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Thursday, April 6, 2017
07:05 PM - April 6, 2017. Posted by Millennium. Written by Millennium

There have been a few community members that are prominent in the Madden Ultimate Team world asking their Twitter followers for constructive feedback on what they would like to see changed gameplay wise in Madden NFL 18. I'm here asking the same thing, but to the OS crowd.

Two rules - keep it constructive (and in a positive nature) and respect other's feedback (even if they differ from your own).

Other than that no opinion or idea is too big or too small.

Have at it.

Game: Madden NFL 18Hype Score: 6/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes: 9 - View All
Tuesday, February 7, 2017
04:55 PM - February 7, 2017. Posted by RaychelSnr. Written by Millennium


Millennium spent some time this afternoon breaking down the new MLB The Show 17 Gameplay Vlog posted by Sony earlier today. Be sure to watch the whole thing for a detailed frame by frame breakdown of what we saw in the trailer today.

If you can't see the video above, be sure to click here to see it. Also subscribe to our YouTube channel as we plan to do more breakdowns like this throughout the year!

Game: MLB The Show 17Hype Score: 9/10 - Vote Now
Platform: PS4Votes: 36 - View All
Friday, November 11, 2016
02:19 PM - November 11, 2016. Posted by RaychelSnr. Written by Millennium

Game updates have become the norm as opposed to the exception in the gaming world, and the WWE 2K series is no exception. With two major gameplay updates within a week of each other, the game we gave a 7 to, mainly due to the abundance of glitches, has seen the worst of the bunch alleviated. But what changed? Let's dive in to the most important fixes:

Read More - WWE 2K17's Updates Providing a Coat of Polish

Game: WWE 2K17Reader Score: Vote Now
Platform: Xbox 360 / PS3 / PC / PS4 / Xbox OneVotes: 0 - View All
Thursday, September 22, 2016
02:00 PM - September 22, 2016. Posted by Millennium. Written by Millennium

Hey guys,

This opportunity was just brought to OS by the EA Playtesting team (not exclusively). They want to hit some of their more core audiences, and that is the niche we fit very nicely!

EA Sports is hosting a remote playtest that will start on Sep. 29th and run though Oct. 12th. If you live in the continental U.S., then we welcome you to apply for this opportunity! You will need a phone and internet access for the duration of this playtest, more details below.

Quote:
How will this work if you're selected?
  • You'll meet with our researcher who'll explain the process in a "kickoff" conference call (Sep. 29 or Sep. 30)
  • You'll play the game and fill out 5-10 minute survey about your experiences for 7 days straight (you don't even have to leave your house, but you do have to complete the surveys by our deadlines! Oct. 3rd - Oct. 9th)
  • You'll attend a short "exit" conference call with the researcher (Oct. 10, 11, or 12)
  • You'll receive your reward for participating! Participants will have the option to pick from two rewards: either 2 free EA games shipped to your door or a $50 Giftrocket gift card.
More details are available in the survey itself.

Link to apply for the remote playtest: Remote Playtest Sign Up
Link to the EA Playtesting Facebook Page: EA Playtesting Facebook
Link to sign up for the EA Playtesting Email: Newsletters will inform you about all upcoming EA playtests in your area!

Friday, September 2, 2016
10:55 AM - September 2, 2016. Posted by Millennium. Written by Millennium

Madden NFL 17 patch 1.03 is available now, weighing in at 4.8 GB on PlayStation 4 and 368 MB on Xbox One.

You do not need to reset online or offline franchises in order for this patch to affect them. We have posted some of the details below, official patch notes will be posted as soon as we get them.

Let us know what you're seeing!

UPDATE: Here are the official Madden NFL 17 patch notes:
  • Fixed a gameplay issue where the player on defense could tell if the opponent was going to run or pass
  • Client-side fix for the bug where you could see ratings of the upcoming draft class prior to the draft (server fix already applied to Cloud Franchises)
  • Reduce the amount of strip-tackle attempts made by the CPU
  • Fixed a major desync which was happening when a user went from Skills Trainer to Online (happened fairly often after the new-user flow)
  • No passing icons on PA, Force defender tuning, nano detection system tuning, users not getting stamina penalty when meter depleted
  • Force defenders not dropping back vs. run when in zone coverage; Play Action desync; Fumble frequency in MUT solos.
  • Lots of high priority gameplay fixes that includes:
    • Stripping the Ball from behind the ball carrier is overpowered - We found a bug where the defender was getting multiple rolls at causing a fumble per animation
    • Occasionally on Play-Action passes, the user would be unable to throw the ball
    • Play-Action Pass Desync Online Head to Head Desync
    • MUT Online - Fixed an issue with Cowboys uniforms that could result in a 'white on white' situation
    • Acquisitions Screen showing rookie/free agent ratings before the draft - fixed
    • Fixed a crash that would occur in the Guantlet after making an interception in the Big Man Rumble challenge
    • Occasionally, users were triggering 'Nano Detection' when successfully using the 'Off the Line Mechanic' on RT as a pass rusher
    • Occasionally, users would lose all pre-play functionality when selecting a defensive linemen while breaking the huddle
    • Occasionally, user would see defensive plays disappear in the playbook screen after selecting an audible during the previous play
    • Fumbles occurring too frequently in MUT solos where the CPU-controlled team started with the lead
    • Force Players will be better at containing the edge once they get engaged
    • Force player will be faster in breaking out of Read and React and into Force
    • Cover 1 plays were sometimes not aligning to Trips formations correctly
    • Occasionally, offensive linemen would run to the end zone and not block when running no huddle repeatedly in Draft Champions.
    • When Force players on the playside of any non-counter runs had a zone coverage assignment, they would drop back into coverage at the snap - this has been fixed
    • Fixed a Crash in Franchise mode that would sometimes occur in Franchise mode Practice during goal completion

