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NBA 2K Is the Champ

If I'm judging sports games based on this generation of consoles, then NBA 2K stands above the rest. But if I think back to the beginning of this generation, it's hard to imagine saying such a thing. It's easy to forget now, but Live and NBA 2K went their separate ways back in 2005 when the Xbox 360 launched. 

NBA 2K was coming off a couple "misfires" as the PS2/Xbox era was winding down with NBA 2K5 and NBA 2K6, which really just means these titles were good rather than amazing, and Live had peaked with Live 04 and Live 05. That being said, both engines were under fire for being a bit outdated as we entered the "next-gen" era. So what ended up happening with the launch of the Xbox 360 in 2005 was that gamers got two basketball games that were on divergent paths. The 360 version of NBA 2K6 was a high-res version of the PS2/Xbox game in many respects, and NBA Live 06 was a stripped down game with a new engine and a lack of modes. Again, it's hard to remember, but at the time I do remember many people saying, "Live might not be as good as NBA 2K this year, but it has the much more promising future."

And then the NBA 2K7 demo happened, and trailers like this one happened, and then it was over. NBA Live 07 was actually worse than Live 06 while NBA 2K7 served as the beginning of a gaming dynasty. Yes, the engine still got criticized a bit for feeling outdated, but a mix of signature style, graphical presentation and a renewed focus on refining and updating the game engine really began again with NBA 2K7

NBA 2K7 and Beyond

I honestly do remember where I was when I downloaded the NBA 2K7 demo. It was a special demo between the Heat and Mavericks that ranks right up there with the NHL 07 demo as one those amazing moments where you can't hit the "restart demo" button quick enough.

Witnessing Dirk shooting (mostly) like Dirk, or Shaq and Wade doing their own shots at the free-throw line created this moment in time where I felt like the series was returning to the greatness it had originally tapped into back on the Dreamcast. The demo does not hold up well these days because the graphics actually pain me to look at, and most of the players have received new jumpers and better signature style over the years, but nothing can tarnish those dorm-room memories that I have of playing that four-minute demo over and over again. 

And most everything that made that demo special continues to be special years later. It's a treat to turn on the latest version of NBA 2K and see who has received new tattoos, or a new face model or a new jumper. As a huge NBA fan, I now turn on NBA 2K every year because I know it's going to be the closest thing I can get to seeing what's new in the real NBA. At the same time, as a NBA super fan I also want to see if NBA 2K has gotten Wilson Chandler's tattoos into the game yet; or I might want to see what hairstyle they settled on with Andrew Bogut this year. In some respects,NBA 2K is more than a video game now because part of the fun is simply seeing how close the developers can get to mimicking the look and feel of the NBA ecosystem on a yearly basis.

Why NBA 2K Is Truly Special

But the real point I'm getting at here as we enter full-on hype mode for NBA 2K12 is that what this series really does better than any other sports franchise these days is make each version of the game feel new and fresh on the court. 

It's not something as simple as refreshing the presentation to make things seem new again -- though the 2K developers are extremely good at that, and it certainly plays a part as well -- rather there is a fundamental focus on making each version of the game feel different. It's actually a bit hard to define, and incredibly risky in some respects, but NBA 2K is the one franchise out there these days -- FIFA is close to entering the conversation -- where you feel like you have to re-learn the gameplay each year.

And the key element here is that these are not overbearing changes that completely throw everyone off. This is not a Vision Cone change or a new control scheme level of change, but rather a change to deeper mechanics that some gamers may never truly notice. For example, when NBA 2K11 first launched this year, it was funny to notice how low the scores were online during my battles with OSers. The Isomotion controls had been modified, and the way ball handlers and defenders were interacting had changed as well, which led to many of us having to rid ourselves of bad habits. Scores would barely creep into the low 80s even though we played with 12-minute quarters. Now, fast forward to the present day, and I can score 100 points with the Raptors with all the same variables still in play. The same goes for the Jordan Challenge mode. I remember many people saying how hard that mode was at the start of last year, yet now I bet many of you folks can go in and run right through each one of those challenges with ease.

