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NHL 14: Keys to Best Last Year's Effort

With the next generation of consoles on the horizon, sports games find themselves at an interesting branch point. The engines that have powered sports products for the last five-plus years are starting to show their age, and developers are spinning their wheels when it comes to new features, modes and gameplay systems. On top of all this, the visuals have started to flag in the big franchises, with crowds looking the same, animations showing minimal improvement, and lighting not really changing all that much.
 


For NHL 14, EA could easily just go through the motions and tout the standard moderate upgrades and one or two new features, but I personally hope they take this chance, at the cusp of new technology, to actually re-evaluate the look, feel and pace of their hockey product. Don't get me wrong: I love a lot of what they've done in recent years, particularly with the revised skating engine, improved EASHL features and various subtle additions (puck chop, board play), but there's a lot of areas that need to be reimagined, reinvigorated, or straight up fixed.

Of course, a lot of what NHL 14 will be is completely unknown, as it's uncertain whether the new game will have a “bridge” product that ships on next generation consoles. Even if it does, that title will likely only have slight graphical tweaks, much like the transition products that were released in the first year of the PS3 and 360 launches. We also don't know what features will be the focus this year, and it always seems that the annual schedule only allows for a limited number of upgrades.

How should EA Vancouver spend their time this year?

Solve AI and Defensive Problems

As I outlined in a recent feature, there are still plenty of AI logic and system issues that can be bolstered, fixed or completely reimagined. Certain aspects of the gameplay have been tweaked over the years, and other areas have been revamped and made better. However, some parts have remained woefully inadequate when compared to the revised skating engine, rock-solid stick handling and generally smooth passing.

For starters, the AI logic for teammates and goalies still needs to be addressed, even after all of these years. The fact that AI teammates can fall behind and give up easy breakaways (especially when you're position locked) is absolutely unacceptable at this point. On top of that, AI players refuse to provide puck support when you're engaged in board play behind the net, and their gap control on point shooters still leaves something to be desired. Also, it would be nice if players actually cut to the net when you expected them to, especially when the slot is wide open. Let's hope the extra processing power of the new systems can help revolutionize the CPU brain in a meaningful way.
 


As for goalies, they've come a long way, but they're still not where they need to be. Plenty of goofy goals can be scored from the short side, and netminders still have a tendency to flop into desperation when the situation doesn't warrant such heroics. I think if the developers truly distinguished how certain goalies play (rather than just pay lip service to it with some stats that don't really change all that much), you'd get more of a dynamic feel with the goalies.

The defensive side of the game also needs some focus from the developing team, even though that isn't as saleable as something like big hits or power skating. Stick sweeping has been tweaked over the years, but even 2K's offerings from years past implemented this feature better. EA also needs to finally decide whether it wants to have collision detection on its sticks or not. It's frustrating to have the poke-check work so well in some instances yet then have times where players can just dangle around you while you're slashing and poking, with the stick basically teleporting through their skates. Having hitting based on momentum and size is a great idea as well, and EA has inched in this direction over the last couple of years, but I still feel that the players need to really feel small or big depending on their actual size, and this should be reflected in the collisions and their ability to handle opposition players in the slot and on the boards.

Finally, even though most people roll their eyes at this being mentioned, I really hope the fighting engine is scrapped entirely. Make it something fast, fun and full of impact.

Modernize the Legacy Features

In order for EA to create a product that truly feels new (even though the skating engine was a great start), they need to completely overhaul the presentation elements that have been untouched for years now. First on the chopping block? Gary Thorne and Bill Clement on commentary. While these guys have generally done a solid job of keeping up with the action and providing some funny quips, their act has gotten pretty stale. It's all the more annoying when EA adds very little to their repertoire each year, and it really just feels like a “roster update” for the commentary. I know there has been talk of new commentary and voice technology being patented and licensed, so why haven't we seen any of it in EA Sports products?

Just like the commentary, the in-game presentation — including interstitials, cutscenes and television camera angles — is way beyond its expiration date. It was always baffling to me how it took four or five years to get a goal celebration with five players celebrating on screen. I'm glad that EA tried to add some “dynamic” presentation this year during stoppages, but there is plenty of room for innovation here, as the game-winning cinematics, crowd shots, camera cuts and general player behavior just feels too limited when the game isn't being played. I think this is an area where EA could bring in a contractor who specializes in broadcasting who could actually inform this piece of the puzzle.
 


