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OS Interviews EA Football GM Cam Weber

Cam Weber is a popular guy these days. With the first hands-on impressions of Madden 12 hitting this Thursday -- and NCAA Football last week -- as well as the news and rumors swirling around Madden, people want to know about the "new" guy heading up the digital version of the most popular sport in America. So we caught up with Cam and asked him some questions about the present and future of EA Sports football.

 



Operation Sports: Cam, first just give us a little background about your time in the video game industry, and just talk a bit about these EA football franchises.

Cam Weber: I’m a 14 year games industry veteran, having recently worked at EA Canada before moving down to Tiburon this spring. In my first cycle at EAC, I worked within the FIFA franchise on the development of FIFA 10. My time working within the FIFA group was a great learning experience for me. It taught me the value of investing heavily in a central core gameplay team, and the value in always working on advance features and technology to set the franchise up to be a leader in terms of innovation in the future.

After that, I moved over to become the Executive Producer on our SSX and Fight Night franchises, and worked with the Fight Night team over an 18 month period to develop Fight Night Champion. I’m proud of what we accomplished with that product because we were able to make strong strides ahead with our core gameplay while also building an immersive, story-driven experience with our Champion mode. Coming off of that project this past February, I moved down to Orlando to our Tiburon studio to take on the new role of GM of Football for EA Sports.

On a more personal note, I am a former college football player. I played my college career at Simon Fraser University (now in the NCAA Div.II GNAC Conference) and was lucky enough to be able to serve as quarterback and captain of the team back in my glory days. I also spent a year on staff as the program’s quarterbacks coach in 1997. I have a deep love for the sport of football, and I’m thrilled to have the opportunity to work in a job that combines my passion for football with my experience and passion for game development.

Coming in to a new role as GM of Football, I first spent a bunch of time doing research on where we stand with our current football franchises: Madden NFL and NCAA Football. As a football fan and sports gamer, I’ve obviously spent a ton of time playing these titles over the years, and I’ve spent hours and hours reading community feedback, past reviews and studying the forums to understand what our core consumers are asking for.

Ultimately, there are some key recurring themes that come through in the feedback:

• First and foremost, we need to deliver an amazing simulation football gameplay experience on both of our franchises. In other words, our fans want to see fluid, realistic player movement and deep football AI and behaviors on the field. This includes what players are doing between the whistles in the middle of a play, and how they behave in our pre- and post-play moments as well.

• Another key component is authenticity. Whether it is delivering the unique sights and sounds, traditions and pageantry across the schools in college football, or the NFL experience that we’ve all come to know and love on Sundays. Our consumers count on us to pay attention to the details.

• On top of that, it is critical that we deliver compelling depth modes. Whether it is providing a rich and deep Franchise/Dynasty mode or Superstar/Road to Glory mode, we need to continue to continuously invest in making these modes as deep and as realistic as possible.

• In addition to those core components, we need to deliver compelling ways for our consumers to compete with one another in the online space. The foundation of our online sports game experience is social competition -- we need to continue to innovate in how we allow our consumers to compete against friends and other opponents, customize their game experience and to keep our product updated with content throughout the year.

As the details on Madden NFL 12 and NCAA Football 12 continue to be revealed, you will see that the teams have worked hard to improve our games significantly in all of the above areas this year. Here are just a few of the additions that you will see: In terms of gameplay, we have made huge improvements to our defensive AI, especially in our pass coverage. You’ll also see some major improvements in our collision system, and now our blocks and tackles will be driven at the point of impact where you control the player right to the point of collision and the momentum of the players involved in the collision, along with additional secondary players joining in will alter the result. On top of that is a new layer of depth in our player behaviors in terms of how they evolve throughout the course of a game

In terms of authenticity, you will also see a revamped presentation in both of our games, with new customized details, from the entrances and traditions of individual teams and stadiums, to the fidelity of our cameras, overlays and commentary bringing us closer to the broadcast look and feel. You will definitely see a huge difference between our games in this area as we dial in on the authentic sights and sounds of both the college football and NFL experiences respectively.

We’ve focused heavily on our depth modes as well -- with numerous additions and improvements to our Franchise, Superstar, Dynasty and Road to Glory modes. Also, we continue to deepen our online experience across both franchises with unique new modes and functionality for our consumers to compete with friends and other members of our communities.