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes: 17 - View All
Monday, August 29, 2016
01:25 PM - August 29, 2016. Posted by Millennium. Written by Millennium

A tuning update was pushed today for Madden NFL 17. Per Rex Dickson, you should see less strip fumbles. Let us know what you're seeing.

Quote:
Today's tuning update: A reduction in the effectiveness of the strip ball mechanic. Should be less fumbles.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: Xbox 360 / PS3 / PS4 / Xbox OneVotes: 17 - View All
Monday, April 25, 2016
01:44 PM - April 25, 2016. Posted by Millennium. Written by Millennium
The official weekly MLB The Show 16 roster update is available now. The update adds 7 players and includes 115 player movements.

Daddy Leagues have posted the attribute changes for the roster update, some of the changes include Jake Arrieta +1 (96), Ryan Madson +2 (86), Matt Holliday +1 (85), Sean Doolittle -2 (85), Darren O'Day +4 (84), Gerardo Parra +2 (80), J.J. Hoover -2 (79), Howie Kendrick -5 (77), Chris Heston +5 (76), Kike Hernandez -4 (75) and more.

Check out all of the other details below. (Click the image for a better resolution)


There is also a new Challenge of the Week, featuring the Cubs' Anthony Rizzo facing off against the Brewers' Jimmy Nelson. The first place winner gets an Anthony Rizzo autographed Chicago Cubs hat and a PS4 System Plate.

Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4Votes: 23 - View All
Thursday, April 21, 2016

FINALLY... THE MILL HAS COME BACK...

Well... Here!

The unfortunate truth is that my hitting strategy video has found its way into the ether of the internet, never too be seen again. That's okay because it gives us another chance to pick our brains live!

So stop by tonight! Twitch.TV/OperationSports at 8 PM EDT and learn the ins and outs of the game. And probably see me embarrass myself multiple times.

IF YOU SMEEEEEEEEEEEELLLLLLLLLLL... WHAT THE MILL.... You can't smell the internet, but you get the point.

UPDATE: The archives are here, for those that missed it.

Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS4Votes: 23 - View All
Saturday, April 16, 2016
10:34 PM - April 16, 2016. Posted by Millennium. Written by Millennium

Hey there! It's just me, little ole' Millennium announcing our next

SUPER HUGE TWITCH STREAM NEWS

We will have MLB The Show 16 OSFM Version 1 rosters to show off 4/17 at 5 PM ET on our Twitch channel. That's right, before you can download them yourselves (at 6:00 PM ET) come see them in action, find out how they will affect your franchise strategy and have a little fun with your friendly neighborhood forum admin!

Go to Twitch.Tv/OperationSports and follow the channel so that you will be notified when we go live tomorrow for OSFM Day!!!

Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS4Votes: 23 - View All
Sunday, April 10, 2016
01:50 PM - April 10, 2016. Posted by Millennium. Written by Millennium

Ladies and gentlemen, boys and girls, children of all ages. Operation Sports proudly brings to you its WORLD HEAVYWEIGHT CHAMPION OF THE WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORRRLD...

Me.

And on today's Official OS Twitch channel we will go over team building strategies to make your franchise a winner now, next year and in the future (I'm not forgetting about you Brewer fans out there!). So stop by, ask questions and hang out for Sunday baseball!!

We will update this post with the archive when it's over, for anyone that misses it.

Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS4Votes: 23 - View All
Monday, March 28, 2016
07:09 PM - March 28, 2016. Posted by Millennium. Written by Millennium

Ladies and gentlemen, boys and girls, children of all ages...Operation Sports proudly brings to you its OS WORLD HEAVYWEIGHT CHAMPION...

Me.

Live through midnight release. Taking requests and leading you on an adventure of leather, wood and rawhide.

