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NBA 2K13: Pros and Cons Thus Far

Since its debut on Spike TV and particularly over the last 2 weeks, much has been revealed about NBA 2K13. As a fan of the franchise, I found some of these revelations exciting and others not so much. Here are some of my NBA 2k13 pros and cons based on what we have seen and heard to this point.

Pros

Dynamic Shot Generator - This is an aspect that has the potential to take 2K basketball to the next level. Ever since the first significant inclusion of collisions in a basketball game with NBA Live 2005, I personally have been waiting for NBA 2K to really implement and master this element. In some of the recent gameplay videos I noticed some nice collisions under the basket, in the air and in the paint, but it remains to be seen how consistently they occur when a player is already in a layup or dunk animation. But beyond collision detection, the dynamic shot generator aims to provide for almost limitless possibilities when an offensive and defensive player interact. The potential of each trip down the court being unique and contextual could add an air of realism never before seen in an NBA 2K game. Though animations were plentiful in past 2K efforts, the did eventually get repetitive. Several gamers who have experienced 2K13 hands-on have praised the shot generator as one of the stand-out additions in the game.

Defense/Player movement - Defense in NBA 2K12 needed an upgrade on the user and AI side of the ball. On the user side, there didn't seem to be enough tools at the defenders disposal to play effective on-the-ball defense or to properly utilize help defense. On the AI side, unrealistic defensive recovery, warping and speed bursts lead to an experience that felt cheap in many ways. OS's own vannwolfhawk in his hands-on impressions of the game reported some encouraging things regarding fixed help defense rotations and on-the-ball defense. Additionally, the improved foot planting and realistic momentum have me optimistic that defense could be just as fun as offense in 2K13.

Improved passing2K heard the complaints of the fans and made improving passing a priority this year. The decoupling of the pass animations promises to allow more variety to passing and a more "loose" feeling to the ball between passer and receiver according to the developers. The manual bounce pass is also something fans have been awaiting to return to the game and according to a few of the hands-on reviews, it changes the dynamic on fast-breaks and pick and rolls. The pass targeting system also promises greater accuracy this year returning a sense of control to the user that is more than welcome.

Signature Skills - The addition of player specific signature skills can add an element of uniqueness to players in the game that the rating system just could not provide. In NBA 2K12 a high 3 point rating would be represented by a 3 point icon, but that's not how signature skill icons are allotted. From my understanding, a signature skill does not merely reflect a high rating in a particular area. Rather, these skills go beyond numerical ratings and tendencies to capture intangibles which are hard to measure. Skills such as chase down block and defensive anchor are good examples of this. I am excited to see how this manifests in gameplay.

The 1992 Dream Team and Charles Barkley – It is very fitting to include the Dream team in what may be the best NBA 2K yet and better still on the Dream Team's 20th anniversary. Could there be more to this addition than repetitively pitting the Dream Team vs. the 2012 National team for bragging rights? There is some speculation that there may be and I certainly hope so. Asked for including Sir Charles, all I have to say is, it’s about time.

All-Star Weekend – Many NBA 2K fans have been asking for a fully fleshed out official All-Star weekend year after year. This year, they got it, I'm excited about it.

Cons

Presentation elements – From the small sample I have seen in the videos, I prefer some presentation elements from NBA 2K12 over 2K13. Replays and player introductions resemble more of a blacktop feel than an NBA game feel in my opinion wih the new ornamentation, speaker, microphone and crest background graphics. I'm crossing my fingers that the game has a more TNT-like presentation upon release but that seems optimistic.

Slow-motion crossovers – From the footage I have seen in certain instances, some crossovers appear to be extra slow. It could be user error, such as someone using the size-up crossover in the wrong situation or it could be an extension of the slow-motion animations which have been common in some of the recent NBA 2K efforts. From the impressions out there, this doesn't seem to be an issue however and I hope that the speed of moves and of movement feels right in the retail version.

Crossover packages? - Something I picked up watching gameplay footage is how similar most of the player's ball handling appears to be, though the speeds are different. In one video I noticed that Shane Battier had the same step-back crossover as Mario Chalmers and in another video, Kendrick Perkins had a similar dribbling style. It seems that dribble packages are still in the game because I have noticed the star players look unique, though most other players appear to dribble the same. Hopefully this is just a demo issue, because it would be a major tragedy if dribble packages have been scrapped or streamlined due to the new control system.

