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NCAA Football 10 Hands-Off First Impressions 
Posted on April 27, 2009 at 10:55 AM.

Last week, I had a chance to sit down with EA Sports and view the current build of NCAA Football 10. I also got a walkthrough of some of the new aspects of the game.

Based upon the walkthrough, it seems like customization is the name of the game with NCAA Football 10. Sure, the developers also want to fix some of the issues NCAA 09 had and improve the game on the field, but the theme of customization still stuck out most to me.

Create A School
The big news is the ability to create your own custom school via a pretty nifty online application. The options available are just as powerful as anything we have seen yet for a console title, if not more so.

It appears that every aspect of your team can be altered. Of course, the standard options are available: team name, nickname, location, team colors, uniform style, helmet design etc.

But you are also able to upload a custom logo for your school, select an existing or generic stadium to be the home for your team, while also customizing the look and feel of the stadium –- choosing where logos are placed and what it says in each of the end zones.

Once you are done with aesthetics, it is time to really build your school. This means customizing a school prestige rating and detailing where your school falls in areas like "fan base" or "academics." After that, you then create your team's roster from scratch or import a team’s existing roster.

When you are done, your team can be used in online pickup games or online/offline dynasties. Created teams can also be searched and downloaded by people across the world via the 360 and PS3.


Every aspect of your team, including its players, can be edited online.

The web application is actually going to be released a month before the game ships –- allowing the community to create a portfolio of created schools that can be used as soon as the game drops.

For online dynasty aficionados, all of this means you will be able to carry over your NCAA 09 dynasties –- creating carbon copies of your existing schools right down to their prestige and rosters.

Going hand-in-hand with create a school is the continued ability to swap teams in and out of conferences.

On the Field
EA Sports have also worked hard to iron out some of the gameplay issues from last year, while also adding some new wrinkles in the process.

At first glance, the gameplay seems to be pretty similar to last year, but the new wrinkles being added give you greater control over your team on the field, providing an added level of strategy that was not there last season.

Coupled with some A.I. changes, the new features should take NCAA 10 to another level.

On the offensive side of the ball, the biggest new addition is a system that links two plays together –- with one play setting up the other. For example, if you are running a "dive" play out of the I-formation, it will link to a play action pass in the same formation. The more you run the dive, the better chance you have of fooling the defense when you finally go with the play action pass.

With that being said, EA stressed that you still need to execute the play, and building up the play as much as possible does not guarantee success or a big play.

On the defensive side of the ball, you now have the ability to key in on certain types of plays before the snap. You have four options –- pass, run left, run right or run middle.

According to EA, it is all about risk and reward. Effectively read your opponent's play and you have a chance to blow it up or stop it cold. But if you guess wrong, you are exposing yourself to trouble.

The defense this year can also "spotlight" certain players before the snap. This allows you to pay extra attention to the spotlighted player, which should give you a better chance of shutting him down. However, you also risk leaving other players unattended.

The A.I. has also been enhanced to adapt to what players are doing on the field. So if you continue to run certain plays in certain situations, the A.I. will adapt and respond.

NCAA also includes a new "game plan" feature. Essentially, you are able to tweak certain settings, and each setting has a positive and negative associated with it.

For instance, you might choose to have your defense focus on intercepting passes instead of covering the receiver. This means you might intercept more passes, but there is also a better chance that your defense will get burned down the field on a double move or miss an interception and give up a big play.

Season Showdown
Taking a page from FIFA 08 and expanding it, NCAA 10 will include a new Season Showdown feature.

Upon firing up NCAA for the first time, gamers will pick their favorite school. From that point forward their actions on the field and off it will be used in match-ups each week based on the real NCAA schedule.

So if Florida is playing Florida State on Saturday, fans of both schools will be taking the field in NCAA 10, earning credits and trying to make sure their team earns bragging rights when it is all said and done. The team that does the best gets a win, the other a loss.


After each game you'll get credits that help your favorite school march to victory.

