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NBA Elite 11, NBA Jam Impressions from New York

What's happening family? It's your friendly neighborhood Czar coming at you from New York City. EA invited Czar out to the Change the Game event at the Cellar Bar in the Bryant Park Hotel. At this event, the NBA was well represented by the the new cover athlete Kevin Durant, as well as Steph Curry, John Wall and DeMarcus Cousins.

With an open bar and 9th Wonder on the turntables, the mood could not have been better for a video game enthusiast to get a first look at NBA Elite 11. In a show of raw professionalism and sheer strength of will, Czar avoided the bar until both NBA Jam and NBA Elite 11 could be properly examined.

Now, if the crowd reaction at the event was any indication, then EA may have knocked one out of the park with NBA Jam. Everyone who played Jam enjoyed it. I can easily see Jam as the centerpiece of any gamer's Wii arsenal. The development team stayed very true to the original while offering a few new modes and enhancements that others are sure to enjoy as well. For those who want classic controls, you can also play without the gestures and go completely old school by just using the controller.

Obviously, I was also very eager to finally get my hands on Elite 11. Yaw, an EA community manager, gave me a brief walkthrough on the basics, and executive producer Brent Nielson was kind enough to spend an hour or so going through the game and showing me some of the more advanced moves while answering a few questions.

When I first jumped on the sticks, I was absolutely horrible...

Horrid.

Frightful.

Brent had a good laugh as I launched airball after airball at the rim. However, I let him know that his barbs would be returned in kind as soon as I was more familiar with the controls. The point here is that NBA Elite 11 is a new take on an old story. There will be an adjustment period, especially for seasoned gamers who may be more familiar with other right-stick shooting mechanics.

 


Knowing my own reservations and those of the Sim Nation, I wasted no time inquiring about the hurdles present to restrict Wisconsin's finest (cheesers) from making a mockery out of what was developed to be a very sim control scheme. Many sim fans worldwide will be relieved to know that this is something the development team is aware of and intent on stopping.

To really understand how shooting works in Elite 11, you have to understand the core pillar of the team's gameplay philosophy this year, and that is, user skill determines the outcomes. While that may create a discord among those hoping the integrity of the game is not sacrificed, others feel this is a long overdue addition to what EA perceives to be a stale genre.

It has been pointed out on numerous occasions that you shoot the ball in Elite 11 by pushing up on the right stick. The skill part of the equation is releasing the stick at the top of the jump while making sure you push the right stick straight up. In the one-on-one practice mode, there is a meter on the right side of the screen that allows you to see the perfect release point, and it also allows you to see if your right stick is straight up or slightly left or right of the intended mark. If you release on time and within your sweet spot for left to right movement, you should end up with a good result. In fact, if you had a perfect release in the one-on-one game I played, the ball went in every time.

As I understand it, ratings determine how big of a sweet spot each player has during the shooting motion. This sweet spot will also be affected by difficulty level and defensive presence. So just like in real life, your wide-open shots should be easier for you to make, but if you are being closely guarded by a good defender with good defensive ratings, his pressure will change your sweet spot (As opposed to having an effect on your percentage). Basically, that means hitting a pressured shot will require more skill on your part. This whole breakdown rewards the great skill of the player shooting the ball, and it is reinforced by the ratings. In addition, a player like Kobe will have a greater sweet spot under pressure than a player like Joakim Noah.

One area that I have not seen much written about is the rebounding. Quite on accident another user and I discovered that by pressing up on the right stick to initiate a rebound you could still influence your player's direction with the left stick. We tested this by trying to jump in the wrong direction with the left stick, and we witnessed the rebounder reach back to attempt to grab the rebound. However, I have no idea if this is the way rebounding will work in the final game. But I can say that is was nice to see, and it fit well within their player control philosophy.

All that being said, I now have to say that the control offered in Elite 11 is not a marketing gimmick of any kind. Elite 11 is a game that will reward those who spend the extra time in practice getting more familiar with the controls. After some time on the sticks, your mind starts to grasp the left-stick body and right-stick hands connection, and that is when the game's controls really begin to shine.

One of the drawbacks to having so much control is that the movement of the game can, at times, look a bit erratic because there is nothing linking the offense to the defense. So while the control is amazing, there can be instances where it does not quite look like basketball we are accustomed to seeing. More than any other title, the skill of the people holding the sticks can have a huge influence on how the action is presented in videos of the game.

There are numerous scenarios that can play out when you give users this much control. One of those scenarios involves two experts on the sticks having some potentially epic battles. However, any mismatch in skill sets could produce some of the most lopsided victories known to the digital basketball world. As such, there is no safety net to assist you. If you can not defend and your opponent executes perfectly, it is basically a Cobra Kai situation: strike first, strike hard, no mercy sir!