In terms of modes, EA might be well served to actually combine or prune a few from the bulky number that usually ship with an NHL product, especially since many of the modes get only minor presentation brush-ups or logic tweaks from year to year. Be-A-GM and Be-A-Pro seem particularly neglected in recent years, and they would be better served by stronger presentation and deeper logic and stat features. Frankly, Be-A-GM should almost be broken off into its own digital release — akin to something like Football Manager — so that the hardcore stat-head audience could be given a proper focus. Be-A-Pro could borrow presentation and systems found in stuff like NBA 2K13's MyPlayer, as that would help people get much more invested in their pro's development and storyline.

Iterate on Recent Innovations

The EASHL has grown in some really interesting ways over the last few years, adding playoffs, modified ranking systems, team captains and an improved player progression system. Still, NHL 14 could add a lot to this mode by truly allowing users to make the team they want and play the way they want. I think roles in the EASHL should be more clearly defined, and players should have to specialize in ways that make them great at one or two aspects while sacrificing something else. I'm sick of seeing danglers who can also fly by you on the wing or hit you into the boards. A great shot should be achievable, but it should be at the expense of something else. EA would do well to actually explain what the stats do for a player behind the curtain as well, as I get the feeling that points often get put into areas that don't really do all that much for human-controlled players. It would be great to have enhanced customization of team jerseys, arenas and strategies as well, allowing for much more investment into the squad over the long term. Tiger Woods' Country Club feature comes to mind here.
 


I didn't think too much of NHL Moments Live, but it could be something fairly meaningful if EA does two things: (1) add legend rosters so Gretzky isn't playing with modern players, and (2) find a way to present the gameplay so that it feels unique. Most “objectives” end up involving scoring goals really fast or holding a lead. I'm not exactly sure how they'd do it, but something hedging towards Fight Night Champion's story mode gameplay seems appropriate.

Final Outlook

It's probably wishful thinking, but I really hope that NHL 14 ends up being more than just a nominal upgrade over NHL 13. Obviously, the developers have limits on what they can do in an annual development cycle, but if they focus on making the core gameplay better in the right areas while bringing next-generation technology to bear for the presentation, we might actually see a shift in the franchise that's really worth getting excited about.


NHL 14 Videos
Member Comments
# 21 bwiggy33 @ 03/23/13 03:26 PM
Quote:
Originally Posted by CaptainSuperman
But your grading the whole game based on one feature. That is not a complete way to rate a game "bad". If you play a game against a friend, all the mechanics are there for a good game. That is the point I'm trying to get across. The game of hockey is a good one. If you want bad a bad game as far as hockey goes, go play NHL 94. As fun as it was, it's not a true sim of hockey, even against a friend. EA has done the best job so far, yet they get **** on by everyone for little to no reason, other than fans expectations are super high. And why are they that high? Cause they've been going such a fantastic job, go back and look at EA's NHL scores from reviewer sites, they are always 8's or 9's. So with great results, come great expectations. That is the only reason people are ****ing on EA and NHL
Fully but respectfully disagree. For me I really don't have fun with any game mode. If I play against a friend it's still the same issues that plague the game (Goalies, teammate AI, hitting physics). As I said to me it's a bad game with good parts to it. I used to think it was a great game, but I no longer do. Maybe it's a little harsh but if I don't enjoy the game then I don't really have any reason to say it's good. It's just my opinion. This game is great for someone who enjoys North South no offsides hockey. It's perfect for people who want a quick game against a friend or online, but to me I don't want to play that way offline, or in any other mode.

Also as for saying they get shi* on, that's a little harsh. We are bringing up issues that have plagued this game since 07. They've made some really good improvements but overall the game plays very similar to earlier versions. I'd be completely o.k. with this, if there weren't areas of the game that need big improvements. The game had a solid foundation in 07, but they just haven't done enough to build upon it IMO. When they leave the same things unattended to each year, it just shows to me that they really don't care.

I'm glad you like the game, but you can't hate people for bringing up areas of the game they don't like. Every game has it's flaws and the only way to make them better is to bring them up. Also you are 100% correct that NHL 94 was a fun game but not realistic. Expectations have changed since then though. With the technology they have we expect a lot.
 