Come visit: twitch.tv/OperationSports

UPDATE: For those that missed the stream, you can watch the archive here.

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes: 31 - View All
Wednesday, December 16, 2015
11:19 AM - December 16, 2015. Posted by RaychelSnr. Written by Millennium

When NHL 16 was released, the reintegration of the EASHL game mode -- or at least an alternate version of what folks once knew -- got all the attention. But since release, the game has undergone many under-the-hood changes, and I do believe the game is better than it was on day one due to these updates.

Read More - NHL 16 Continues to Improve

Game: NHL 16Reader Score: Vote Now
Platform: PS4 / Xbox OneVotes: 0 - View All
Friday, November 6, 2015
07:44 AM - November 6, 2015. Posted by Millennium. Written by Millennium

NHL 16 patch 1.04 is available now for Xbox One (2.1GB) and PlayStation 4 (2.3GB), providing fixes for gameplay, Be A Pro, Be A GM, presentation and much more.

Check out all of the details below, taken from the PlayStation 4 NHL 16 Update History.

EASHL Club Challenges
  • Select Club Challenge dressing room and search for the team you wish to challenge. When both teams are ready to play, send the challenge and start your game. The game will only count towards your Pro's Player Badges progression and personal stats.
EASHL AI Goalies
  • AI goalie attributes will be lowered in the situation where a player controlled goalie drops from game to be fair for the other team
Gameplay Tuner Download Update
  • When a new Gameplay Tuner is available to download it will show up in the NHL 16 main menu. Note from Millennium - Settings still only show V1.00 or Latest for tuner selections
Gameplay
  • Increased the chance of a trip when spamming pokecheck from behind the puck carrier
  • Added ability for players to lose speed the more they spam pokecheck
  • Tuned down the ability for players to perform defensive deflections behind them
  • Pokechecks will now only connect with strength on the way out, not on the sticks return back to the player
  • Addressed issue where the AI player would be able to get a full powered pass without powering up first after a User called for a pass
  • The AI will no longer auto pass when a Player does a manual windup for a show outside of the offensive zone
  • Increased the effect of the pass reception slider in the gameplay setting
  • Addressed issue where the gosalie Butterflu Sliders weren't overriding Precision Motion
  • Addressed issue where some players would be stuck in goalie control after making a pass as a goalie
  • Added butterflu slides out of both VH and Hug Post to make it easier to slide across out of those positions
  • User controlled goalie will now face the puck earlier as it is carried towards them
  • Goalies now receive the puck more cleanly with their stick from a standing position
  • Addressed issue where a goalie woudl sometimes get stuck sliing in the butterfly
  • Pucks can no longer be chopped if the stick goes through the goalie first so that they behave the same as pokechecks
  • Fixed issues where AI players wouldn't avoid their own net properly with the puck
  • Fixed issue where User players woudl sometimes be stuck on the bench while an AI player played for them after situations where they served a penalty
  • Added more conditions in goalie interference logic to increase accuracy to the calls for both allowed and disallowed goals
  • Fixed the button callout for accepting fights when using Hybrid controls
  • Added ability for Precision Skating to trigger at lower speeds
  • Fixed issues with the True Broadcast camera pan direction in Shootouts
  • Weakside AI defender won't look to hit the puck carrier when they are outside the slot
  • AI will look for hits during in-zone defense even if they don't have a great angle. This will allow AI players to bump a player off the puck even twhen the puck carrier has their back to them
  • Fixed issue where shot accuracy was too high on hardcore gamestyle when spinning around before taking a slapshot
  • Fixed issue where in some cases, the AI goalie wouldn't track the shoowing position properly when a player was rolling the puck back before shooting in a shootout scenario
Be A Pro
  • Increased the likelihood of being drafted if the user starts in the CHL
  • Enabled the user to switch between Classic and Authentic styles after entering the mode
  • Decreased the likelihood of the game switching between Classic and Authentic automatically
  • Players will not get penalized for long shifts until 10 seconds after they are called to the bench
Coaching Feedback and On-Ice Trainer
  • On-Ice Trainer visualizations will now show up for both teams if there are local users on both the home and away teams
  • Feedback hints can now be shown when Control hints are disabled
  • Coaching Feedback - Classic BAP players will not lose excessive Endurance experience for long shifts
  • Coaching Feedback - Fix for some coaching instructions not clearing quickly enough
  • Coaching Feedback - Defensive letter grades now accumulate correctly in EASHL
  • Coaching Feedback - Tie-ups and stick lifts from faceoff grip positions were not counting as using that grip in coaching feedback
  • Coaching Feedback - Deflections no longer awarded to defensive players blocking shots
  • Coaching Feedback - Blocked shots that hit sticks no longer count as blocked passes if there was a recent pass
  • Coaching Feedback - Shot blocks now count if they hit your stick
Be A GM
  • Decreased amount of Team and Player meetings that occur during a season
  • Decreased the amount of points an average defenseman gets during a sim
  • Added a setting to Disable Team and Player Meetings
  • Decreased the impact of team chemisty on the sim engine
Presentation
  • Added the Moncton Wildcats 3rd Jersey
  • Added the Frolunda Indians Home and Away Jerseys
  • Added the Providence Bruins 3rd Jersey
  • Added the Nashville Predators Golden Alternate Jersey
  • Added the New York Islanders 3rd Jersey
  • Added the Hershey Bears 3rd Jersey
  • Added the Texas Stars Home and Away jerseys
  • Added the Wilkes Barre Penguins 3rd Jersey
  • Improvements for Grand Rapids Home and Away Name plate bar fix
  • Improvements for Kamloops Blazers Home and Away number color fixes, "C/A" placement fix
  • Fix the Montreal Canadiens Home jersey eyelet and collar lace
  • Updated various center ice designs for authenticity
  • Updated various goal horns and goal song timing for authenticity
  • Added 15 female heads to create player selection
  • Equipment - Added Brian's Sub Zero 3 Goalie pads, blocker and trapper
  • Equipment - Added Vaughn Vintage Goalie pads, blocker and trapper
  • Equipment - Added Ventus LT98 Goalie pads, blocker and trapper
  • Equipment - Added CCM 4-Roll Pro III glove