There are some gamers who will be elated by this. Others may not be too thrilled. At this point one thing is for certain, it is a very bold and assertive move on the part of EA. I applaud the developers for having the stones to set their own course and still build upon the foundation of Live 10's AI. I can only hope they stay responsive to the community as we find out the perils and rewards that may await us all with this new system.

Here is to hoping their execution matches their intentions. If so, 2011 could be a very good year for Elite 11.


NBA Elite 11 Videos
Member Comments
# 21 swiftychampleone @ 06/25/10 08:36 PM
Another great writeup, Czar! I was wondering if you have an option to switch back to the old controls from Live 10 with buttons to shoot and defend with as opposed to the analogs? I wouldn't mind learning the new controls but some players want a choice.
 
# 22 NoTiCe_O @ 06/25/10 08:42 PM
Quote:
Originally Posted by swiftychampleone
Another great writeup, Czar! I was wondering if you have an option to switch back to the old controls from Live 10 with buttons to shoot and defend with as opposed to the analogs? I wouldn't mind learning the new controls but some players want a choice.
Its been confirmed that you can
 
# 23 Da_Czar @ 06/25/10 09:00 PM
Quote:
Originally Posted by ruggedrum
Czar how does the game feel with no speed burst and also was there a good asortment of dunks with no modify option how does it work. Can you give some examples of what types of dunks you witnessed. Please
First off Welcome to OS ruggedrum !!! That is another good question. In the half court I didn't really notice it missing. Things seemed to happen as one might expect but please consider that we were simply playing one on one or just kind of shooting around for the most part.

I think if anything the need for turbo may show up in the transition game.

The offense did explode well from triple threat so you didn't miss any explosion there. If anything the game speed could use a bit of toning down in my opinion as the players moved a little fast. I didn't use the quick shuffle often enough to notice if its speed matched well against the offensive players explosion.

Changing speeds in basketball is important so I am watching this implementation very carefully. So even though I didn't notice it not sure that's a control I want left up to the cpu to determine for me. So if I'm not in triple threat I may want to explode quickly to force the defense back to open space for the jumper. How will the game know that is what I'm doing ? So again that should be interesting.

As for the dunks they looked really good. I didn't pay explicit attention to each one or really notice how many I witnessed. I know bron had a few vicious ones that had my face cringed up like Ohhhh. But they were appropriate for the situation and looked very smooth animation wise.

I have heard the dev's say a few times that all the animations are not all in the game just yet. So we may have to wait for the demo to get a good feel for dunk variety.
 
# 24 Jano @ 06/25/10 09:05 PM
Don't know if you can go into too much detail about this Czar but defensively how did the game feel?

Was easier to body up with Lebron then it was with Durant? Did the controls feel intuitive or cumbersome when you were trying to stay in front of your man?
 
# 25 loadleft @ 06/25/10 09:05 PM
That's something I find really weird! You have an analog left stick that already controls some speed, so why not just put the full range of speed on that stick if you're not gonna use a turbo button? I thought the idea this year is to make the user control everything!
 
# 26 HoosierDaddy @ 06/25/10 09:09 PM
Congrats on the promotion Czar, well deserved. Glad you got your hands on the game, like some of us already, are your fears a little less than a few weeks ago?
 
# 27 bigeastbumrush @ 06/25/10 10:07 PM
You was in NYC man...I could've recommended some good...err...nevermind.

Glad to hear some true input...especially from someone who just wants to see a good product out there. Any plans to go up to EA when they're further along in the dev. cycle like last year? The community needs you!

And I second stumbleweed's notion that you need to be a writer here on OS...long overdue.
 
# 28 Clueminati017 @ 06/26/10 01:38 AM
Great write up Czar!!! That's basically more in depth that I went where you hit all points on it!
 
# 29 Earl1963 @ 06/26/10 03:30 AM
Is there a walking animation? Sometimes guards walk the ball up court ya know.
 
# 30 Da_Czar @ 06/26/10 04:07 AM
Quote:
Originally Posted by HoosierDaddy
Congrats on the promotion Czar, well deserved. Glad you got your hands on the game, like some of us already, are your fears a little less than a few weeks ago?
Haha in a word YES ! What I really, really respect about the EA Squad though it this. They didn't approach me like I was WAY off base. The actually understood where I was coming from considering recent history. That more than anything speaks volumes to their understanding of where they are at and where they need to go.

When a company has that to me that is the best you can ask for. Understanding why it is we may not 1000 % trust you and then working hard and transparently to rectify that.

I still have some smaller concerns here and there but Santos and Brent spent good amount of time with me candidly answering my questions. To those that may not know it they take OS feedback quite seriously. Just look at how many guys from OS were at the community day event in comparision with other sites. In fact not everyone who was invited was able to make it.

