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NCAA Football 14 Demo Impressions Roundtable

Ben Vollmer: I'm having a hard time putting my finger on it. What is it that makes NCAA Football 14 so much better than it's most recent predecessors? Is it the Infinity Engine 2.0, the incredible upgrade in graphics and colors, or perhaps the wealth of new camera options at our disposal? I'd argue that it is all of these things. For once, EA seems to be getting some of the little things right. Things we have been calling for since this generation of consoles hit shelves. For the first time in years, NCAA plays a solid game of football.

That said, there are still a few issues that clearly have not been taken care of. Special teams is better, but no where near where it needs to be. Sidelines still look terrible, and the crowds are even worse (thankfully, EA has stated that will change with the Ignite Engine). What's great is that even with all of these things, NCAA 14 still gives us plenty to be excited about. I saw plenty of things that made me want to play the game a lot more, and I've already played five or six games. At this point, we just have to hope EA doesn't alter anything too drastically before the game's release.

Rob Kollars: If I am being completely upfront here, I wasn't that excited about this years annual NCAA release. My complete thought was that with the next-gen systems right around the corner, that at best NCAA fans would get some cosmetic touch-ups, a new mode that would be viewed as a gimmick, and some random updates and changes to the online dynasty portion that would do little to propel it forward - boy was I wrong. While I am not claiming it's the best sports title released this generation (it's a demo), it sure feels like the full version might have the chance to be mentioned someone's top five.

From the improvements in the gameplay itself, and the infinity engine 2.0, to the CPU's ability to not just run the ball, but do it in a way that mimics human characteristics. From the much improved secondary play, and the solid offensive/defensive line interaction and a new color palette that just pops off the screen, there is a lot to be impressed by. That's not where the improvements end though, as the coordinator cam is great, the overall ability of the CPU's game and its seemingly intelligent decisions, to neutral site games - there is just so much to like early on. Yes it has some issues that were noticeable in the demo, but for me the pro's far outweigh the con's so far.

Jayson Young: Like the college senior whose GPA is beyond repair after seven straight semesters of Ds and Cs, there is nothing NCAA Football 14 could have reasonably done in its final semester before the Xbox One/PlayStation 4 that would salvage the disastrous foundation of code on which NCAA Football and Madden NFL has been built this generation.

Downloadable uniforms and authentic glove patterns do not matter when the players sporting such super-detailed equipment still motor around the field using jerky, robotic animations.

Lavishly detailed stadiums betray their very purpose when the cardboard cutouts seated within continue to sound so muted and disinterested.

99-rated defenses full of All-Americans look as foolish as ever when their AI coordinators still profess that a "goal-line stand" is best achieved by calling a cover 2 zone from a nickel formation.

Adding a "2.0" moniker to NCAA Football 14's "Infinity Engine" does nothing to change the fact that the feature currently functions better as a comedy routine than it does as a physics simulator.

A game can license all the Nesslers and Herbstreits and ESPN logos it wants, but without intelligent commentary scripting or proper cutaway camera angles, even icons of sports television will fail to sell a believable broadcast experience.

Without getting into a doctoral dissertation on the game's shortcomings, I'll simply say that the NCAA Football 14 demo feels like the type of Xbox 360/PlayStation 3 experience that EA Tiburon should have delivered two to three years earlier, not two to three weeks before the series ingloriously graduates.

Caley Roark: Last year was the first year in a while that I skipped NCAA. From reports, it either got worse or didn't change enough to warrant a purchase. From my brief time with the demo, I'm not sure I'll be back for 2014.

I loved the Coordinator Cam, which I feel gets close to an actual playable broadcast camera. The new option plays felt good, and thanks to the tutorials, were easy to execute. The training actually helps you look for the best "option" to run based on what the defense does.

Still, as Jayson points out, there are problems with this game that haven't been fixed, and probably won't be until the next gen release in 2014. To compound on his criticism, I thought cut scenes looked washed and low-res (demo limitations?). Some animations, both player and mascot, had severe clipping. And, during a fake field goal, the commentary team pontificated on how making a quarterback change might affect the psyche of the team -- based on one gadget play.

I am still interested in NCAA 14, but more for curiosity's sake than to seriously purchase. Perhaps it may eventually quench my football thirst while I'm waiting for the next generation version of Madden.

 

What do you think of the NCAA Football 14 demo? Add your thoughts in the comments!


NCAA Football 14 Videos
Member Comments
# 61 Tonestarxx @ 06/23/13 04:12 PM
Quote:
Originally Posted by majesty95
If the biggest issue with this game is the crowd texture, sidelines or outdated facemasks then I think we'll all be pretty happy (well, most of us )
My point exactly
 
# 62 Tonestarxx @ 06/23/13 04:14 PM
a few patches and this game would have reached its full potential
 
# 63 kingsofthevalley @ 06/23/13 04:23 PM
The only thing I seem to be having trouble with at the moment is breaking blocks. Its like once you get blocked the right stick doesn't respond. There are run plays being executed for more yards than I think should be happening because I cant get to the ball carrier.

I'm wondering if the controls are not refined in the demo or maybe the defensive player I'm using just has a weak break block rating. Damn, that irritates the hell out of me with these demos. I'm anxious to change and test ratings but I cant see em until the full release so I dont know if I'm being cheated or not!!

I'm definitely going to have a great time getting under the hood of this one with Xans global editor. Hopefully it still works.
 
