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NHL 14: Keys to Best Last Year's Effort

With the next generation of consoles on the horizon, sports games find themselves at an interesting branch point. The engines that have powered sports products for the last five-plus years are starting to show their age, and developers are spinning their wheels when it comes to new features, modes and gameplay systems. On top of all this, the visuals have started to flag in the big franchises, with crowds looking the same, animations showing minimal improvement, and lighting not really changing all that much.
 


For NHL 14, EA could easily just go through the motions and tout the standard moderate upgrades and one or two new features, but I personally hope they take this chance, at the cusp of new technology, to actually re-evaluate the look, feel and pace of their hockey product. Don't get me wrong: I love a lot of what they've done in recent years, particularly with the revised skating engine, improved EASHL features and various subtle additions (puck chop, board play), but there's a lot of areas that need to be reimagined, reinvigorated, or straight up fixed.

Of course, a lot of what NHL 14 will be is completely unknown, as it's uncertain whether the new game will have a “bridge” product that ships on next generation consoles. Even if it does, that title will likely only have slight graphical tweaks, much like the transition products that were released in the first year of the PS3 and 360 launches. We also don't know what features will be the focus this year, and it always seems that the annual schedule only allows for a limited number of upgrades.

How should EA Vancouver spend their time this year?

Solve AI and Defensive Problems

As I outlined in a recent feature, there are still plenty of AI logic and system issues that can be bolstered, fixed or completely reimagined. Certain aspects of the gameplay have been tweaked over the years, and other areas have been revamped and made better. However, some parts have remained woefully inadequate when compared to the revised skating engine, rock-solid stick handling and generally smooth passing.

For starters, the AI logic for teammates and goalies still needs to be addressed, even after all of these years. The fact that AI teammates can fall behind and give up easy breakaways (especially when you're position locked) is absolutely unacceptable at this point. On top of that, AI players refuse to provide puck support when you're engaged in board play behind the net, and their gap control on point shooters still leaves something to be desired. Also, it would be nice if players actually cut to the net when you expected them to, especially when the slot is wide open. Let's hope the extra processing power of the new systems can help revolutionize the CPU brain in a meaningful way.
 


As for goalies, they've come a long way, but they're still not where they need to be. Plenty of goofy goals can be scored from the short side, and netminders still have a tendency to flop into desperation when the situation doesn't warrant such heroics. I think if the developers truly distinguished how certain goalies play (rather than just pay lip service to it with some stats that don't really change all that much), you'd get more of a dynamic feel with the goalies.

The defensive side of the game also needs some focus from the developing team, even though that isn't as saleable as something like big hits or power skating. Stick sweeping has been tweaked over the years, but even 2K's offerings from years past implemented this feature better. EA also needs to finally decide whether it wants to have collision detection on its sticks or not. It's frustrating to have the poke-check work so well in some instances yet then have times where players can just dangle around you while you're slashing and poking, with the stick basically teleporting through their skates. Having hitting based on momentum and size is a great idea as well, and EA has inched in this direction over the last couple of years, but I still feel that the players need to really feel small or big depending on their actual size, and this should be reflected in the collisions and their ability to handle opposition players in the slot and on the boards.

Finally, even though most people roll their eyes at this being mentioned, I really hope the fighting engine is scrapped entirely. Make it something fast, fun and full of impact.

Modernize the Legacy Features

In order for EA to create a product that truly feels new (even though the skating engine was a great start), they need to completely overhaul the presentation elements that have been untouched for years now. First on the chopping block? Gary Thorne and Bill Clement on commentary. While these guys have generally done a solid job of keeping up with the action and providing some funny quips, their act has gotten pretty stale. It's all the more annoying when EA adds very little to their repertoire each year, and it really just feels like a “roster update” for the commentary. I know there has been talk of new commentary and voice technology being patented and licensed, so why haven't we seen any of it in EA Sports products?

Just like the commentary, the in-game presentation — including interstitials, cutscenes and television camera angles — is way beyond its expiration date. It was always baffling to me how it took four or five years to get a goal celebration with five players celebrating on screen. I'm glad that EA tried to add some “dynamic” presentation this year during stoppages, but there is plenty of room for innovation here, as the game-winning cinematics, crowd shots, camera cuts and general player behavior just feels too limited when the game isn't being played. I think this is an area where EA could bring in a contractor who specializes in broadcasting who could actually inform this piece of the puzzle.
 