# 22 MDSportsFan @ 03/23/13 05:26 PM
they NEED to tune down the goalies
 
# 23 Money99 @ 03/23/13 08:54 PM
bwiggy33, you brought up NHL07 and I fully agree with your comments on that game.
There were some things that were done so well that year, but for whatever reason were removed since:

1. The player types were far more pronounced. Snipers sniped, danglers dangled and passers passed. You could tell which guys were on the ice.

2. I loved how the one-timers were handled. If the pass wasn't right on the tape, the player entered into an animation where they'd have to coral the puck, and then adjust their body before getting a shot off. And depending on their body position it could end up being a very weak backhand.
This forced the HUM player to make sure the puck got into the hands of a good playmaker, because their passes were more likely to get into the wheelhouse.
It also changed the game completely as you didn't always want to automatically perform a one-timer because the pass might be off.
On those occasions, instead of just mindlessly pressing the 'shoot' button, you'd have to readjust your strategy and perhaps recycle the puck, or wait to coral the puck and get off a better shot.
It completely changed the game and made it more of an organic feel.
From NHL08>>>NHL13, the game regressed back to the tried-and-boring 'pass-onetime' fest that was before and after.

3. CPU AI got smarter when moving up in difficulty instead of receiving cheats.
It was great to play on the highest difficulty without worrying about some 4th-line scrub turning into Bobby Orr.
The players just played smarter, but they still played within the limits of their player type and attributes.
Again, for reasons that baffle me, this was removed in NHL08+.

Until I see those changes make their way back to the EA series, I won't buy it again.

P.S. CaptainSuperman, I didn't say I never played NHL13, I said I didn't buy it.
The short time I had with it, I did notice an improvement in skating, but I still saw the CPU do things a HUM player could never do - which is why I didn't waste another $60 on a cheat-fest hockey game.
 
# 24 geisterhome @ 03/24/13 10:04 AM
NHL 13 pretty much sucked so it won't be hard to best it. It will be impossible to make a good game out of the mess NHL 13 is.
 
# 25 TDKing @ 03/24/13 01:58 PM
Custom season length for GM mode online and offline 20/42/82 PLEASE... Also the abiltity to set up a 7 game series online against a friend. Hey maybe even some type of online tournement mode.
 
# 26 hydroshubong @ 03/24/13 03:31 PM
Quote:
Originally Posted by bwiggy33
Fully but respectfully disagree. For me I really don't have fun with any game mode. If I play against a friend it's still the same issues that plague the game (Goalies, teammate AI, hitting physics). As I said to me it's a bad game with good parts to it. I used to think it was a great game, but I no longer do. Maybe it's a little harsh but if I don't enjoy the game then I don't really have any reason to say it's good. It's just my opinion. This game is great for someone who enjoys North South no offsides hockey. It's perfect for people who want a quick game against a friend or online, but to me I don't want to play that way offline, or in any other mode.

Also as for saying they get shi* on, that's a little harsh. We are bringing up issues that have plagued this game since 07. They've made some really good improvements but overall the game plays very similar to earlier versions. I'd be completely o.k. with this, if there weren't areas of the game that need big improvements. The game had a solid foundation in 07, but they just haven't done enough to build upon it IMO. When they leave the same things unattended to each year, it just shows to me that they really don't care.

I'm glad you like the game, but you can't hate people for bringing up areas of the game they don't like. Every game has it's flaws and the only way to make them better is to bring them up. Also you are 100% correct that NHL 94 was a fun game but not realistic. Expectations have changed since then though. With the technology they have we expect a lot.
I agree!
I don't know why, they know that there's a lot of problems , but they don't want to fix it! A lot of the issues are in the game since nhl 09! That's what they look like , when we find a problem
 
# 27 06woz @ 03/24/13 08:35 PM
EA's NHL series has been the same thing every single year.

Woefully inadequate AI that is compensated for by robot-like goaltending in which Scott Clemmensen will play like a prime Hasek. The reason that EA hasn't added realistic goaltending: Every game would have 10+ goals scored because the tactical system play is non existant.

I also am not a fan of the oversights they have made to obvious hockey play.
-You cannot move your feet and hands at the same time. How is this still in the game?
-A standing still player looks unrealistic because they are standing still! Odd concept right?(sarcasm) Look at NBA's 2k series, at any given time every player on the court is doing SOMETHING. A player standing still with the ball isn't locked into one frame as players are in NHL.
 
