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Road to Glory: Almost There Stuck
Posted on July 20, 2011 at 06:40 PM.

For the first time ever, I'm playing Road to Glory over Dynasty mode.

Read that again.

I'm shocked as well.

While I think the Coaching Carousel is a good addition to Dynasty, my early days with NCAA Football 12 have almost exclusively been spent playing Road to Glory. Between the High School season mode (awesome) and the new Coach Trust feature (better) -- Road to Glory is finally getting to a point where I consider it a good alternative.

And while Rome wasn't build in a day, I think Road to Glory can be perfected in the next year. It's that close. Here's what needs to happen:

The High School Mode Needs to Be Beefed Up -- EA, you've come across brilliance here. I'm serious.....you're pretty darned close to having a game within a game. We need more High School Stadiums with better backdrops (rural schools won't quite have the...ahem....huge high schools) for starters. But more importantly, we need to have a State Top 10 Poll, the ability to see conference or district standings, and make it be possible to import as many teambuilder teams and whatnot as possible. The generic-ness is fine....as is the ability to have users do the extra work. My suggestion is to allow users to package together high school files and whatnot so you can batch download them. For instance, if you want to play Road to Glory in Texas 5A High School Football, the game can accommodate that. The technology is there via dynamic scheduling and conference set up, it's only a small bit of tweaking away.

And I wouldn't complain if you had the option to start as a High School Junior as well.....in case you think this is a lot of work for 1/5 of the mode. Make it 1/3 and it's suddenly a big deal.

The Being Recruited Process is Lame -- I know the NCAA would never go for being offered special perks and such through recruiting...but why can't coaches actively show you attention and make you promises. For instance, why can't LSU offer me the starting job my Sophomore year after their Senior QB Graduates while Texas Tech is offering me the Starting Job as a Freshman? Also, why am I not being given the challenge of balancing committing early to a powerhouse or having a team lose interest and move on to another recruit?

Also, your recruiting rating should always be in jeopardy. Play well, you keep getting XP but have bad games and your XP should go down. You should never get positive points for a game where you throw 3 INTs, complete less than 50% of your passes, and lose the game...yet I did once. Having to consistently perform to work your way up would add A LOT to the whole process. And back to the being recruited thing again...why can't coaches from the schools recruiting you leave a comment about your performance and status? It'd be like recruiting in dynasty in reverse...and way too cool.

Oh and did I mention you should be able to see the depth charts of the teams recruiting you? Yeah.

On campus -- I should never be able to work my way into the starting job over an established player who is playing well. I know this is done to add more intrigue to the user....but come on now. Let's go for some realism (or add the option to turn this on) so if I want to sit behind a Senior for a year or two, that's my problem and fault for picking that school over one where I could've started.

Otherwise, there are numerous other things which you could and should deal with. For instance, why not add options to balance your camaraderie with teammates or your academics? I wouldn't be opposed to having academic multipliers and whatnot as an attribute in Road to Glory. Plus anything to focus on academics will make the NCAA extremely happy....and it'd just add another level to the entire mode.


So what do you think? Is Road to Glory worth focusing on? What do you think of my suggestions? What are some of yours? Sound off!!
Comments
# 1 UMhester04 @ Jul 20
Love the ideas..I agree the recruiting process can be so much better but it's alot better now than what it was
 
# 2 RUFFNREADY @ Jul 21
packaging together high school files from team builder to share from lockers/ or on a board is all i needed to make this the best ever game period. I am 100% down with your visions on the RTG suggestions for EA.
cheers
 
# 3 PaperBoyx703 @ Jul 21
I digs it.
 
# 4 Raw Energy @ Jul 21
i like your ideas. The way you play should how your ratings start off. If i choose to be a coverage cb over a hard hitter if made another player or compared him to somebody else they shouldn't be the same. with the coverage cb being better in awareness, man/zone coverage, prc etc.. while a hard hitter should have better physical attributes like strength press tackling hit power.

Jumping players should be able to go get the ball with two different types of catch. Spectacular vs possession catch. I hate that i rarely go up for the ball.

Add more battles especially if players are closely rated.

Longer play time.

More customization for players. to limited

Be able to play as OL/TE along with skill upgrades for your position. You should have the option to buy them individually or in a package.
 
# 5 Raw Energy @ Jul 21
Overall i do find this mode much more fun than dynasty mode this year.
 
# 6 gilla @ Jul 21
Although, I haven't gotten into Road to Glory mode yet, your list of improvements would make this mode unbelievable.
 