Then look at the lineup Hoosier, Sovartus, DC, Pared... Shhhh these aren't people known for their timidness, or their ability to be influenced. HAHAHA.

Most will be relieved to know that the reason they felt it was a good time to make this move was BECAUSE of the AI development of live 10. So now they plan to build on top of that and stop resetting the dang franchise every year.

In essence this was a necessary step for Elite to actually do what we have requested .... build on what you have.

Now I am just waiting like everyone else to see if they can translate this into good 5 on 5 basketball !


Quote:
Originally Posted by bigeastbumrush
You was in NYC man...I could've recommended some good...err...nevermind.

Glad to hear some true input...especially from someone who just wants to see a good product out there. Any plans to go up to EA when they're further along in the dev. cycle like last year? The community needs you!

And I second stumbleweed's notion that you need to be a writer here on OS...long overdue.

BIGEAST !!! Thank you fam ! Much appreciated. I am not sure man. I would love to get back up there and spend some quality time with it so hopefully we can work something out. I know they are working hard on it so the time may not be available on their side.

Quote:
Originally Posted by Clueminati017
Great write up Czar!!! That's basically more in depth that I went where you hit all points on it!
Clue what up FAM ! Thank you Sir !

Quote:
Originally Posted by Earl1963
Is there a walking animation? Sometimes guards walk the ball up court ya know.
Earl there wasn't one that I noticed. Now that could be because it is not in there or because I wasn't gentle with the left stick. Not sure which but I don't recall seeing one.
 
# 31 jordankobewade7 @ 06/26/10 07:15 AM
Maybe it seems a lil dated...but I think they should bring back the hot/cold meter..bcuz believe it or not,that's really a great thing.players should need to get warmed up to shoot anywhere close to 100%...and I think that should be influenced by how many good,quality looks a player gets.

to me,this is part of the strategy in a bball game.u have to make the extra pass and manage your offensive touches,making sure you're getting good looks at the basket,and getting everyone involved,to get them warm,so to speak.this will also help against cheesers who wanna just use kobe or lebron and shoot every shot.their teammates will all be cold,not in tune with the game bcuz they're not involved.which brings me to an effort level stat.this should be in the game bcuz you should have to manage this as well(maybe they can add a toggle on/off for ppl who think this is too sim).if you don't get your other players involved,they can go cold and become ineffective,slower on defensive rotations,not getting back on d,etc.if these things get incorporated it will effectively erase cheesers from ranked matches.
So to sum it up,they should include a warm-up meter,doesn't matter if its visible or not.players need to see the ball go in,when they do,their confidence rises and they get rolling,some players are bottleable,others not so much.give a player some open looks,and he may just start to feel it.or play good defense on a player for a half or so,take him out of his game,then watch when you give him a couple good looks,and he finishes the game strong.just so many possibilities.what do you guys think??
 
# 32 TreyIM2 @ 06/26/10 12:34 PM
Good feedback, Czar. I definitely hope this pans out with the 5 on 5 cuz I definitely thought about that yesterday morning.
 
# 33 rockchisler @ 06/26/10 01:04 PM
Quote:
Originally Posted by Da_Czar

Then look at the lineup Hoosier, Sovartus, DC, Pared... Shhhh these aren't people known for their timidness, or their ability to be influenced. HAHAHA.
Hey what about Me and P-Dub? We feel slighted ..hahaha just playin...
 
# 34 turftickler @ 06/26/10 01:45 PM
What's up Czar? I can honestly say that I am actually excited for at least one EA Sports title this year. That is NBA Elite 11. I almost got excited for NCAA 11, but I had to pass.

Now, from many years of experience with video games, about a year with FNR4, and now a few weeks experience with Backbreaker, I can say that physics is definitely the way to go. And giving us more control over dribbling, shooting, passing, running, and hopefully dunking will put this game on top of the NBA 2k series. I am a 2k fan, but I used to be an avid NBA Live fan.

On to my question. Are there any plans to go to a variable, real-time acceleration system or are we going to be stuck with a stop and sprint system seen from in the 7 minute NBA Elite 11 video. The reason I ask is since I have been playing Backbreaker, I have notice that all the players accelerate realistically. I would like to see that in a basketball game for once.
 
