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NBA 2K14 Euroleague Q&A
 
Q: You have a multi-year global partnership with 14 of the top teams from the Turkish Airlines Euroleague. What is the process in getting those teams signed and are there plans on signing the rest of the teams in the League?
 
A: We have a positive relationship with the Euroleague, and after seeing the widespread support for global basketball in London last summer, we worked to complete a mutual agreement to include some of the top teams in this year’s title. We then worked directly with Euroleague to capture the authenticity of each team, per our critical standards in the NBA 2K series. We’ll explore the possibility of adding more Euroleague teams in the future.
 
Q: Will each team have a complete authentic roster or will a few players not be included? If the rosters are incomplete, could they all be added before release?
 
A: There are 10 authentic players for each playable Euroleague team in NBA 2K14.
 
Q: Euroleague teams feature a different atmosphere during their games. Will the atmosphere be different from the NBA experience? Will we hear team chants, see flares, etc.?
 
A: The Euroleague atmosphere featured in NBA 2K14 will accurately capture fans’ enthusiasm and passion for global basketball.
 
Q: Will each Euroleague team have their own authentic Arena or will they be generic? Same question for player faces.
 
A: There will be one Euroleague arena that will include the home team’s branding on the court and proper Euroleague court dimensions.


 
Q: Are those the new generic shoes seen in the screenshots?
 
A: We’ll have more to share on shoes in the coming months for NBA 2K14.
 
Q: Is this simply a head-to-head matchup (offline/online) type of thing or will we see it implemented into other modes, like MyPlayer, MyCareer or Association? Maybe an unannounced feature tied into this coming down the line?
 
A: Right now, the integration of Euroleague in NBA 2K14 will be a head-to-head matchup for Exhibition and Online mode.
 
Q: With the addition of Euroleague, did any other teams have to be removed? We would hate to see Classic/Legend teams get removed. From what we understand, classic players were contracted from NBA 2K11 through NBA 2K13, has that been extended?
 
A: You’ll have to stick with us for future news around classic players, but we did not remove any teams as a direct effort to shoehorn Euroleague into NBA 2K14.
 
Q: Will we see the Euroleague teams on all consoles (current & next-gen) as well as on PC?
 
A: Yes.
 
Q: Will we see all of the Euroleague rules implemented? What about the 3 point line? Based off of the screenshots, it appears to be inaccurate.
 
A: The Euroleague court in game will reflect the proper and authentic Euroleague court dimensions in the final product.
 
Q: Do you have any information on D-League or Summer League?
 
A: Not at this time.

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Member Comments
# 61 BDM313 @ 07/11/13 03:55 PM
wouldve been happy if euroleague was integrated into association somehow or atleast dleague..
 
# 62 jeebs9 @ 07/12/13 12:38 PM
I'm so excited about this news!!! So many questions.. I can't wait too see how the rules effect the game.
 
# 63 cstatecash3 @ 07/12/13 01:45 PM
would have been cool to stash your 2nd round pick in europe and watch how he does in a euroleague play. Hopefully next year that happens!
 
# 64 J_Posse @ 07/12/13 02:55 PM
Quote:
Originally Posted by KyotoCarl
Euroleague will NOT have complete rosters. He said so in the QA. There will be ten real players per team.

This is how people get facts wrong when someone doesn't bother to read everything before making assumptions.

Sent from my GT-I9300 using Tapatalk 2
I agree with the poster you quoted that the Summer Circuit (Summer League) and D-League need to return, but your right that too many aspects of the game are meet with negativity. I think that it's great that we'll get to experience some Euroleague teams and players.

Sent from my SCH-I545 using Tapatalk 2
 
# 65 LD2k @ 07/12/13 03:42 PM
Quote:
Originally Posted by aquaman
Im really disapointed 2k "wasted" time on this feature instead of focusing on other Roster Short-Falls!...the mode is basically useless and no doubt there will still be missing NBA players who are on garunteed contracts!...
Who said the same teams are working on those respective features? Don't assume that's always the case.