In terms of modes, EA might be well served to actually combine or prune a few from the bulky number that usually ship with an NHL product, especially since many of the modes get only minor presentation brush-ups or logic tweaks from year to year. Be-A-GM and Be-A-Pro seem particularly neglected in recent years, and they would be better served by stronger presentation and deeper logic and stat features. Frankly, Be-A-GM should almost be broken off into its own digital release — akin to something like Football Manager — so that the hardcore stat-head audience could be given a proper focus. Be-A-Pro could borrow presentation and systems found in stuff like NBA 2K13's MyPlayer, as that would help people get much more invested in their pro's development and storyline.

Iterate on Recent Innovations

The EASHL has grown in some really interesting ways over the last few years, adding playoffs, modified ranking systems, team captains and an improved player progression system. Still, NHL 14 could add a lot to this mode by truly allowing users to make the team they want and play the way they want. I think roles in the EASHL should be more clearly defined, and players should have to specialize in ways that make them great at one or two aspects while sacrificing something else. I'm sick of seeing danglers who can also fly by you on the wing or hit you into the boards. A great shot should be achievable, but it should be at the expense of something else. EA would do well to actually explain what the stats do for a player behind the curtain as well, as I get the feeling that points often get put into areas that don't really do all that much for human-controlled players. It would be great to have enhanced customization of team jerseys, arenas and strategies as well, allowing for much more investment into the squad over the long term. Tiger Woods' Country Club feature comes to mind here.
 


I didn't think too much of NHL Moments Live, but it could be something fairly meaningful if EA does two things: (1) add legend rosters so Gretzky isn't playing with modern players, and (2) find a way to present the gameplay so that it feels unique. Most “objectives” end up involving scoring goals really fast or holding a lead. I'm not exactly sure how they'd do it, but something hedging towards Fight Night Champion's story mode gameplay seems appropriate.

Final Outlook

It's probably wishful thinking, but I really hope that NHL 14 ends up being more than just a nominal upgrade over NHL 13. Obviously, the developers have limits on what they can do in an annual development cycle, but if they focus on making the core gameplay better in the right areas while bringing next-generation technology to bear for the presentation, we might actually see a shift in the franchise that's really worth getting excited about.


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Member Comments
# 41 DJ @ 03/27/13 10:35 PM
Quote:
Originally Posted by bwiggy33
Absolutely correct. You said it before DJ, the majority of people who have disliked NHL for the past few years are the people who have purchased it every year for this gen. I fall into that category, in fact I've got it on release day each year just like I'm sure many other people.

It's been minor improvements all along to the core essentials of the game, when they've need major improvements. To me after 7 years on 360 they should have AI almost spot on, but it doesn't come close. They should have created a whole new goaltending system at some point (they had to have know it was bad), but they didn't. That's two huge areas that have been touched up very little in 7 years.

The game has no question gotten better since 07, but it hasn't gotten the attention that it's needed in the correct areas. I don't know hardware or any of that type of stuff, but I will say that if EA finds a way to use the memory and power of the new consoles, this game could be unbelievable. If this means more AI programming, better physics, authentic arenas, then I cannot wait. All I want is an NHL game that I can play all year long and still feel like anything can happen each time I play it.
Do you have Custom AI settings for the CPU? I only play Play Now games since Be A GM is a tired game mode to me. With custom settings, you could at least get the CPU teams to show some personality differences.

Having CPU teams play different styles is imperative for this series, imo. All the CPU teams play exactly the same and that eliminates the fun after a while. NCAA and Madden (more so in 12 than 13) do a pretty good job at this and MLB The Show separates teams with ratings and the number of pitchers you face in a Franchise makes every game different. NBA 2K needs some help from the user to accomplish this, but with the right roster edits it can be done.

NHL has ratings for teams too bunched together, same with players from team to team. No real separation leads to funky results in simming and causes that CPU stagnancy. The roster edits for NHL help a little but not enough to make a big difference in the overall experience.
 
