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Professional Football Simulator Continues to Grow

What began as an effort to create a simple football text sim with an online-play focus is evolving into something bigger. Professional Football Simulator (PFS) lead developer Brooks Piggott recently released a new update to his promising game that enhances the single-player mode and adds other new features. While it is premature to say that PFS will one day overtake Front Office Football as king of American football text sims, PFS definitely has a bright future.

For the uninitiated, FPS is a text sim where players run a football team through single or multiple seasons. Players are in control of team functions such as drafting, free agency and lineups. The game features online multiplayer and single-player modes as well as numerous customization options.

Now, if you have played Front Office Football, you likely already understand what PFS is all about. In a text sim, you do not control the physical action on the field. Instead, you run a team the same way a general manager or coach would, drafting prospects, signing free agents, setting lineups and managing day-to-day team operations. The initial goal of FPS was to make these tasks less daunting to inexperienced text simmers.

"I wanted the game to be simple for everyone to use, whether it was the players playing in a league or a commissioner running the league," said Piggott. "I wanted PFS to be fast and accurate, but also easy to use so that even casual football fans could play the game or join a league without having to know all of the ins and outs of formations, etc."

Online Play and 2-D Graphics

Simplicity does not necessarily mean the game lacks depth, however. PFS tracks all the relevant stats that text simmers demand and provides the tools necessary to use those stats to evaluate personnel and build your team to your liking. The game engine’s speed and accuracy allows players to spend less time simming games and more time playing. Piggott says that the PFS strong-game engine has already made the game a hit with users who form and play in online leagues.



Player progression is easily tracked and monitored.


There are several online leagues using PFS. In addition to the game engine, another draw for online players is customization. PFS makes all the data inside the game available in export files, giving users and mod fans complete control over how their league Web sites look. Advanced users can pull data from the exported game database and use the data to create skins for a completely unique Web site appearance. The game’s active mod community has also created a variety of current and historic roster sets, league setups and logos.

While people do not buy text sims expecting fancy graphics and an abundance of bells and whistles, developers still have to make sure games do not look like Excel spreadsheets. The most recent PFS update added a 2-D virtual field where players can watch the action unfold right in front of their eyes. This feature gives some life to the blocks of text and drop-down menus prevalent in most text sims. It also helps players see exactly what happens on each play so they can adjust personnel and strategy accordingly.


The 2-D virtual field gets players more involved.


"The 2-D play viewer helps make watching the game a bit more involved than just reading a box score," Piggott said. "The game puts all of the players on the field and uses real physical attributes of a player to determine the output of a play."

More Updates Planned

One thing PFS currently lacks is the ability to call your team’s plays during a game. Instead, users set sliders to determine what plays are run during certain situations. Piggott hopes to add play calling in a future version. He also wants to make the single-player career mode more comprehensive and add a feature that would allow users to create custom playbooks.

"I don't anticipate there being a true final version of the game in the near future," Piggott said. "I plan on constantly adding features and enhancements to the game as I am able to finish them. As ideas come in for improvements or new features I'm actively working on them. I plan to continue adding these upgrades and enhancements for free."


To learn more about PFS, visit www.barcodegames.com. Piggott also posts regularly in the site’s forums about progress updates for new features and to gather player feedback. Go to www.barcodegames.com/forum to view the forums.


Member Comments
# 1 Tweeg @ 02/10/10 05:44 PM
That 2-D action is going to be awesome. After years of FOF and OOTP Baseball I am going to have to try this out.
 
# 2 brookspiggott @ 02/10/10 08:03 PM
Thanks for the write up! We've made a lot of progress over the past year and appreciate all of the support!
 
# 3 hellbent @ 02/10/10 08:35 PM
I'm glad to hear of the development on this. There are far too few text-based football sims out there now, and none of them are really fantastic. FOF is still the deepest, but the play-by-play of Second and Ten is phenomenal. Wolverine Studios is still working on Draft Day Sports: Pro Football also and I hope both that game and Professional Football Simulator see the light of day sometime this year!
 
