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NCAA Football 13 Demo Roundtable

Jayson Young: Maybe it's just the lower difficulty setting, but this demo felt like a return to the "wide open gameplay" of NCAA Football 09. Alabama vs. LSU is supposed to be a matchup of two great defenses -- the teams played eight quarters plus an overtime against each other last year and combined for a score of 27 - 9. But in this demo, these two highly rated defenses read and react to plays like they are freshmen being thrown into a varsity game for the first time.

Defenders in pass coverage are giving huge cushions to receivers and ignoring offensive players running through their zones. Linebackers and safeties are standing flatfooted instead of coming up to fill running lanes or flow along with the play. The running holes are huge, and once again, simply twitching and weaving with the left joystick throws off defenders more than any of the actual special moves. Interactions between the offensive and defensive lines remain incredibly limited and unrealistic.

Basically, the demo feels like the same old NCAA Football game only with some tweaks to pass trajectories and improvements to play-action plays. NCAA Football won't be winning any awards for its gameplay until major issues like player movement and line play are overhauled.

On the presentation side, I was impressed with the new chants and crowd noise, but the in-game studio updates felt excessive and annoying. On my first drive of the game, I was interrupted not once, not twice, but three times just so Rece Davis could tell me that, "This game is tighter than a sumo wrestler in spandex." Or that, "Ripping the opponent's guts out, figuratively, of course, makes it all the more pleasurable." If all of Rece's lines are going to be this cheesy, and the studio updates aren't tuned to appear less frequently, then I have a feeling most people will just skip through them in the retail release.

Bo McCready: I’m pleasantly surprised at how much I’m enjoying this demo. The recent Madden announcements really took the luster off NCAA’s more subtle changes, but so far, I’m seeing a game with some very real improvements.

It’s difficult to overstate how much the improvements to the passing game improve the overall experience. Passing in the NCAA games had become stale, as only slants, streaks, ins, posts, and tunnel screens worked with any regularity. Now, it’s actually possible to throw outs and sideline routes because the psychic DB’s appear to have been toned down. I completed passes that I would never have tried in NCAA 12, and routes that were broken appear to work. Still, this could lead to a lack of defense across the board as Jayson alluded to earlier.

My time using RG3 in the Heisman Challenge mode left me worried about the simulated defenses in this mode. As Baylor against Kansas State, I threw for more than 650 yards and 9 TDs... but my simulated defense gave up 70 points. As Oregon against USC, I threw 7 TD passes, but Matt Barkley (excuse me, "#7") matched me every step of the way and threw for 570 yards and 8 TDs as my simulated defense gave up 59 points. I know these are good offenses, but the numbers are a little ridiculous.

The studio updates are a nice touch but one that could get annoying quickly. The simple addition of the ESPN ticker at the bottom of the screen makes a huge, huge difference for dynasty immersion though. What college football fan doesn’t love scoreboard-watching after all?

A good dynasty mode makes you feel like you’re playing your games as part of a living, breathing world, and seeing score updates as they happen is really cool. As many of you have pointed out, the simulated completion percentages for quarterbacks in the games we see during studio updates are absurdly low, so hopefully that gets fixed.

Graphical improvements in this title aren’t extreme, but I can’t shake the feeling that everything just looks more natural. I’ve seen new animations and reactions from players that contribute to a better overall visual package. Plus, it’s fun to see things like marching bands in the crowds having their own separate animations. The motion blur creates a smoother look when players are running, further enhancing the graphical updates. But when players are moving slowly, it looks a little silly, especially post-play.

Color me optimistic. Based on the demo, I’m more excited than before the demo to play the full game. But I’ll admit that may be more of a factor of my low expectations than anything else.

Matthew Coe: After playing several games of the NCAA 13 demo, I came away neither impressed nor disappointed. I feel the improvements to the passing game make a real difference. I saw a few of the new catch animations, like a player laying out to catch a low pass and I liked that. So while the Infinity Engine isn't in NCAA until next year, I do see some gameplay improvements that will be worth our while. However, it's still going to be awkward playing NCAA after Madden releases.