# 42 bwiggy33 @ 03/27/13 10:58 PM
Quote:
Originally Posted by DJ
Do you have Custom AI settings for the CPU? I only play Play Now games since Be A GM is a tired game mode to me. With custom settings, you could at least get the CPU teams to show some personality differences.
Yep I've done that. That was the very first thing I did when I got the game. It definitely helps but for me I can only do play now games for so long. I need franchise mode and obviously the fact the AI settings aren't in BeAGM kind of screws that up. I could do season but I like drafting and building a team.

If they add more options to the the AI settings as well as the ability to use them in BeAGM then that would be huge. It would also be great if they could give us the opportunity to remedy the easy zone entry. Redshirt came out and said the developers make it easy to enter the Off zone on purpose because casual players would hate it if they couldn't get into the zone. If they added a slider to the AI settings that would really help. Then if they put in a couple more AI options for offensive zone pressure and defensive zone pressure (realistic not superhuman CPU AI) we could really develop some settings that mimic how each team plays.

More options is always better as long as they work properly. Let people chose how they want to play the game. I'm making it sound like it's easy and I know it's not, but I feel if they would have done this from the get go, this game would be so much further along.
 
# 43 DJ @ 03/28/13 11:38 AM
Quote:
Originally Posted by bwiggy33
Yep I've done that. That was the very first thing I did when I got the game. It definitely helps but for me I can only do play now games for so long. I need franchise mode and obviously the fact the AI settings aren't in BeAGM kind of screws that up. I could do season but I like drafting and building a team.

If they add more options to the the AI settings as well as the ability to use them in BeAGM then that would be huge. It would also be great if they could give us the opportunity to remedy the easy zone entry. Redshirt came out and said the developers make it easy to enter the Off zone on purpose because casual players would hate it if they couldn't get into the zone. If they added a slider to the AI settings that would really help. Then if they put in a couple more AI options for offensive zone pressure and defensive zone pressure (realistic not superhuman CPU AI) we could really develop some settings that mimic how each team plays.

More options is always better as long as they work properly. Let people chose how they want to play the game. I'm making it sound like it's easy and I know it's not, but I feel if they would have done this from the get go, this game would be so much further along.
You can use custom AI in Season Mode? What about Playoff Mode? Would you mind sending me a PM with the changes you made to the CPU teams?

Giving us the ability to carry these edits over into Be A GM would be huge.

Your point about gaining the offensive zone brings me back to what other people have mentioned: EA should really look at using something similar to 2K's gameplay settings where you have Arcade/Normal/Simulation options. Let the casual guys play on Arcade and Normal and the sim guys can use the Simulation option.
 
# 44 bwiggy33 @ 03/28/13 02:32 PM
Quote:
Originally Posted by DJ
You can use custom AI in Season Mode? What about Playoff Mode? Would you mind sending me a PM with the changes you made to the CPU teams?

Giving us the ability to carry these edits over into Be A GM would be huge.

Your point about gaining the offensive zone brings me back to what other people have mentioned: EA should really look at using something similar to 2K's gameplay settings where you have Arcade/Normal/Simulation options. Let the casual guys play on Arcade and Normal and the sim guys can use the Simulation option.
Ya you can do it in season. I personally haven't tried it because I don't play season. The reason you are able to though is because you can play for either side if you control all of the teams. With BeAGM you cannot move your controller to the other team. I'm not sure about playoff mode but I'm assuming you could use the settings. Just make sure you have every team user controlled and it should be good to go. Anyone who has done it please correct me if I'm wrong.

I'll boot up the game later on and send you a PM of the settings I have.
 
# 45 Wiggy @ 03/28/13 05:28 PM
Quote:
Originally Posted by tfer717
The biggest problem with EA's NHL for as long as i can remember (and pretty much every ea game) is the skill separation of players. Every player in the game is capable of all the same animations and movements. I think until players are able to skate, shoot, and stick handle differently, we are gonna see alot of the same problems with team differentiation.

I said it in another thread.. but the game is just far too casual for sim hockey fans. It doesn't have the 'depth' that certain simulation gamers love. It isn't on par with the feel of mlb the show & nba 2k. Every time I play nhl I know what to expect. I never ever see anything thats a 'wow I've never seen that before'. And if it does happen, it is due to some odd glitch or animation screw up. The engine has gotten stale.. and i think it needs to evolve into something much more in depth. Casual gamers can learn to love a true simulation game.

