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Rickyfins75 @ Dec 20, 2014
Absolutely i will. I have everything from Set 2 as is except hum int at 45 and cpu int at 35. I get a boost on hum picks at 45 and i like cpu int at 35 because ill still throw picks just not an ungodly amount. As far as the sliders on Set 2 where Fist laid out safe ranges i have cpu qb acc at 5, i tried 3 for awhile to see picks but im seeing them now at 5. The problem at 3 is the cpu qb is so inconsistent the AI will go run happy its weird. Cpu run block i go with 45 it seems like a dynamic range, too high or too low the blockers dont do their job which throws off the cpu rb yards. Youll see the cpu get anywhere from a 40-50 yard game to a 160-180 yard game at any given time. Cpu tackling i went with 40. Im a pretty good runner and enjoy the challenge. I was having too easy a time with cpu tackling at 32 and i also tried 36. Everything else is EXACTLY as he has it. I use the same assists but i have the kicking arc and defensive tackle cone/feedback off. Good luck brother go get em.
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Extremely helpful, thanks!
Let me check those videos out.
I agree about Slow being visually appealing but not really fixing the issue at hand. It's about pursuit speed relative to OL speed in getting to the block spot for that play.
There are a couple of ways to go. One is to see if a +5-10 for HUM RBK manifests as increased speed and efficiency in targeting.
Another is to see if Mask coming down to 25 makes a difference.
Another is to see if a reduction in TAK to 25-35 reduces pursuit.
Another is to see if the increase in speed threshold to 55 helps even out speed differences between OL and DL.
Here's my inclination: Move Threshold to 55 and move RBK to 85 and see what that does. I'll probably do the same when I play Denver.
We'll get this figured out, but every year, this is the main issue with Madden OOTB, or one of them, anyway. I appreciate your help!