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EASHL Wishlist for NHL 13

There's no doubt that one of NHL 12's best features is the team-focused goodness of the EASHL. As has been detailed before, there's a great deal of depth in the mode, and the proverbial carrot of additional XP points for your skater or goalie keeps things interesting. Additionally, the playoff system that has been introduced in the last two iterations of the game has provided a nice goal for teams of all abilities.

However, this doesn't mean that the mode is without fault. There are certain areas that still annoy many users on a consistent basis, and other feature omissions prevent the EASHL from truly becoming the “RPG” mode that EA would like it to be. What would make the EASHL better?

1. Fix Lingering Issues

As always, the EASHL still has a litany of odd technical issues here and there. Faceoff resets still happen from time to time, as do EA server disconnects and hangups that sometimes punish the winning team and allow the losers to slip away unaffected. There's no doubt that these issues have been improved over the years, but they still happen enough to be frustrating. It shouldn't be too much to ask for EA to police these incidents a bit better, especially considering how much money users spend on boosts and HUT cards.

2. Explain Attributes Better

One aspect of player creation that has been murky since the beginning of the EASHL has been what effect each attribute actually has on gameplay. Some users have cleverly spaded up details that loose-lipped EA devs have mentioned regarding which attributes affect gameplay and which affect AI-controlled behavior, but all of this should be much clearer to a user when making these key choices.

Some areas have obvious impacts — speed, shot power, passing — but what, specifically, does offensive awareness do? It very likely affects the player's ability to make accurate passes in tight areas, but this should be clear to the user when they are spending points in that area. There should also be ways of qualifying and quantifying the differences between, say, a 75 agility and a 90 agility. As it is, users are forced to guess and assume where the magical line is that allows their player to turn more quickly, etc. Make these benchmarks clearer, and let the user know what they'll gain by adding points to specific areas.

3. Where's my “C?”

It's a small feature, but there's no reason that after several iterations of the EASHL that teams shouldn't be able to have a designated captain and a couple of assistants on the ice. If people can have individual gloves, sticks, skates and helmets, then there is no reason this obvious feature shouldn't be in there by now. Also, with players having specific numbers on their jersey, it doesn't seem that technically difficult to add yet another area on the jersey for the letters “A” or “C.”

4. More Team Jersey Customization

Speaking of putting something on the jersey, how about a truly custom logo? Clearly EA can't just let people put whatever they want on there — the thought of a Second Life-esque phallus district comes to mind — but some additional options for creating a logo out of pre-defined shapes and objects seems reasonable. Also, some additional color and detailing schemes would be nice. EA could verify all of this stuff like they already attempt to do with player names, which would prevent silly stuff from showing up.

5. GameFace Support

Just like more customizable jerseys and logos, users should be able to scan in a face for their EASHL player. FIFA 12 has this somewhat implemented for its online league, so there's no reason that NHL 13 should fall behind in this regard. Being able to see your actual face was great in Fight Night series, so there's no reason it should absent in future NHL releases.

6. Give the Goalies Some Love

Much like the FIFA series did a couple of years ago, NHL 13 needs a boost to its goalie position for the EASHL. It would be nice if EA developed a camera solution that truly allowed for full vision during all parts of a game (powerplay, slot play, lateral movement at the point), and there really should be more explanation for when to use certain save animations and how to play better positionally. The feature has always really been for hardcore goalie fans and advanced users, but some accessibility would be nice.

7. Improve the Practice Mode

The practice mode has been a welcome addition to the EASHL feature set, but it can be better. Removing the timer on “games” in the practice session would be a nice start. Also, allowing teams to set up proper drills and additional scenarios would be great. How about making it more realistic by having multiple pucks on the ice?

8. More Celebrations

FIFA 12 has tons of celebrations, so it's a shame that the NHL games have been much more limited in that regard. Even more puzzling, though, is EA's removal of some of the celebration combinations from NHL 12. At the very least, these combinations should be restored (doing multiple moves at once), and this feature should really be expanded on.

9. Improve the Player Loadouts Even More

It was certainly a welcome addition when EA finally got around to allowing position-specific loadouts this year, but it would be nice if the feature went even further. For starters, allowing two defensive loadouts (one for each side or play style) would accommodate those players who move around to different positions constantly. Additionally, some of the menus for attributes, equipment and boosts should be combined. All of the loading required for the EA servers makes waiting for menus a chore. Finally, is it really necessary to dump out all points (change player type) to reset attributes? How about just being able to add or remove them without the extra step? It certainly would save time.

