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NCAA Football 10 Hands-Off First Impressions 
Posted on April 27, 2009 at 11:55 AM.

Last week, I had a chance to sit down with EA Sports and view the current build of NCAA Football 10. I also got a walkthrough of some of the new aspects of the game.

Based upon the walkthrough, it seems like customization is the name of the game with NCAA Football 10. Sure, the developers also want to fix some of the issues NCAA 09 had and improve the game on the field, but the theme of customization still stuck out most to me.

Create A School
The big news is the ability to create your own custom school via a pretty nifty online application. The options available are just as powerful as anything we have seen yet for a console title, if not more so.

It appears that every aspect of your team can be altered. Of course, the standard options are available: team name, nickname, location, team colors, uniform style, helmet design etc.

But you are also able to upload a custom logo for your school, select an existing or generic stadium to be the home for your team, while also customizing the look and feel of the stadium –- choosing where logos are placed and what it says in each of the end zones.

Once you are done with aesthetics, it is time to really build your school. This means customizing a school prestige rating and detailing where your school falls in areas like "fan base" or "academics." After that, you then create your team's roster from scratch or import a team’s existing roster.

When you are done, your team can be used in online pickup games or online/offline dynasties. Created teams can also be searched and downloaded by people across the world via the 360 and PS3.


Every aspect of your team, including its players, can be edited online.

The web application is actually going to be released a month before the game ships –- allowing the community to create a portfolio of created schools that can be used as soon as the game drops.

For online dynasty aficionados, all of this means you will be able to carry over your NCAA 09 dynasties –- creating carbon copies of your existing schools right down to their prestige and rosters.

Going hand-in-hand with create a school is the continued ability to swap teams in and out of conferences.

On the Field
EA Sports have also worked hard to iron out some of the gameplay issues from last year, while also adding some new wrinkles in the process.

At first glance, the gameplay seems to be pretty similar to last year, but the new wrinkles being added give you greater control over your team on the field, providing an added level of strategy that was not there last season.

Coupled with some A.I. changes, the new features should take NCAA 10 to another level.

On the offensive side of the ball, the biggest new addition is a system that links two plays together –- with one play setting up the other. For example, if you are running a "dive" play out of the I-formation, it will link to a play action pass in the same formation. The more you run the dive, the better chance you have of fooling the defense when you finally go with the play action pass.

With that being said, EA stressed that you still need to execute the play, and building up the play as much as possible does not guarantee success or a big play.

On the defensive side of the ball, you now have the ability to key in on certain types of plays before the snap. You have four options –- pass, run left, run right or run middle.

According to EA, it is all about risk and reward. Effectively read your opponent's play and you have a chance to blow it up or stop it cold. But if you guess wrong, you are exposing yourself to trouble.

The defense this year can also "spotlight" certain players before the snap. This allows you to pay extra attention to the spotlighted player, which should give you a better chance of shutting him down. However, you also risk leaving other players unattended.

The A.I. has also been enhanced to adapt to what players are doing on the field. So if you continue to run certain plays in certain situations, the A.I. will adapt and respond.

NCAA also includes a new "game plan" feature. Essentially, you are able to tweak certain settings, and each setting has a positive and negative associated with it.

For instance, you might choose to have your defense focus on intercepting passes instead of covering the receiver. This means you might intercept more passes, but there is also a better chance that your defense will get burned down the field on a double move or miss an interception and give up a big play.

Season Showdown
Taking a page from FIFA 08 and expanding it, NCAA 10 will include a new Season Showdown feature.

Upon firing up NCAA for the first time, gamers will pick their favorite school. From that point forward their actions on the field and off it will be used in match-ups each week based on the real NCAA schedule.

So if Florida is playing Florida State on Saturday, fans of both schools will be taking the field in NCAA 10, earning credits and trying to make sure their team earns bragging rights when it is all said and done. The team that does the best gets a win, the other a loss.


After each game you'll get credits that help your favorite school march to victory.