And we've had some great meetings with the NBA2KInsider regarding rosters.
 
# 66 ffaacc03 @ 07/12/13 04:53 PM
Quote:
Originally Posted by LD2k
Who said the same teams are working on those respective features? Don't assume that's always the case.

And we've had some great meetings with the NBA2KInsider regarding rosters.
We are in desperate need that those meetings do translate into great roster updates, the NBA2KInsider is one of the game´s huge faults as currently implemented (the idea tho, is a pilar and should just be improved, a lot) ... even more now that the genre is embracing other methods more: frequent, unbiased, non selective, fact based and in line with the games stablished formulas & scales.


Also, hopefully the devs/marketing teams get to notice how big a potential there is for the game to cause a bigger impact and aceptancee, if features like the Euro teams (and DLeague, once back, not if) were integrated to other modes aside from the simple vs matchs.
 
# 67 NY State of Mind @ 07/13/13 03:44 AM
So its like the Dream Team only for exhibition....not interesting at all then...whats the sense of having teams you can't edit, etc?
 
# 68 mango_prom @ 07/13/13 05:34 AM
Quote:
Originally Posted by LD2k
And we've had some great meetings with the NBA2KInsider regarding rosters.
Are you kidding me? There are lots of people that did a great job with 2k13, especially regarding graphics and animations. But if rosters are really done by one "insider" (even though you've said yourself that a separate team is working on them, lol), this guy has the basketball knowledge of a 10 year old. It's as simple as that. I don't wanna start a discussion about sim vs. whatever, but 2k13 rosters really reflect an uninformed and biased version of the NBA, like you'd expect from a casual fan.

Have you ever even played 2k13? Looked at rosters? Do you need "great meetings" to explain to your roster guy that Joel Anthony isn't a better shot blocker than Wilt Chamberlain? That Josh Smith isn't an elite mid range shooter? That Marc Gasol is a great passer? That there are still more than a dozen players missing after the season ended? That literally hundreds of plays simply don't work?

If there's really one roster guy responsible for this, you should probably find a new one. "Great meetings", give me a break. What did you tell him? "Go start watch basketball"?


About the topic...I like the addition of Euroleague teams. Let's see whether 2k puts any effort into emphasizing the difference between NBA and Euro style offense. I mean they screwed up playbooks in 2k13, and now they add pretty much a whole different brand of basketball with Euroleague. Hopefully they'll include more offensive sets to distinguish NBA from Euro ball. No need for Euro teams with generic playbooks.
 
# 69 Melbournelad @ 07/13/13 06:03 AM
Quote:
Originally Posted by LD2k
Who said the same teams are working on those respective features? Don't assume that's always the case.

And we've had some great meetings with the NBA2KInsider regarding rosters.
Had any great meetings regarding assocition?
 
# 70 mango_prom @ 07/13/13 09:39 AM
Quote:
Originally Posted by Melbournelad
Had any great meetings regarding assocition?
What do you expect? The core problems of association haven't changed since 2k3. They really haven't fixed even the most basic issues in more than a decade...
 
# 71 KyotoCarl @ 07/13/13 09:57 AM
Quote:
Originally Posted by mango_prom
What do you expect? The core problems of association haven't changed since 2k3. They really haven't fixed even the most basic issues in more than a decade...
What are the core problems with association? I haven't noticed any glaring bugs.

Sent from my GT-I9300 using Tapatalk 2
 
# 72 mango_prom @ 07/13/13 10:35 AM
Quote:
Originally Posted by KyotoCarl
What are the core problems with association? I haven't noticed any glaring bugs.
1) Generated rookies have been way overpowered since 2k3. The main point of the whole mode is to play more than one season. If you do this, the league will turn into 99 OVR teams all over the place because of screwed up potential logic and way overpowered rookie classes.