# 7 SGMRock @ Jul 21
I still think the defensive side of the ball needs work. Once you are on college you get some feedback on what you are doing good and bad but in H.S. it just seems hard to get good games or know what you are getting XP for. Also like I have said in posts on the forums I think they need to work on the camera angles for the defensive side. I would love the option to have classic top down view like in normal games. Yes this isn't great if you are playing a DB but as a LB or DL it would be great and keep me from getting vertigo everytime the camera does its spin thing as the ball goes by. The current camera angle constantly messes me up on angles and makes me miss tackles I never miss playing non RTG games.
 
# 8 casper139 @ Jul 21
How bout getting a chance to play due to injury. Being asked to switch position to get on the field earlier and more often. Play special teams. Get left in if you are HOT, like consecutive long runs, etc. If you are successful, the coach keeps calling your number ( If i average 10 yards a rush vs a team the first 3 plays, why are we throwing?), Ability to stay in tired at own risk. Get pulled if you keep throwing picks. Just ideas.
 
# 9 Galarius @ Jul 21
great to hear...i am a big fan of single player modes, with NHL11 obviously being the best so far...
 
# 10 druez @ Jul 21
Keep the ideas coming everyone. I think they are great. The biggest improvement, I would want is on the defensive side of the ball. You have to improve the camera angles.
 
# 11 Raw Energy @ Jul 21
the camera angles needs work on defense side of ball. I hate when it switch and flip sides when your trying to make a play on the ball. Another thing i would like worked on is the route stick for WR's if i press the R3 in a certain direction it should cut in that direction instead of only four ways. Also you shouldn't be force to run certain routes.
better play calling.
also you should be able to jump up for the ball on offense/defense.
Also i wish we could transfer schools maybe even lose a year. I hate being a WR of UK all my qb does is run. Is passes are always off and bullets. He don't throw exactly when i call for it he waits until i'm in traffic.
Also a better way to locate the ball if i press strafe i should face the ball. I hate having to do a whole u turn just to get in a good position to make a catch.
 
# 12 Raw Energy @ Jul 21
@ gilla you don't know what your missing bro
dynasty is cool with cc however it's to repetitive they should have different contract goals for different schools/prestiges it's so frustrating to have an explosive offense/great defense filled with playmakers to have them play like scrubs week in and week out when your not controlling them.
 
# 13 paibama10 @ Jul 21
it needs some showcase events, passing camps, underarmour game,etc.
 
# 14 elementz09 @ Jul 21
I suggest that EA goes back to the all-around high school experience. Added in with the all-around NCAA experience as well (suspensions, GPA, etc.)
 
# 15 jwilphl @ Jul 21
These are ideas I posted over in the RTG wishlist thread, but they definitely apply here. I like your ideas, and while I doubt RTG can be perfected next year, the mode has a whole heap of potential.

1. SPARQ Combine
In the beginning of your season, a little pop-up displays stating that you attended the SPARQ combine and your assigned number is such and such. I don't exactly know how you get assigned this number, but I imagine it is based upon the style of player you select. Thus far I have only been a RB/MLB, so I don't know how it works for other positions, but I selected "balanced" for both positions and got a score of ~83.

Where can the improvements to this come in? Well for starters, I would like to see the length of the mode extended to include the spring before your senior season begins, and perhaps eventually your Junior year, but we will get back to that later.

SPARQ combines take place between January and June (depending on location) for soon-to-be High School seniors (or current Juniors based upon that time of year). To make things simple, it would be easy for now to hold the combine in June and begin "spring training" for your RTG player in April or May.

Training would provide various events and drills for your to hone your skills and strengthen your player before the combine. Then you participate in the combine and actually EARN your score rather than a random assignment. How you do in the combine will depend on how you have trained your player, and THEN you will be assigned a play-style based upon how you performed.

After the combine, depending on how you performed, you might receive interest from schools specifically looking for a player with your type of play style, but this will just be some preliminary pleasantries. It does, however, get your foot in the door as a sort of "bonus" later down the line.

2. Deeper Scouting
What I mean by deeper scouting in RTG refers to your individual interaction with schools. As it stands now, when the season begins, you select 3 top schools you are interested in, which certainly makes sense. Then you "earn" a scholarship based upon your statistical gains throughout the season. As is stands, after each week, various schools take an interest in you at both positions (if you play iron-man), and then you select one to hang on to. This again is okay, but it could be better.

