Home
Feature Article
The Best Madden? A Look Back at Madden NFL 10

Considered by some to be the best entry in the Madden NFL series on the XBOX 360 and PlayStation 3, Madden NFL 10 brought a sense that things were finally changing for the better at EA Sports. As a gamer, I felt like the Creative Director at that time, Ian Cummings, was listening to us. We were finally getting the NFL game that we deserved. Chain gangs were back, stadiums were more accurate than ever, and we had a new movement system called 'Pro-Tak.'

Now, four years later, we have Madden NFL 25, a new Creative Director, and a new direction for the series. The game has undergone tremendous change since Madden NFL 10 released in 2009. So how well does Madden NFL 10 really hold up when revisited? I set out to find out the answers without rose colored nostalgia and without going off of memory. I sat down and played hours of Madden NFL 10, I really dug into the game. What I found was a very interesting game that presented me with some conflicting views of a game I personally hold in pretty high regard.

WHAT HOLDS UP

The Running Game

The running game in Madden NFL 10 held up surprisingly well. With the locomotion movement system and the gang tackling Pro-Tak mechanic introduced in 2009, the running game, even without the infinity physics engine, is very fun and responsive. Smaller backs feel quick and bigger backs feel like the big lumbering bulldozers that they are. While it lacks the special moves of Madden NFL 25, Madden NFL 10's running feels nuanced and fluid to be honest. The jukes and spin moves feel fine without the precision modifiers. It feels pretty good even after having played every iteration of Madden since.


Gang tackles were actually a big deal in Madden NFL 10.

Gang Tackling and Pro-Tak

Gang tackles were truly introduced to Madden for the first time in Madden NFL 10 with Pro-Tak. While I'll admit to fits of frustration when Adrian Peterson or Michael Turner broke out of my five- and six-man gang tackles, I felt like this part of the defensive game was well done. Again, without the infinity engine, the game looks dated in it's tackling animations. However, somewhat to my surprise, it actually controls a little bit tighter on defense then Madden NFL 25. In fact, defense in general felt responsive and I felt like I could dominate with a great defensive team. That feeling is lacking in Madden NFL 25 in my opinion as of this writing. I hope a title update comes out to tighten up defense and allow for more balanced games in Madden NFL 25.


Madden NFL 10 did one thing very well: NFL feel.

NFL Looks and NFL Network Integration

The Halftime Show and The Extra Point in Franchise mode may have been technically small additions, but the integration of Fran Charles and Alex Flanagan, while limited, was well done. Madden NFL 10 feels and sounds and looks like an NFL game more than a Madden game that has an NFL license, if that makes sense. One of my heavy criticisms of Madden NFL 25 is that it feels like an EA Sports game first, and an NFL game second. Madden NFL 10 oozes NFL out of it's every pore. It's got the NFL shield everywhere, the NFL Network integration is great, and the commentary team of Tom Hammond and Chris Collinsworth wasn't nearly as bad as I remembered. It wasn't great by any means, but I can't say that it's any worse than the commentary from Jim Nantz and Phil Simms in Madden NFL 25. What's there holds up better than expected.

WHAT DOESN'T HOLD UP

Animation Driven Results

This one is hard to explain, as it's more of a feeling. There were certain routes in Madden NFL 10, for example, that I knew I could call and get a certain canned animation every time for a completion. Now I'm not saying that these things are completely absent from Madden NFL 25, but the infinity physics engine makes it much easier to influence the result of any given offensive play if I time my hit or swat just right. Likewise on defense, there are many situations where I could force the game into certain tackle animations whenever I wanted to in Madden NFL 10. Again, while Madden NFL 25 doesn't truly deliver on it's promise of no two plays ever being the exact same, it does an amazing job here when compared with Madden NFL 10.


It is clear now: Franchise mode really was secondary to what Connected Franchise has brought us.

Franchise Mode

After playing with Owner Mode in Madden NFL 25 and being given the taste of the expanded features and other small additions that add to immersion, it's a little tough to go back to a franchise mode that feels similar to many of the franchise modes that preceded it. I will give Madden NFL 10 some props for this, simulated statistics are far better than the horrible QB numbers in Madden NFL 25. That said, roster management is still fairly brain dead unless you control every franchise, which has been a given for me in every Madden released in this generation. I really hope that area is vastly improved on in the next-gen platforms. The Extra Point is a really nice weekly wrap-up show, but other than that, the franchise mode in Madden NFL 10 feels aimless and a little lifeless.


Neither Madden IQ nor Fight for the Fumble really materialized as good features.