As Jayson said, the studio updates are far too frequent. I really do appreciate the attempt at immersion, but I hope it doesn't interrupt my game as often in the retail release as it does in the demo. The line play is still atrocious in the NCAA 13 demo, and I don't see any reason to expect that to change in the retail release. EA Sports needs to find a way to make line play more dynamic and less "canned" with the patty cake stuff and the defensive linemen getting flipped as soon as they come off the ball. Line play should be one of a few key focuses for Tiburon's '14 football titles.

Overall the demo is on par with what I expected. The improvements that are there seem well done, and the things that weren't touched are obvious. I'm not sold on the Heisman mode either, but maybe some people will enjoy putting Barry Sanders on the 2012 Auburn team? The changes are just enough to peak my interest, and I'm ready to see more.

 

What do you think after playing the demo? Is NCAA Football 13 a buy or no buy for you come July 10?


NCAA Football 13 Videos
Member Comments
# 21 sportzbro @ 06/11/12 05:19 PM
Can we please ban the use of this "Color me ______" phrase?


As far as the demo, they all echo my opinions. It's a slight upgrade, but still pretty far off from great. The updates were skipped thru after the first game, but I loved the open feel of the passing game.
 
# 22 BA2929 @ 06/11/12 05:29 PM
I was complaining about the frequency of the studio updates, but EA tweeted today that was due to playing 3 min quarters and that they'd be less frequent with longer quarters.

"Seen some comments on the frequency of Studio Updates. It's because you're playing 3 min quarters. It'll be less frequent in the full game."

https://twitter.com/EANCAAFootball/status/212232314082697217
 
# 23 TreyIM2 @ 06/11/12 05:33 PM
Quote:
Originally Posted by volwalker
With the demo, I am having significant trouble reading the defense (with regards to the passing game). Apparently in NCAA 13 motioning a receiver to tell whether the defense is in Man or Zone does not work anymore. Several times I would motion to see if CB would move with my WR but am getting different results than the norm that we are all used to seeing (CB moves with the WR = Man, etc.). Because of this my passing game has been non-existent even though I like what EA has done with rehauling the passing game. Since this strategy is no longer valid, can anyone help me how to read defenses? I am sure that there are lots of gamers who never used motion in the first place who thrive in the passing game and any help and tips would be greatly appreciated, thanks.
Damn, bruh. That's on ur own abilities. I have no probs passing, even in this demo. I remember last yr how, at least wit Madden, ppl said the same thing with passing and even then, I said the same thing - It's up to ur own personal abilities.

Ur never gunna be perfect. I throw multiple INTs, at times (usually based on my own attentiveness to the fame, at that moment. Heh) but I've always had a strong , natural sense of anticipation and trajectory and all dat yet it still took practice getting better wit passing. Keep working on it, bud. Use practice mode in the retail version, copiously
 
# 24 Jadakiss88 @ 06/11/12 05:35 PM
Quote:
Originally Posted by moneal2001
@Jadakiss how can you say trajectory on a pass and many of the new catch animations are just oohs and aaahs and still call yourself sim. the way a pass goes in the air changes everything. it turns an int into a td and vice versa. the added catch animations provide realism by allowing catches that you see in real life.

also field experience is not everthing. some people just have a gift of seeing things. manning sees the field like no one else but it isnt all film room and field experience. otherwise every 6'4" qb with a decent arm could be just as good as he is just putting in the time. same for guys like barry sanders and ray lewis.
Because I have gone through plenty of Dynasties with Garbage teams (UAB) built them into powerhouses and have easily thrown for 300 to 400 yards on heisman difficulty. If you know your offense and can look at the player movement and positioning on any given defensive play you will know who's going to be open where or if you need to hot route certain players to get them open. That's why pass trajectories don't mean much. I can figure out plenty of different route combinations to confuse the defensive personel. I also know my players and what they can and can't do.

