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Applying Concepts of Day of Reckoning 2 to Modern MMA Titles

The Gamecube's WWE Day of Reckoning 2 still gives gamers a fighting engine that is one of the most balanced simulation fighters ever created. The gameplay elements present have been unsurpassed since the game’s inception in 2006; the game still remains a deep wrestling experience, with wrinkles of simulation depth in every aspect of its build. 

WWE DoR2 easily stands alongside games such as Fight Night ChampionEA Sports MMA and UFC Undisputed: 2011. Read more to see why through the damage system employed, and also the amount of strategy a deep move list can bring to the table. All of these gameplay pieces can be built into today’s games for a deeper simulation experience. 

The Commonsensical Damage System

The damage system in WWE DoR2 provides the outlining points of attack for each wrestler. Fighters are able to target specific zones of the body through their deep move sets, which can be broken down into strong and weak grapples, or power and setup attacks. 

This damage system mirrors closely with the current generation of titles; Fight Night Champion’s latest simulation installment was the implementation of the four major zones on the fighter’s body: Head, Torso, Left Arm and Right Arm. 

Comparatively speaking, WWE DoR2 is able to mirror the sim-philosophy that Fight Night seeks to achieve through WWE’s stamina system. Repetitive power moves will result in over exertion and fatigue. Similarly, FNC’s abuse of certain punches will tire the fighter out.

The end result is the same in both titles. WWE’s power moves fatigue a wrestler fast, positioning gamers to fight with a variety of balanced attacks; both weak grapples, strong grapples, ground game and combinations to find victories.

Animations and Expansive Move sets

The animation packages and signature style is more advanced than what we see in EA Sports MMA and UFC 2011.

WWE DoR2 succeeds where UFC 2011 and EA Sports MMA fall short in the number of animations accessible, and the variety of move pillars built into the title. WWE DoR2 is able to break down wrestling into a number of pillars or positions where animations can be executed. In essence, the art of fighting is broken down into a number of positions and sub-segments (this is where reversals and animation-branching technology plays in) for points of attack. 

For example, the standing grapple is your number one pillar where move sets can be launched; from here: weak grapples, strong grapples, weak and strong punches, blocking and reversals all can be executed. 

Further, pillars exist in a variety of locations between two combatants. Reverse grapples, corner grapples and ground grapple attacks focusing on the head, torso and legs. 

Each position or pillar holds numerous animations, unique to each fighter’s skill set, or in some cases, signature moves and authentic animations developed specifically to the wrestler’s mannerisms and style. Applying these deep animation sets to every element of your wrestler’s strategy creates an outlining philosophy for your to attack. 

Typically, each wrestler will have two inherent strategies built into their move sets. The first, being a focused attack that will manifest itself in the power of a finishing move. Then also a secondary strategy where weaker attacks are assumed as a plan B against certain skill sets of opponents. 

The strategic submission ground game can be on example on how to implement a sound strategy. Using the quick grapple attacks, wrestlers can focus on the part of the body that their signature submission will help garner a tap-out. Chris Jericho’s Walls of Jericho can be used as a main point of attack here, focusing on the lower back. 

As the match unfolds, you will begin to notice Jericho’s move sets focus on attacks that damage the midsection and the back. Some of Y2J’s strongest moves include a powerbomb and a german suplex which clearly damages the back of the opponent. The game also provides real-time feedback, flashing the zone of the body that was damaged on an overlay in the status bar.

The ground submissions also provide a cat and mouse game, similar to what we might see in EA Sports MMA, if you wish to consider it that. Upon execution of a submission, four choices arise for the submissionor: Submit, Drain, Recover or Taunt. Each has its own advantages and disadvantages. If your opponent correctly infers the strategy you are employing, a reversal is launched and the submission is blocked. If your opponent’s back is badly damaged, the on-screen pendulum is in your favor from the onset to submit your opponent. 

Depending on your matchup, the point of attack is in the power of your hands here. These infinite combinations of move sets provide deep simulation strategy from the onset of the bell on how to come out victorious. The animation sets blend with the fighter’s attribute ratings - creating seemingly limitless fighting strategy.

