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EA FC 25 slider by Cruelchamp

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Old 10-22-2024, 02:05 PM   #9
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Re: EA FC 25 slider by Cruelchamp

Game 2 test - Legendary set V3
-with updated H/L/W - 55/50/45

-(considering lowering speed to 38 but not sure yet)

Watch the last 30 sec of video - utter chaos

https://youtu.be/KUWk1lVZyBo

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Old 10-26-2024, 09:41 AM   #10
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Re: EA FC 25 slider by Cruelchamp

New Legendary Slider V4 - work in progress

Check the gameplay out - thumbs up or down?

RM vs Barca

https://youtu.be/AHOE-7VHN58

Last edited by cruelchamp; 10-26-2024 at 10:56 AM.
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Old 10-31-2024, 08:38 PM   #11
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Re: EA FC 25 slider by Cruelchamp

Version 4 - World class Set

World class + player based difficulty off (on if u want more challenge)
6min halves

Wind effect low
Weather - off

Speed 46/46
Acc 65/65
Shot error 55/55
Pass error 50/50
Shot speed 49/49
Pass speed 37/37 ( go 50 user if u manual)
Injury 90/10
Goalkeeper 51/51
Marking 75/75
Run freq 20/20
Height 55/55
Length 30/30
Width 60/60
Fullback 75/75
Touch error 99/99

Ai behavior
Tackle aggress - 1
Buildup speed - 55
Shot 50
FT 60
Cross 50
Dribble 50
Skill 50

Please leave feedback - as work in progress

Speed reference to reality https://youtube.com/shorts/EIX3I50XzDc?feature=share

Check the slider gameplay clip
https://youtube.com/shorts/Eevb8WUX19c

Acceleration paired with the speed works well - despite having high numbers
Test it out and leave feedback

---------------
Minor changes to Length/Width + player difficulty on
Gameplay clip #2 - https://youtube.com/shorts/Y3jSSver1gc

Last edited by cruelchamp; 11-01-2024 at 03:49 AM.
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Old 11-01-2024, 12:50 PM   #12
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Re: EA FC 25 slider by Cruelchamp

Quote:
Originally Posted by cruelchamp
Version 4 - World class Set

World class + player based difficulty off (on if u want more challenge)
6min halves

Wind effect low
Weather - off

Speed 46/46
Acc 65/65
Shot error 55/55
Pass error 50/50
Shot speed 49/49
Pass speed 37/37 ( go 50 user if u manual)
Injury 90/10
Goalkeeper 51/51
Marking 75/75
Run freq 20/20
Height 55/55
Length 30/30
Width 60/60
Fullback 75/75
Touch error 99/99

Ai behavior
Tackle aggress - 1
Buildup speed - 55
Shot 50
FT 60
Cross 50
Dribble 50
Skill 50
  • I normally play on Legendary so World Class is a step down in competitiveness. This can be seen at both ends of the game, with the CPU not getting as many goals as they should while conceding more than they should. I played with Player Based Difficulty off but in retrospect I should have turned it on for more competitive games.
  • Despite your Tackle Aggression being set to 1 the CPU still gets some good tackles in. It wasn't as bad as I initially suspected.
  • Because Tackle Aggression is so low I don't think we'll see much in the way of slide tackles which will make your lower injury sliders that much worse. If you're set on keeping Tackle Aggression this low, I would increase the frequency of injuries at the very least.
  • I like the increase of Speed but I think you may have overdone it a bit. The CPU seems to love the increase in speed and their attacks seem a lot better. This also helps them defend quite a lot. With Matt's sliders, I was blamed for using the Precision Pass feature and told not to use it by Matt. With these sliders, that is less of a problem because the CPU can actually close down the space. Huge kudos for that. I can actually play how I want to without supposedly breaking the game with manual passes.
  • Width seems a little high.
  • I'm a fan of touch error being 99 for the human player. I hope it isn't gimping the CPU too much though.
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Old 11-01-2024, 02:06 PM   #13
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Re: EA FC 25 slider by Cruelchamp