And to your last statement I don't really understand what your saying because all of those guys have large amounts of field experience and players like Ray and either of the Mannings put in tons of time in the film room even before they become veteran players in the league. Guys like those have played football since pee-wee and excelled because they are able to adapt to certain systems thats the way their skill sets are. Check every single Head Coach and Coordinators background they, they didn't just jump up one morning and put in an application to be a coach they have worked under people and learned from someone else. That also counts for field experience.

If your on PSN and want to play send me a request on day 1 or whenever PSN: YungKoolAntone.
 
# 25 superjames1992 @ 06/11/12 06:07 PM
I bet the studio updates will be more spaced out with longer quarters.

Also, they will be more interesting in an actually dynasty when we actually care about the games.
 
# 26 nightcreeper @ 06/11/12 06:31 PM
i didnt see anything wrong with this demo maybe because im easily pleased and i believe EA has made a BIG improvement from last year's game... like i said before this is the best thing on my xbox right now and its just a demo
 
# 27 moylan1234 @ 06/11/12 06:35 PM
Well Madden just dropped the ultimate bomb of no player editing at all so scripted studio updates or not I'm all in for NCAA this year
 
# 28 Bumble14 @ 06/11/12 06:36 PM
All-

As was confirmed multiple times last week--the frequency of the Studio Updates is based on the quarter length of the demo. You will see them less frequent in 5+ minute quarters.

Thanks.
 
# 29 moylan1234 @ 06/11/12 06:39 PM
Bumble14 is there any chance we could get a look at those 8 new HS stadiums? would love to check them out. if not no big deal just wondering. I think the game looks great by the way.
 
# 30 BA2929 @ 06/11/12 06:40 PM
Quote:
Originally Posted by Bumble14
All-

As was confirmed multiple times last week--the frequency of the Studio Updates is based on the quarter length of the demo. You will see them less frequent in 5+ minute quarters.

Thanks.
Thanks for mentioning this. I posted the tweet about this that the NCAA Football account sent out earlier today a page ago on this very thread, but apparently not many people read every post.
 
# 31 SOBAY310 @ 06/11/12 07:24 PM
Quote:
Originally Posted by rufusone
I have a 50 inch Sony rear projection tv and the ticker is cut off a little on the bottom also, the XBOX and TV is set at 1080I, setting XBox and TV to 720P makes no difference, still cut off on the bottom.
Well, perhaps they are just trying to phase out us DLP owners.
 
# 32 micksharp @ 06/11/12 08:22 PM
I think the biggest factor in determining who likes the demo and who doesn't completely depends on how each individual plays the game. Insert insult about how "so and so" knows nothing about REAL football and "you know who" is a cheeser. To each his own man. I'm guessing the game updates are planned for cetain moments of the game (after a kick off, just before the quarter ends, after a turnover, ect....) The dudes that play 3 minute quarters and hurry up all game will more than likely get bombed with way more updates than seems reasonable than the guy (like me) that plays slow and anywhere from 8-10 minute quarters. I'm no master nor do I care to be but I've played some of the guys online that run their 5 money plays over and over and I've beat some and lost to some. I think those same guys ultimate goal is to find ways to exploit every little flaw with the AI and then diss the game devs for making it unrealistic. If your goal is to find flaws you will certainly be able to (with any game). The improvements to pass trajectory will make the way I like to play 100 times better. I also loved that the pressure was coming from blitzers or DE's not just DT's. I loved that playaction works like it's suppose to. Sometimes in REAL life the QB fakes the handoff and then gets plastered but not every time. I loved the bubble screens, WR screens, Read option. And I don't have any idea how people complain about the OL/DL interactions? I thought they have been pretty good for the last couple NCAA's but I'm sure that's because I know nothing about REAL football. I've chewed my guys out for missing a block but what's not real about a big, dumb O lineman blocking the wrong guy on occasion? It seems like some guys get mad because a cetain thing doesn't ALWAYS work on the game. What in football ALWAYS goes just like the coach drew it up? I will be buying this and I'm not dumb enough to think the devs read these posts (especially with all the negativity) but if for some reason they happen to see this PLEASE don't make a patch for the minority just because they cry louder than the majority!! If there is a problem sure but please don't bring back psychic DB's because a few guys can throw curls too easy on default varsity level.
 
