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RaychelSnr's Blog
Two Full Days In, My Early Pre Review Thoughts on NCAA 13 Stuck
Posted on July 8, 2012 at 11:28 AM.


NCAA Football 13 isn't a great game. It's just not. There are way too many things wrong with the title and way too much in context (aka the now antiquated physics within the game) to give this game too much credit. Of course, also just as big of a negative for the game are the things it could do great and doesn't and just settles in with good to merely solid: presentation, existing gameplay, dynasty mode, etc.

But don't get me wrong, NCAA Football is still a good game for sure, as it hasn't really regressed from last year's extremely solid effort -- if you could stomach the major bugs that is. I think the problem is that NCAA 13 is familiar and isn't breaking any boundaries to the upside and a lot of the same problems that have plagued the series this generation are still present and probably won't be going away so long as the current engine is used.

I want to be a believer in the game, because I really feel like the quality is the highest it has been -- but I also think that the game hasn't taken a sizeable step forward which IMO shows the age of the engine and the theoretical approach to the game more than anything. This engine is tapped out and Madden NFL 13 had better show it's much better than what we have or EA Football is in for a long season of very vocally angry fans. But that's a column for another day.

As far as NCAA 13...here's what has stood out to me thus far.

Amazing
  • The few new animations I saw were very well done. However, I find it hard to really get hyped up for any new tackles, etc. with Madden's mojo coming around the corner.
  • Total control passing (left stick leading of receivers) is a great, great feature and finally allows you to pass as you should be passing. I can't overstate how impressed I am by it, it's almost 'too' good in the sense that the AI isn't caught up with the extra amount of control you have.
  • At first the studio updates are really freaking cool....
Good
  • ...then they become perfectly skippable but still add some nice value especially when you see a game unfold via studio updates...
  • I'm a believer in the passing icons. I'm finding that they're lighting up when I'd throw the ball anyways. But regardless, it's a good step in the right direction, a solid gameplay enhancement.
  • Game 'feels' good. It is definitely tighter this year and faster, and has a bit more of an arcadey feel I think, which will turn off some. In fact I think the default game speed is faster than reality, which probably isn't good for sim-heads. But just the overall feel of the game is pretty solid.
  • Running game feels much better. 20+ yard plays are even more rare this year than last. I could break 20 yarders with some regularity last year, this year it feels more rare when the teams are pretty evenly matched.
  • Dynasty mode, at first glance, seems solid. Solid enough at least. But I've only just began.
  • New stadium sounds sound good, but way too soft.
  • I have to go back to the feel of the game, while yes it is flawed it still feels pretty solid. There's something to be said for shutting up and playing...if you are a fan of the franchise and have liked the series on this generation you will undoubtedly be pleased with this year's effort if you expect the wheel to not be reinvented.
  • Game variety is good. You will play several different types of games which is a testament to quality. I have played shootouts and blowouts and low scoring close games. This is a definite testament to the game's balance.
  • Blitz packages work better this year vs. last. You get pressure/pressured a bit easier this year, which is a good thing because that's what blitzes are supposed to do.
  • I guess with that in mind, there is a pass rush this season but it comes at a price, more on that later.
  • A lot of my gripes to follow can probably be balanced with sliders, I haven't delved into them and don't know if I will before I release my review. That's such a philosophical thing to reviews...we've reviewed games out of the box for years, I'll probably do the same for this year's game.
  • Computer AI does use moves and seems to have stick skills, for lack of a better term.
  • Heisman seems to be the 'best' mode on default thus far, but with good slider sets I'm sure All-American will have a go at it as well.

Bad
  • ...then the studio updates become downright annoying when you hear the same lines twice in a game. Plus there is no way to really keep track of what else is going on within Dynasty mode, I don't know...to me Dynasty mode has tried something really ambitious here but the design of the whole mode doesn't fit what the developers said they wanted to do. It's impossible to know what happened during the week without actually checking things out and sometimes that's really hard to do as a lot of what you want is buried in the menus. The whole presenting Saturday's as a storyline is cool in theory (it was one of my top wishes for this year's game) -- but it needs to be done differently. A complete revamp of the mode is necessary -- at least the menus -- to achieve this.
  • Wayyyy too much dead space with commentary, the presentation as a whole is just not up to par with it's peers in our genre although it is better than last year.
  • Seriously, it's time to rethink defense. It's just boring and doesn't work how real football defense is played. On top of that, there's nothing to do and it feels just put in -- especially now after a decade of the same old boring thing.
  • Apparently, Brent Venables taught the NCAA Football 13 team all about safety play because receivers run right past them into the open field. Vertical routes with fast receivers are nothing but money, it's horrendous.
  • What is NCAA Football 13 simulating on the field? Seriously. SOMEONE FIGURE THIS OUT! Are you watching a TV broadcast? A cinematic presentation of college football? Are you watching it as if you were playing in the stadium? You CAN NOT do all three. All of the great games in our genre pick a style and mimick it and their presentations are much better than NCAA's. I just feel like NCAA tries to do everything and as a result does nothing well in presentation.
  • The line play isn't all that great once again (surprised? not I). While there is actually a pass rush this year, it doesn't come at the expense of a collapsing pocket but instead it's like the offensive line 'whiffs' at the block and there is a jailbreak to the QB. The problem I see here are there simply aren't enough animations in line play to accurately depict how it works. Seriously, this is becoming a huge problem with the franchise and hurts the rest of the game because developers try to overcompensate in other areas (like QB accuracy and RB ability) in order to make up for what is simply poorly modeled line play.
Ugly
  • Sack totals. I've had games on All American where I recorded over 10 sacks. That's not going to fly. Screen passes are especially problematic.
  • "There aren't penalties in football except for the occasional holding and offsides!" - Anyone who's only experience with football was through NCAA Football 13.
  • There are more plays than just screen plays and deep passes computer AI. Seriously. The A.I. Playcalling is absolutely atrocious from what I'm seeing in the early going. Or maybe it's just the AI's execution? Regardless, the AI seems way off this year when it comes to running an offense.
  • Computer running the option...I think there isn't a more ugly thing in the world.
  • Heisman FG Logic is still busted. Computer attempted a 58 yarder on me in my lone Heisman foray thus far.
  • Still clipping issues, I have players running through each other and such at least once or twice a game. It's 2012.
  • Really a lot of the same bugs are back from prior years. This is maddening.
Comments
# 31 killer miller31 @ Jul 8
They are feels so much better with them gone!
 