10. Think Bigger

It is somewhat of a pipe dream, but it would be nice to allow all of those teams that have lots of players a chance to stretch their legs. Maybe a point model could be introduced that would allow teams to field multiple squads again without having them climb the rankings quite so fast. Clearly, EA doesn't want to discourage the smaller teams who have fewer players and less time, but there could be a compromise here.

In addition, it would be nice to see EA think about adding multiple lines to a single game. It would require a large amount of technical innovation, but it would be cool to see, nonetheless. As for even crazier stuff within a season? How about an All-Star Game, Olympic tournaments and series-style playoffs? EA seems like it wants to move in that direction, so hopefully it isn't far off.

Final Thoughts

The EASHL is still a ton of fun to play, even with a few warts and annoyances. It's a testament to how rewarding it can be when thousands of people continuously play season after season and invest money into their characters. It's a bit worrying that EA is focusing so much energy on the HUT mode — a mode that, coincidentally, makes them lots of money for far less effort — so let's hope they keep improving on the EASHL in meaningful ways.


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Member Comments
# 1 thebigschnoz @ 11/18/11 07:25 PM
Frankly, I'm surprised you know what Second Life is. But you do realize, there's hockey in SL, and there's no phalluses on any of the teams? globalonlinehockey.com

Regardless, I like the list, especially the customization ones.
 
# 2 Wiggy @ 11/18/11 08:26 PM
To clarify, I was just making a playful jab at Second Life and its lack of inhibition. Comparatively, something like the NHL series has to serve a potentially younger audience and live under a rating system. They can't just have what they want on the jerseys.

Still, didn't know Second Life had a hockey league, but I shouldn't be surprised =)
 
# 3 jyoung @ 11/18/11 08:45 PM
The Forza series is a good model for how to implement a fully customizable logo designer and maintain an "E" rating.

Forza's online community is allowed to police itself, as players can report any offensive logos they come across.

Abusers then get banned from being able to use the online marketplace.

EA could just do like Forza and let you report offensive logos. Problem solved.
 
# 4 Bosborne @ 11/18/11 10:54 PM
Totally agree on the explaining attributes, and this is more of a entire game thing but happens in eashl alot, how defenceman seem to have a speed boost to catch up to you when you either have a break away or a race to a loose puck, and just to make sure you dont face people who can upgrade speed more then you, possibly something that matches you up with teams who have close to the same player card as you, that way you wont be a rookie facing a superstar,
 
# 5 SinisterAlex @ 11/19/11 12:18 AM
For point #2 in the article, the attributes are explained, they just put them in the stupidest spot.

Hit select on the PS3 or back on the Xbox 360 and it brings up the help menu. Scroll along the catergories until you come across the attribute help screen (sorry forget the exact name). It goes over EVERY single attribute and what it does/ effects.
 
# 6 hf199 @ 11/19/11 11:46 AM
ALL referees! More celebrations and excitement in between power play face-offs. Active jumbotron in between face-offs and banners on rafters like in NHL 98.
 
# 7 gsize19 @ 11/19/11 12:10 PM
Good list, some I wouldn't use or care to use, especially if they have to take from somewhere else to add it, but OK, I like most...

Things I want to see to make EASHL become... NHL10!!! This was the closest to simulation that they have ever had it. They need to stop over thinking and changing an engine when it clearly works. When they change, they always take three steps backward and it take 3-4 years to remedy those problems...

If they had the NHL10 engine, with some tweaking, that would be the first start.

The OP said think bigger. OK, BIGGER... there is a league set-up system... Meaning you can take your team into a league, and make divisions... (US East; US West; Canada East; Canada West; Euro)... This would eliminate playing some from outside the division, or conference too often, (i.e. when my team, Illegal Curve, plays a Euro team, and they host, it is an utter lagfest and for some odd reason ONLY starts getting unplayable lagging after they pause in the first, and it is after the first minute, the team Nameless, perfect example of a team, we should have killed, yet we had 2 of our 3 players get DC after lag issues) Anyway, confrences divisions, and match accordingly. Let Euro's play Euros or the Rest of the World and let North American teams, play the North Americans.

More user celebrations, imported faces, practice, if it takes too much code, and they have to take it from an existing mode like Be A GM, then don't do it.

Eliminate the modes that about 5% of the NHL series community plays and only plays for the first week to get a trophy then never again. The only mode this game needs is Be A GM; Season; (Maybe Be a Pro) for offline and Versus and EASHL/OTP for online...