Madden IQ and Fight for the Fumble

Two additions to the Madden franchise that I feel like had a lot of potential, but both ultimately fell short of greatness. Madden IQ was never an idea that I felt was implemented well. In theory it should have done away with the need for advanced slider sets and constant tweaking by giving you an appropriate challenge every time you played. After playing several games and getting your IQ more or less settled, it should have worked. The problem is that the system just didn't work. It overreacted to the results of each game and never really gave an even keeled experience.

Fight for the Fumble was perhaps one of my favorite features at the time when Madden NFL 10 released. If you watch the NFL, even casually, you'll see that on almost every fumble there is a pile-up and a fight for the ball. Fight for the Fumble is a great idea that needs to be revisited, but it just didn't work well in Madden NFL 10. First of all, it was frustrating to button mash your way to the fumble recovery and it never felt right. I eventually just turned it to auto and let the CPU randomly determine who got the ball. That's no good. It's a great idea with poor implementation.

FINAL RECOMMENDATION

If you still have your old copy of Madden NFL 10 around, pop it in and play a few games. You'll be amazed at how well the game has held up minus the animation determined results. It's very possible to play with 15 minute quarters and an accelerated clock and have yourself a good 17-13 slug-fest or a 34-31 shootout. It's still a really good game. That said, I can't recommend re-purchasing the game unless you can get it for $1-$2 range.


Madden NFL 10 Videos
Member Comments
# 1 wech @ 11/12/13 11:56 AM
Summed up M10 very nicely. Well done.
 
# 2 pdreams @ 11/12/13 11:57 AM
This and Madden 12 were my two favorite Xbox 360 football experiences. I remember having the most fun with on with a Madden game with Madden 10. I still remember my teams, players, late round draft picks who became pro bowl players, etc. I am thinking of picking up Madden as my third game (Target deal) for my ps4, and I hope that I can get back to having fun with a Madden game again since there is no more NCAA.
 
# 3 Ian Iachimoe @ 11/12/13 12:05 PM
yep. loved Madden 10. first madden w/online franchise right?

I had been waiting a lifetime for that. I played the s*#t out of that game. prob more than any other madden to date. MANY sleepless nights.

almost cost me a relationship.
 
# 4 Only1LT @ 11/12/13 12:23 PM
Everyone is entitled to their opinion, so I won't even debate yours.

The one thing I will say is that any praise for Pro-Tak is seriously undeserved. It was purely cosmetic and not real gang tackling by any stretch of the imagination.

If I had a $1 for everytime Brandon Jacobs broke out of an 8 man hugging fest and turned a 2yd gain into a 70yd touchdown, I'd buy EA and make a real Football game.

Pro-Tak was window dressing. It had no actual impact on the outcome of plays at all.
 
# 5 4thQtrStre5S @ 11/12/13 12:37 PM
Hey, the helmets actually look silver...Wonder why they downgraded since then?
 
# 6 Gopher @ 11/12/13 01:16 PM
Madden 2005 is still the greatest of all time.
 
# 7 TTD71 @ 11/12/13 01:16 PM
The thing about EA that has just killed me is the lack of BUILDING on the foundation and constant need to tear out things that would have made M25 a definitive experience instead of another mish-mash slop fest. If they had married PRO-TAK and Infinity features - given us the pile-up animations as part of the game but removed the button mashing and truly randomized the results, or if they had kept all of the pre-game and post-game stuff and just kept adding more instead of adding a few new and taking out a few old animations every iteration (looks like they had ample disc space to do this judging by the file size thread) then we could have had a much better game.


Additionally, if the devs has swallowed some pride and EA had recognized the need to make a GREAT Madden game instead of maintaining the "differences" between two mediocre football titles, they could have taken a bit of the NCAA feature set - things like more replay options (or something as simple as being able to start viewing a replay in one angle AND THEN STOP to choose another without watching the whole thing), or maybe actually being able to save replays at all in Franchise (you CAN in Dynasty mode), or allowing custom stadium sounds for specific game situations (NCAA OWNS Madden on that count), or allowing people to save snapshots from in-game plays (again, NCAA = yes, Madden = no....FOR THE EXACT SAME ANIMATIONS in a lot of cases!!!)...

I could go on and on and on, but the fact is EA has got to rid itself of the philosophy that ALL things from previous titles or little brother title or defunct competitor's titles must be ignored or remvoed...they need a game that incorporates the accumulated hits and misses of the past into a growing title isntead of a Peter Pan game that never, ever grows up!

Other games and franchises have figured this out, yet Madden remains stuck in a paradigm from three generations ago...I'm an old timer (been playing Madden since the first days on Sega Genesis all the way through today), but I remember the single best thing that happened to Madden was Sony's NFL Gameday on PS1 completely annihilated Madden...it was not even a debate at the time, more like an NBA2k-vs. NBA Live curb stomping. THAT forced EA to redo the game completely and by the PS2 era they made what were some of the best games ever in the genre to that time between Madden NFL 2003-2006.