# 64 strawberryshortcake @ 06/23/13 05:40 PM
Shorter version: Being a 2k football player, NCAA 14 is the very first next generation EA football title that I can proudly say actually feels like real football. I never bought a single EA NCAA or EA Madden for the next generation (PS3) console, but NCAA 14 is definitely purchase worthy. My biggest problem with NCAA 14 is that it's not on the PS4. Decisions.

Side Note/Concern: What happened to the "In Game Updates" and the "ESPN around the league scoreboard ticker"? Both of these elements help to draw the gamer in. Will there be a pregame show, halftime show, and a postgame show?

Longer Version: Finally a next generation football offering from EA Sports that I can sink my teeth into. NCAA 14 is very enjoyable and surprisingly purchase worthy. 2k sports' All Pro Football was my go to football game for the entire cycle of the PS3 (I didn't get a PS3 until about Jan. 2011).

I have tried most of the past demo iterations for both EA NCAA and EA Madden, each and every single time it took about 2 minutes into the game for me to mentally walk away. I'll go back the next day to do a 30 minute to 1 hour test run, but ultimately I called it quits and shelved the demo. Very difficult to stomach the way players moved, felt, and reacted. Prior to NCAA 14, I have never bought a single version of EA NCAA or Madden football for the PS3. I simply said, well there's next year.

NCAA 14's player movement reminds me of 2k All Pro Football, a very good thing. The players have weight to them. The way the players run finally feels real. The contact feels organic. The controls are responsive. Player models no longer look plastic. They no longer have that plastic sheen to them. The players are much more lifelike. This combined with the more natural looking field, overall presentation package, realistic bone jarring hits that makes me say "ouch, wow, damn, holy", more physicality in player interactions, more organic "on-the-field" emotions, celebrations, and it finally feels like football.

My only problem with NCAA 14 is that it's not available on the PS4. If this is the way future EA football titles will play, it's going to be very difficult to not get on board. Once the PS4 was announced, I vowed not to buy anymore titles for the PS3. I have played the NCAA demo continually non-stop. Decisions, decisions.
 
# 65 ncaa98 @ 06/23/13 05:59 PM
I guess there are no team ENTRANCES this year?
 
# 66 tbread28 @ 06/23/13 09:41 PM
Is there a halftime show? Anyone know. The game does feel pretty good for a demo.
 
# 67 ProXenT @ 06/24/13 01:04 PM
Quote:
Originally Posted by kingsofthevalley
The only thing I seem to be having trouble with at the moment is breaking blocks. Its like once you get blocked the right stick doesn't respond. There are run plays being executed for more yards than I think should be happening because I cant get to the ball carrier.

I'm wondering if the controls are not refined in the demo or maybe the defensive player I'm using just has a weak break block rating. Damn, that irritates the hell out of me with these demos. I'm anxious to change and test ratings but I cant see em until the full release so I dont know if I'm being cheated or not!!

I'm definitely going to have a great time getting under the hood of this one with Xans global editor. Hopefully it still works.
well in real life, sometimes you get blocked and taken out of the play. Isn't that the point of the block, to get in the way so you cant get to the ball carrier? I think you played too much of ncaa 13, because nothing in that game was realistic. Now if you've been blocked out every single time, it may just be a very weak block rating, but I know i have managed to get off of blocks a good amount of times
 
# 68 oXoTheJOKERoXo @ 06/24/13 01:14 PM
Lol i cant get a gold medal in every drill. All gold except defensive audibles... best i got was 8/10
 
# 69 cubby blue @ 06/25/13 03:29 AM
I was real excited about this game, but that feeling is starting to leave me a little. I will still purchase the game because I got to get my college football fix. The reasons are it's still to easy to run the ball. I played Oregon 3 times and beat them 3 times. The running is just to easy. I'm playing on all-american. I don't like to play on heisman because the game feels like it cheats on that level. I played on it last year and it was still to easy. I don't really consider myself an elite player, but might have to make the switch. Maybe they will tweek the game before it comes out or somebody can make a good all-american slider set. EA has done some good things to the game. The A.I. seems to be improved. The offense does seem to make less mistakes and run the ball as well. I will try heisman and just see what that does. I always get real excited about this game this time of year, but always after I get the game I'm disappointed. I won't the game to be good so bad. I just wish one time the can meet or exceed my expectations. Maybe this will be the year. I hope the demo doesn't play like the actual game, But I'm not getting my hopes up. EA needs competition.
 
# 70 DBMcGee3 @ 07/01/13 05:08 PM
Did anyone else laugh aloud when reading the "What's new in the game" section on the demo? Turbo, hit stick, truck stick and ball hawk were the first 4 if i recall. They even hit me with "now you can press Y to hurdle a defender".

C'mon man!!!!
 
# 71 The JareBear @ 07/01/13 08:13 PM
Quote:
Originally Posted by DBMcGee3
Did anyone else laugh aloud when reading the "What's new in the game" section on the demo? Turbo, hit stick, truck stick and ball hawk were the first 4 if i recall. They even hit me with "now you can press Y to hurdle a defender".

C'mon man!!!!
Pretty typical.

Still a good demo tho
 
# 72 Art01 @ 07/01/13 08:32 PM
I have a suggestion for every 360 player who thinks the game is too easy. Learn how to use the editor, go into the Roster and use the editor to reduce offensive ratings and increase defensive ratings. Think about how the ratings work and make your adjustments accordingly.

Then use the sliders to provide a marked difference between the User and CPU teams in favor of the CPU. I believe you will find that it is possible to make the CPU a competitive foe, even in lower difficulty levels. I have lost the last two NCAA13 games I have played against the CPU at the Varsity level and I am playing as Alabama. Both games were competitive and exciting.
 


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