It is these learning cycles that make NBA 2K stand out. With NBA 2K12, these changes can be found all over the court. When I'm in the post, it's clear I can't do the same "money" post moves because they now work differently (and it's an entirely new button to even enter the post). When I'm dribbling around inside the 3-point line, I can't do the same momentum shots this year because they have now been implemented in a different fashion. It's also abundantly clear that it's even more important to stop the ball and really focus on cutting off portions of the court while playing man-to-man defense. In essence, it's like the game does not scare away a casual person by changing how shooting or passing works, but the hardcore user can still turn on the game and not understand or comprehend right away how to really fully use the shot or pass button to its full potential.

When looking around at the genre, it's hard to find other games following this model. As I touched on previously, I do feel like FIFA 12 is going to force people to re-learn how they play the game this year, but otherwise I'm not sure another game has really nailed that aspect this year. 

However, I should again clarify what I'm talking about here in terms of having to "learn" a game all over again. For example, you did have to learn how to hit and pitch again in The Show this year, but that was because you had to learn new analog controls. In a sense, The Show also works as an example of something else I think NBA 2K tends to avoid and that is the "just because" syndrome. To some extent, it felt like The Show was almost forced to adopt the analog hitting and pitching controls for a "just because" type of reason. There was nothing truly wrong with the old controls that could not have been updated or fixed with time. Gamers in some sense wanted to see a change to the controls "just because" MLB 2K had analog controls, and "just because" some felt that button-based hitting and pitching was so last-gen. 

However, to the credit of the developers at Sony San Diego, those guys ended up doing right by both parties because they created a solid analog system, while also refining the old button-based systems rather than just abandoning them. However, you can look at a franchise like Top Spin as one that really got sidetracked by feeling the pressure of attempting to fit into this everything-must-be-controlled-on-the-analog-sticks movement with Top Spin 3. Luckily, the series bounced back with the controls in Top Spin 4, but these are the types of "just because" situations NBA 2K tends to avoid. 

Of course, it's also a tricky middle ground. A game like The Show did to some extent deserve some criticism for not really changing hitting in a way that could be tangibly felt on the sticks and on the field. It did tend to be too easy to pull outside pitches or hit high balls on the ground and so on. But, again, there was not a single issue that really bothered me to such an extent that I wanted the old button-based systems to go away.

Then again, the "leave it the way it is" mantra I have for The Show is also probably why many sports developers don't take many risks on a year-to-year basis. Many of these games do have solid systems with many years of credibility under their belt. So why risk the change? 

Well, in the case of NBA 2K, the developers must clearly have a there's-always-a-better-way-to-do-this mentality. Did I really have a problem with how post-up system was initiated last year? Nope. But do I think using the Y button on the Xbox 360 to initiate a post up feels better this year? Yep. 

In the grand scheme of things, a simple change like the post-up button being moved is probably not a simple change in the game-development world. I'm sure it's not a change that was made without a ton of testing and thought put into it. So then the question is how do the NBA 2K developers get away with spending what probably is a ton of time reworking the post system in such a way where it feels quite different when compared to last year's version? 

To put it differently, if hardcore users are the ones that are going to be fiddling a lot with deeper mechanics like the multiple moves in the post-up system, then a lot of the changes to gameplay are not really things that can be successfully marketed. I don't think it would do a lot of good to talk to Joe Gamer about how in NBA 2K12 it's a lot harder to quickly spin off your man in the post before you use your dribble, or that you can now use an up and under to really try and draw a shooting foul on a jumping defender. It's also great the way you now cut things off while playing post defense in NBA 2K12, but can you really explain that to the masses with a bullet point or 20-second trailer? Probably not, so why try? Just make the change, and worry about "selling" the game in other ways.

And that's where the successful partnership between developers/marketers/PR and so on really works with this franchise. The developers are not worried about making sure there is a gameplay "gimmick" to slap on the back of the box or sell to the "higher-ups" because they have plenty of other ways to do so. For that reason, NBA 2K has done a great job this generation not allowing gameplay to creep too far into gimmick territory; they can rely on the game modes, signature style and other features to carry the load when talking to the general masses.

In other words, it's much easier to spend time refining and redesigning a post-up system on a yearly basis when you can simply say, "look we have Jordan and a ton of other legends in the game this year, isn't that awesome!" Plus, it can't hurt that 2K is capable of releasing trailers that get people excited to play the game simply due to high production values mixed with raw authenticity seeping off the screen. If you watch a trailer like this and don't immediately come away saying, "I just want more of that injected directly into my eyeballs right now," then I'm sorry but you're either a jaded human or you have no soul.