I know im beating a dead horse.. and not that i was a big fan of nhl 2k past 2k8... but the lack of competition in hockey gaming is killing it. Every year EA hypes the most about cover votes and new pointless game modes and features. Little do they know that the most excited I got this year (other than the skating) was for their ATTEMPT at real-time presentation. I despised seeing the same cut scenes after the whistle for the last decade.
Yeah, I hear you. The fact that players are able to do so many things hurts many sports games. I really feel this is a necessity for next-gen sports titles, especially with the added processor power for AI and the like. It would be great to see unique players truly feel special when they're on the ice, whether it's from their physical presence or superior puckhandling, etc.
 
# 46 ozcore @ 03/31/13 06:06 AM
EA just look at sony mlb the show series and then ull see what real is. for many years ive been asking to change ur roster system, make a roster vault like the show so peoples can upload them in the game. im sorry but i dont think u know what realism means. and same goes for me cause in the past i use to get nhl the day it came out. next version im not until i see improvements.
 
# 47 Storm12 @ 04/08/13 02:31 PM
All the issues here and defenseman need to be fixed, I don't want to just cruise through the neutral zone at all... In actual hockey the defenders will attack while skating backwards with a poke check. In the game they do nothing till you get to the middle, which I don't like. And fix the breakouts... The center and wingers do not always need to be perfectly positioned in there respective spots to have a proper breakout, breakouts are messed up because of everything having to be "perfect". Fix that too.
 
# 48 thedudedominick @ 04/08/13 05:45 PM
I enjoy NHL 13 and have found a decent set of sliders that give me variety in my gameplay and allow superstars to feel like superstars. I have to worry when guys like Crosby step onto the ice against me and make sure I have my best defenders on the ice against them.

Of course the AI needs a ton of improvement in the game to make it more resemble real hockey. Unfortunately the SIM crowd is a vast minority with sports gaming. We do need different slider sets for each group though. Ship the game with an Arcade, Normal, and Sim slider sets along with each difficulty. The SIM needs to play a much sloppier, but smarter game.

As far as online play goes, the EASHL needs some tuning. Roll with the idea of Sim/Normal/Arcade for divisions. Let each team pick which one they want to be in. If a team wants to skate around checking, cherry picking, and playing high scoring games pick arcade. If you want a game that resembles actual hockey with proper penalty calls then pick sim.

This brings me to the thing that drives me the most crazy about the online play in the NHL series. The developers have said they don't tune up the penalties because they want the game to be fun and don't want people to spend all game in the penalty box. How about if you don't want to be in the penalty box don't charge, board, interfere, or anything else that is just ignored by the refs online and offline. I can't tell you how many times one of my defensemen has gone behind our own net to get a pick, get's boarded blatantly by some 6'5 idiot playing as a grinder, no penalty gets called, the guy gets the puck skates out in front for an easy 2 on 1 goal.
 
# 49 Storm12 @ 04/08/13 06:24 PM
For some reason a grinder can have 92 speed if you used boost... So most people cheat and use the grinder build . EASHL does need to be fixed though, they need a thing for your player to play a game in the position you want rather than having to wait and fight for one. Make it so the player can choose what game they want to play at their position, how many people are in game (6v6 etc)... And such. The online would be much better.
 
# 50 Gotmilkman24 @ 04/09/13 12:22 PM
I'm not sure if its been said yet, but there are little things that bug me about NHL 13. I hate seeing the computer skate into the wall and jab the stick and puck through the wall. It isnt realistic, and then when they skate into/away from npcs. I want to see more realistic skating, more puck passing in the o zone, and one big thing for me.. is sound. I know we can add our own sound files which is great... but I want to see EA add every teams PK, BIP, PP, and so on. It would feel so much more realistic if I was lets say a Canuck (ew) playing the blackhawks and they scored 7 or 8 times on me and all I would hear is chelsea dagger. Lol.. or the jaws theme for the sharks. I mean, little things like that would make 14 much better.
Maybe add the fans into effect to. SJ Sharks when they're on the PP their fans will make the shark/jaws effect with their hands. (Yeah.. im a sharks fan) I'm not sure about the other teams.. I forget which team it is that has squids thrown onto their rink but that would be more effects added into the game that would add to realism.
ONE LAST THING and I don't know if its just me or my settings. I play goalie on Bapro, I never see my team or the opposing team fighting, idk if fighting is just CPU Vs User or if it can be CPU VS CPU.. Id love to sit back and see my guys go at it.. Or even all out brawl with teams going at it. I want to see a scoring system for teams who have rivals. Blackhawk and Canucks for example do not like each other.. Sharks and Canucks hate each other. Things like that should add into effect for fighting.. checking.. and so on.
 
