Home
Feature Article
The Yearly Release Cycle Needs to Be Changed Up

I love waiting for a new NHL game every year. I read every preview, blog, tweet and Facebook update. I rummage through various forums to try and find information on the upcoming game. Any piece of information will do; every detail discovered feels like another step towards the game's release.

And every year, roughly two weeks after release, I feel disappointed. Minor improvements, major bugs and paying customers being used as beta testers. And I have nothing against EA for doing this because if you have to push out a game every 12 months this is what will happen.

But imagine a band releasing an album that is not done yet. For a few weeks you would have to listen to it without vocals because they were mixed so badly that they got muted behind guitar tracks. Or imagine a badly edited movie that loses track of characters between scenes and might or might not have an ending.

For some reason delivering an unfinished product has become the norm in video games. And although it has become easy to deliver patches and updates to broken games, it does not change the overarching point that games should not be broken from the outset.

Another thing that bothers me about yearly releases is the constant need to start game modes from scratch just as you feel like you have achieved something. Once you have achieved Legend status in the EASHL or built your perfect team in HUT, the next game hits the shelves and you are back to square one again.

And if you are an offline gamer, are you seriously going to have time to reach even a third year in a franchise mode before it is that time of the year again?

In a recent poll here at OS, roughly 50 percent of people said they spent money on downloadable content this year. With DLC packs being available for most games these days, and people buying them as well, having a year off should not mean the end of the world for these game companies.

Even releasing things like Ultimate Team or EASHL on a yearly basis, but only having a biennial release of the full game could work as a compromise. Online modes could be updated with patches as the game's engine is being developed, thus bringing us something new during the gap year. Personally I would not mind paying an annual fee to play in the EASHL -- bypassing a need to buy the game each year -- but that's another story.

With a biennial cycle developers would have more time to release roster updates, and more time to perfect game modes that have not received much love during the yearly cycle. And since big developers are not likely to disappear, they could alternate games so each year would have at least one big sports game on the release schedule. That way they could save some money on development costs as well by cycling coders between games -- the main focus being on the next game to be released.

I believe that both the developers and gamers would benefit from a biennial release schedule. Even if the total revenue from the game itself decreased, lower development costs and added DLC would balance the loss of income. And a good game every two years instead of a buggy beta version each year would surely sell more copies. A happy gamer is the best marketing tool there is out there.


Member Comments
# 21 Son of Sam99 @ 01/18/11 06:02 PM
Another problem with this is if the new game is a total flop everyone is talking about it being lame for 2 years.

I do like the idea though. I'm still playing Fifa 09 and NHL 09 simply because I like the gameplay and have accomplished so much with my franchises/ be a pro
 
# 22 drjohnnyboy @ 01/21/11 08:10 PM
http://www.iracing.com/

This is a prime example of what sports games should all become. It is a subscription-based game that is constantly being updated to improve on it's sim properties.
 
# 23 P-Dub @ 01/24/11 07:03 AM
I don't see how this can ever happen. Profits would plummet from the increased development cost for 2 years of work. It would be the same even if they had two development teams at the same time working for two years, while one game gets released one year, and the other the next.

They could save some expenses on creating retail discs and have a big DLC update for the nest season, which would require a purchase of the game from anybody who waits two years and wants to play the new version.

It really just comes down to the quality of the development team, no matter how long or short the development period is. Duke Nuke Forever, anyone?
 
# 24 ripwalk @ 01/24/11 01:13 PM
Wait, am I missing something. The game you specifically referenced is the NHL system. Am I the only one who thought NHL 10 was a phenomenal game and NHL 11 was even better and improved on it in a lot of great ways? I don't at all feel there were any game-stopping issues in NHL 11 and I couldn't ever imagine going back to NHL10.
 
# 25 milesizdead @ 01/27/11 05:03 AM
Quote:
Originally Posted by ripwalk
Wait, am I missing something. The game you specifically referenced is the NHL system. Am I the only one who thought NHL 10 was a phenomenal game and NHL 11 was even better and improved on it in a lot of great ways? I don't at all feel there were any game-stopping issues in NHL 11 and I couldn't ever imagine going back to NHL10.
You are correct Sir, the game has improved every year. But imagine if they took a year off and introduced the new physics based game engine in one upgrade with NHL12 instead of stretching it over a three year period.

I couldīve played NHL10 (if they wouldīve removed some glitches with an update) for two years no problem.
 

« Previous 12Next »

Post A Comment
Only OS members can post comments
Please login or register to post a comment.