# 4 Demonolith @ 02/10/10 08:45 PM
Awesome! I'm a big fan of FOF and am ecstatic to hear about another football sim that's in development. The screenshots look fantastic
 
# 5 sknsrbck26 @ 02/10/10 09:30 PM
If anyone is interested in joining a league, you can pm me. Brooks has done a great job with this game, and he continues to make our league better with each update.
 
# 6 DocHolliday @ 02/10/10 10:22 PM
Quote:
Originally Posted by brookspiggott
Thanks for the write up! We've made a lot of progress over the past year and appreciate all of the support!
Hay Brook, any plans to to make a MAC native version of this game? I have moved to Mac's after being a PC guy for years, and would LOVE to get a game like this on the new Powerbook. FOF 2007 was an amazing game, and this looks like it could be even better.

Best of luck.
 
# 7 LingeringRegime @ 02/10/10 11:37 PM
Mac? Mac? Mac? Of course not.
 
# 8 brookspiggott @ 02/10/10 11:46 PM
Quote:
Originally Posted by DocHolliday
Hay Brook, any plans to to make a MAC native version of this game? I have moved to Mac's after being a PC guy for years, and would LOVE to get a game like this on the new Powerbook. FOF 2007 was an amazing game, and this looks like it could be even better.

Best of luck.
I made some progress on a Mac/Linux version of the game but ran into some issues with compatibility. For now most folks are using Basecamp or VMWare to run the game on their Macs. I'd love to do a native version, but until some those issues are cleared up I've had to postpone it.
 
# 9 McLite @ 02/10/10 11:47 PM
Another text sim football game and I'm on board...currently in the NFL Sim league. Brooks is amazing when it comes to requests and implementing them in a timely manner.
 
# 10 ridemooses @ 02/11/10 12:08 PM
Think I'm gonna have to try this out. Thanks for the post.
 
# 11 brookspiggott @ 02/17/10 11:30 AM
So far we've had great responses to this article. We have many more users with some great ideas, and several of our online leagues are filling up quickly. Thanks OS!
 
# 12 cancertoast @ 02/21/10 12:11 PM
Quickhit football? Or is this more in depth at the moment.
 
# 13 statnut @ 02/21/10 10:11 PM
I'll have to check this out.
 
# 14 KBLover @ 03/02/10 04:29 AM
I have a feeling this will be the kind of game I'll be playing for football. Guess I'm tired of console football games.
 
# 15 bluewave @ 03/06/10 05:14 PM
Good article, I'm going to have to look into this.
 
# 16 brookspiggott @ 03/06/10 08:10 PM
Just released a new version today (March 6th) that adds offensive playbooks to the game. So now the new playcalling system is complete. There have also been tons of updates to various parts of the game to make it easier to use and more informative for players. Many screens were updated and several aspects of the CPU AI were improved. We're really adding a lot of good things to the game, many of them directly the result of user feedback. Thanks!!
 
# 17 Petocrew @ 03/13/10 04:20 PM
Brooks,

Are you working on any type of AI trading system? I would love to create my own league with friends, but need trading.

Thanks.
 
# 18 reo @ 03/13/10 05:45 PM
Quote:
Originally Posted by brookspiggott
Just released a new version today (March 6th) that adds offensive playbooks to the game. So now the new playcalling system is complete. There have also been tons of updates to various parts of the game to make it easier to use and more informative for players. Many screens were updated and several aspects of the CPU AI were improved. We're really adding a lot of good things to the game, many of them directly the result of user feedback. Thanks!!
Nice.
 
# 19 brookspiggott @ 03/13/10 07:17 PM
Quote:
Originally Posted by Petocrew
Brooks,

Are you working on any type of AI trading system? I would love to create my own league with friends, but need trading.

Thanks.
Yea, it's on the list.
 
# 20 brookspiggott @ 10/03/10 12:44 PM
We've had several releases in the past 6 months. Many new league formats are now available for even greater customization. And some 2010-2011 roster sets based on NFL players have been created so you can use them in your sims.
 

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