went overseas to play, whatever. And honestly, they could fit in A LOT more dialogue options if there were no voices; but if you're going to have voices, everyone needs one, and your player should have more than the 1 ridiculous voice option.
 
# 11 RangersCruz @ 12/09/13 01:48 PM
Quote:
Originally Posted by Jakeness23
There are so many problems with this game that I already traded it back in to GameStop. MyCareer is corny and ridiculous, I hate that everybody gets pretty much the same story, there's no unique experience. What if I don't want to be some street baller that got a tryout? Maybe I want to be a star freshmen out of college or someone who stayed all 4 years, someone who went overseas to play, whatever. And honestly, they could fit in A LOT more dialogue options if there were no voices; but if you're going to have voices, everyone needs one, and your player should have more than the 1 ridiculous voice option.
Not bad idea's i would like it if we played a season in college before the draft at least or go to China or somewhere and play there before coming in but that would be a lot of work for them and im not feeling them really being invested into the mode enough to care or make the mode much better
 
# 12 supermanemblem @ 12/09/13 02:07 PM
Add gameplay to the mix. I'm a 7'2" center and I had to add dunk packages to dunk the ball. Really?? Rebounding is a joke. When I have inside position, the CPU makes 93% of the shots. When they miss, and I have inside position, I get out rebounded by someone much shorter. I'm averaging about 2 boards a game. My last game, I took a pass from the right block. I turned baseline and shot a hook that hit the side of the backboard. WTF?? I'm slowly not liking this game.
 
# 13 quehouston @ 12/09/13 02:25 PM
I just wish the mode was more realistic. They give us a 2x VC multiplier for HOF but HOF is close to impossible to win on while playing realistically. My teammates literally cannot function without me, and I put up ridiculous numbers without trying to. I find myself putting up 25+ shots a game because my teammates literally will not shoot the ball. They pass me the ball without me even calling for it. I call a play, but it breaks down immediately. It's really a mess on court if you are trying to play sim and not dominate every game as a rookie unrealistically.

The storyline stuff is okay, but make it dynamic. I don't want the same story as the next guy. Stop making me miss layups to force me to have a training session. Stop taking me out in the 2nd quarter when we are up by 25, just so you can put me back in with 2 seconds left telling me to hit the game winner. Stop telling me to score 10 points straight, so you can penalize me for not ball hogging.

This mode would be so great if it wasn't such a fantasy/fairytale.
 
# 14 bxphenom7 @ 12/09/13 02:34 PM
I don't like the whole story feel. Relationships with players is cool and all but it'd be nice if the mode just focused on being a prospect and going through your nba career. Take out all the drama stuff that's forced there and let players make their own stories by how they play/progress through the mode.In other words, have the mode actually analyze your situation, such as if you're coming from a huge injury or you disrespected your teammates and just let that be a story in NBA Headlines and questioned for it during interviews. Let's keep all the Hollywood stuff out, or at least have an option to turn it off.
 
# 15 bxphenom7 @ 12/09/13 02:52 PM
Quote:
Originally Posted by Jakeness23
There are so many problems with this game that I already traded it back in to GameStop. MyCareer is corny and ridiculous, I hate that everybody gets pretty much the same story, there's no unique experience. What if I don't want to be some street baller that got a tryout? Maybe I want to be a star freshmen out of college or someone who stayed all 4 years, someone who went overseas to play, whatever. And honestly, they could fit in A LOT more dialogue options if there were no voices; but if you're going to have voices, everyone needs one, and your player should have more than the 1 ridiculous voice option.
Perfectly said. We should be able to be players out of college. I, personally, don't want to pllay the story of a street baller who went to the NBA. 2k needs to give us the option! I honestly don't understand how they create the mode, and don't see the problems with certain aspects. It's like developers see the problems, say screw it, we'll fix SOME of it for next year's game and say it's an improved experience, when we could've just put it all in the yea before but we didn't because we want to give people a reason to buy next year's game rather than have to work hard at coming up with other creative stuff. SMH. Like really, we still don't have voice options? It's all about giving players OPTIONS, NOT FORCING THEM TO PLAY A CERTAIN WAY, ESPECIALLY FOR AN RPG TYPE MODE. MAKES NO SENSE.
 
# 16 Hurst31 @ 12/09/13 03:24 PM
My 5'10" point guard has logged more minutes as a shooting guard than he has at his natural position, as my coach frequently matches me up against taller, stronger players like Kobe Bryant (6'6") and Dwyane Wade (6'4").


This could just be because the team is overloaded with pgs and there are only 2 sgs.
 
# 17 kadzier @ 12/09/13 03:30 PM
The game sometimes forces you to miss shots or your team to fall behind for a cutscene or dynamic goal, and that's total BS. At least make those cutscenes pop up if I actually have a bad shooting night, not because the story decides it's time. Taking away that much control from the user has to be a cardinal sin
 
# 18 joewink23 @ 12/09/13 03:48 PM
So, my issue is that I miss WIDE open jumpers, my teammates don't TAKE wide open jumpers, and the play system almost never works. I either end up on the other side of the play (it's always the same play btw) with no involvement, no big deal; or I end up catching the ball and it sets up an iso or the play breaks down and we scramble.

Also, the fact that I can't practice my jumper sucks a lot. I assign one (through a VERY messed up menu system) and then have to play an entire game with it regardless of whether or not it works.

Furthermore, when Ronnie was on the blog last week he said we could alter rosters and sliders via "Features>MyPlayer" but when you go to that menu all you can alter is the appearance of your MyPlayer... has anyone else found out how to use custom rosters in MyCareer?

I really want to like this mode, but it's pretty frustrating some times. Thankfully I'm on the 76ers who are terrible and I get to play and become a featured player early in my career (albeit off the bench).

Lastly, the animation bumps that happen when you try to run out on the break and run into someone is so frustrating. I can't do anything without bumping someone and have only gotten a couple of very lucky dunks in my career. These small collisions send my player to a halt or even backwards which is worse on the defensive end as well. I give up a ton of wide open shots because I play up on my guy only to make a forced animation move to get out of his way... frustrating.
 
# 19 thomasg2488 @ 12/09/13 06:07 PM
Lots of good, lots of real bad. Basically 2k starting to go downhill on it's own success since NBA Live continues to suck. Basically, it's gonna take an EA type of rock bottom for the company to realize "Hey, we should listen to our consumers." I probably won't buy 2k myself next year until either A) I see gameplay videos or B) get it for Christmas.
 
# 20 Gosens6 @ 12/09/13 06:30 PM
How anyone could enjoy such a scripted experience is beyond me.


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