OS: Now, you spoke about a three-year plan when it comes to Madden. Some folks are a little wary about talks of three-year investments because, while some have been successful (MVP Baseball), others have not led to such fruitful results. Could you perhaps expand a bit on what a three-year plan means for Madden? Is it meant as a way to overhaul the franchise or more as a way to change how the game is developed and given to consumers -- you had previously mentioned FIFA as a sort of game you wanted Madden to be more like in terms of how it is created and distributed on a yearly basis.

Weber: To answer your question about the “3 Year Plan,” what I am talking about is working off of a rolling, long-term vision. And as GM, I am specifically talking about the vision for the overall football business, which includes our title planning, levels of investment, our operational and technology plans, as well as making sure that there is a solid creative vision in place for each of our franchises.

The key here is that as we build components and features each year, they are fundamental improvements to our games that build on top of a solid, growing core foundation -- so that we don’t end up building features that are seen as one-year gimmicks that get tossed out the following year. This is an area where we have received some criticism in the past, especially on our Madden franchise, and I’m happy to say that this year the team has had a dedicated focus on delivering features and improvements to the core elements of the game that will build on that foundation. This is a proven approach that has also been used to deliver strong results on many of our other franchises, including FIFA, NHL, and recently on our NCAA Football franchise.

Another key factor in the development of our annual sports franchises is that we compete with other games in the industry that are often in development over much longer cycles, in many cases spanning 2-3 years. If we build our games one year at a time, it becomes very difficult to deliver fundamental innovation in our technology because many of the core innovations take multiple years to develop before they are ready to be rolled into our games. What we have done within our football group is we have an Advance Team that is dedicated to working on the technology and feature innovations of the future. This is an additional investment that does not take away from our ability to deliver our games this year.



Operation Sports: To provide a bit more context to the last question, sometimes these plans start with good intentions, but then they become a bit more reactionary on a year-to-year basis and end up not quite hitting on the scope of what some might expect out of a three-year vision. Is everything already mapped out on a year-to-year basis in terms of what you folks want to accomplish, or will much of what happens in years two and three depend upon what consumers are reacting to in year one?

Weber: As I explained above, the key is that these long-term plans are “rolling.” In other words, this is not a completely linear process where we set plans in stone across the board and just build with blinders on towards that vision. The key is that we continue to listen to what our consumers are saying, monitor what our consumers are doing in our games and evolve our core gameplay to account for the evolving trends in the NFL and college football world over time.

But at the same time, there are fundamental elements and areas within our technology that we are investing in that will sometimes span over multiple years, and the key is to give our advance teams the time and space to deliver those fundamental innovations without always changing directions or being completely reactive. So it is an organic process -- it is not a three year set plan that gets reset completely every three years -- what I am talking about is the method of always knowing what you are building this year and how it fits within the high-level plans for the future. This method gives us the ability to go from making good games to being an industry leader in driving the sports gaming experiences of the future.

OS: Some developers recently departed from the Madden team to pursue other ventures. While I'm not asking about particular developers in particular, can you just speak about how, if at all, this has affected the development of Madden 2012?

Weber: As many of you have heard, Ian Cummings, the former creative director of Madden, has left Tiburon to pursue another opportunity. On top of that, we have lost one engineer from our core football team as well. So as of right now, the fact is that we have lost two people recently to another studio in Orlando. To be clear, losing someone of the caliber of Ian Cummings is always a challenge. He is a talented guy, and we thank him for the years of effort he put into the Madden franchise. However, this is the nature of our industry. Having come from the highly competitive development industry in Vancouver where there are numerous studios competing for talent, I’ve come to expect this type of turnover and it is quite normal and something that we are well equipped to deal with.

We have a ton of talent within our football group, and with the depth we have, for every Ian Cummings, there are a number of up and coming talented designers that are chomping at the bit to get an opportunity to take a leadership position. Our games are built by strong teams with leadership across all of our game areas. So ultimately, while we are disappointed to see Ian and our other engineer leave our team, we have other talented developers who have taken over their work, and we continue to charge ahead. For Madden NFL 12 specifically, we are in our Alpha period right now, which means our game is feature complete and we are in the final phase of bug fixing and tuning, and we are on track to deliver a strong, fully featured Madden title this year that will be the best one we’ve delivered in years.



OS: When it comes to doubling the size of the development team, what does this increase allow you guys to do that might not have been possible before? Also, it seems like a focus overall for EA Sports is to allow developers to work in these smaller think-tank groups to stay ahead of the game, so is this part of the reason the team is growing?