Quote:
Originally Posted by WoodsFC
  • I normally play on Legendary so World Class is a step down in competitiveness. This can be seen at both ends of the game, with the CPU not getting as many goals as they should while conceding more than they should. I played with Player Based Difficulty off but in retrospect I should have turned it on for more competitive games.
  • Despite your Tackle Aggression being set to 1 the CPU still gets some good tackles in. It wasn't as bad as I initially suspected.
  • Because Tackle Aggression is so low I don't think we'll see much in the way of slide tackles which will make your lower injury sliders that much worse. If you're set on keeping Tackle Aggression this low, I would increase the frequency of injuries at the very least.
  • I like the increase of Speed but I think you may have overdone it a bit. The CPU seems to love the increase in speed and their attacks seem a lot better. This also helps them defend quite a lot. With Matt's sliders, I was blamed for using the Precision Pass feature and told not to use it by Matt. With these sliders, that is less of a problem because the CPU can actually close down the space. Huge kudos for that. I can actually play how I want to without supposedly breaking the game with manual passes.
  • Width seems a little high.
  • I'm a fan of touch error being 99 for the human player. I hope it isn't gimping the CPU too much though.
Thanks for the detailed feedback!

Tackle aggression couples well with the marking set to 75 - you still see slide tackles but only in more expected situations

Speed at 46 - was set due to the real life reference . It can range from 44-46 but need further test as it may unbalance the set.

I do agree with you the new acceleration had profound effects on defending mainly especially when I like world class but they were too slow. Now WC is reactive.

Width may need adjusting , to maybe 55

You can try on legendary difficulty but it’s untested grounds
I prefer just increasing difficulty to turn on player diff

But overall hope these set n others, brings closer to realistic gameplay
I see Matt just dropped new slider , with increase acceleration n FT error . Which is good sign n similar to my findings, we all thriving to achieve one goal

I still feel you need realistic speed of players , I’ve done tests n comparisons, speed 35 is not realistic. Just a handicap, that’s my opinion.

WoodsFC please feel free to adjust the sliders n post video of gameplay as that actually maybe more realistic.
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Old 11-01-2024, 02:11 PM   #14
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Re: EA FC 25 slider by Cruelchamp

@WoodsFC

Btw what did you think of the behavioral sliders I posted?
It’s different to yours , behavioral sliders can also really affect the pace of the game

It’s something that still needs more help with testing to get a good overall balance but I feel like you need a base slider set first. For example if I tried my behavioral set with Matt OS sliders it will differ .
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Old 11-01-2024, 02:25 PM   #15
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Re: EA FC 25 slider by Cruelchamp

i liked buildup speed being at 55 as it encouraged the CPU to make some great passes and it making me question whether I should increase it for my custom set. The only problem is if the passes go forward that fast, the CPU's striker can be isolated so they are essentially passing into a dead end if the striker can't score by themself.

also when I said i had a problem with speed, it might actually be the acceleration, I was just seeing some unexpected dribbles going more forward than I would like, I don't have that big of problem with the top speed. I'd still tick it down a couple as Sainz has a pace around ~80 but it felt closer to ~90
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Old 11-01-2024, 02:30 PM   #16
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Re: EA FC 25 slider by Cruelchamp

Quote:
Originally Posted by WoodsFC
i liked buildup speed being at 55 as it encouraged the CPU to make some great passes and it making me question whether I should increase it for my custom set. The only problem is if the passes go forward that fast, the CPU's striker can be isolated so they are essentially passing into a dead end if the striker can't score by themself.

also when I said i had a problem with speed, it might actually be the acceleration, I was just seeing some unexpected dribbles going more forward than I would like, I don't have that big of problem with the top speed. I'd still tick it down a couple as Sainz has a pace around ~80 but it felt closer to ~90
My findings were if you decrease buildup speed below 50 , you actually kill off any long balls as part of build up
Also if you increase crossings too much and the crosses into box from wingers becomes unnatural
So i found a good balance with 55 build up and 50 crossing
The problem with build up its also you risk of too direct play and the kills the realistic pace

Yeah acceleration might require further tests, I do agree
But from my samples , 65 acceleration and 60 acceleration didint look any different but the reactivity of defenders did improve on 65 more.
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