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NBA Elite 11, NBA Jam Impressions from New York

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Old 06-26-2010, 01:45 PM   #41
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What's up Czar? I can honestly say that I am actually excited for at least one EA Sports title this year. That is NBA Elite 11. I almost got excited for NCAA 11, but I had to pass.

Now, from many years of experience with video games, about a year with FNR4, and now a few weeks experience with Backbreaker, I can say that physics is definitely the way to go. And giving us more control over dribbling, shooting, passing, running, and hopefully dunking will put this game on top of the NBA 2k series. I am a 2k fan, but I used to be an avid NBA Live fan.

On to my question. Are there any plans to go to a variable, real-time acceleration system or are we going to be stuck with a stop and sprint system seen from in the 7 minute NBA Elite 11 video. The reason I ask is since I have been playing Backbreaker, I have notice that all the players accelerate realistically. I would like to see that in a basketball game for once.

Last edited by turftickler; 06-26-2010 at 01:47 PM.
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Old 06-26-2010, 03:14 PM   #42
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Re: NBA Elite 11, NBA Jam Impressions from New York

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Originally Posted by jordankobewade7
Maybe it seems a lil dated...but I think they should bring back the hot/cold meter..bcuz believe it or not,that's really a great thing.players should need to get warmed up to shoot anywhere close to 100%...and I think that should be influenced by how many good,quality looks a player gets.

to me,this is part of the strategy in a bball game.u have to make the extra pass and manage your offensive touches,making sure you're getting good looks at the basket,and getting everyone involved,to get them warm,so to speak.this will also help against cheesers who wanna just use kobe or lebron and shoot every shot.their teammates will all be cold,not in tune with the game bcuz they're not involved.which brings me to an effort level stat.this should be in the game bcuz you should have to manage this as well(maybe they can add a toggle on/off for ppl who think this is too sim).if you don't get your other players involved,they can go cold and become ineffective,slower on defensive rotations,not getting back on d,etc.if these things get incorporated it will effectively erase cheesers from ranked matches.
So to sum it up,they should include a warm-up meter,doesn't matter if its visible or not.players need to see the ball go in,when they do,their confidence rises and they get rolling,some players are bottleable,others not so much.give a player some open looks,and he may just start to feel it.or play good defense on a player for a half or so,take him out of his game,then watch when you give him a couple good looks,and he finishes the game strong.just so many possibilities.what do you guys think??
Good idea overall, but I think the User controlled shooting will take care of that since each player has different timing and release points. If you're doing nothing but chucking up shots with Lebron, then your timing will probably be off with the other players.
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Old 06-26-2010, 03:19 PM   #43
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Quote:
Originally Posted by ParisB
Good idea overall, but I think the User controlled shooting will take care of that since each player has different timing and release points. If you're doing nothing but chucking up shots with Lebron, then your timing will probably be off with the other players.
I think that having full control of everything is great, but there is no reason for guys like Shaq being able to shoot 17 foot jump shots. Hopefully, they will account for everyones shooting tendencies and accuracy. I'm almost sold this year. I skipped last year, but bought NBA Live 09.

One big problem I see already is Lebron stopping on dime and taking off like a rocket. Hopefully, this will be a mix of mocap and physics, not locomotion. We should be able to speed up variably by moving the left stick in a forward left/right direction.

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Old 06-26-2010, 03:35 PM   #44
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Re: NBA Elite 11, NBA Jam Impressions from New York

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Originally Posted by turftickler
I think that having full control of everything is great, but there is no reason for guys like Shaq being able to shoot 17 foot jump shots. Hopefully, they will account for everyones shooting tendencies and accuracy. I'm almost sold this year. I skipped last year, but bought NBA Live 09.

One big problem I see already is Lebron stopping on dime and taking off like a rocket. Hopefully, this will be a mix of mocap and physics, not locomotion. We should be able to speed up variably by moving the left stick in a forward left/right direction.
valid concerns. But if the USER wants to not play realistically and shoot 17-footers with Shaq, then so be it. I'm sure it will be extremely difficult and he might make 1 out of 30. If he perfects it and starts draining and likes to cheese, then I will gladly not play with him.
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Old 06-26-2010, 05:26 PM   #45
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I think they've already added,or plan to add shooting ranges for everyone in the game,so that shooting percentages drop off a cliff when you move outside they're range.not impossible to make,but like a 5% or less chance.
As far as my ideas in the previous post,I was just trying to figure a way to make myself have to worry about the same things I have to worry about when I'm playing in real life.making the extra pass,getting everyone involved,so that they stay in tune in the game.sometimes it doesn't matter,bcuz the player is on fire and he's carrying the team.but this doesn't. Ever happen for more than maybe a quarter or two.and it has only happened once for a whole game,and that's when kobe scored 81.which won't ever happen again...
So if we have a star player,it would be cool to manage when,and where we begin to take over the game.REALLY COOL actually,now that I think of it...or maybe we don't take over the game and we allow the team to carry us thru.
Overall,its a thin line that teams have to balance,and it makes having a star player both a good thing and a bad thing,if you don't know how to use them the right way,then it will be to ur detriment.ala kobe against the suns a few yrs back when he drop 51 on raja bell in the playoffs I think in '06 gm 5 first round,but they lost. Brilliant performance,but obviously not the team game they needed to win.
Imo, the same should exist in the game to an extent.
If everyone is involved,then they will be quicker to loose balls,better rebounders,better shooters,no missed or slow rotations on d,or not getting back quick enough.y?becaus e they will feel into the game,like their input matters.I don't think the shooting alone will take care of this...
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Old 06-27-2010, 02:21 PM   #46
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If they make this pay off, this will revolutionize basketball gaming 4ever. If they botch this, it may turn alot of gamers away from EA basketball 4 sometime. Hit or miss time any1?
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Old 06-28-2010, 01:28 AM   #47
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When Czar speaks, I listen. However I do not trust EA. I want to like this game, and I want to want to buy it. But I am waiting for all of the smoke to clear, and the dust to settle before I make any decisions. I will not be fooled by EA's promises again.
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Old 06-29-2010, 12:01 AM   #48
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I read the whole thing with the voice of the Czar in my head...
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