Weber: To give some context, let me explain a bit about how our development group is structured. We have two dedicated project teams for our NCAA Football (led by Executive Producer, Roy Harvey) and Madden NFL (led by Executive Producer, Phil Frazier) franchises that work on those particular products in terms of their feature sets, visuals, presentation, modes and online functionality. These teams are dedicated and passionate fans of college and pro football and are totally focused on delivering the unique experiences that come from each franchise. On top of that, we have a central team that works on our core football engine upon which all of our games are built. This includes our core gameplay team and our advance team that work on fundamental improvements to our technology and on core long-term innovation features as I outlined above.

When I referenced doubling the size of the team, what I specifically said is that we are “doubling the size of our core football team.” It is this core football gameplay and engine group that I am talking about. This increased investment allows us to drive fundamental improvements and innovations to our core game and deliver depth in our football simulation that will benefit all of our titles across the group, not just on this year’s products but in our future products as well.

OS: You spoke about a heavy investment in core gameplay being a major focus moving forward, can you expand on what parts of the game that might change the most moving ahead?

Weber: We believe that the core gameplay experience is the most important area of our game, and it needs to be the area that receives our biggest investment -- not just this year but into the future as well.

The sport of football is so complex in that there are so many different roles and positions on each side of the ball and on special teams. In order to run a successful play, you often need everyone to fulfill their unique job on the field. There are so many individual battles that take place on every play, and so many factors that influence each player’s performance throughout the course of a game. Our goal is to go deeper and deeper into the intelligence and behaviors of our players on both sides of the ball and on special teams, to continue to keep up with the trends in the ways that pro and college football teams are playing, and to combine fluid and authentic movements with tight controls to provide the ultimate football gameplay experience.


NCAA Football 12 Videos
Member Comments
# 21 Rules @ 04/26/11 09:01 PM
That was good. This is the first time that I am interested in seeing what Madden 12 brings to the table. Passed on the last two so hopefully they are starting to understand what needs to be in a football game.

NCAA 11 was great so I will reserve judgement.
 
# 22 khaliib @ 04/26/11 09:08 PM
Quote:
Originally Posted by roadman
Khalib,

I think you need to be a bit more realistic. We won't know this person's impact until next year at least with only being there for 6 weeks.
Which speaks to the point I was trying to make.

He has layed out the Vision/Plan for both series.
We've never had that before (nothing against Ian and others).
I think most would aggree that an actual Vision/Plan has never been made known for both series that gamers knew what exactly they were trying to do.

The skeptism will be towards the Vision/Plan of the Future he's layed out, not so much the games. We know they're going to release no matter what.

Being new and arriving in the midst of their NFL build, just putiing it all out on the table of what's in each game would go much further than trying to sell the Game as usual.

It would help to separate the direction he wants the series to go from EA's dreadful past.

Looking at his statements, he's in a nice way have distance himself from the products released before he got there.

I guess I just want him to go all the way by saying this is what's being released this year, but in a nice way let the community know these games are not from his plan.
(I know he can't/wouldn't do that. I just like what he said and want him to start with a clean slate)
 
# 23 RGiles36 @ 04/26/11 10:14 PM
Quote:
Originally Posted by spankdatazz22
I do think it was interesting he acknowledged needing to improve the activity post-play and between plays; it's an area people don't talk about a lot, but that both games are WAY behind in. Not sure what he was referring to in other games they compete against that have 3yr cycles; they haven't had any competition for six years and won't for the forseeable future.
I agree about the post-play. It's something I've noticed since all this generation, but for the GM to acknowledge showcases some attention to detail. Question is will see new emphasis in this area starting with M12 -- Mike Young had to have already known post-play (and pre-play for that matter) is a weakspot.

With other games, he's all but certainly referring to the Grand Theft Autos of the world, and any other critically acclaimed game that doesn't come out annually.
 
# 24 Armor and Sword @ 04/26/11 10:22 PM
That was a great read.
 
# 25 RedZoneD25 @ 04/27/11 01:37 AM
Mr. Weber's answers felt like he stole the answers I wanted to hear out of my head. Came off very genuine though, and I'm definitely excited about NCAA/Madden 12 and beyond. ...Until I remembered the 3 weeks later release.
 