It's common to see multiple rookies rated >80 OVR already, with 5-10 more guys >70. Basically, most draft classes are already better than a few NBA teams combined. Which is ridiculous.
This leads to vastly overpowered teams after a few years in combination with a very bad player regression model that doesn't take into account decline of athleticism at all, leading to uber athletic 36 year olds dominating the league.
Also, too much talent in the league means free agency crowded with high rated players no team can afford.
Basially, you need 0-5 players rated >70 OVR each year to maintain a league roughly as strong as the current NBA. Would be easy to fix, but 2k doesn't care. This has been a problem since 2k3.

2) Attribute/Tendency distribution for generated rookies is a joke. 2k uses very lazy approaches of tying values to play styles regardless of whether they make sense for a particular player.
You'll regularly see big men with low 3pt ratings jacking up lots of 3s (screwing up simulated stats btw), because their play style is set to "defensive", which is tied to a high 3pt tendency for no reason. The same with play types, so you'll see 7'2 centers having "cutter" as their main play because the play style scripts dictate it with no reason behind it.

3) Touches distribution for rookies is just as bad. There's simply no thought out scaling involved, comparing player skills to their touches ratings shows no coherent logic whatsoever. Now this isn't a big deal since touches is flawed anyway. But in the improbable case that 2k actually fixes play calling, association gameplay would still be a mess, because generated players make no sense at all.

4) 2k uses different AI management scripts for user controlled teams set to auto manage and AI controlled teams. If you want to control all teams to fix rotations on the fly, you either have to do every micro management decision for each team, or use the flawed auto manage logic, which is inferior to the one used for AI controlled teams, especially regarding free agent signings. That's just lazy.

5) Playcalling is messed up. Generated/Traded PGs don't get any plays called for them except you completely redo touches scaling using some very extreme differences between positions. Makes AI controlled teams with superstar PGs pretty much useless. You'll see plays for them only out of scripted mismatch quick plays or broken down High/Low sets ending with a pick. Again, just lazy. Has been that way since 2k11, at least on PC. Don't know about consoles though...

I could go on, but in the end it's all subjective. If you like association mode, that's cool. For me, it's pretty much unplayable right now. Maybe that's all just nitpicking to you. In my opinion, these issues are defeating the purpose of the whole association mode. And it's no rocket science either. Takes one hour max to figure this stuff out...
 
# 73 BreaksoftheGame @ 07/13/13 09:52 PM
Wow. Awful contrite answers.
 
# 74 OkayC @ 07/13/13 10:08 PM
Quote:
Originally Posted by mango_prom
1) Generated rookies have been way overpowered since 2k3. The main point of the whole mode is to play more than one season. If you do this, the league will turn into 99 OVR teams all over the place because of screwed up potential logic and way overpowered rookie classes.

It's common to see multiple rookies rated >80 OVR already, with 5-10 more guys >70. Basically, most draft classes are already better than a few NBA teams combined. Which is ridiculous.
This leads to vastly overpowered teams after a few years in combination with a very bad player regression model that doesn't take into account decline of athleticism at all, leading to uber athletic 36 year olds dominating the league.
Also, too much talent in the league means free agency crowded with high rated players no team can afford.
Basially, you need 0-5 players rated >70 OVR each year to maintain a league roughly as strong as the current NBA. Would be easy to fix, but 2k doesn't care. This has been a problem since 2k3.

2) Attribute/Tendency distribution for generated rookies is a joke. 2k uses very lazy approaches of tying values to play styles regardless of whether they make sense for a particular player.
You'll regularly see big men with low 3pt ratings jacking up lots of 3s (screwing up simulated stats btw), because their play style is set to "defensive", which is tied to a high 3pt tendency for no reason. The same with play types, so you'll see 7'2 centers having "cutter" as their main play because the play style scripts dictate it with no reason behind it.