Game: NHL 16Reader Score: Vote Now
Platform: PS4 / Xbox OneVotes: 0 - View All
Tuesday, September 29, 2015
08:16 AM - September 29, 2015. Posted by Millennium. Written by Millennium

Hey guys,

So Sean Ramjagsingh (Rammer to most of you) has asked openly on Twitter for feedback on the latest tuner, and what better place than here for him to get constructive feedback to use? So here is what I want to do:

Post your feedback on the new tuner. But there are a few guidelines.

Post whether you commenting on offline or online gameplay

Post if you have altered sliders (for offline)

Post how many games you have played with the new tuner

Post constructively


This way we can give accurate and meaningful feedback. Post videos if you'd like, but again - keep it constructive.

Here are the tuner notes (Thanks Jake19ny!):

SEPT 28 - TUNER

Gameplay
  • Improved poke collisions to address issues where a puck would be dislodged even when the puck or puck carriers stick were not contacted.
  • Increased speed of player controlled goalie when using precision motion.
  • Increased the pass error for the lowest pass accuracy slider settings.
  • Tuned down agility and ability to generate speed when turning tightly with protect puck.
  • Lessened the effect of the speed penalty on the puck carrier slightly when stickhandling a puck.
OTP/EASHL only
  • Turned down effectiveness of AI players in online faceoffs.
  • Goalie will commit more towards the shooter/puck side of the ice to guard against short side shots.
  • Lowered the threshold to which a player is able to receive/pick up a puck cleanly.
UPDATE: (9/29) We have removed “Increased the likelihood to trip a player when a pokecheck goes into the opponents skates or legs.” after many players have stated that it resulted in too many tripping penalties.

Game: NHL 16Reader Score: Vote Now
Platform: PS4 / Xbox OneVotes: 0 - View All
Wednesday, June 16, 2010
02:45 PM - June 16, 2010. Posted by Steve_OS. Written by Millennium

Since EA MMA doesn't have the license to the largest MMA company, they know they will have an uphill battle in the octagon video game cage. From what I saw today, though, their gameplay may have what it takes to take the fight three rounds, especially due to the "pick up and play" feel the game has/

The biggest gameplay feature, Total Striking, takes a page from Fight Night. It uses the R-Stick to map all punches. Add the Left Trigger/L2 modifier and you have an arsenal of kicks, as well. Blocking is mapped to the Right Trigger, which also allows "Parrying" if perfectly timed (also taken from Fight Night). A/X is your take down button, and B/O is your takedown block. Both buttons are also used as your transition/transition block when you are on the ground.

Now, the controls are fairly straightforward, but it is the way they are implemented that really pushes ease of use. When you push the Takedown button with no left control stick, it will try to use the best takedown move available at the time. But, if you manipulate the stick while pushing attempting the move, you can control exactly what you want to do. This seems to allow for new and casual gamers to not be overwhelmed with the game while allowing veteran MMA fans the opportunity to really pick an opponent apart.

Some things I am possibly worried about are the fighting styles looked very similar on different fighters with my limited time with the game. I hope to get more in depth with the game today and find out how much individualism each fighter has. I also would like to see more punch combinations to see if the "robotic" feel of striking is just not stringing together punches and kicks fluidly on the controller.

For more on EA MMA throughout E3, follow me on Twitter at @millenniumOS and @operationsports

Game: EA Sports MMAReader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes: 5 - View All