Applying new pillar positions to launch new animations from would expand on EA Sports MMA’s limiting strategy. EA Sports MMA, while great in its own right, comes down to a striking match, or the ground game. While it has a decent amount of variety in animations, the animations don’t transition nearly as gracefully as seen in WWE DoR2

Final Thoughts

As you can see in the descriptions above, between the amount of pillars or positions from which moves can be launched, we have more variety here than what any of the current titles have been able to provide. Granted, this animation system was built on a framework of years in the making, it’s fully applicable to today’s games. 

Part two will focus on reversals, midstream animation-branching, and more.


Member Comments
# 1 Gramps91 @ 09/30/11 01:19 PM
I love WWE games but the Smackdowns of late have been horrible. To this day DOR1 & 2 are my favorite wrestling games of all time. They have terrific strategy and are amazingly fun to play. I still pop these in my Wii from time to time. They're incredible
 
# 2 ManiacMatt1782 @ 09/30/11 03:01 PM
The only reason No Mercy is considered the greatest american wrestling game of all time is because noone owned a game cube. DOR2 is the greatest american wrestling game of all time
 
# 3 CRITICALSHOT @ 10/02/11 08:56 PM
This is the craziest thing I have ever heard. That game was not very good in comparison to the best out there. People may not of had Gamecubes but you didn't have a Japanese PS2 and don't now about KOC2 or FPD for Japanese Dreamcast.

I used to respect this website, but with the lack of a PES12 review it seems that you guys have lost your way. EA pays well huh?
 
# 4 truintellectplaya @ 10/03/11 05:12 AM
This game was and is the best wrestling game ever bottomline. You could string together moves like no other wrestling game in history. If TNA could buy this game engine right now and put it out on today's consoles with a online association where you could build your own wrestling association they would surpass Smackdown vs Raw easily. I still prefer this game and MVP 05 over anything made sense.
 
# 5 SBartlett @ 10/03/11 10:44 AM
Critical Shot: Was that your attempt at an argument? I backed my argument with concrete evidence by breaking down the gameplay. Why don't you elaborate one your comparison's before you start insulting my writing and my integrity as a writer. Enlighten me. The PES12 review is on its way, by the way.
 
# 6 Gramps91 @ 10/03/11 11:56 AM
Quote:
Originally Posted by truintellectplaya
This game was and is the best wrestling game ever bottomline. You could string together moves like no other wrestling game in history. If TNA could buy this game engine right now and put it out on today's consoles with a online association where you could build your own wrestling association they would surpass Smackdown vs Raw easily. I still prefer this game and MVP 05 over anything made sense.
agreed bro. actually I like both DOR's about the same but I truly love both of them
 
# 7 ManiacMatt1782 @ 10/03/11 03:18 PM
Quote:
Originally Posted by truintellectplaya
This game was and is the best wrestling game ever bottomline. You could string together moves like no other wrestling game in history. If TNA could buy this game engine right now and put it out on today's consoles with a online association where you could build your own wrestling association they would surpass Smackdown vs Raw easily. I still prefer this game and MVP 05 over anything made sense.
Best american wrestling game. As far as gameplay goes, King of Collesium II is tops. But the DOR series especially number 2 were superb games.
 
# 8 CRITICALSHOT @ 10/03/11 07:39 PM
Quote:
Originally Posted by SBartlett
Critical Shot: Was that your attempt at an argument? I backed my argument with concrete evidence by breaking down the gameplay. Why don't you elaborate one your comparison's before you start insulting my writing and my integrity as a writer. Enlighten me. The PES12 review is on its way, by the way.
I am not insulting your writing as it was well written; I was disagreeing with your opinion. I am not going into the details as google can enlighten you. I say play KOC2 (Japanese), FPR (American) and come to your own conclusion.

I find it a bit funny that there is a big banner on the home page with the review of FIFA12 and PES12 is nowhere to be found. Hopefully the same guy that reviewed Fifa will review PES.

ManiacMatt1782 FPR was the best American wrestling game and I would put Giant Gram 2000 and All Star Pro Wrestling 3 ahead of DOR2.

P.S.

In KOC2 there are MMA rules, octagon, fighter and moves. The MMA moves in KOC2 out number the amount of total moves in DOR2.
 
# 9 jvalverde88 @ 10/04/11 03:33 AM
Quote:
Originally Posted by CRITICALSHOT
In KOC2 there are MMA rules, octagon, fighter and moves. The MMA moves in KOC2 out number the amount of total moves in DOR2.
IMO The only good thing KOC2 does when it comes to MMA is the grappling. The striking in the game is horrible.
 

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