# 35 ParisB @ 06/26/10 03:14 PM
Quote:
Originally Posted by jordankobewade7
Maybe it seems a lil dated...but I think they should bring back the hot/cold meter..bcuz believe it or not,that's really a great thing.players should need to get warmed up to shoot anywhere close to 100%...and I think that should be influenced by how many good,quality looks a player gets.

to me,this is part of the strategy in a bball game.u have to make the extra pass and manage your offensive touches,making sure you're getting good looks at the basket,and getting everyone involved,to get them warm,so to speak.this will also help against cheesers who wanna just use kobe or lebron and shoot every shot.their teammates will all be cold,not in tune with the game bcuz they're not involved.which brings me to an effort level stat.this should be in the game bcuz you should have to manage this as well(maybe they can add a toggle on/off for ppl who think this is too sim).if you don't get your other players involved,they can go cold and become ineffective,slower on defensive rotations,not getting back on d,etc.if these things get incorporated it will effectively erase cheesers from ranked matches.
So to sum it up,they should include a warm-up meter,doesn't matter if its visible or not.players need to see the ball go in,when they do,their confidence rises and they get rolling,some players are bottleable,others not so much.give a player some open looks,and he may just start to feel it.or play good defense on a player for a half or so,take him out of his game,then watch when you give him a couple good looks,and he finishes the game strong.just so many possibilities.what do you guys think??
Good idea overall, but I think the User controlled shooting will take care of that since each player has different timing and release points. If you're doing nothing but chucking up shots with Lebron, then your timing will probably be off with the other players.
 
# 36 turftickler @ 06/26/10 03:19 PM
Quote:
Originally Posted by ParisB
Good idea overall, but I think the User controlled shooting will take care of that since each player has different timing and release points. If you're doing nothing but chucking up shots with Lebron, then your timing will probably be off with the other players.
I think that having full control of everything is great, but there is no reason for guys like Shaq being able to shoot 17 foot jump shots. Hopefully, they will account for everyones shooting tendencies and accuracy. I'm almost sold this year. I skipped last year, but bought NBA Live 09.

One big problem I see already is Lebron stopping on dime and taking off like a rocket. Hopefully, this will be a mix of mocap and physics, not locomotion. We should be able to speed up variably by moving the left stick in a forward left/right direction.
 
# 37 ParisB @ 06/26/10 03:35 PM
Quote:
Originally Posted by turftickler
I think that having full control of everything is great, but there is no reason for guys like Shaq being able to shoot 17 foot jump shots. Hopefully, they will account for everyones shooting tendencies and accuracy. I'm almost sold this year. I skipped last year, but bought NBA Live 09.

One big problem I see already is Lebron stopping on dime and taking off like a rocket. Hopefully, this will be a mix of mocap and physics, not locomotion. We should be able to speed up variably by moving the left stick in a forward left/right direction.
valid concerns. But if the USER wants to not play realistically and shoot 17-footers with Shaq, then so be it. I'm sure it will be extremely difficult and he might make 1 out of 30. If he perfects it and starts draining and likes to cheese, then I will gladly not play with him.
 
# 38 jordankobewade7 @ 06/26/10 05:26 PM
I think they've already added,or plan to add shooting ranges for everyone in the game,so that shooting percentages drop off a cliff when you move outside they're range.not impossible to make,but like a 5% or less chance.
As far as my ideas in the previous post,I was just trying to figure a way to make myself have to worry about the same things I have to worry about when I'm playing in real life.making the extra pass,getting everyone involved,so that they stay in tune in the game.sometimes it doesn't matter,bcuz the player is on fire and he's carrying the team.but this doesn't. Ever happen for more than maybe a quarter or two.and it has only happened once for a whole game,and that's when kobe scored 81.which won't ever happen again...
So if we have a star player,it would be cool to manage when,and where we begin to take over the game.REALLY COOL actually,now that I think of it...or maybe we don't take over the game and we allow the team to carry us thru.
Overall,its a thin line that teams have to balance,and it makes having a star player both a good thing and a bad thing,if you don't know how to use them the right way,then it will be to ur detriment.ala kobe against the suns a few yrs back when he drop 51 on raja bell in the playoffs I think in '06 gm 5 first round,but they lost. Brilliant performance,but obviously not the team game they needed to win.
Imo, the same should exist in the game to an extent.
If everyone is involved,then they will be quicker to loose balls,better rebounders,better shooters,no missed or slow rotations on d,or not getting back quick enough.y?becaus e they will feel into the game,like their input matters.I don't think the shooting alone will take care of this...
 
# 39 Cycloniac @ 06/27/10 02:21 PM
If they make this pay off, this will revolutionize basketball gaming 4ever. If they botch this, it may turn alot of gamers away from EA basketball 4 sometime. Hit or miss time any1?
 
# 40 GaryT531 @ 06/28/10 01:28 AM
When Czar speaks, I listen. However I do not trust EA. I want to like this game, and I want to want to buy it. But I am waiting for all of the smoke to clear, and the dust to settle before I make any decisions. I will not be fooled by EA's promises again.
 


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