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To EA and Madden Consumers, Madden Is a Success

I gave myself the unenviable task of defending this generation of Madden and making a case that it has been a success.

Yeah, I am THAT crazy at this point.

But before I explain why I think Madden has been a success, I think it's best to define success. In other words, whose success are we looking at in this case?

If you look at it from EA's point of view, your definition of success would be entirely different from a fan's idea of success. The point of view I will be using changes the tone of my defense, so let me phrase this as best and as clearly as I can in the next paragraph.

The success of the Madden series is based on more people playing Madden year over year because, at that point, both EA and the consumers must be happy -- otherwise the sales would be decreasing.

Regardless of what anyone else might say, if a yearly video game release is selling better and better every year, then it's doing something right for the people who continually buy the game.

You could make an argument that consumers can be duped into buying a game once every couple of years based off of name recognition alone. But when a title is released each year at the same exact time, and more people are playing it each year, then it may just mean that users are not tired of it. In fact, it might just mean they enjoy the series for what it is.

Sales figures in the video game industry are not 100 percent reliable, but from the (suddenly) ultra-secretive NPD numbers to the (usually) ultra-unreliable VGChartz numbers one thing is clear: Madden continues to see strong growth in sales each year.

This year might mark the first time the pace of sales is flat or even falls, which will be huge news and (admittedly) a huge hit to my thesis. Although I could make the argument that with total industry software sales down by well over 35 percent over the last couple of years, Madden breaking even in that environment is still impressive.

But up until this point, gamers keep buying into the Madden machine. The game is in more places than ever before, and you see and hear of it more often in pop culture than in the past -- the game is a marketing phenomenon.

It seems that, for the masses of casual gamers that make up the majority of Madden's sales, EA has found a very successful formula that gamers flock towards year after year.

 

We could debate the merits of where the gameplay could be compared to where it is, but where we feel the gameplay or modes should be and where they are is another type of debate. In terms of quality, Madden is far from perfect, but it's also not close to being terrible either.

Let's not discount the fact that the series has markedly improved since its debut on current-generation consoles back in 2005. A casual playthrough of Madden 06 and Madden 11 will reveal completely different yet somewhat related games; think of them like they are distant cousins rather than twins. The gap year to year is definitely small, but if you lengthen the time line, you see the improvements being made year over year.

Roll back the clock to previous generations, and you see the physics, movement and interactions between players are quite a step back. There are some things the old generation did to mask its defects, but the two most recent generations are only as comparable as Tecmo Super Bowl and Madden 99 would have been.

Nevertheless, Madden has basically given gamers six years of evolution rather than revolution, and for long-time fans and hardcore fans that is just not enough. What Madden has lacked this generation is the revolutionary mode that sets it apart from its previous generation of titles, which I feel is a big source of the bad reputation for the game.

A revolutionary feature and new identity (or preferably both) is what Madden needs to really please its dissenters. But until that happens, I don't think a lot of the simulation fans will be appeased -- even if those "other" fans are quite content.

Either way, the game continues to see an increase in sales year over year. Perhaps EA feels that its formula of keeping the playbook close to the vest is what will work, and it just might. From EA's most recent earnings report, Madden NFL 11 was among EA's best sellers, and it seems the company is happy with how it has done this year, which does make sense given the much weaker overall market.

If that is the case, we return to the original problem. Determining whether Madden is a success on the current generation of consoles is difficult because different people define the term in different ways.

To EA, the game has been a big-time success. To consumers (as a whole), the game has been successful enough to bring in more and more of us each year. To OSers, I think the answer is a mix of yes and no -- most likely depending on the length of time you have played the series.

So like Cubs fans always say, "there's always next year."

For EA, next year seems to be based on trying to win over the hearts and minds of hardcore simulation fans while simultaneously watching the lines grow longer and longer at midnight releases for its iconic American sports title.


Madden NFL 11 Videos
Member Comments
# 21 KingV2k3 @ 02/07/11 07:18 PM
I replied to the "contrasting" article, and this one reinforces my point(s)...

Marketing at EA is driving the creative "bus", just like accounting used to control the creative decisions at music companies in their heyday,,,

It's just the way it is,,,

The game is targeted at casual, online randoms and head to head, NOT the offline sim franchise player for exactly that reason,,,what we want eats up a lot of resourse and man power to please a relatively small portion of their overall market,,,

So where would that motivation come from?

Madden competes with Madden and the "victory" is in the numbers...

So what if they're down a bit...

So is the entire economy...there hit is probably minor compared to other non essential purchase items...

We'd all like them to compete with the 2K Series, The Show, etc. on a creative / inovation in the marketplace level...

