Home
Feature Article
NBA 2K13: Finding the Right Gameplay Blend With Sliders
Firstly, let me tell you what this is not: a post about the best slider sets out there or even one about what makes for the best slider set. There are plenty of thoroughly researched and test-driven slider sets up on 2K Share — many of them from OS users who have crafted great matched sets of rosters and sliders for. As a starting point, I highly recommend looking into mkharsh33's slider set, which seeks, among other things, to help the problem of the CPU grabbing defensive rebounds and taking off on unstoppable fast breaks — a real problem, in my opinion. But look at the headline again: the right gameplay blend will be the right one for you.

So remember that when it comes to making slider adjustments for games you’re going to be playing against the CPU, the most important thing is to make the game play the way you want it. Yes, there’s something appealing about downloading a set of sliders that promise the most “realistic” stats possible from a certain difficulty level or quarter length, but there’s actually nothing inherently moral about playing the most realistic basketball video game possible. There are a couple problems with this idea.
 

NBA 2K13 can be very sim...or arcadey.

First of all, you might not play NBA2K13 in the same way that real basketball gets played. I, for instance, like shooting in the game to be a little hotter than in real life. This means bumping up shooting sliders for both the player and the CPU just a bit so that I end up with teams hitting around 50% consistently and getting realistic scores (between 85 and 110 for each team) out of 10 minute periods. I play this way because it’s the way I wish basketball were, with fewer clankfests that result in scores like 72-69. Fundamentally, I like for good shooters to mostly make open shots and mostly miss well-contested ones. I wish this were the way the universe works, so it’s the way I like to make NBA2K13 work.

You might like a lot of dunks, and there’s no crime in that. Or you might like blocks. You might have this preference consciously or unconsciously, but it leads to the second point, which is that different people have different perceptions of the game itself. For everyone who thinks that the Game Speed needs to be pushed up to 53 to accurately simulate the speed of the game there’s someone who thinks it needs to be cut back to 45. In the pursuit of ever-heightened realism in video games, we sometimes forget that they’re not there just to simulate reality but to present us with alternative realities.
 

NBA 2K13 is very customizable to the experience you'd like.
 
You can go completely crazy. Hate free throws? Turn foul calling way way down. Love pinpoint passes? Turn up everyone’s Passing ability and turn down the Play Passing Lanes tendency.

Or you can be more subtle with it. Bump up Dunk In Traffic Frequency and Success plus the Attack The Basket tendency for yourself and the CPU if you want a physical, above the rim game. Back off on Blocking Foul Frequency if you don’t want whistles getting in the way of your fun. Or if you prefer guys to slip to the hoop like magicians, dial back the Driving Contact Shot Frequency. New this year is the ability to tweak the shot defense strength of shots both at the gather and the release, allowing you to still punish bad shots taken under heavy D while rewarding open looks more.

The key to finding the sweet spots for yourself is not to listen to what anyone else says is the definitive slider set, but to try out different sets and tweak them yourself. Play around. Through trial and error you’ll find what suits you, but you also might find that something will suit you for a week or a month and then feel flat. And don’t forget that the sliders interact with the individual player tendencies, which makes it absolutely essential to play with the right set of rosters if you want to get the effect the maker of the sliders intended. Same goes for difficulty. And although there have long been people who liked to work their way up to Hall of Fame difficulty, more recent iterations of the game have brought out people who feel the difficulty levels above Pro bring out too much blatant cheating by the CPU to make the game enjoyable.

So take a deep breath. Download some slider sets from 2K Share. Then start pushing them around yourself. The right blend is out there, you just might have to put in a little time to find it.

NBA 2K13 Videos
Member Comments
# 1 Optik @ 10/18/12 03:07 PM
Nice post, too bad of course that 2K REMOVED the ability to download slider sets from 2K Share.
 
# 2 The 24th Letter @ 10/18/12 03:21 PM
Did they take away the ability to look at the sliders and apply them in your settings as well?
 
# 3 rockchisler @ 10/18/12 03:26 PM
Yeah I was about to say that they took the slider download option away.
 
# 4 JasonMartin @ 10/18/12 03:41 PM
I wish Ronnie or LD2K would response to that. I don't see any good reason to remove that option.




2K is really good at removing proven and decent gameplay features. 3 steps forward, 4 steps back.
 
# 5 Gramps91 @ 10/18/12 03:43 PM
Agreed guys, doesn't really make any sense.
 
# 6 Frizzz24 @ 10/18/12 03:57 PM
I agree...this was the WORST omission in the entire series. Slider sets are VITAL to the realism of the game. A REAL pain in the a$$ to write down (or print out slider sets) and then manually adjust. So time consuming ESPECIALLY if you end up not liking the slider set. I created a slider set that really works for me if anybody is interested. Pretty realistic in my opinion...but that's just me.
 
# 7 esinrada @ 10/18/12 04:14 PM
Do they not research before writing an article? You cant download sliders anymore. Th is writer obviously had a deadline to meet and this is what we got? An article about using sliders to make the game fit your taste...duh.
 
# 8 DBMcGee3 @ 10/18/12 05:08 PM
What's the deal with people doing the "real shot %" on FGs and FTs? Does this mean that the release doesn't matter at all? If so, that's super garbage and I don't see why anyone would do that.
 
