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Andy McKenzie

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Wednesday, August 22, 2012
11:42 AM - August 22, 2012. Posted by RaychelSnr. Written by Andy McKenzie


Editors Note:
Andy McKenzie was a designer of the Backbreaker video game series. In this series he is writing, Andy is going to break down the Madden NFL Design and the implementation of features from a game developers perspective and to see exactly where Madden succeeds and where it doesn't. This should be an interesting series to say the least. Read Part One.


"Three things can happen when you throw the football, and two of them are bad" - this quote pretty much sums up my offensive philosophy when playing Madden.

I love to run the ball in football games. But, if like me, you've played a whole lot of Madden then after awhile each rushing play begins to feel the same. This is because of the very simple blocking system that governs the run game.

Read More - Breaking Down Madden: The Run Game

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes: 77 - View All
Tuesday, August 21, 2012
03:31 PM - August 21, 2012. Posted by RaychelSnr. Written by Andy McKenzie


A new series of articles from a Backbreaker developer on the design of Madden NFL Football. In part 1, we take a look at the core experience and audience of Madden: Just who is EA Sports seeking to please with the franchise anyways?

Read More - Breaking Down Madden: Core Experience and Audience

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: Xbox 360 / PS3 / Wii UVotes: 77 - View All