# 28 KeyserSoze15 @ 03/25/13 01:20 PM
NHL 13 is a good game that needs some polishing arond the edges. Next year they need to bring a few things back and get rid of a few things.

1.I would say 85% of people play EASHL. So put some effort into it EA. Bring back ability to choose what division to play in. If my club is wants tough competition I should choose Elite.If I am a casual player let me be in pro or Amateur Division. Rename the Divisions Elite becomes NHL ,Pro be called AHL, Amateur be CHL. .
2. Stop catering to NOOBS . If I am Legend with 500 games played 1800 points along with the rest of my teamates ranked in Elite playing a amateur team with leading scorer having 200 games played and 150 points dont give them a Patrick Roy in net and my CPU a Ray Charles in net.
3. Not every EASHL team has 6 guys so stop giving bad teams awesome CPU D and Goalies. Go back two years ago if you were the better team you would dominate them 10-1 not put your skill ranking and team skill ranking a factor in CPU.
4. Allow better Custom Jersey Designing like NCAA Footbal has allow me to create my own logo. Have a Moderating or report thing like Call of Duty. Same logos for 3 years now shows lack of effort EA.
5. Better Physics hopefully I can be a 6'0" 200lb Playmaker skating full speed into a guy who is standing still and he doesn't budge. But I can stand still with a 6'0 200 Defenseman and Check a guy no problem. Physics busted still.
6. Make the game more SIM based. My club can set up play after play with 12 minutes of attack to oppsing teams 4 minutes attack with no offensive zone set up and throw crap on net but they score and be out shot 35 to 12 but there goalie stops everything from breakaways and Cross Creases. They shoot a weak wrister from point no screen and it goes in. Get a Momentum System in place.
7. Goalies stopping one timers on cross creases needs to be tuned way down . In the NHL a cross crease goes in probably 90% of the time. How to stop it if your opposing team its called play defense break the pass up.
8. Too many garbage goals.
 
# 29 kerosene31 @ 03/25/13 01:25 PM
I think the problem with the AI is that the new skating engine "broke" the CPU AI.

AI has never been a strong thing with the game, but this year the skating engine just ruined the offline game. The CPU can never take speed and momentum into account. They just keep getting beat by faster skaters over and over. We humans adjusted to it no problem, but the CPU never does.

To compensate, they cranked up the CPU cheese even worse than before.
 
# 30 bwiggy33 @ 03/25/13 02:45 PM
Quote:
Originally Posted by kerosene31
I think the problem with the AI is that the new skating engine "broke" the CPU AI.

AI has never been a strong thing with the game, but this year the skating engine just ruined the offline game. The CPU can never take speed and momentum into account. They just keep getting beat by faster skaters over and over. We humans adjusted to it no problem, but the CPU never does.

To compensate, they cranked up the CPU cheese even worse than before.
That's a very valid point. I think the new skating was a great idea and it looks extremely real for the most part. However, as you said it broke the game as far as AI offline. In no way did I expect the new skating engine to be perfect for 13. That would have been completely unrealistic. A feature like this takes multiple years to completely perfect, if that's even possible. Hell look at the hitting physics they added three years ago. It's still nowhere near being great. What I did think though, was that it would be implemented well enough so that vital parts of the hockey would not be affected.

One of my biggest fears was having too many breakaways from d men not being able to transition from forwards to backwards fast enough. That proved true. I tried so many different skating sliders and it just always seemed I was getting anywhere from 3-7 breakaways per game. If I was in my defensive zone and I got a turnover at the hash marks of either faceoff circle, there was no doubt I could skate all the way down the boards and once I got to the far blue line, I could cut to the middle for a breakaway. It was all due to that "stuck in mud" feeling that defensmen got transitioning from forwards to backwards. The d men just don't anticipate a turnover and in turn are unable to transition quickly enough to play a 1 on 1 with the forward. Quite frankly though, I don't know how they could program something like anticipation in the game. It definitely cannot be easy. The thing is though, it's one of those areas you have to account for adding a new skating engine to the game. For me this is one big area that has turned me away from the game.
 