Rebounding and boxing out- In one instance of Gamescom gameplay footage I witnessed Kendrick Perkins who was boxed out by Chris Bosh and Shane Battier, elevate over both to grab an offensive rebound. That particular play reminded me a lot of NBA 2K12 and no hands-on impression I have seen thus-far has suggested that this area was fully addressed. As the offensive rebounding imbalance was a major negative for me in 2K12, I hope box-outs and rebounding are tuned correctly before release.

All-Star Weekend dunk contest controls – The Guitar-Hero-esque control scheme of the dunk contest confused me a bit when it was first revealed. If that is the only control option, I’m not sure I see myself playing that mode much.

Barkley only playable on the Dream Team and no Scottie Pippen – The announcement of the 1992 Dream team was bittersweet to me once it was confirmed that Scottie Pippen would not be included in NBA 2K13. Not only does this render the Dream Team incomplete but what of the classic Chicago Bulls teams? Discovering that Sir Charles is only playable on the dream team and not on any classic team was an added disappointment.

Pregame rituals with warm-ups on – This is more of a nitpick than a con. Seeing Lebron do the chalk toss with warm-ups on just doesn’t look right.

UPDATE: via Jerson Sapida, Gameplay Producer of NBA 2K13
The warm-ups during pre-tip intros was a bug in the Gamescon demo. It's already fixed.
 

There you have it, my NBA 2K13 pros and cons so far. What are some of your pros and cons based on what we have seen to date?


NBA 2K13 Videos
Member Comments
# 21 kmiree16 @ 08/23/12 04:09 PM
Quote:
Originally Posted by iLLosophy
That sucks to hear about the rebounding. Was a major issue with 2k12.
Yeah, a big issue. That along with the magnetic, impossible-to-escape box outs that every CPU player employs
 
# 22 magicman32 @ 08/23/12 04:22 PM
Quote:
Originally Posted by BezO
This is the most confusing. 2K clearly aims to improve gameplay. They address way more gameplay issues then not. When something is not addressed, I lean towards everything couldn't make the cut.

But the dunk contest controls? WTF? How does that fit along side such a simulated gameplay experience? Or is that their way of satisfying the casual fan? Or am I just getting old?
They have already admitted they wanted the mode to be "casual" and easy to just pick up and play.
 
# 23 coolcras7 @ 08/23/12 04:26 PM
I think this article should be titled pros and cons I found in a old build on NBA 2k13 and have no idea if they have been fixed, as for the dunk contest they said they were still working out how it would work the guitar hero type control was one they were experimenting with, and they claim that it is a lot of fun so I guess this con should be in titled we should wait and see. As for cross overs I believe you can control the speed, in the video they showed Beasley coming down with a down cross in order to sike the defensive player.
 
# 24 xirdneh132 @ 08/23/12 04:33 PM
I really hope they fix rebounding because that has driven me crazy more than anything. Also, I hope they add certain features they removed last year such as editing ages and allowing legends (or whatever they're using) in franchise mode like 2011. Last year lots of legends yet you couldn't use them like 2K11, also drove me insane.
 
# 25 Jakeness23 @ 08/23/12 04:36 PM
Quote:
Originally Posted by vannwolfhawk
I miss that too! If you don't want to watch it x thru it. This used to get me and my bro all fired up!!! I'd love to see that come back!
I second that, I used to LOVE seeing the introductions...

Another con is some of the aesthetics, art doesn't look like it was much of a focus. Which is okay I guess, just wish some things would have been tweaked/fixed.
 
# 26 TheBrooklynBaller @ 08/23/12 04:50 PM
Pros? Cons? Really, we all know that 2K will be amazing in its own part... The most important thing is fixing the online issues. That would make 2K complete... That's my opinion.
 