# 33 DickDalewood @ 06/11/12 10:34 PM
I almost feel like I'm playing a different demo than these guys in regards to presentation. I'm getting one, MAYBE two studio updates per quarter, and they're always very simple and to the point, no crazy, overly cheesy and repeated lines. Hell, I just played a game before working out and I got four studio updates TOTAL.
 
# 34 frankrizzo380 @ 06/11/12 11:06 PM
Im sure thus wont be in the final build, but i noticed an annoying bug.

System: ps3
On defense, while playing man, if you coverage audible to base align, all 11 players on defense will run commit. Hope they noticed this, other than that, i think the demo is very promising reflection of the final product
 
# 35 mdiggitydawg @ 06/11/12 11:31 PM
Hold on fellas!

One guy hates, one guy likes it, one guy is 50-50 on it? Way to commit to an impression. I love the site and the writing, but this split decision is as good ( and credible) as Pacqiou-Bradley.
 
# 36 DickDalewood @ 06/12/12 12:26 AM
Quote:
Originally Posted by mdiggitydawg
Hold on fellas!

One guy hates, one guy likes it, one guy is 50-50 on it? Way to commit to an impression. I love the site and the writing, but this split decision is as good ( and credible) as Pacqiou-Bradley.
Why would three different people, in an opinionated roundtable, all be expected to have a unified decision about how they feel about the demo? Do you even know what a roundtable is? These are three people's impressions, of course they're going to vary
 
# 37 jtott @ 06/12/12 01:36 AM
I want t see the Broadcast camera added to this game. I just do not see why this can't be done. The last time that camera angle was in the game ,was back in Ncaa 06....... the last year I truly enjoyed this game.
 
# 38 vln13 @ 06/12/12 01:45 AM
Playing the game did give me a sense of content with some of the subtle improvements, but who is seriously going to continue playing once Madden ships? Madden is supposed to have the improvements to passing and play action as well as their more revolutionary steps this year.
 
# 39 yourfavestoner @ 06/12/12 03:08 AM
Quote:
Originally Posted by volwalker
With the demo, I am having significant trouble reading the defense (with regards to the passing game). Apparently in NCAA 13 motioning a receiver to tell whether the defense is in Man or Zone does not work anymore. Several times I would motion to see if CB would move with my WR but am getting different results than the norm that we are all used to seeing (CB moves with the WR = Man, etc.). Because of this my passing game has been non-existent even though I like what EA has done with rehauling the passing game. Since this strategy is no longer valid, can anyone help me how to read defenses? I am sure that there are lots of gamers who never used motion in the first place who thrive in the passing game and any help and tips would be greatly appreciated, thanks.
Everything you need right here, mate: http://smartfootball.com/passing/att...e-passing-game

In terms of recognizing and attacking video game coverages, you're looking for two things: pre-snap safety alignment (and their post snap rotation) and underneath defender leverage.

What I mean by leverage is: say you're in trips. If lined up in zone, the underneath, inside zone defenders will not split out and line head up over the inside WRs. They will apex and split the difference from the inside WR and the end man on the LOS.

Football history note: your problem is one of the same things that pretty much killed the original iteration of the Run and Shoot.
 
# 40 DBMcGee3 @ 06/12/12 10:30 AM
I played the demo for about 2 games last night, and it's really nothing to write home about. Didn't have the features list in front of me, but I really couldn't tell much difference in anything other than the playaction and passing trajectories. I also hated the way the camera changes angles when you actually throw the ball. Definitely a non-purchase for me but maybe Madden will be better. It's like the NBA 2k series; the game is good and they make subtle improvements every year, but eventually it just becomes too familiar and you want something fresh and new, possibly even (dare I say) innovative. I was somewhat bored after my first series on offense honestly, and defense has just never been fun to me in these games.
 


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