After each contest you'll be awarded points based on your skill, strategy, sportsmanship and a number of other categories. Winners aren't determined just on the field - a web trivia game is also available to help decide the outcome.

The credits earned are also used to rank online players, with information available both overall and by school.

Other Tidbits

- Online dynasty will return with the same look and feel from last season. EA have also made sure to fix things that did not work last year. For instance, now you will be able to talk players into returning to your school for another season.

- Both the offensive and defensive line has been worked on this year. The result is a true-to-life pocket. While we have heard this in the past, it looked pretty impressive this year. We might finally have a game that penalizes the 15-yard drop back.

- The game will feature something akin to the old accelerated clock.

- Pursuit angles on defense have been greatly improved –- fixing a big A.I. issue last season.

- Playbooks have been completely revamped again.

- Built into the Season Showdown is an interesting take on combating cheddar in online play. A player's sportsmanship score is based on how realistically they play the game. So if you aren't punting from the first quarter on, your sportsmanship score will take a hit. If you're running up the score, likewise your sportsmanship score will suffer.

- Before an online game you'll be able to see your opponents scores, including how sportsmanlike they are - letting you identify and avoid certain players before you take the field.

- Players who quit out of a game are also penalized by not earning points in their next contest.

- Tons of new animations have been added. You will see wide receivers slip on the wet turf, defenders try and force a fumble and players fight for the ball.

- When rushing the passer, you will now use the right stick to try and get around your blocker rather than the triggers or right/left buttons.

- QB accuracy has been adjusted to make it a bit harder to complete passes.
Comments
# 1 kindella2 @ Apr 27
thanks for the info. great blog, cant wait for the game.
 
# 2 acts238shaun @ Apr 27
Ok, one thing that has me pumped is the use of the right stick for defensive line play. Playing as a DT, which I have always done, was downright one of the worst things about NCAA 09. Saying that, it is my favorite since I started playing it back in 2000 and reading this makes me think this might be the best one yet. I will be in line at midnight more than likely, lol.
 
# 3 4solo @ Apr 27
Good Info man
 
# 4 Brandwin @ Apr 27
Some info in there I had yet heard about. Thanks!
 
# 5 BlyGilmore @ Apr 27
i hear ya acts - it should be a big step in the right direction for controlling players on the line. Otherwise it used to feel like you were mashing the same buttons each time.
 
# 6 MrDhWhat @ Apr 27
I'm ready to play now .... awesome...
 
# 7 jagsfan82 @ Apr 27
did you notice any new styles of helmets on the players?
 
# 8 rudyjuly2 @ Apr 27
Great info man!! I love the linking of the run and PA plays to make them work better in conjunction. I like the fact that run/pass commit is before the play but I really like the spotlight feature. I hope it works well.

Accelerated clock, better OL/DL interaction, better pursuit angles, and improved QB accuracy is great news. I LOVE reading about using the r-stick for DL moves. That was great in NCAA '06 and a shame when they removed it.
 
# 9 BlyGilmore @ Apr 27
Jags - didn't really look at the helmts too much. They did say, however, when you are creating a school you have 25 helmet styles/options to choose from.
 
# 10 sportyguyfl31 @ Apr 27
I feel more encouraged about this game, then I do Madden.
 
# 11 Gossennator @ Apr 27
The more I read about this game the more I want it..good job EA Marketing!
 
# 12 asu666 @ Apr 27
Thanks for posting the impressions. I feel like EA is making some good gains; however they are still way behind where most fans expected the game to be by this point.
 
# 13 Bumble14 @ Apr 27
Bly-

Bowl Patches?
Pride Sticker that are awarded based on play?
 
# 14 BlyGilmore @ Apr 27
Sorry guys - didn't get a chance to really dissect that kind of stuff. This wasn't a "sit down with the game and rip it to shreads" kind of experience. It was more sit down with EA for 10/15 minutes and talk to them about the game and what they're doing.

With that said, they were saving stuff for E3 so there's more info coming out before the launch.
 
# 15 ahr19 @ Apr 27
Sounds like a great start. I might actually buy the game this year.
 

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