3) Touches distribution for rookies is just as bad. There's simply no thought out scaling involved, comparing player skills to their touches ratings shows no coherent logic whatsoever. Now this isn't a big deal since touches is flawed anyway. But in the improbable case that 2k actually fixes play calling, association gameplay would still be a mess, because generated players make no sense at all.

4) 2k uses different AI management scripts for user controlled teams set to auto manage and AI controlled teams. If you want to control all teams to fix rotations on the fly, you either have to do every micro management decision for each team, or use the flawed auto manage logic, which is inferior to the one used for AI controlled teams, especially regarding free agent signings. That's just lazy.

5) Playcalling is messed up. Generated/Traded PGs don't get any plays called for them except you completely redo touches scaling using some very extreme differences between positions. Makes AI controlled teams with superstar PGs pretty much useless. You'll see plays for them only out of scripted mismatch quick plays or broken down High/Low sets ending with a pick. Again, just lazy. Has been that way since 2k11, at least on PC. Don't know about consoles though...

I could go on, but in the end it's all subjective. If you like association mode, that's cool. For me, it's pretty much unplayable right now. Maybe that's all just nitpicking to you. In my opinion, these issues are defeating the purpose of the whole association mode. And it's no rocket science either. Takes one hour max to figure this stuff out...
Some of this stuff i was unaware of. other things you mentioned is why i don't play association anymore, and when i did it was short lived. I feel its on the right track with alot of ideas, but this mode is something thats geared toward people with high knowledge of the sport of basketball, and since 2k clearly doesn't cater to those people, the mode feels to ameteurish to me.
 
# 75 Melbournelad @ 07/14/13 01:29 AM
Quote:
Originally Posted by KyotoCarl
What are the core problems with association? I haven't noticed any glaring bugs.

Sent from my GT-I9300 using Tapatalk 2
Really? Really? Wow.
 
# 76 Melbournelad @ 07/14/13 01:32 AM
Quote:
Originally Posted by mango_prom
1) Generated rookies have been way overpowered since 2k3. The main point of the whole mode is to play more than one season. If you do this, the league will turn into 99 OVR teams all over the place because of screwed up potential logic and way overpowered rookie classes.

It's common to see multiple rookies rated >80 OVR already, with 5-10 more guys >70. Basically, most draft classes are already better than a few NBA teams combined. Which is ridiculous.
This leads to vastly overpowered teams after a few years in combination with a very bad player regression model that doesn't take into account decline of athleticism at all, leading to uber athletic 36 year olds dominating the league.
Also, too much talent in the league means free agency crowded with high rated players no team can afford.
Basially, you need 0-5 players rated >70 OVR each year to maintain a league roughly as strong as the current NBA. Would be easy to fix, but 2k doesn't care. This has been a problem since 2k3.

2) Attribute/Tendency distribution for generated rookies is a joke. 2k uses very lazy approaches of tying values to play styles regardless of whether they make sense for a particular player.
You'll regularly see big men with low 3pt ratings jacking up lots of 3s (screwing up simulated stats btw), because their play style is set to "defensive", which is tied to a high 3pt tendency for no reason. The same with play types, so you'll see 7'2 centers having "cutter" as their main play because the play style scripts dictate it with no reason behind it.

3) Touches distribution for rookies is just as bad. There's simply no thought out scaling involved, comparing player skills to their touches ratings shows no coherent logic whatsoever. Now this isn't a big deal since touches is flawed anyway. But in the improbable case that 2k actually fixes play calling, association gameplay would still be a mess, because generated players make no sense at all.

4) 2k uses different AI management scripts for user controlled teams set to auto manage and AI controlled teams. If you want to control all teams to fix rotations on the fly, you either have to do every micro management decision for each team, or use the flawed auto manage logic, which is inferior to the one used for AI controlled teams, especially regarding free agent signings. That's just lazy.