After each contest you'll be awarded points based on your skill, strategy, sportsmanship and a number of other categories. Winners aren't determined just on the field - a web trivia game is also available to help decide the outcome.

The credits earned are also used to rank online players, with information available both overall and by school.

Other Tidbits

- Online dynasty will return with the same look and feel from last season. EA have also made sure to fix things that did not work last year. For instance, now you will be able to talk players into returning to your school for another season.

- Both the offensive and defensive line has been worked on this year. The result is a true-to-life pocket. While we have heard this in the past, it looked pretty impressive this year. We might finally have a game that penalizes the 15-yard drop back.

- The game will feature something akin to the old accelerated clock.

- Pursuit angles on defense have been greatly improved –- fixing a big A.I. issue last season.

- Playbooks have been completely revamped again.

- Built into the Season Showdown is an interesting take on combating cheddar in online play. A player's sportsmanship score is based on how realistically they play the game. So if you aren't punting from the first quarter on, your sportsmanship score will take a hit. If you're running up the score, likewise your sportsmanship score will suffer.

- Before an online game you'll be able to see your opponents scores, including how sportsmanlike they are - letting you identify and avoid certain players before you take the field.

- Players who quit out of a game are also penalized by not earning points in their next contest.

- Tons of new animations have been added. You will see wide receivers slip on the wet turf, defenders try and force a fumble and players fight for the ball.

- When rushing the passer, you will now use the right stick to try and get around your blocker rather than the triggers or right/left buttons.

- QB accuracy has been adjusted to make it a bit harder to complete passes.
Comments
# 16 thudias @ Apr 27
Thanks I like the right stick idea.
 
# 17 Kapone24 @ Apr 27
Button play was horrible on the line, I use the DE, and spin move or Power move seemed to be the same, It worked best just trying to get around the corner on the Tackle, Sounds like they are FINALLY going to get this right
 
# 18 Ziza9Noles94 @ Apr 27
I'm assuming there will be certain restrictions in place when it comes to uniform logo images and stadium logos? So that we don't see a flood of porn crotch shot logos or dong mascots?
 
# 19 Hellisan @ Apr 27
Just a fantastic collection of information Bly. So much to read into and absorb. You're like a new man, Johnny on the spot!!!! Thank you very much for the fantastic writeup.
 
# 20 whosgotcha @ Apr 27
Loving it so far!
 
# 21 Ty @ Apr 27
Nice impressions! Cant wait for Teambuilder and to see how the gameplay is different. July cant come soon enough!
 
# 22 marcoyk @ Apr 27
I'm really hoping we'll be able to use moves to rush the quarterback. Last year the best pressure was either jumping the snap with the defensive tackles or trying to sprint around the tackles with defensive ends. Looking forward to the game.
 
# 23 JAYMO76 @ Apr 27
The game sounds good BUT.... nobody has said anything about FORMATION SUBS. Does anyone know the status of FORMATION SUBS for 2010??????
 
# 24 BlyGilmore @ Apr 28
Ziza - EA mentioned they'll be monitoring the logos and teams and also provide a report feature on the site. So chances are they'll catch anything offensive, and if they don't you can report it to them.
 
# 25 KDZnTEXAS @ Apr 28
well we know who's number 1 and number 20....OU better not be number 2. i know that much! good looking features though!!!!
 
# 26 BlyGilmore @ Apr 28
I have to agree with Kapone - button mashing on the defensive line was old. If its done correctly, using the right stick and bring a whole new element to rushing the passer.
 
# 27 Wjkporter @ Apr 28
can you create a playbook????? like in the Ps2 version
 
# 28 callmetaternuts @ Apr 28
Here's hoping that the defense was not given the same dumbed down approach. I have faith in you EA!
 
# 29 mwink31 @ Apr 28
Any word on a complete set of authentic stadiums? The MAC is sadly misrepresented.
 
# 30 deaduck @ Apr 28
This game just sounds better and better.

Might be the first NCAA I buy
 

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