Balancing the marketing and development priorities has allowed the NBA 2K franchise to axiomatically alter mechanics that really worked just fine as is in pursuit of finding something even better. Perhaps being a truly successful franchise allows the developers to take these types of risks, but I would argue many sports games have a secure spot on the sales charts regardless of what they do in many respects, yet they don't take nearly the same type of gameplay risks found here. 

Bring It Home

So here we are, less than a month out from NBA 2K12, and it really feels like the series has begun to transcend the genre. It feels like a big moment waiting for this title. It does feel as big as a Madden release or a FIFA release. I know millions of people are going to play this game, and it excites me to think about something like that because I know it's a title that will be deserving of being touched by that many people.

As a final point, I think it's important to remember that I don't believe the NBA 2K developers could get away with the type of gameplay changes they make on a year-to-year basis if certain types of gamers were not focused on multiple portions of the game each year. I do think people would have called a couple entries NBA 2K (insert number here).5 during this generation if all these other changes that happen beyond the gameplay were not also happening at the same time. 

But, again, that's the beauty of NBA 2K this generation. It is the poster child for pleasing the hardcore and casual user on a yearly basis right now because it's found a way to make hardcore users feel overwhelmed at the start of each year while mostly avoiding scaring off casuals. By pleasing both sides in that way, the NBA 2K team then brings every user together with the glamour of delicious looking NBA hoops re-imagined in video game form.


NBA 2K12 Videos
Member Comments
# 61 TalenT @ 09/11/11 12:25 PM
Quote:
Originally Posted by convince
No disrespect to the official signature trailer but the moment that open my eyes to NBA2k was thanks to the trailers made by eDotd and DaCzar themselves. I never watched two trailers so many times before. Still today in my eyes the best fan made trailers I've seen. http://www.youtube.com/watch?v=WfW0u3IgCCE

http://www.youtube.com/watch?v=MArZ1W-KHSE
Walk up anis......
 
# 62 STLRams @ 09/11/11 03:04 PM
Great write up, couldn't agree more. Man I remember the first time I saw that NBA2K7 momentous trailer, my mouth dropped, so excited. Then I remember I was in Best Buy and that had NBA2K7 playing on the XBOX360 in the store when it was released, I was amazed how that game looked, from that year on NBA2K has dominated.
 
# 63 scottyp180 @ 09/11/11 04:34 PM
I completely agree about what he said about the 2k7demo. I remember from the moment i downloaded the demo until the game came out that is all I would play. Like Chase said the game doesn't hold up today but at the time it was easily the best basketball game available. I find it amazing how much 2k has improved since 2k7 especially in the signature style department. I love seeing how much they can mimic the on court moves and looks of players. I also agree that 2k is one of, if not, the best sports game at catering to both casual and hardcore fans. I consider myself a hardcore basketball fan and I love the fact that I can play the game against my roommates and have fun games.
 
# 64 scottyp180 @ 09/11/11 05:12 PM
gotta add that this article is exactly why I love the 2k franchise. most of the yearly updates are to please the fans and not the "just because" changes Chase talks about. 2k actually listens to the fans on the 2k and OS forums. They take advice from people like DaCzar who knows basketball and knows what the game needs to become better. gameplay is refined to make a better game not to add a gimmick to say "hey look what we changed/added this year. Buy our game!" The Legends is the closest thing to a gimmick since the Shot Stick (which I think was a great innovation) and even the Legends is something that die hard basketball fans have wanted for years. After reading this I honestly feel like going and paying off my reserve for the game right now lol.
 
# 65 Steven123 @ 09/11/11 07:09 PM
I miss NFL 2k
 
# 66 ChaseB @ 09/11/11 08:03 PM
Quote:
Originally Posted by Pared
People just don't realize that you would lose quality in those games. The major players would be stretched thin.

Maybe not by much, but you're getting the "holy grail" because those games aren't around.
It's something worth considering. I know Mr. SimBaller was the lead tester on NFL 2K5 way back when. I can't remember when he moved over to NBA 2K, but it's an interesting nugget that I still remember reading in my NFL 2K5 game manual.
 