# 26 RUFFNREADY @ 04/27/11 03:57 AM
Their (EA) perspective may not be your perspective of the Madden12 title coming out this year.
note: Anybody remember what the dude from NBA ELITE said about the best experience you will ever have playing a basketball title; and look what happened to that game and their crew!!!
EASPORTS has a lot of "Smooth Criminals" working for them. lol
 
# 27 4solo @ 04/27/11 04:08 AM
I like the read. Sounded very sincere. Like most have been saying seems as though he gets what the hardcore community is saying. Its just make sense to me; shut up the hardcore fans and give them what they want. (b/c we are the ones that are gonna rip the game apart) Then you can add whatever gimmick you want to attract the casual gamer. In recent years it has been the other way around. Try to attract new casual gamers thru gimmicks b/c the hardcore fans are going to buy the game no matter what. I really think they are going back to the drawing board with that strategy; which is exactly what decreased sales would do. Again I don't expect a major impact until 13.
 
# 28 D-Hiatus @ 04/27/11 10:33 AM
Two Thumbs Up!! Nice Interview...very informative!
 
# 29 209vaughn @ 04/27/11 11:11 AM
I love this guy Cam Weber!!

He single handidly has me more excited about the NCAA Football franchise then I ever have. I love hearing about doubling the size of the core dev engine team.. I love a 3 year plan, rather than the "give it a coat of paint each year" approach.

MLB The Show and NBA 2k11 are the bench mark in sports gaming, I hope the EA Football games (and FIFA for that matter) can reach those heights. FIFA's core gameplay is the most addicting game i've ever played!
 
# 30 BezO @ 04/27/11 11:31 AM
Without specifics features and planned time of implementation, this reads like the annual EA football interview.
 
# 31 roadman @ 04/27/11 11:44 AM
Quote:
Originally Posted by BezO
Without specifics features and planned time of implementation, this reads like the annual EA football interview.
That is something they never do, though, give out specific features and planned time to the public.
 
# 32 mrmass413 @ 04/27/11 12:35 PM
i liked everything he said plus he played some ball so lets see if he can get those things done
 
# 33 BezO @ 04/27/11 12:44 PM
Quote:
Originally Posted by roadman
That is something they never do, though, give out specific features and planned time to the public.
I know. But they've made the same authenticity statement the past few years. I guess a new person saying it is what's getting everyone excited.

As usual, my concern is that they're idea of improved core gameplay is not the same as mine, which is why this means nothing to me until I see/hear the plan. There haven't been any major gameplay improvements since the last few times they've made this claim.

Isn't this the 3rd year of the last 3-year plan?
 
# 34 the_EDJ @ 04/27/11 12:59 PM
Great interview. Cam didn't quite sound like he was being filtered by Marketing which is refreshing (funny coming from a marketing mind like myself) and I really hope that Madden 12 delivers along with a non-lockout NFL season.
 
# 35 roadman @ 04/27/11 02:52 PM
Quote:
Originally Posted by Thinking Out Loud
Not to come off rude but I really don't understand why people keep stating that Weber's influence will not matter til next year. Everything I have read and seen so far this cycle and even slightly earlier, points towards his vision being all over Madden 12.

Think about it, NCAA/Madden teams increased sharing of core tech announced this dev cycle, NCAA/Madden focusing on core gameplay/presentation, marketing priority being gameplay/presentation by order of info release, scheduled info release dates made available, engaging/talking directly to/about hardcore football gamers, taking a year off in Madden 11 from major franchise/dynasty/Superstar/RTG improvements to save them for Madden 12 (also possibly allowed easier implementation of the "Advance Team" Weber says "we HAVE DONE") and potentially more, that hasn't been revealed yet. All this being mentioned by Weber in multiple interviews and being bore out in early game blogs, video releases and previews but people still say we shouldn't expect his vision until Madden 13, huh?

I guess some people are basing this on the premise that Weber didn't physically arrive at EA Tiburon until early Feb and the core decisions for Madden 12 would have been made much earlier. If that premise is accurate, it contradicts the notion that Weber had little to no impact on Madden 12. The reason being, if EA lays out timely plans for the core decisions to be made each dev cycle, then it makes sense that, EA would have done the same with relation to appointing a GM of Football operations.