# 27 Philly215 @ 08/23/12 05:09 PM
the player accessories are never updated thats a con
 
# 28 1WEiRDguy @ 08/23/12 05:13 PM
Quote:
Originally Posted by jersez
They did, there are manual bounce passes this year.
oh ok...thanks for clearing that up...i must have misunderstood what that dev diary was saying b/c i thought they said that its still AI dependent but it was tweaked to allow for more types of passes in certain situations e.g. passing to the post or on the fast break...

i still dont like that "loft" pass that the players make around the perimeter with one arm...its all in the demo
 
# 29 coolcras7 @ 08/23/12 05:46 PM
Quote:
Originally Posted by 1WEiRDguy
oh ok...thanks for clearing that up...i must have misunderstood what that dev diary was saying b/c i thought they said that its still AI dependent but it was tweaked to allow for more types of passes in certain situations e.g. passing to the post or on the fast break...

i still dont like that "loft" pass that the players make around the perimeter with one arm...its all in the demo
if you do a typical pass the cpu will choose the best option, but you have the ability now if you choice to use a bounce pass on command.
 
# 30 texasgmr @ 08/23/12 06:41 PM
I wish they did better with the presentation also, but it isn't going to take me away from the game. Just wish they would go for more of a tnt feel or something. BTW, great write-up.
 
# 31 jreezy18 @ 08/23/12 07:39 PM
Quote:
Originally Posted by coolcras7
I think this article should be titled pros and cons I found in a old build on NBA 2k13 and have no idea if they have been fixed, as for the dunk contest they said they were still working out how it would work the guitar hero type control was one they were experimenting with, and they claim that it is a lot of fun so I guess this con should be in titled we should wait and see. As for cross overs I believe you can control the speed, in the video they showed Beasley coming down with a down cross in order to sike the defensive player.
Don't be a 2K apologist, for their sake.
 
# 32 Bulls321974 @ 08/23/12 08:15 PM
That just keeps making me mad: Things that have been totally correct and realistic have been removed now! Don't get it!
 
# 33 Bulls321974 @ 08/23/12 08:17 PM
The lack of realistic presentation is also something that I completely refuse. If there was a company that cared about presentation, it was 2K! What happened? Why does the game look so arcadish at times?
 
# 34 JwP23 @ 08/23/12 08:44 PM
Great post. I 200% agree on this pros and cons.
 
# 35 coolcras7 @ 08/23/12 10:14 PM
Quote:
Originally Posted by jreezy18
Don't be a 2K apologist, for their sake.
And who is doing that, I don't agree with writing a pros and cons of a game we have yet to play and only based on 5 minute videos from a old build and the fact that we have people who have played a newer build and a another version exist beyond that , even the positives could be gone with tweaking going on at 2k studios, there are to many unknowns.
 
# 36 kjjnesb @ 08/23/12 10:37 PM
I have a problem with the presentation too. Feels so empty.... not only are you treated to a super cartoonish overlay with Mics and Bling everywhere but you cut to pregame rituals then straight to tipoff.
 
# 37 Thunder Storm @ 08/23/12 10:40 PM
If 2K had the EA style of presentation and overlay including the ESPN license.

This game would literally be a GOTY candidate.
 
# 38 eko718 @ 08/23/12 11:03 PM
Quote:
Originally Posted by coolcras7
And who is doing that, I don't agree with writing a pros and cons of a game we have yet to play and only based on 5 minute videos from a old build and the fact that we have people who have played a newer build and a another version exist beyond that , even the positives could be gone with tweaking going on at 2k studios, there are to many unknowns.
The article is merely about the author's pros and cons to what has been revealed about the game, not the pros and cons of the game itself. Its about what the author is excited about and not so excited about based on what has been revealed to this point. There is no matter of fact right now, only expectations based on information. We all have these things we are excited about and not so excited about; this author chose to speak about them.
 
# 39 coolcras7 @ 08/23/12 11:33 PM
Quote:
Originally Posted by eko718
The article is merely about the author's pros and cons to what has been revealed about the game, not the pros and cons of the game itself. Its about what the author is excited about and not so excited about based on what has been revealed to this point. There is no matter of fact right now, only expectations based on information. We all have these things we are excited about and not so excited about; this author chose to speak about them.
I get that but if you look at some of the responses, some people are taking the article at face value, i have seen a few responses taking about how 2k did not fix this and that based on this article this is how mis-information get out.
 
# 40 eko718 @ 08/24/12 12:00 AM
I see what you're saying. Unfortunately that's how some people react to anything pertaining to 2K. I am sure that we will receive more than enough info over the next month to sufficiently satisfy all questions anyway.
 


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