Home

Pitching/Hitting Clutch Attributes

This is a discussion on Pitching/Hitting Clutch Attributes within the MLB The Show forums.

Go Back   Operation Sports Forums > Baseball > MLB The Show
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 04-16-2025, 05:41 AM   #1
Rookie
 
NightOwl's Arena
 
OVR: 10
Join Date: Sep 2013
Pitching/Hitting Clutch Attributes

I feel like we’re leaving a lot on the table with these two attributes. It would be a great addition to the game if the 7th, 8th, and 9th innings of close games (3 run lead or less) if pitching and hitting clutch took the place of contact & H/9. Maybe just the 8th and 9th even?
Make those setup guys matter a little more and force us to find a guy who can hold it down … in the clutch … literally.

Teams irl are building the back ends of their bullpens so heavily these days and we’ve seen how important 7th, 8th, and 9th inning guys have become to playoff teams. Just wish we could make the clutch attribute matter a little more than just RISP throughout the game.

Thoughts?
NightOwl is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-16-2025, 06:54 AM   #2
MVP
 
DarthRambo's Arena
 
OVR: 20
Join Date: Mar 2008
Posts: 6,639
Re: Pitching/Hitting Clutch Attributes

Definitely agree. Pinch hit situations is another example. Tbh I hate how they replace contact rating with clutch though. It should only be used if at all in innings 7-9 if the score differential is 3 or less. A RBI single with 0-0 score in the 3rd inning is hardly clutch.

Sent from my Pixel 8a using Tapatalk
DarthRambo is offline  
Reply With Quote
Old 04-16-2025, 07:45 AM   #3
Rookie
 
NightOwl's Arena
 
OVR: 10
Join Date: Sep 2013
Re: Pitching/Hitting Clutch Attributes

Quote:
Originally Posted by DarthRambo
Definitely agree. Pinch hit situations is another example. Tbh I hate how they replace contact rating with clutch though. It should only be used if at all in innings 7-9 if the score differential is 3 or less. A RBI single with 0-0 score in the 3rd inning is hardly clutch.

Sent from my Pixel 8a using Tapatalk
Yeah I think I agree. Leadoff double in the first and a leadoff double in the 9th are treated the same and that doesn’t sit right with me.
NightOwl is offline  
Reply With Quote
Old 04-16-2025, 02:34 PM   #4
Rookie
 
OVR: 0
Join Date: Apr 2022
Re: Pitching/Hitting Clutch Attributes

Simply go the high heat baseball ratings…they did it right.
liftheavy9 is offline  
Reply With Quote
Old 04-16-2025, 06:12 PM   #5
Pro
 
OVR: 4
Join Date: Jul 2011
Re: Pitching/Hitting Clutch Attributes

I wish it was more of a spectrum then direct ratings

for example:

RH:
75 Con
75 Pow

LH:
30 Con
30 Pow

Clutch:
90

instead of it being an outright replacement of contact in the RISP situations it should raise it by a certain amount. in the current iteration with the example above, the player would instantly become a good contact hitter against a LHP just because there are RISP. It should work on some type of scale (100 clutch raises contact by 50 points or something.. idk the exact scale) but that would it would be preportional to their actual stats.

I think power should also work similarly.. the individual attributes per side should really handle to total amount of power but if it was 90 RH and 30 LH then you should still be able to generate some decent power occasionally if you really square up a ball. it's not like these guys actually get weaker depending on the pitcher
duhitsrandy is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-16-2025, 06:25 PM   #6
METROPOLITANKNICKERBOCKER
 
Ghost Of The Year's Arena
 
OVR: 0
Join Date: Mar 2014
Location: South East North America
Posts: 6,295
Blog Entries: 8
Re: Pitching/Hitting Clutch Attributes

Quote:
Originally Posted by duhitsrandy
I wish it was more of a spectrum then direct ratings

for example:

RH:
75 Con
75 Pow

LH:
30 Con
30 Pow

Clutch:
90

instead of it being an outright replacement of contact in the RISP situations it should raise it by a certain amount. in the current iteration with the example above, the player would instantly become a good contact hitter against a LHP just because there are RISP. It should work on some type of scale (100 clutch raises contact by 50 points or something.. idk the exact scale) but that would it would be preportional to their actual stats.

I think power should also work similarly.. the individual attributes per side should really handle to total amount of power but if it was 90 RH and 30 LH then you should still be able to generate some decent power occasionally if you really square up a ball. it's not like these guys actually get weaker depending on the pitcher
Thats interesting. I always assumed it worked similar to the way you say it should work. I didnt know the clutch attribute just overode the other attribute when with RISP.
__________________
T Bone
Ghost Of The Year is offline  
Reply With Quote
Old 04-16-2025, 07:16 PM   #7
Rookie
 
NightOwl's Arena
 
OVR: 10
Join Date: Sep 2013
Re: Pitching/Hitting Clutch Attributes

Quote:
Originally Posted by duhitsrandy
I wish it was more of a spectrum then direct ratings

for example:

RH:
75 Con
75 Pow

LH:
30 Con
30 Pow

Clutch:
90

instead of it being an outright replacement of contact in the RISP situations it should raise it by a certain amount. in the current iteration with the example above, the player would instantly become a good contact hitter against a LHP just because there are RISP. It should work on some type of scale (100 clutch raises contact by 50 points or something.. idk the exact scale) but that would it would be preportional to their actual stats.

I think power should also work similarly.. the individual attributes per side should really handle to total amount of power but if it was 90 RH and 30 LH then you should still be able to generate some decent power occasionally if you really square up a ball. it's not like these guys actually get weaker depending on the pitcher
100% agree with this as well. Hate that it completely replaces their contact attribute like you said. It should definitely be on some type of multiplier.

Would also like to add/wonder why pitchers don’t have vsLHH and vsRHH attributes. They’re there for hitters and should be for pitchers as well. Would add some depth to the attribute system and more to the chess game of bringing in a specialist.
NightOwl is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Baseball > MLB The Show »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:27 AM.
Top -