All I know is that I got my nice fat price fixing check from EA yesterday and thanks to their decisions and the settlement, I will getting an essentially free PS-Vita! We may never get back to the way the game used to build on itself, but at least I can play it while sitting on the can....which just may end up being the most appropriate thing to happen to Madden in years!!!
 
# 8 icicle22 @ 11/12/13 01:45 PM
This brings back such good memories! I do have to say that something about the lighting model or textures seems to make Madden 10-12 look better to my eyes. I personally found the graphic quality of 13 and 25 on CG to be lacking somewhat. Even though it looked good....it just looked more "cartoony" or something. When I fired up 12 recently I was stunned at the detailed textures on the field as well as the crispness of the Browns dark jerseys....not to mention the helmets seemed more detailed and reflective.

I did feel the game was sluggish though and the passing felt a little suspect as far a being able to put any real touch on the throws.
 
# 9 Cletus @ 11/12/13 02:11 PM
I've played almost every Madden and can see how 10 stood out. It didn't have much competition to stand out to, though. 06-09 weren't memorable at all, except for the odd progression glitch where TE's would have 10 receptions a season and be 95 rated. 10 was better than all of them, but it wasn't stellar. It was kind of like comparing Ramen Noodles to Rice-a-Roni. Sure one's better, but I'd still rather have steak.
 
# 10 therizing02 @ 11/12/13 03:05 PM
Great timing on this article. I actually picked up Madden 10 last week for .99! Like others, I could go on and on, but Madden 10 was the first time that the game actually felt different to me. We were finally allowed to adjust the game speed! Madden was headed in a new direction and it felt right. But.....
 
# 11 kingsofthevalley @ 11/12/13 03:39 PM
Yea, Madden 10 was cool. No where near better than 25 though.
 
# 12 WarlordZMaster @ 11/12/13 04:21 PM
This is right on, by far my favorite NFL game! (That said by a fan of 2K5.). Crisp graphics, halftime show, great gameplay, after M10 it was all downhill.
 
# 13 DGMikeBarker @ 11/12/13 04:24 PM
I wasn't a fan of Madden 10 mostly because of gang tackling. All pro-tak was a gang tackling animation were all the players hugged one another. There were no multiple player violent collisions, like real football.
 
# 14 gr18 @ 11/12/13 05:46 PM
I liked '10 when it came out because it was the biggest upgrade between years for Madden.Every previous one this Gen was crap IMO.It turned the corner to playable at least.

A couple of years ago there was a thread that was started saying that they liked' 10 better than '12.It was a fairly even sided debate so I decided to pick it up again for around $4 at the time and compare.I was stunned at just how much better '12 looked and played.

"10 didn't have anything going for it except the foot planting that was taken away in '11 with the locomotion which in turn took away the suction that was so prevalent in "10.Zone coverage was bad in '10 and there was the funny looking hitch step when running.When you went to sack the qb he'd throw the flutter ball quite often.The Schwarzenegger-like breaking 8 man gang tackles by running backs and receivers still lacked some sideline awareness.The refs often made the wrong call along sideline catches also.

Anyway '12 wins for me hands down.25 would also get a close second but needs cleaned up a bit still.After that it's a drop off.
 
# 15 glitch3d @ 11/12/13 07:52 PM
The draft classes were the best for me. Wish they'd bring those players back.
 
# 16 Herschie @ 11/12/13 08:34 PM
Quote:
Originally Posted by Devine_Hot_Dog
Madden 2005 is still the greatest of all time.
This. Well, until I get my hands on the PS4 Madden.
 
# 17 Fist Of Kings @ 11/12/13 08:41 PM
I didn't like pro tak, I liked the idea but I thought it was executed poorly. A lot of the time there would be a 'pile up', only for the rb to magically blast through the would be tacklers in a straight line straight to the endzone untouched.
 
# 18 ChangeUp106 @ 11/12/13 11:01 PM
Does anyone have the Madden 25 roster for Madden 10 (PS3)? I'll take any sort of update please!!
 
# 19 24 @ 11/12/13 11:07 PM
Also had some of the best Draft Classes. Boar Jackson, Mike Zazzalli, Ozzie Jones, Jamarion Bellows I could go on and on.
 
# 20 Culture Rot @ 11/12/13 11:39 PM
no aspect of madden 10 is better than any preceding Madden. This is comical
 

« Previous123Next »

Post A Comment
Only OS members can post comments
Please login or register to post a comment.