But how does that "play" to "The Marketeers"?

No so mucho...

I would just like more customization overall, so I can put in the man hours to get it to play as close as it can to the "sim" ideal...

That would (continue) to be close enough (or in this case, even closer) for me....

Yeah, '11 is flawed, but after putting in a ton of reseach, testing and man hours, I have it playing well enough to really enjoy it...

The other sports titles I enjoy (The Show, NBA2k, NCAA11) don't take nearly as long to drag decent gameplay out of, but after a decade, I hate to say, I'm pretty used to and begrudgingly accepting of...

And, yeah...against my best intentions, I'l keep buying it every year...so it's my fault too...

 
# 22 charter04 @ 02/07/11 07:26 PM
I'm all for a better Madden game. My copy of Madden 11 is now at Gamestop or someone's house. I thought that I could just play Madden 10 if I want a next gen Madden fix. But, when you look at things from EA's point of view why make drastic changes?

EA has no reason to take that kind of a risk. As long as they sell Madden like they have why make a big change? I wish they would, but for them it may back fire. What if they scaped the whole game and made a totally sim game with a very deep dynasty? What if it sold a lot less. How do we know the majority of those who buy Madden even want those changes? It could be the best game ever and not sell as much.

I hope I'm wrong but I don't see them making the big changes to the game until there is comp.
 
# 23 KyGamerLT @ 02/07/11 08:12 PM
Madden fans need to stop buying for a year, it can be done and send a message to EA. I have been a fan fo years but the crap of a game EA put out last year wow. I won't be buying madden 2012, NCAA will have o do it for me.
 
# 24 RaychelSnr @ 02/07/11 08:36 PM
Quote:
Originally Posted by KyGamerLT
Madden fans need to stop buying for a year, it can be done and send a message to EA. I have been a fan fo years but the crap of a game EA put out last year wow. I won't be buying madden 2012, NCAA will have o do it for me.
This is the step I've been recommending for the past year. Everyone who says they don't like the game just needs to not buy it for a year. If the movement gets going and if there are indeed that many people unhappy with the game, then the sales would be down enough to make EA take notice and changes would happen. You basically would be giving up one year of what you'd call a crappy product for the greater good of it. Of course, you could get what seems like a massive movement going and the game could sell more copies than it did the year before -- if that was the case then it'd be a wake up call that you probably aren't in the target market for the game.
 
# 25 RaychelSnr @ 02/07/11 08:40 PM
Quote:
Originally Posted by charter04
I'm all for a better Madden game. My copy of Madden 11 is now at Gamestop or someone's house. I thought that I could just play Madden 10 if I want a next gen Madden fix. But, when you look at things from EA's point of view why make drastic changes?

EA has no reason to take that kind of a risk. As long as they sell Madden like they have why make a big change? I wish they would, but for them it may back fire. What if they scaped the whole game and made a totally sim game with a very deep dynasty? What if it sold a lot less. How do we know the majority of those who buy Madden even want those changes? It could be the best game ever and not sell as much.

I hope I'm wrong but I don't see them making the big changes to the game until there is comp.
As I eluded to in the article, I think the simple fact is that the game is being made for a certain audience and for better or worse -- that audience might not be hardcore sim/franchise fans like OSers. I'm not sure if that's fully the case or not, because people in this community (the sim gamer one) are probably 15% of the total potential customer base for Madden. Maybe 35% if you want to stretch the definition. Anyone running a smart business will cater towards the other 65% while throwing the 35% a few bones along the way.

Of course, one could make a very compelling argument that the more realistic a game, the better it will eventually sell given the success of titles like NBA 2K and The Show compared to their Peers.
 
# 26 db56 @ 02/07/11 08:57 PM
The Madden train just keeps rolling along and as long as they can keep making the game easier to play, they can pick up more users than they lose and deem themselves and the game successful..
 
# 27 khaliib @ 02/07/11 09:17 PM
Quote:
Originally Posted by MMChrisS
As I eluded to in the article, I think the simple fact is that the game is being made for a certain audience and for better or worse -- that audience might not be hardcore sim/franchise fans like OSers. I'm not sure if that's fully the case or not, because people in this community (the sim gamer one) are probably 15% of the total potential customer base for Madden. Maybe 35% if you want to stretch the definition. Anyone running a smart business will cater towards the other 65% while throwing the 35% a few bones along the way.

Of course, one could make a very compelling argument that the more realistic a game, the better it will eventually sell given the success of titles like NBA 2K and The Show compared to their Peers.
If the Sim Player is 15%, I know the thought is not that 65% are casual gamers.
I believe they look at it from an Online vs Offline user, because everything is streamlined towards Online.