Enhance online and explain attributes... By enhancing, I mean penalizing... If you quit a game, the player should be forced to sit out until the game is finished, it may eliminate quitters. Explain why when my team plays a game and if we are playing two man, one of us gets inadvertantly disconnected, we lose 135 team points, but if we play the same team, and one of them quit after getting shelled 60, they lose 4-10 points? We lose disconnection it seems only when we are winning, and it has happened 30-50 times this year... Freezing/DC's are way too frequent.

Finally, and going back to NHL10... Make it simple with NHL13... You have had success and made something that worked, the game doesn't need a complete overhaul year to year, it needs subtle enhancements when you get it right, and you had it right, then in 11, took a step backwards, and 12 two more steps backwards...
 
# 8 HawkeyMediaPlus @ 11/19/11 02:15 PM
I want EASHL Dynasty. Best idea EVER!

http://www.operationsports.com/forum...s-dynasty.html
 
# 9 BaylorBearBryant @ 11/20/11 05:41 PM
The EASHL is my favorite aspect of video games, but there's so much room for improvement.
 
# 10 DjRaY @ 11/22/11 07:51 PM
I'm pretty sure Eashl is still fun. yes there are hiccups but that doesn't ruin the overall experience. Wiggy's list would do more improving than it would fix.
 
# 11 gsize19 @ 11/22/11 08:53 PM
My wishlist for NHL13, bring back the gameplay (and penalties) of NHL10, only with the updated rosters, and the relocated teams...
 
# 12 Tomba @ 11/24/11 09:59 PM
How can YOU NOT mention a proper TV styled Broadcast camera? I can not believe ANY wishlist without this. Its been asked about for 4 years straight now and nothing...
 
# 13 TELL1S @ 12/21/11 03:05 PM
NHL 13 needs to add a lot of things. For one the fighting is becoming very boring and repatitve and does not render you many options when you are fighting. "Punch" and "block" is all you can do.. oh and "turtle"... which is almost pointless. They need to give you more options and possibly bring it back out too 3rd person like NHL 09. Fighting is obviously a huge part of hockey and if you upgraded it in NHL 13 they'd be sure to sell a lot more copies. They could possibly take the engine from Fight Night and put it into NHL 13 for there fighing but make a few variations. Such as grabbing the jersey and tugging. The fighting truly needs to be more diverse. Also blood could be a good contributing factor. Another ridiculous thing is how players, refs, coaches, goalies, and everyone else dissapear from the game when a fight happens, They should be standing around cheering you on or even possibly fighting too? there are several line brawls and scrums in hockey and everyone likes to watch them. They should allow more then two players to fight at once. Maybe when I fight begins instead of switching screens just zooming in on the two players fighting or several players fighting.. Maybe you could just hold down a trigger such as the LT and lock on to an oppenent and start to fight. They also need to add sleeves being rolled up before a fight, elbow pads flying off during the fight, jerseys being pulled off, the option to grapple an oppenent and the list goes on...

On another note Be A Pro could be enhanced a little. Such as be able to look around on the bench and in the penalty box. Maybe be able to take drinks or eat energy bars like they do in the NHL. Sort of like a mini game to boost your stamina up like in the Fight Night games between rounds. It would be a lot more fun and interesting and a lot less of just simulating to your next shift.
 
# 14 Fiddy @ 12/21/11 03:23 PM
my wishlist..

i wish that the NHL Dev Team would actually care about gameplay this year. polish up what you already have in all areas of the game. on the ice, off the ice, etc.

stop adding bs and make what you already have better, so it actually replicates an NHL game.. or close to it!!
 
# 15 canucksss @ 12/21/11 03:46 PM
my wishlist for NHL 13? well how about NHL developers not only to "actually care" but to listen to some disappointed customers. i know that this is about EASHL. but if this is the only thing they will update and not fully address all the offline ISSUES, i will save my $60+ next year.
 
# 16 kickingguru @ 12/21/11 03:59 PM
A major source of frustration has been the online ranking system for teams. Combine that with an extremely poor if not non existent matchup system. There would be far more teams playing consistently if ones newly created, all rookie level team did not get matched up 1 out of 3 times against a veteran Elite team with all legend cards. Give us an option maybe to wait until a matchup is available or play any team available. I would wait 5 extra minutes to get a good matchup rather than slam my head against a wall for 30 mins while skaters dance around me like figure skaters, vaccum suck every puck up, and have an 80% shooting percentage with 11 goals.

EASHL is a great experience when teams are even and a good game is had by all.
 
