For all its improvements this year, Madden NFL 10 is still far from being a great game; what it is, instead, is a great first step in turning the franchise around from an industry in-joke to a respectable simulation of NFL football.
When the football season officially ends on Super Bowl Sunday, Madden 10 may not go down as the greatest football game in recent memory, or even the greatest football game on the current consoles; Madden 10, instead, may be remembered as the game that finally got the Al-Davis-esque Madden series back into playoff contention after years of top-10 draft busts and stuck-in-its-ways ownership.
Here are five off-season moves that helped make Madden 10 a harbinger of continued success in 2010:
Improved Presentation
Yes, Tom Hammond sucks the life out of every broadcasting booth he steps into, and yes, features like Fran Charles’ Extra Point and Alex Flanagan’s halftime/postgame shows are about as exciting as watching Hammond do a real-life playoff game with Joe Gibbs and Joe Theismann (that actually happened?), but the larger point is, now that post-game and mid-game presentations are finally back in Madden, next year’s booth and studio work will have a chance to build upon Madden 10’s weak first attempt.
Barring any setbacks, next year should finally be the year that Madden's presentation can compete on the same level as Boom and the gang from NFL 2K5.
Signature Animations
Taking another page from the 2K Sports playbook, Madden 10 made kickers and quarterbacks the first positions ever in an EA football game to have player-specific animations. Madden fans should be safe to assume that a few more positions will have their playing style motion-captured in Madden 11.
Running backs seem like the obvious choice for next year’s game, and if All Pro Football 2K8 taught us anything, it’s that seeing guys like Walter Payton and Barry Sanders knifing through opposing defenses with their trademark running style is the kind of thing that can turn a great football game into a legend as timeless as the players themselves.
New Position-Specific Ratings
For many years, throwing power and foot speed were the only ratings GMs needed to look for when finding an elite Madden QB.
Madden 10 finally changed all of that with independent accuracy ratings for short, deep and medium throws, as well as new ratings for play action fakes and throws on the run.
The result is that, even though their arm strength may only be two points apart, JaMarcus Rusell (98 throwing power) no longer performs on the same level as Tom Brady (96 throwing power).
Madden 11 could further improve the rating system by adding new QB categories for throws under pressure and throws off the back foot, two skills that all QBs in Madden 10 -- regardless of their accuracy ratings -- are still able to perform at an All-Pro level.
Greater Player Differential
As Madden continues to expand and refine its individual ratings categories, the mysterious “overall” rating has become increasingly irrelevant.
Aspiring GMs can no longer just throw contracts at the guys with the highest overall ratings; instead, Madden 10 GMs now have to look at the game's position-specific ratings to make decisions like:
Do I want a power back or a speed back? A linebacker who can rush the passer, play the run or sit back in coverage? Will my secondary specialize in man or zone coverage, and if man, will they be playing a lot of bump coverage?
But while it’s great that players are finally starting to differentiate themselves based on their unique skill-sets, GMs shouldn’t have to comb over 30 different attribute categories to figure out where those strengths lie.
So why not make Madden 11 the first EA Sports game to get rid of the archaic “overall” rating and bring back a feature that – in true EA Tiburon fashion – was a great concept hindered by poor execution: the weapons system from Madden 08.
Being able to glance at two or three icons to find out whether a player is more of a “pass rush specialist” or a “run stuffer” would make scrolling through pages upon pages of ratings a forgotten nightmare.
Just this time, let’s keep all those icons all off the playing field and leave them where they belong: in the game menus.
Online Franchise
For the Madden fans who live for the adrenaline rush of facing live competition, online franchise has been the feature that’s kept Madden 10 going all season long. Though the mode is far from perfect, competing against 31 different owners for draft picks, free agent signings and the all-important gameday victories are what earned Madden 10’s online franchise the OS Award for 2009's Online Experience of the Year.
If Madden 11's online franchise can simply shake off the first-year jitters by upgrading features like the barebones stat tracking, bizarre playoff logic and complete lack of salary cap, we could be looking at a repeat champion in 2010.
So what do you think? Is the Madden series headed down the road to victory, or is it, like the Oakland Raiders, still another year or two away from getting back into post-season form?
Sound off in the space below and let your voice be heard!