Updates must now go through an Online Pass.
Added game features are purchased through Online.
In essence, all the Up-Selling is through Online.

So any business model would follow this pattern instead of Hardcore vs Casual.

What is happening is somebody got excited about the numbers from Online usage for the Shooter Games and is making an error in thinking that Sports Games can/will follow the same type of usage. That's why their Sports Games are being built to work in this area of revenue.

But in doing so, they are putting themselves in a corner because no Sports Game will ever draw Online usage numbers like Shooters. They're just not that type of game.

With timeframes to build shrinking, their push is towards this area of revenue more and more every year.
There's a reason Offline features have not been upgraded to the level of NBA 2k11 and The Show.
Online is were there focus is, period!!!
 
# 28 KyGamerLT @ 02/07/11 09:25 PM
Quote:
Originally Posted by MMChrisS
This is the step I've been recommending for the past year. Everyone who says they don't like the game just needs to not buy it for a year. If the movement gets going and if there are indeed that many people unhappy with the game, then the sales would be down enough to make EA take notice and changes would happen. You basically would be giving up one year of what you'd call a crappy product for the greater good of it. Of course, you could get what seems like a massive movement going and the game could sell more copies than it did the year before -- if that was the case then it'd be a wake up call that you probably aren't in the target market for the game.
I agree something has got to be done, we are the NFL players and madden is the Owner. The way madden is going I think the sales will go down, sooner or later the core that Madden is going after will start to see the BS they push out. I have shown a good amount of people what madden was really about by playing them and since then they haven't bought the game at all.

Madden is just being bought for the name. I think a lot of people know they buy madden for the name and in hopes of it getting better the next year. Does that happen no! Madden is so far behind the other games they make it's sick.
 
# 29 dickey1331 @ 02/08/11 02:27 AM
Quote:
Originally Posted by aholbert32
"I'm gonna play the oldies" always cracks me up. Really? You prefer Tecmo Super Bowl over Madden 11? Really?

I love Tecmo Super Bowl. I love some of the old Madden's but come on. For all the things you complain about Madden, the older games had none of them. Tecmo had 8 plays per team. 8 plays! That game was fun as hell back in the day but today it pales in comparison.

The problem is back in the day we gave games a pass because they were fun. People ignored Tecmo Super Bowl's issues because it was fun. We dont give current games that kind of pass. We expect them to be supersims and get upset when they have flaws.

I have a ton of issues with Madden 11 (Special Teams sucks, Broken Gameplanning, Penalties like offsides and PI still broken) and many of these have been issues for years. The reason I'm able to ignore it is because I'm willing to give it the same pass I gave games like Tecmo in the past.

I dont know how anyone could enjoy Tecmo today but hate Madden unless they were holding them to a different standard.
Great post. We always remember older games as being great because we were younger and just wanted to have fun. Is Madden perfect? No but I think its fun and thats all I want out of a video game. I dont care if its Madden, COD or Batman. I just want a fun video game.
 
# 30 ManiacMatt1782 @ 02/08/11 07:55 AM
Quote:
Originally Posted by aholbert32
"I'm gonna play the oldies" always cracks me up. Really? You prefer Tecmo Super Bowl over Madden 11? Really?

I love Tecmo Super Bowl. I love some of the old Madden's but come on. For all the things you complain about Madden, the older games had none of them. Tecmo had 8 plays per team. 8 plays! That game was fun as hell back in the day but today it pales in comparison.

The problem is back in the day we gave games a pass because they were fun. People ignored Tecmo Super Bowl's issues because it was fun. We dont give current games that kind of pass. We expect them to be supersims and get upset when they have flaws.

I have a ton of issues with Madden 11 (Special Teams sucks, Broken Gameplanning, Penalties like offsides and PI still broken) and many of these have been issues for years. The reason I'm able to ignore it is because I'm willing to give it the same pass I gave games like Tecmo in the past.

I dont know how anyone could enjoy Tecmo today but hate Madden unless they were holding them to a different standard.
I agree with you to an extent. The guys who claim tecmo is more sim than madden are grossly exaggerating, however, we as gamers feel a certain kind of way about ea, when the same complaints every year come up. Poor line ai. Suction blocking, defenders who just know the receivers route and cut before the receivers do. And then a guy like Ian Cummings, who no doubt is working hard, but just tells us things we want to hear as far as gameplay fixes go, and really just focus on "back of the box" features like ultimate team. We gamers want the game play fixed first, then give us that extra stuff. We know the tech is there for ea to fix the game. It's up to them to use it and win back more fans.
 