# 17 DNAxWolf @ 01/15/12 01:16 AM
my wish list for NHL 13 is maybe some new announcers that don't sound so recorded, if you listen to NBA 2K12 commentators they sound real, and how about team builder like NCAA 12 all features where you can create your own arena and locker rooms, and some diffrent fighting knockouts im tired of the turtle and just the fall over make it more intense, and on "be a pro" they should have request a trade and and have your own celebration set. i feel like if they did this it would be a contestant for game of the year
 
# 18 vinny_888 @ 05/29/12 01:16 PM
My wish list is that in EASHL they would stop showing stats before the games because too many people backout before the game starts because the other team's players have too much points per game. It can take 20 minutes and more to find a club that is willing to play a good club. Clubs that backout before game starts should lose points. This problem is really annoying and fustrating. They also need to improve the server because of all the disc and EA signing out people.
 
# 19 Fiddy @ 05/29/12 01:47 PM
Quote:
Originally Posted by vinny_888
My wish list is that in EASHL they would stop showing stats before the games because too many people backout before the game starts because the other team's players have too much points per game. It can take 20 minutes and more to find a club that is willing to play a good club. Clubs that backout before game starts should lose points. This problem is really annoying and fustrating. They also need to improve the server because of all the disc and EA signing out people.
the problem is EA Matching up teams that have zero business playing each other.
 
# 20 Pezell04x @ 05/29/12 02:45 PM
I used to play EASHL a lot with my team, especially in the early stages of NHL 12. Now it's mostly cheesing, especially glove side by the dots. Automatic goal every time.

When NHL 13 comes out, sure as **** my EASHL team will be playing, but we've pretty much stopped in NHL 12.

Here's what I would love to see addressed:

1. Teammate AI: The AI for defensemen especially is garbage. They don't poke check unless its a diving poke check on a breakaway which (95%) of the time results in a penalty shot. Teammate AI also doesn't turn when needed, especially on defense. It's not hard to wait by your opponents blue line and then beat the defense because they didn't turn at the right time to defend. It's always late.

The same goes with the goalies. Remove the desperation save online. It rarely works and it allows for easy goals. There is no reason to go into desperation when a player passes the puck from the boards to the opposing dot. None what-so-ever.

2. Reporting System: This is sorely needed. SORELY. NEEDED. I feel that if the community is able to police one another than this implementation would make the games a lot more respectable. Here's how I would vision it:

You play a game against a team that cheeses their butts off. Whether it's the red line glitch, shooting floating wristers, etc. Win or lose, there's a report button and you can report the team to EA. EA would look over the game and then warn/ban the team from EASHL play based on the shots/goals that they saw.

If the company deemed is cheese then they can handle it. It gives the community the ability to make the company aware and gives the company final say so the feature wouldn't be abused.

3. Remove the Boosts: This will never happen because it probably makes EA a lot of money, but remove the +1, +3, +5 boosts. Someone shouldn't be rewarded because mommy or daddy gave them 1600 XBL points and they blow it on +5 boosts. That last sentence may have been a little pretentious, but you get my point. At least them strictly unlockable in-game, which would give things like Be A GM and BAP more life than it has.

Now, from the article posted:

1. The faceoff loop is awful. The other day my team jumped into EASHL for the first time in about a month. We scored the opening goal and about 5 minutes later in game time, the faceoff loop happened and we lost the goal. It's disheartening.

2. Meh, if you've been playing this game a lot, you should know them. My issue with the attributes is it seems some of them don't mean anything. Speed always comes to mind, as it seems acceleration is more important. Unless something was changed in NHL 12.

3. Love the C/A idea. Make the captain the obvious one, whoever jumps into their position first much like it does now. Make the two alternates the next two or the first two people to ready up who isn't a captain. This is sorely needed. It's the little things that would boost this mode and that's one of them.

4. I'm going to break this up into two different things: Jersey and Custom Logo.

A. Jerseys: Give us more options for a jersey. Give us multiple jerseys (alternates, etc) and more styles. In a perfect world, we'd have NHL Teambuilder for EASHL but there's a 100% chance that will never happen. Instead, give us the option of an alternate jersey (or 2, or 3) and more styles. There's no real good reason why we have the same style of jersey on two different (Reebok Edge cut and pre-Edge cut) jerseys.

B. Custom Logos: Tons of games do this. Black Ops is the first that comes to mind because you can make so many different logos with just shapes. Much like the report feature I talked about earlier, one of the options can also be "Team Logo". Again, EA looks at the team logo and doles out the correct punishment. Shouldn't be to hard in theory.

5. I would love GameFace in all of the EA games.

6 and 7 I don't particularly care about.

8. Celebrations. YES YES YES YES YES

9 and 10 are what they are.
 

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