# 51 bwiggy33 @ 04/09/13 02:14 PM
Quote:
Originally Posted by Gotmilkman24
I want to see more realistic skating, more puck passing in the o zone, and one big thing for me.. is sound. I know we can add our own sound files which is great... but I want to see EA add every teams PK, BIP, PP, and so on. It would feel so much more realistic if I was lets say a Canuck (ew) playing the blackhawks and they scored 7 or 8 times on me and all I would hear is chelsea dagger. Lol.. or the jaws theme for the sharks. I mean, little things like that would make 14 much better.
Maybe add the fans into effect to. SJ Sharks when they're on the PP their fans will make the shark/jaws effect with their hands. (Yeah.. im a sharks fan) I'm not sure about the other teams.. I forget which team it is that has squids thrown onto their rink but that would be more effects added into the game that would add to realism.
There will never be any game that has realistic songs. It will only happen if they want to shell out a lot of money (which I don't think they will). They would have to acquire every single songs rights. That's a crap ton of songs and a crap ton of money. I wish they would, but it won't ever happen, especially in a low budget game like NHL. That's why they gave us custom sounds, which you already know.

Now with the little things, just like you I'd love to see some team specific things. As a Sharks fan myself I think it'd be awesome to see the PP jaws. It's probably one of the cheesiest team specific things in the NHL, but none the less cool. If we could get any team specific things that'd make this game a lot more fresh from an off-ice perspective. There's still so much they need to fix on-ice that if they put this in, it wouldn't make me buy the game, when normally something like this would.
 
# 52 onac22 @ 04/13/13 05:52 PM
Keys to best last year.

#1 Better environment. Change the Fans, Music, Chants, Play-by-play, Cut scenes. ( to include: goal celebrations, fighting, board play, loose puck battles) Last but not least change your work ethic. EA has a lazy greedy work ethic.

#2 Just because you release the game you are not done working. Do not release half finished rosters, then post underneath if you want to add yourself edit or create players. This is unprofessional and lazy. Same applys to the music. Do it yourself is not professional it is lazy. Let's say Rammer walks in a MCdonalds one day and instead of making a burger they say "do it yourself, we'll let you use the grill some buns hamburger and ketchup" how happy would Rammer be? Oh but I forgot to mention no fire(roster editor)to begin with. If someone takes it upon themselves to add then good but that is their own decision.

3#Updates such as tuners and such should be fun to do not a pain to have to listen to everyone whine. You are improving the product. So in other words. We can't keep every whiner happy is not an excuse. You can take a survey then fix the most dominant complaints.

4# Quit blaming everything but yourselves. This year the LGBT community caused us to hate EA. You are just stupid if you really think this is why the gaming community thinks you suck, and that shows why you are out of touch with the world.

If you made it through cheers just had to shout for a bit.

 
# 53 onac22 @ 04/13/13 11:41 PM
For an actual response to the question. I would really like to have the ability to change the colors of my uniforms ala Madden. It would be fun and new to be able to individually change Helmet, glove, jersey, trunks, and sock colors individually.
 
# 54 gamerk2 @ 04/18/13 07:05 PM
Quote:
Originally Posted by Storm12
All the issues here and defenseman need to be fixed, I don't want to just cruise through the neutral zone at all... In actual hockey the defenders will attack while skating backwards with a poke check.
Yeah, this year, they let you basically reach the slot before they try and stop you. Way too passive.