# 32 BigSho31 @ Jul 9
I have it for early release and I'm seriously debating switching my preorder to Madden. It's just NOT fun. It's the same game we've had for three years with very few worthy upgrades. I have never, I repeat NEVER not bought NCAA. This may be the year.
 
# 33 StL_RamZ @ Jul 9
Glad I passed on NCAA13
 
# 34 rudyjuly2 @ Jul 9
Nice write-up. I'm done with this series. Until EA focuses on the cpu AI and improves their play calling and execution, particularly on option plays which are a huge part of college football, I will just buy Madden. EA does a decent job of running the pro style offense so I might as well just stick with Madden. NCAA should have a big advantage due to the variety of college offenses. The game should be exciting but if the cpu can't execute those offenses what is the point? Dynasty mode has always been addictive but I can't overlook the flaws in gameplay anymore.
 
# 35 josephid @ Jul 9
The option is bad, why do they waste so much time on intros or a cut scene or rendering the Georgia dog. I hit the skip button. Put more man power on making the option better.
 
# 36 BSchwartz07 @ Jul 9
THANK YOU OS! Thanks to reading this site of the past few weeks you have saved me roughly $120... I have been sucked into the EA garbage every single year, getting amped up about the 2-3 "new features" (which were usually in the game 3 years earlier, pulled then brought back as new)... I had picked up both NCAA and Madden every year since '98, this year will be the first that I buy neither. It is time people stop buying EA's recycled garbage, maybe a slip in sales will require them to make a game worth playing.
Either way, I really haven't been impressed with an EA football game since the last gen games... either way, I want to thank this site again for being HONEST!
 
# 37 castleman @ Jul 9
your all idiots, they are not releasing the full potential of the game till the retail version is released tomorrow, i am buying the game, the demo was awesome and hiesman mode from what i played was great, i am psyched for this game, and cant wait to play with all the new things in recruiting and scouting. i am pumped for tomorrows release
 
# 38 BSchwartz07 @ Jul 9
Castleman, the game has been out for a week. EA allows people to pay them extra money to get games before the release.... so before you call everyone "idiots" you may want to check the facts, enjoy giving EA your money for a $60 update to NCAA 12
 
# 39 volwalker @ Jul 9
The CPU logic/playcalling scares me the most. I am an offline dynasty guy and if the CPU playcalling is piss-poor like last year then how can somebody like me enjoy it? Disappointed.
 
# 40 TreyIM2 @ Jul 9
Still enjoying the game. I ran a lot of practices and, wow, just noticing the new sound effects. I don't remember if the cadences were in last year, neither, (I know Madden is posta add them back this yr) but I'm loving them this year.

Now, I have noticed blown coverages down field during my practices whether it's against one receiver or multiple, at the same time. It just seemed a bit much especially since I run 'rapid fire' practices where I randomize a formation (need to be able to just randomize ALL formations, at once like Madden, tho). At first, I was diggin the blown coverages but after a while, I started to question them.

When I went back to an actual game, not as noticeable plus I mixup my play calling more than the randomized practices.

Love the big red ESPN wipe/graphic during replays when playing Dynasty but, sheesh, the replays look washed out on the PS3. After all these years, I woulda thought EA woulda been able to get a better grip on the PS3 and maximize the graphics.

All in all, I'm good with this game. Ironically, I got literally got blindsided by a migraine this morn so I'm home from work but it hasn't been too terrible, which is unusual, so I've been playing it more and more.
 
# 41 drai123 @ Jul 9
Just cancelled my order. After reading a ton of impressions, even though I believe the game would be fun, I could have just as much fun playing NCAA 12 and save the money. I'll wait til NCAA comes down in price some. From what I've been reading, it may not take long at all
 
# 42 Demolition D @ Jul 9
I honestly say I disagree. I've played, Heisman & Dynasty. I play the football games for my own entertainment. I create my own world, College and Pro. And follow a couple of players each year. I see nothing horribly wrong so far with this year's NCAA. I can not speak for MP, because I rarely play online sports.
 
# 43 gysgtam @ Jul 9
Great review I agree with everything you said, I mostly stuck in RTG for the early release because I like to start the dynasty with the named rosters. I am surprised noone else is experiencing the fumble issues I was.
 
# 44 AGG_JD @ Jul 12
There are some gripes about the game. Some things need to change and others need to go away. For the most part, all I see are people that rush to get a game on release, just to try to pick it apart and scrutinize and complain.

Let's try this little formula:

If last year you bought NCAA Football 12 on release, found 100 reasons it was not good, complained until some patches were sent out, or just complained forever......................WHY WOULD YOU RUSH OUT THIS TIME?! I really think too many people feel they have the credentials to criticize anything. And that is nothing but thanks to the internet!

And for those commenting about hurry up Madden...... Madden 12 sucked. And you know it. Are you rushing Madden so that you can do the same thing you are doing with NCAA 13?!

Good right up MMChrisS! I like how you pointed out your pros and cons for it.
 

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