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Wednesday, July 9, 2008


With that in mind, we're holding a Create-A-Car competition with the Operation Sports theme as the basis for the vehicle. Rules are as follows:
1) All cars must use the Operation Sports default blue/gray color scheme as the base.A judging panel will review the entries and choose a winner based on "realism" (a car scheme that would appear to be on a real car, not too busy or have any logos or designs that would look "out of place" on a real race track), design, and overall aesthetic appeal.
2) Car should be number "09".
3) Only the original template file, or a screen capture of the car in-game will be accepted. Screens of the skin on the car are preferred, since it can be tough to judge a design based on a flat template (not to mention the in-game shots just show off your car much better with lighting, etc)
4) Images of your car should be submitted to [email protected] no later than Friday, July 18th, 2008 at 10PM PT. Email subject should include your forum name and the car type you're submitting (Truck, Nationwide, Sprint Cup).
Winners will be notified via Private Message and forum post on Sunday, July 20th, 2008.
Get to painting, and show us what you've got!!!
Monday, July 7, 2008

02:16 PM - July 7, 2008. Posted by RaychelSnr. Written by Terry Crouch
One of the most overlooked aspects of simulation racing games is the absence of teamwork in the game. Terry Crouch checks in this week with his weekly column, The High Groove, to take a look at why sim-racing racing needs more teamwork.
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Thursday, June 26, 2008

05:12 PM - June 26, 2008. Posted by RaychelSnr. Written by Terry Crouch
Terry Crouch checks in this week with the first article in a new "old" series here at Operation Sports entitled The High Groove. This week, Terry takes a look at cornering in simulation style racing games in his article, Cornering 101.
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Friday, June 20, 2008

Thursday, June 12, 2008

03:10 PM - June 12, 2008. Posted by RaychelSnr. Written by Terry Crouch
We have just posted our review of Race Driver: Grid.