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The interception, reaction time and coverage sliders issue is that when you change for the the CPU it changes the players and when you change for the player is changes for the cpus defense. Test by throwing and out pattern against Sherman in man covered. Put player pass coverage at 100 and Sherman can't jump in front of the route. Change player pass coverage to 0 and he jumps the route every time. The CPU sliders seem to have no effect on Sherman jumping the out route. I stumbled upon this in offline franchise when I adjusted the interception slider for player and all of a sudden the CPU started dropping everything it normally picked off. Let me know your thoughts, and thanks for the post in helping understand what the sliders do.I was about to give up on 15 when I found your post. After a little experimentation I ran across the reversal of the CPU and player slider inputs.
Chris