# 31 kerosene31 @ 03/25/13 05:19 PM
Quote:
Originally Posted by bwiggy33
One of my biggest fears was having too many breakaways from d men not being able to transition from forwards to backwards fast enough. That proved true. I tried so many different skating sliders and it just always seemed I was getting anywhere from 3-7 breakaways per game. If I was in my defensive zone and I got a turnover at the hash marks of either faceoff circle, there was no doubt I could skate all the way down the boards and once I got to the far blue line, I could cut to the middle for a breakaway. It was all due to that "stuck in mud" feeling that defensmen got transitioning from forwards to backwards. The d men just don't anticipate a turnover and in turn are unable to transition quickly enough to play a 1 on 1 with the forward. Quite frankly though, I don't know how they could program something like anticipation in the game. It definitely cannot be easy. The thing is though, it's one of those areas you have to account for adding a new skating engine to the game. For me this is one big area that has turned me away from the game.
Yes, I never had breakaways in NHL12 unless I got lucky hitting a guy out of the penalty box. In 13, I get them all the time.

It isn't going to be easy for them to fix. They have to take into account the skating abilities of all the players on the ice, game situation, etc. I play D all the time in the game, so it is easy for me, but I don't know how a computer program is going to understand it. They never needed to make decisions quickly, as they used to just turn on a dime. Now they have to read the play and react before things go bad.
 
# 32 mynutees @ 03/25/13 08:29 PM
I never post on these forums BUT I do play NHL a lot, and have played every nhl since I can remember when I was a kid (now 30).

I really only play EASHL and have played this mode since 09...this mode is completely broken. I could rant on and on and on about how ****ty this mode is but I will highlight the ONLY THING THAT MATTERS

a) COMPUTER AI COMPLETELY BROKEN. Giveaways, passing back and forth between D-men, terrible passes up ice, passing behind the net, not gaining the offensive zone when they have possession and are right at the opposing blue line, terrible back checking, shooting immediately upon getting a pass in the offensive zone instead of making another pass first, terrible goalies who give up awful rebounds on soft flutterly wrist shots from the point ETC ETC ETC

Before anyone flames me for not having another 5 friends to play 6v6, sorry but life doesn't work that way when you're 30.

This game, and all previous versions of this game always start out pretty great. Then, without fail, they patch and tweak with tuners and the game becomes a joke. Whiny people complain about this and that and the developers release some garbage tuner to make it look like there is developer support and it just resets the game to garbage.

Want to know how to fix NHL 14? It's not the physics (broken) or the skating, or stupid Marc Savard and the rosters. Fix the goddamn AI and, bam, I promise you the game will immediately become 150% better.

/thread.
 
# 33 JezFranco @ 03/26/13 07:14 AM
Just posted this in another thread, but it might be better placed here.

Just read interesting new about PES 14/Winning Eleven, Konamis competitor to EA's FIFA/Soccer.

Quote:
One of the main focus is improved visuals. According to Edge, PES 2014 will use the Fox Engine, the next-gen graphics engine currently in works under Hideo Kojima. Konami aims to bring photo-realistic graphics with detailed player faces and a new 'Barycentre physics' engine that gives different body parts different weights. This should significantly improve character movement, and the impact of collisions will depend on which part of the body is hit.
Quote:
The new engine allows for a larger separation between player and ball - three time the radius of PES 2013, where tight 'confrontation' zones are used to make tackling easier. A striker will be able to throw his body weight in one direction and use his opposing foot to push the ball in the other way, leaving defenders off balance and buying space for a pass or shot. Players have specific centres of balance, calculated by locating their centre of gravity, or barycentre. You'll be able to control your player's weight shifts at all times and use practice touches to push the ball away from your feet.
Source: IGN http://me.ign.com/en/news/8613/pes-2...ses-fox-engine

I wish NHL would have this competition, it would surely put some pressure on EA's NHL team.
 
# 34 NHLandPESFan @ 03/27/13 02:43 PM
Quote:
Originally Posted by JezFranco
I wish NHL would have this competition, it would surely put some pressure on EA's NHL team.
It's no coincidence that FIFA is much higher rated than NHL looking at review scores because EA has to try a lot harder with it because of the competition. NHL hasn't wowed anybody since they got good right before 2k left the scene and have been stagnating since. The woes of Madden are well known.
 