# 9 Bahnzo @ 10/18/12 05:19 PM
Quote:
Originally Posted by DBMcGee3
What's the deal with people doing the "real shot %" on FGs and FTs? Does this mean that the release doesn't matter at all? If so, that's super garbage and I don't see why anyone would do that.
First: why would you care what someone else does with their game?

Second: Real Shot% does take into account release point. I can totally flub a free throw with a great shooter, and it'll miss most times. Seems to me you need to hit the release point accurately and then the player's real life % comes into effect.
 
# 10 patti72 @ 10/18/12 05:22 PM
Some people (myself included) like to let the player ratings matter more by taking a human element away that we could master in a mere few hours. We find more satisfaction in getting an open shot in our offense than hitting an open shot because we let go of a button at the right time. To each there own!
 
# 11 Colts18 @ 10/18/12 05:25 PM
Quote:
Originally Posted by Bahnzo
First: why would you care what someone else does with their game?

Second: Real Shot% does take into account release point. I can totally flub a free throw with a great shooter, and it'll miss most times. Seems to me you need to hit the release point accurately and then the player's real life % comes into effect.
Real Shot % doesnt take into account release. You can HOLD the shot stick and never release it and the shot will go in if the player's FT% is high enough.
 
# 12 Dannyld @ 10/18/12 05:55 PM
Quote:
Originally Posted by JasonMartin
I wish Ronnie or LD2K would response to that. I don't see any good reason to remove that option.




2K is really good at removing proven and decent gameplay features. 3 steps forward, 4 steps back.
NBA 2K13 for PC would like a word or two with the devs also, I'm sure.
 
# 13 Bobhead @ 10/18/12 06:06 PM
Quote:
Originally Posted by MMChrisS
Fundamentally, I like for good shooters to mostly make open shots and mostly miss well-contested ones. I wish this were the way the universe works, so it’s the way I like to make NBA2K13 work.
Just saying, but that IS how basketball works in real life, so you aren't alone here.
 
# 14 eF 5ive @ 10/18/12 08:56 PM
Games fun but it doesnt matter if i use default or custom sliders it seems like the cpu goes out of its way to score in the paint all game.
 
# 15 shammgod97 @ 10/18/12 09:52 PM
eF 5ive, truly, I felt the same way for about a week. Recently I have kept moving around sliders and tendencies and it CAN be fixed. Truly a great game in that it is so much more customizable this year. Don't give up on it. Keep trying and moving things. Like the author said, I started with mkharsh's on Pro and went from there. Hope it works out for you.
 
# 16 Vechi8 @ 10/18/12 10:15 PM
Quote:
Originally Posted by Bahnzo
First: why would you care what someone else does with their game?

Second: Real Shot% does take into account release point. I can totally flub a free throw with a great shooter, and it'll miss most times. Seems to me you need to hit the release point accurately and then the player's real life % comes into effect.
Quote:
Originally Posted by Colts18
Real Shot % doesnt take into account release. You can HOLD the shot stick and never release it and the shot will go in if the player's FT% is high enough.
Two different opinions. Does anyone know for sure which one is right? I always wondered about this option. It seems like you would not want the real FG or FT % on because with it off my shot stick timing would be the main influence but the player ratings still would have influence over the accuracy of the shot, wouldn't it??
 
# 17 youvalss @ 10/18/12 10:41 PM
Yeah, there's no such thing as the perfect sliders, because everyone play their way and have their expectations/experiences.

I've seen some slider sets that were supposed to make 2K's basketball such a sim game - that it was more sim than the real-life NBA. Maybe the NBA upper-management guys need to log on to OS and take some advice, because their game, sometimes, seems more cheesy/arcadish than NBA 2K...

I usually look at some suggestions and slider sets, but eventually edit them to my liking. I don't think I have ever used a slider set without changing it a little or a lot until I was satisfied.

Just play and set the game the way you want it to be played.
 
# 18 sticks323 @ 10/19/12 01:13 AM
Does anyone play on Hall of Fame?
 
# 19 TarHeelPhenom @ 10/19/12 01:18 AM
Sound like spoiled children to me. The slider makers spend countless hours trying to get sliders right and we complain because we may have to take about 5 to 10 minutes to write them down? If you wanna be ill with 2k for taking the feature that's one thing. But, complaining b/c you have to do some leg work is asinine...asiten...asileven!!!
 
# 20 JParris @ 10/19/12 03:14 AM
I have been playing 2k for years and the game sliders are a vital part of the game I don't think I would be able to play 2k without them to be honest. It's all about being realistic with me especially when playing on HOF mode, I've been tweaking the sliders since day one and finally think we have a winner the all around game experience has definitely changed and has made this game a lot better though a little harder but I'm up off the challenge are you if so please use the following sliders and give me some feedback on how this changes your 2k experience....

For both CPU and USER settings:

Offense
50
47
46
45
50
42
60
48
48
45

Defense
40
45
50
55
50
58
50
35

Attributes
50
42
50
50
50
50
50
50
50
32
95
45
55
90
90
40
50
50
47
45
40

Tendencies
50
50
50
50
50
50
50
45
42
38
50
35
75
58

Fouls
25
65
70
70
70
30
 

« Previous12Next »

Post A Comment
Only OS members can post comments
Please login or register to post a comment.