First, I would like to see interactions with your HS Coach--typically he will be your liaison for colleges. You will go through him for a great many things. This includes packaging up a highlight reel of yourself that you send to various schools. Because NCAA already records highlights, this would be an easy addition to the mode.

After each week, or more intermittently, you package up a highlight reel of videos and plays you select yourself and send it off to schools. This won't serve as the only means of gaining a scholarship, but it will provide a "bonus" especially for the bigger Universities (think 4* and up). Aside from this, more communiques between yourself and the schools could make the mode feel more alive, as if you're actually getting to know the schools and coaches that you are interested in playing for (like real life).

Smaller schools, particularly 2* and down, will likely not require some of these other things. These schools will typically recruit more on a local level and drawing in big name recruits is more difficult. With that said, right now there is not much incentive to go to a smaller school unless 1) you could not get a scholarship anywhere else due to poor play, or 2) you personally attended one of those schools and so you have a pre-existing affiliation there. And even with the former idea, you can still walk-on wherever you like. I think the smaller schools should then offer you more incentives to attend their school. Nothing that is an NCAA violation (I'm not talking about Rice's coach taking you to strip clubs, although that would be an interesting GTA-like crossover), but some sort of legal promises or whatever to give your player more incentive to attend that school.

Earning a scholarship at a large University should be difficult. I suppose you can debate now whether you think it is too easy or too difficult, but I personally feel as though it is the former. Perhaps a more balanced RTG mode would help alleviate that concern.

On a simpler scale, it would also be nice to see certain scouts attend your games either later in the season or during the playoffs--perhaps schools that aren't entirely sold on you yet. But a strong performance in front of a school's scout or coach could really give your player a reputation boost. This was somewhat implemented in the original RTG mode.

3. In-depth Experience Gains & Grading
Currently, the only way you gain experience during the season is by performing well. Sounds fine, right? This is true--statistical performance should be a large part of how you gain experience. However, what's missing is school's grading you on the intangibles that you possess. Right now there really is no incentive to stay in your zone or cover your man--you don't gain or lose anything regardless of what you do outside of tackles, fumbles, and interceptions.

I would like to see experience gains as well as skill improvements for the things that don't show up on a stat-sheet. Making the right decisions, for example, can give your player boosts. Playing as the Coach desires you to can also impact your player's reputation and skill-set.

Adding on to that, your player should be rated beyond just straight-up skill. His character and leadership may also receive grades based upon choices you make and how you step-up. This can ultimately impact your reputation with certain schools--it may improve your grade with one school while hurting you at another, or it may have no effect at all.

To reiterate, I would like to see point gains for the hard work your player puts in outside of just tackles, carries, yards, and sacks. Just like NFL scouts tend to "over-scout" college players, I imagine colleges do the same in-depth scouting on their own future athletes.

4. Basic Main Menu Additions
Right now, RTG's menu is pretty basic and dry. It is also missing a few key things that you think would be obvious inclusions, such as a STAT screen that shows your stats from each game, as well as a schedule screen to recap all your results. Box scores and so forth could also be included. Much of this exists in Dynasty so it is just a matter of transferring them over.

Furthermore, I would like to see other interesting and unique things included throughout the main interface. This could include a local newspaper discussing your team's performance, your future as an individual (i.e. speculation about where you will go), and perhaps "faux" headlines based around other schools on your schedule that discusses how they have done. Again, some of these are already sort-of in Dynasty.

For example, if you give one of your opponents "Great Off/Great Def" ratings, perhaps there is a scouting report about the team and how dominant they have been so far, beating their opponents be an average of 40 points, etc. This would help add dimension and context to games, rather than the superficiality that exists now when you just blow through each week like it doesn't matter.

Sure, RTG mode (and HS in particular) is meant to focus on you as an individual, but it could make things a lot more interesting when you include these other details, and a lot more rewarding when you rack up 200 yards against the best defense in the conference.

5. End of Season Expansion
Well I haven't gotten to the end of my season yet, but I would like to briefly mention some things I think should be included once it concludes. If anything already does exist, pardon my ignorance.

For one, if you have not already signed a written commitment to a team, a signing day spectacle could be included, such as where you're sitting there with the three hats in front of the cameras, then you grab one to finalize the deal. However, pre-signing day and verbal commitments should also exist if you already know where you want to attend. Signing early will give you certain bonuses when you get to college, and perhaps give your guy a character boost since you did not feel the need to turn your own ego into a display for all.

I would also like to see the US Army All-American Bowl included. Perhaps you won't always get invited, but if you're a player of high-enough caliber, you'll be rewarded with an invite to this game.
 

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