Quote:
Another problem that could be related to the above problem, is the lack of real seperation of player skills....Im not just talking about distinctions between good and bad players, Im talking more about all the subtle attributes that make up a player's unique profile and play style. In the real NHL, you can instanly see all the nuances of each player's skill sets if you watch them. The NHL 2k series did a wonderful job of creating all these subtle player ratings and attributes and I think the EA series has to do a better job of creating seperation in these subtle player traits on the ice to create a much more dynamic experience
Agreed. I think part of the problem is how the stats work: So many states inter-relate, that you end up with a lot of guys with basically 75-80's across the board. Nevermind the AI isn't smart enough to properly use players based on their abilities.
 
# 55 gamerk2 @ 04/18/13 07:08 PM
Quote:
Originally Posted by tfer717
The biggest problem with EA's NHL for as long as i can remember (and pretty much every ea game) is the skill separation of players. Every player in the game is capable of all the same animations and movements. I think until players are able to skate, shoot, and stick handle differently, we are gonna see alot of the same problems with team differentiation.
I'm going to say this again: APF 2k8 had the right idea. Make the majority of players generic, then highlight what exceptional players do better then league average. Take that system and expand it, allowing positive and negative attributes. Most players can be described simply by saying what they do better and worse then your generic NHL player.

This system easily highlights players that stand out (Wins faceoffs, lacks balance, exceptional turning, etc), and is really easy to code for (always a plus for the developers). Makes more sense then the somewhat aged 0-100 ratings system.
 
# 56 tmac55 @ 04/23/13 03:20 PM
International tournaments in be a Pro would be a welcome addition. World Juniors, World Hockey Championships and Olympics would be cool. Variation of their names for licencing purposes like Fifa does at least. This would be neat for future editions if not for 14.
 
# 57 Sprtsgui @ 04/30/13 12:47 PM
I never post a comment usually just read others. But I must be compelled enough to give my thoughts. I have been a fan of EA since it started producing hockey games. Here is what EA should do with nhl 14!!!!

1. Improve overall presentation!! Look at last years madden game, HELLO?!!!! Have a broadcast team whomever they may be (gary thorne, bill clement) do a real life broadcast prior the the game starting just like in madden!! And also a little presentation in between periods!! I have heard Gary Thorne broadcast many hockey games in the past on espn and NBC etc., why isn't there more recordings of his voice showing his excitement when there is a late goal scored or an overtime goal?! Boring boring boring!!!! The broadcaster in any sports paints the picture of the game and makes it more exciting. If EA can't record more voice recordings of Gary Thorne or whoever the play by play broadcaster may be, don't bother having a broadcaster at all. Very disappointing here EA sorry!!

2. The fans are pathetic in the stands!!! The road team scores, and some of the fans with the home team jerseys lol are the ones standing cheering!! Are you joking me?! Also, it takes way too long for the fans or all fans to respond to a home team goal!!! It takes like an hr for the fan to grab the towel to wave!! Crowd is not loud enough!! The goal horns need to be a little louder in the game!!
Overall, fan authenticity needs to be better and animation needs to be more realistic to the game play events etc! Louder booing more booing and fans being up set in the crowd over a bad call or road goal!

When the home team scores a late goal to tie the game or to take the lead late in the game, or score in overtime, the fans should be louder and going a little more crazier with animated excitement then they do now!! It's really sad!!

3. Player acceleration needs to improve so hopefully what EA has mentioned regarding that feature, it really will improve!!

4. Referees need to be more precise on penalty calls!!

5. Please think twice about one button deking controls!

6. In game sound effects such as the puck hitting the post etc, needs to be more enhanced! And no it's noty sound system lol. I have awesome brand new energy speakers and sound bar and woofer which are an upscale model to the klipsch speakers!! And an LED tv so it's not my sound system!

Overall, just make nhl14 a more realistic game! More authentic and APPROPRIATE fan animation for home team and road team goals, penalties, etc!! Better more exciting broadcasting to actually go along with the game events!!! Overall sound quality , pucks hitting the post, goal horns, crowd booing or cheering louder and when appropriate, game presentation before the game starts and in between periods with real life game introduction from the broadcasters and game analyzation in between periods!

I hope EA reads these blogs!!!!!!!!!

Good luck EA! Please don't disappoint the hockey world!!
 

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