5) Playcalling is messed up. Generated/Traded PGs don't get any plays called for them except you completely redo touches scaling using some very extreme differences between positions. Makes AI controlled teams with superstar PGs pretty much useless. You'll see plays for them only out of scripted mismatch quick plays or broken down High/Low sets ending with a pick. Again, just lazy. Has been that way since 2k11, at least on PC. Don't know about consoles though...

I could go on, but in the end it's all subjective. If you like association mode, that's cool. For me, it's pretty much unplayable right now. Maybe that's all just nitpicking to you. In my opinion, these issues are defeating the purpose of the whole association mode. And it's no rocket science either. Takes one hour max to figure this stuff out...
To add one more, the rigid potential system really needs to be changed, every association should be dynamic.
 
# 77 mango_prom @ 07/14/13 10:36 AM
Quote:
Originally Posted by Melbournelad
To add one more, the rigid potential system really needs to be changed, every association should be dynamic.
Yeah, Sega shows how to do it with the FM series. The Eastside Hockey games were great in that regard, too. And since you've mentioned more dynamic associations...another thing I've noticed is that it seems like generated player variety has decreased over the years.
I remember that 2k11 had more different types of players available. Some guards were pure shooters without much dunking ability, others could slash but were useless on the perimeter. In 2k13, it's all the same. Good guards have dunking/layup at least >85 in the beginning and become rated around 90 in every shooting category later on. And since sig skills are awarded when reaching fixed rating cutoffs, you'll see dozens of completely overpowered all around GOAT candidates for no reason. Just a very generic experience.

And potential is a good topic to bring up...I haven't played PES for a few years, but they had different types of developing presets with a few different timespans of players hitting their primes and so on. You know, stuff like players making huge jumps for a few years, then maybe regressing quickly while others improve rather slowly before making a surprising leap later on. Would be great to have that kind of model incorporated into 2k14 if there's still some time left after including Lebron's hand picked soundtrack suggestions...

Other things are mainly aesthetics, but give the impression of devs not giving a f*ck. Do all talented perimeter prospects need to have the Air Jordan package? Teams will sometimes have half a dozen players finishing like MJ with default rookie classes, quite often some white 6'0 PGs.
The same is true for jumpshot animations.
Would it be that hard to limit unathletic big men to getting assigned random set shots mainly? Maybe depending on shot ability and vertical? Right now, you'll see 7'2 centers having hangtime jumpshots like Dominique or Nate Robinson. Some 5'9 PGs on the other hand will jack up 3s with some useless Kevin Duckworth set shot...
Also, besides the generic all around megastar prospects, solid role players excelling at a few skills are pretty much non existent. Not much variety at all.

Association could be a great mode. But they should finally start to work on easy to fix issues which could go a long way improving the whole experience in a big way. If Sega can do it with some dry text based soccer manager, 2k with a multi million dollar budget and more than a decade of experience with assoc can't?
 
# 78 vtcrb @ 07/14/13 02:27 PM
Quote:
Originally Posted by LD2k
Who said the same teams are working on those respective features? Don't assume that's always the case.

And we've had some great meetings with the NBA2KInsider regarding rosters.

Glad SOMEONE found him to talk. He is a tough man to get in touch with.
 
# 79 JBCAROLINAKID @ 07/14/13 06:44 PM
Would be nice if 2k put their efforts into getting the modes and features in the game already to work correctly instead of spending time every year integrating some flashy new feature that will be broken from the get-go. I love what 2k has done with classic teams and now euroleague but they should make sure all these things work as intended or they are basically useless.
 
# 80 Vni @ 07/14/13 06:58 PM
Talking to the insider? Lol just fire him. This guy if he exists wich he probably doesn't has been stealing so much money. There is absolutely nothing he does better than any other human beeing on the planet.

It's just gonna be the same thing. It's some marketing talk right there, we have this every year. Sorry Chris.

There shoudn't even be a guy at this spot. It's a perfect job for a bot. Just put stats in and it trnaltes into ratings. That's all you need. No more biased ratings. Let real life stats do the talking.
 


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