# 35 PuckinNutz @ 03/27/13 02:57 PM
A big improvement would be the use of dedicated servers, there is too much latency in these p2p games, really makes or breaks your night. Ive got 100Mbps down and 21mbps up and I still have latency issues. I also hate the use of the 6'9 280 butterfly goalies that sit in the net and think they are good. That kind of stuff needs to go. Normal goalies were pretty decent until the last tuner went out 2 months ago, now they are just sieves
 
# 36 savoie2006 @ 03/27/13 04:27 PM
Quote:
Originally Posted by NHLandPESFan
It's no coincidence that FIFA is much higher rated than NHL looking at review scores because EA has to try a lot harder with it because of the competition. NHL hasn't wowed anybody since they got good right before 2k left the scene and have been stagnating since. The woes of Madden are well known.

I can guarantee you it wasn't NHL 2K pushing this series to the next level, not since the push into the 360/PS3 era. The closest 2K came was 2K7, which was only because NHL 07 was bare bones. 2K8, which couldn't compete due to lackluster graphics and complex controls. Competition only equals a choice for consumers, not better development. That comes down to money folks. When one company makes the better game and gets the lions share of the money, the other suffers which is what has happened. Games like NBA 2K, The Show, and NHL have seriously outclassed the competition, which in turn has basically eliminated them because those developers aren't bringing in enough for serious upgrades and such.
 
# 37 jyoung @ 03/27/13 04:37 PM
Quote:
Originally Posted by PuckinNutz
A big improvement would be the use of dedicated servers, there is too much latency in these p2p games, really makes or breaks your night. Ive got 100Mbps down and 21mbps up and I still have latency issues. I also hate the use of the 6'9 280 butterfly goalies that sit in the net and think they are good. That kind of stuff needs to go. Normal goalies were pretty decent until the last tuner went out 2 months ago, now they are just sieves
Only versus games and HUT use a peer-to-peer connection.

EASHL and OTP games use dedicated servers.

Madden is the same way. All 1 vs. 1 game modes are peer-to-peer, but team play is run through a dedicated server.
 
# 38 Nickflyers @ 03/27/13 05:46 PM
- Fix the checking
- Fix the Hip Check
- New Presentation
- Fix the BAGM AI
- Better Player separation


That's just off the top of my head.
 
# 39 DJ @ 03/27/13 07:46 PM
Quote:
Originally Posted by savoie2006
I can guarantee you it wasn't NHL 2K pushing this series to the next level, not since the push into the 360/PS3 era. The closest 2K came was 2K7, which was only because NHL 07 was bare bones. 2K8, which couldn't compete due to lackluster graphics and complex controls. Competition only equals a choice for consumers, not better development. That comes down to money folks. When one company makes the better game and gets the lions share of the money, the other suffers which is what has happened. Games like NBA 2K, The Show, and NHL have seriously outclassed the competition, which in turn has basically eliminated them because those developers aren't bringing in enough for serious upgrades and such.
NHL 2K7 and NBA 2K7 were the reasons I bought my 360. I wasn't a fan of 2K8's controls so I switched to EA's game and never went back.

I can still enjoy the NHL series but there needs to be serious improvements made to CPU AI, HUM teammate AI and presentation as we head into the PS4/720 era.
 
# 40 bwiggy33 @ 03/27/13 08:25 PM
Quote:
Originally Posted by DJ
NHL 2K7 and NBA 2K7 were the reasons I bought my 360. I wasn't a fan of 2K8's controls so I switched to EA's game and never went back.

I can still enjoy the NHL series but there needs to be serious improvements made to CPU AI, HUM teammate AI and presentation as we head into the PS4/720 era.
Absolutely correct. You said it before DJ, the majority of people who have disliked NHL for the past few years are the people who have purchased it every year for this gen. I fall into that category, in fact I've got it on release day each year just like I'm sure many other people.

It's been minor improvements all along to the core essentials of the game, when they've need major improvements. To me after 7 years on 360 they should have AI almost spot on, but it doesn't come close. They should have created a whole new goaltending system at some point (they had to have know it was bad), but they didn't. That's two huge areas that have been touched up very little in 7 years.

The game has no question gotten better since 07, but it hasn't gotten the attention that it's needed in the correct areas. I don't know hardware or any of that type of stuff, but I will say that if EA finds a way to use the memory and power of the new consoles, this game could be unbelievable. If this means more AI programming, better physics, authentic arenas, then I cannot wait. All I want is an NHL game that I can play all year long and still feel like anything can happen each time I play it.
 


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