So even though Weber didn't arrive from EA Canada until Feb, it would make sense that his interaction with the development of NCAA/Madden 12 began earlier. It's not like they hired him new from another corp, he transferred from EA Canada to EA Tiburon and I honestly don't believe EA just made this decision, to have a GM of their entire football division, on the fly, mid-cycle. If that's the argument some "wait til next year" people are using, I respectful disagree and that would also be a contradiction. If EA is making decisions on the fly, mid cycle, about people in charge of dev cycles, then core decisions for the what goes in the games could be made the same way.

Like I posted before here is what Cam Weber himself said about Madden 12 and in it, he consistently takes joint OWNERSHIP of this title with "we" and "our" not "they" or "the":

"We have a ton of talent within our football group, and with the depth we have, for every Ian Cummings, there are a number of up and coming talented designers that are chomping at the bit to get an opportunity to take a leadership position. Our games are built by strong teams with leadership across all of our game areas. So ultimately, while we are disappointed to see Ian and our other engineer leave our team, we have other talented developers who have taken over their work, and we continue to charge ahead. For Madden NFL 12 specifically, we are in our Alpha period right now, which means our game is feature complete and we are in the final phase of bug fixing and tuning, and we are on track to deliver a strong, fully featured Madden title this year that will be the best one we’ve delivered in years."

This guy seems to know what it takes to make a good football simulation game and what hardcore football gamers expect. So if he, after stating all his collegiate football and general video game credentials, feels confident enough in Madden 12 to say "we are on track to deliver a strong, fully featured Madden title this year that will be the best one we’ve delivered in years.", I think that's a very decisive statement and encouraging, IMO.
My point in all this is that the developers are setting up ideas for the next Madden in August and September. I don't think they shut down Cam's office in Canada till late October or in November. He didn't physically move down till February. By then, Madden is already nearing the end of Alpha stage. I'm sure the decision for Cam to physically come down came about the time when EA Canada was closing the doors.

If I was the new kid on the block, sure, I would start talking about ownership on the product to make sure everyone knows I'm in control.

We'll just need to agree to disagree, then.

By the way, hard to tell what goes on behind the scenes unless you work for EA.
 
# 36 roadman @ 04/27/11 06:13 PM
Quote:
Originally Posted by Thinking Out Loud
I thought a read a tweet or article from late March 2011 that said the game still had not went Alpha by then but I could be mistaken.

Anyway Roadman, I guess I need to work on doing a better job of clarifying myself in my posts. I will put what I am trying to say like this.

The vision for EA football that Weber is now sharing in multiple interviews seems to fit perfectly with what's been happening since EA announced they would not be adding major offline upgrades for Madden 11. I am not saying that Cam Weber was directly involved then but that the foundation for implementing a new vision for EA football was being laid by EA. I think Weber had some direct influence on Madden 12 even prior to Feb and his physical arrival to be the GM of football, was just another phase of implementing a new vision. Not saying EA planned to appoint Weber all along but that his appointment fit within that plan of a new vision.

That's what I get from all of this but you are right, I don't know what goes on behind the scenes at EA. However, I think regardless of if he worked directly on Madden 12 or not, considering his stated vision along with his collegiate football and EA sports title credentials, him making that decisive statement about Madden 12 is encouraging.

Would you agree with that?
It's a breath of fresh air. I'm really excited for the direction of EA with Cam Weber at the controls.

Ian said the same things, but Cam went into more depth.

Ian coined the phrase, "Everything you See on Sundays" and at OS and on Twitter, Ian always said build the game for the hardcore and the casuals will come.

Same message, but more in depth with Cam Weber.

Last June or July before E3, EA explained no added features to franchise mode. They said it takes more than a year to change things up and they were already working on making some features for 12. Before the game came out, I'll never forget that Phil mentioned that you would be able to tell with a noticeable eye the changes for franchise mode for 12. This was all he could say at that time.

I'm just saying that the inner workings for 12 franchise mode were already being discussed in May, June or July last year.

I'm hoping Ian's 3 yr plan works out and I wish the best for Cam Weber.
 
# 37 videlsports @ 04/27/11 08:25 PM
We are gonna have to wait and see.. can't judge him on this years reviews
 
# 38 22cedric @ 03/15/12 09:28 PM
Cam Weber seems to know what consumber are complaining about I like his plan & vision for Madden & NCAA Football in the future. I think his impact will go into effect & the 13 titles. I wish him the best
 
# 39 BezO @ 03/16/12 09:42 AM
Damn! Thought some new, ambiguous info was coming out.

They want folks to use the search feature though.
 

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