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EA FC 25 Ultimate Sliders by WoodsFC

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Old 11-01-2024, 06:17 PM   #1
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EA FC 25 Ultimate Sliders

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Last edited by WoodsFC; 12-04-2024 at 01:28 PM.
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Old 11-08-2024, 04:10 PM   #2
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Re: EA FC 25 Ultimate Sliders by WoodsFC

Hi, I have been trying your slide using all options which you defined. I would like to share my following points:

1) Game is beautiful, the matches are very balanced, CPU makes many shoots and the defensive line is solid. Obviously there is a difference between small and large clubs and rightly so. I would not change anything about Simulation Settings.

2) Injury Frequency point: maybe this value is high, a lower one could be better increasing Injury Severity value little more.

3) Red cards point: I have your same problem, each 2 games CPU gets a red card, so a lower value for Tackle Aggression could be optimal.
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Old 11-10-2024, 03:49 AM   #3
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Re: EA FC 25 Ultimate Sliders by WoodsFC

What happens when tactical shrinks the shooting and increases the dribbling? I feel like on tactical I'm only going to see a challenge when I play a good team that just happens to have their tactics align with what we know works for the AI.

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Old 11-10-2024, 06:18 AM   #4
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Re: EA FC 25 Ultimate Sliders by WoodsFC

Quote:
Originally Posted by WoodsFC
I tested Tackle Aggression at a lower value (62) and it made the CPU worse. I'd rather have slightly more red cards than poor CPU defending.


Also with Title Update 4 and the recent live update, I can no longer recommend my CPU behavior sliders, try Tactical instead as it has improved quite a lot since launch. The variable sliders are also great to make the teams more unique from one another, so that is an added bonus.
I have had very good feeling using your AI Behavior, what have you found which is not working?

But, anyway, I will try some matches choosing Tactical, I'm just afraid that the CPU behaves incorrectly and attacks very little.
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Old 11-11-2024, 06:54 PM   #5
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Re: EA FC 25 Ultimate Sliders by WoodsFC

I'll give your version 4 a shot woods. Do you have a set you're using. I would like to continue using a slower speed, but unfortunately the game isn't tailored that way this year.

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Old 11-23-2024, 02:25 PM   #6
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Re: EA FC 25 Ultimate Sliders

I played my first match against AC Milan with these. Not bad. I gotta play more teams. The midfield play was lacking but they are a kick and rush. They did exactly that. They are a load to deal with. 0-1 loss but I had plenty of chances

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Old 11-24-2024, 04:17 PM   #7
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Re: EA FC 25 Ultimate Sliders by WoodsFC

Quote:
Originally Posted by WoodsFC
Ultimate Sliders Version 8 beta 1
Spoiler


Referee Strictness was reduced due to seeing too many red cards, especially against Gegenpress teams. Red cards were ruining games and this is an attempt to fix that.

Changes from Version 7 to Version 8 beta 1:
  • Injury Severity +1
  • Marking +5
  • Run Frequency +1
  • Line Length -1
  • Line Width -1
  • Fullback Positioning +10
  • First Touch Control Error +1
  • Tackle Aggression +1
  • Shot Frequency +1
  • First Touch Pass Frequency +1
  • Crossing Frequency -1
  • Skill Move Frequency -1
  • Referee Strictness - Lenient
League Two gameplay with a created team (generated as a half-star team then promoted some of the youth academy kids, so that probably puts it around a 1 star team)

Can you please comment on the CPU +-1 setting, what is the idea and what is it related to?
Why not for example
Shot Frequency - 65
Crossing Frequency - 65
Logically the frequency will increase?
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Old 11-25-2024, 12:12 AM   #8
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Re: EA FC 25 Ultimate Sliders by WoodsFC

Quote:
Originally Posted by WoodsFC
even 1 point can have a huge change in AI and I want to be as gradual as possible. the difference between 51 and 50 crossing frequency is actually apparent despite being only a 2% change. Because Title Update 4 screwed everything up I have to re-test everything and this go around I'm doing +1/-1 every beta version. If you're already using values you found good, use those not mine, CPU sliders are very personal this year.
Thanks, for some reason I didn't see much of a difference between Crossing and Shot Frequency 50-60, maybe I didn't test it specifically. It's just that the CPU logic should do more crossing and shot.
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