# 67 Kanobi @ 09/13/11 10:13 AM
This is why I can not wait until the NFL License is back on the free market to all devs and publishers. NFL2k will make a huge return
 
# 68 Money99 @ 09/13/11 11:00 AM
Great article Chase.
Like you stated, this game oozes so much authenticity that it has me, a completely non-basketball fan, dying to get his hands on it.
 
# 69 btrapp @ 09/13/11 11:15 AM
Quote:
Originally Posted by Pared
People just don't realize that you would lose quality in those games. The major players would be stretched thin.

Maybe not by much, but you're getting the "holy grail" because those games aren't around.
while this may have some truth to it, 2k sports has already proven they can make multiple great games when they have the opportunity. Honestly, when you look at the size of the nba live team, it's not like 2k has some sort of advantage in terms of personnel. They simply make better basketball games.
I think your assuming that other sports game teams (like the elite/live team) don't have the pleasure of working on their game exclusively when they do. The truth is, they had just as much opportunity to work on their game as 2k did. I seriously don't think that the nba live/elite team was hampered by working on other games because they don't. They just aren't that good.
 
# 70 Pared @ 09/13/11 11:50 AM
I don't think you understood my point.

The important individuals aren't being asked to double dip. They are focused solely on basketball.

This wasn't the case in the past. How EA or other companies handled their teams has nothing to do with my point.
 
# 71 EmmittSmithx22x @ 09/14/11 03:03 AM
I can't believe how naive I was back then... EA Got my money every year for Madden and NBA Live like clock work. But because you could do online leagues in NBA 2K7 and couldn't do it for NBA Live....at that point I decided to "take a chance" on a sports game/developer I didn't know much about besides word of mouth.

From that day forward... 2K opened my eyes. Not to the fact that you can get a quality gaming experience that improves year after year (at this point Live was on the decline in my opinion). But How competition is a beautiful thing. After playing NBA 2k7... I decided right then and there...no company shall ever have my money year after year unless they prove to me they can earn it. But 2k has continued to prove they can not only earn it...but get me naturally excited for a game way in advance of its release. The stuff they have released about my player this year before it drops.... simply amazing. I am a sports fan big time. I love RPGs as well as a gamer....and they basically come out and tell me not only is My player 1000x better than 2k11's (which was pretty great in my opinion) but they made it like a basketball RPG?!?!?! They combined my 2 most favorite things to do on a console....

I love Online leagues still... i participate in them regularly... but I can honestly say. The main reason I am getting 2K this year day one is because of My Player. I would love for the online leagues to kick *** (which to 2k's credit it could very well be improved over last year...and if they fixed the server issues that's all they would have to do to make m happy...)...but if the servers are still a problem... I can shrug off online game play all together... play my player for 15 years... retire.... and have my retirement speech at the end of that career.

What I have noticed is even if 2k has problems from year to year in certain areas, they still find a way to make something stand out every year to make the game worth my time. Last year I was introduced to a very detailed and rich my player mode. The year before that Online play seemed balanced very well and certain cheesy things could now be stopped, making online more enjoyable.

After saying all this...I still can't help but wonder... What if 2K was able to make an NFL football game? And this is why I say I love competition because in a perfect world.. Where 2k could "compete" with Madden... Everyone would win! Both games would challenge each other to be greater than they are. Who knows where football gaming would be right now!? But then... I come back to reality where EA is still EA...their only focus is not to please their fans. Its to find the cheapest, and quickest way to make a buck.

Sorry for the long winded tirade of mine... lol
 
# 72 GoGo13 @ 09/18/11 03:07 AM
Been on the 2K bandwagon since 2K1 on the Dreamcast, which during its time, like now, OWNED Live. 2K has always felt like it was a year or two ahead of Live. Truthfully, Live was only good during the SNES days. Now all we need is for NFL 2K to get back in the game after EA's deal with the NFL expires so I can relive those Dreamcast days as well.

So when does EA's deal with the NFL expire??

The devs for Live/Elite are too busy playing 2K to make a new game
 
# 73 GoGo13 @ 09/18/11 03:17 AM
Also, I'm an older gamer (29) so I love, love, LOVE that 2K has brought back Jordan (last year) and these classic teams/greats for this year. It is true, some of us, like myself, do feel that the classic teams are more appealing than the current teams. C'mon now... '96, 72-10 Bulls?! WAR!!
 


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