# 31 Rocky @ 02/08/11 09:04 AM
Quote:
Originally Posted by dickey1331
Great post. We always remember older games as being great because we were younger and just wanted to have fun. Is Madden perfect? No but I think its fun and thats all I want out of a video game. I dont care if its Madden, COD or Batman. I just want a fun video game.
Maybe not Tecmo, but there is still a fairly large contigent of people that play Last Gen Madden/NFL2K5 and I can see why. Last gen Madden's fluidity, animations, feature set, and controls are arguably better than it's newer counterpart. In fact, you can make the argument that last gen is better in every aspect besides graphics and playbooks.
 
# 32 GlennN @ 02/08/11 09:44 AM
I'm in the minority here that is playing Madden 11 and having a lot of fun with it. To me, it's the best football game I've played since 2k5. Granted, I have not bought Madden every year, since improvements seem incremental, but this year, to me, is a good one.
 
# 33 khaliib @ 02/08/11 12:01 PM
Quote:
Originally Posted by LiquorLogic
NBA Elite was going to be basketball's version of Madden. It was arcadey, unrealistic, unpolished, and you know what else, it was cancelled.
Ooch!!!
That's a KicknDaPants with your church shoes on, bra
 
# 34 bigsmallwood @ 02/08/11 12:12 PM
Madden has only been a success in the form of sales this gen and even that has slowed down dramatically because consumers have realized they have been playing the same game year after year. Nice article, but EA needs to step up the talent/product to a level that is respectable to all who play the game.
 
# 35 kjcheezhead @ 02/08/11 01:57 PM
Quote:
Originally Posted by Rocky
Maybe not Tecmo, but there is still a fairly large contigent of people that play Last Gen Madden/NFL2K5 and I can see why. Last gen Madden's fluidity, animations, feature set, and controls are arguably better than it's newer counterpart. In fact, you can make the argument that last gen is better in every aspect besides graphics and playbooks.
Exactly. I'm one of those people that still plays Madden 09 on ps2. I'm not gonna try and say Tecmo was the deeper game, but last gen madden has deeper franchise, superstar modes, better mingame drills, a play editor, custom playbooks and some small in game enhancements like individual bump and run. Overall, it is a deeper game that current gen and because of that I can't consider the new games a success.
 
# 36 MAzing87 @ 02/08/11 02:01 PM
St Chaos, I couldn't have said it any better myself. I am very interested to read all of the other posts but dont have the time to do so at the moment, but I really don't understand what real points this article is making.

It's quite clear that gamers love the NFL, love the teams and players. That seems to come first for many. And with EA being the only company to put out NFL games, the strong marketing push which included the NFL players in your commercials going door to door giving out copies of Madden, why wouldn't there be any kind of success? I love the NFL myself but I love the game of football, which means if there is a football videogame that simply works and is close to simulating the actual game of football, whether it's Jamaal Charles in the backfield or Cedric Moolafa (fake name), I'm all for it.

Madden is also successful because many gamers have no choice and simply succumb to buying it, since its a fact that they can't get any other NFL licensed game. Madden isn't perfect but I and many others don't want it to be. I don't want the game revolutionized. I just want the basic fundamentals of the game to be sound, with excellent physics, intelligent yet instinctive ai, and a deep franchise/career mode.
 
# 37 The GIGGAS @ 02/08/11 04:13 PM
I really think the winners with the exclusive deal was EA. When the deal happened, there was a legitimate competitor in 2k. The fans of 2k lost out quite obviously, since that game ceased to exist. I feel consumers as a whole also lost, because it's either use an old game in ESPN NFL 2k5 that is not up-to-date, or play the newest Madden, which certainly hasn't been up to critical standards, from critics or from consumers.

I can talk about how disappointing how we haven't had a lot of post NFL games from 2k, but it's understandable from a financial standpoint. Backbreaker has a lot of interesting technical breakthroughs, but there's not much else in the game other than that.

I do think Ian has some good ideas for the game, but I'm a huge proponent of allowing competition. We'll just have to see on this regard.
 
# 38 tabulaRasa @ 02/09/11 11:40 AM
Stock holders want increases revenue by each year, I donīt think EA can reach as many new consumers as 2 NFL products would. The drving force in sales to me is the NFL, the real game, people want a taste of it, with one product there isnīt much to choose from. If NFL licensed to more companies, people would by more NFL games, and would also secure the innovation by competetion to get more future sales of NFL products.
 
# 39 tabulaRasa @ 02/09/11 11:42 AM
buy not by. Increased not increases
 
# 40 kjcheezhead @ 02/09/11 11:52 AM
edit: wrong thread. : (
 


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