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Old 10-27-2024, 11:36 PM   #633
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Re: EA SPORTS FC25 OS Community Sliders

I have been in love with this game but I'm absolutely heartbroken after the latest update.
The AI gameplay is not the same no matter what I do. I have tried EVERYTHING but the AI gameplay is no longer challenging for me.
Someone told me that there's a glitch that the sliders might not be working.
I've tried sprint speed down to 1, tackle aggression to 99, but no change in the gameplay.
Does anyone know a fix?

I tried:
- uninstalling, reinstalling the game
- changing the sliders in the main menu, testing kick off matches
- changing the sliders in career mode menu
- rebooting the game and going offline
Nothing works.

One thing that I loved about AI gameplay earlier was that the AI used to force me to play patient build up. If I directly pass to my striker or wingers, the defenders would aggressively close me down and force me to weigh my options.
THIS IS REALISM that I always wanted.
I'm so heartbroken that I'm not able to find it again after the latest patch.

I would be REALLY grateful if someone knows a fix to this.
Massive thanks!
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Old 10-27-2024, 11:45 PM   #634
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Re: EA SPORTS FC25 OS Community Sliders

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Changelog & Updates:

Timestamp: 10/27/24 - Version 4 updated - Sprint from 30 to 35, Acceleration to 50, Pass Error from 58 to 55 for WC, Pass Speed from 45 to 40.

Thanks to everyone that provided feedback on Version 3.
-------

Sprint Speed - 35/35 (WC, Leg)
  • We have updated this value to 35 as that is a more agreeable value from the community and testers. This allows every player on the pitch to sprint with some minimal outliers.
Acceleration - 50/50 (WC, Leg)
  • With the increase in Sprint, we can normalize the acceleration value back to 50, which will help to solidify player's movements overall. While we would love to go under 50, it starts to conserve stamina unrealistically.
Shot Error - 70/68 (WC), 70/70 (Leg)
  • We have increased the shot error to make shots more human-like, which are not always going to be perfect on the laces strikes. This allows players to stand out based on their ratings, but also ensures plenty of variety when both the User and CPU strike the ball.
Pass Error - 55/55 (WC), 58/58 (Leg)
  • With an increase in pass speed, we had to adjust the pass error so that there is not only variety in the ball contact, but also the pass variety. We still want the CPU to be competent in their attack, but not to the point that every pass is the same to accomplish that.
Shot Speed - 50/50 (WC, Leg)
  • This value has not changed as it impacts the goalkeeper animations, which is a delicate area as it is.
Pass Speed - 40/40 (WC, Leg)
  • The value at 45 was too high and as a result we have dropped it to 40 value, but reduced the pass error for the WC level. This allows the total ball speed to reach a possible maximum of 50 rather than before it would reach speeds as high as 60-65 with driven passes.
Injury Frequency - 90/90 (WC, Leg)
  • The value is lower here as it seems best to provide more variety of injuries that can range from broken toes to torn ligaments.
Injury Severity - 20/20 (WC, Leg)
  • Good amount of injuries that paired up with Injury Frequency 90 results in variety of injury types (no cure for the broken toe) and duration (leaving the game, able to come back on, etc).
GK Ability - 50/50 (WC, Leg)
  • No adjustments from default or previous versions as the animations relative to the shot speed are intact.
Marking - 52/52 (WC), 50/50 (Leg)
  • This value has been dropped from before (70) as defending players had a tendency to follow their assignments too far out of position. The slight adjusted value from default allows the tactics to stay intact, while still providing some needed aggression in defending.
Run Frequency - 30/30 (WC, Leg)
  • Previously this value was at 70, so the adjustment to 30 has been one that allows the game to stay within tactics and less full-on streaking runs up the pitch, but also bring the crossing positions to be better from the intended targets. At higher values, the forwards, for example, would run well past the defensive line, resulting in not being an option to be crossed into.
Line Height - 58/58 (WC, Leg)
  • This value has been lowered from previous of 75 to bring in the depth of the midfield when paired up with multiple defensive line Tactics. If a team is high line, such as 95, and the gameplay slider is above 60, the midfield can be easily bypassed (bursting on World Class) which introduces the defensive line sooner. If the value goes lower than 55, the low defensive line tactics, such as 30, result in too big of a gap between the midfield and defensive line.
Line Length - 42/40 (WC), 42/42 (Leg)
  • There is a discrepancy for World Class as the goal is to prevent bursting through the midfield. Putting the CPU value lower allows the CPU to face-up sooner and get into a defensive position. The length value at 40-42 compliments the Line Height of 58 and Width of 48 in a good fashion to bring in the midfield length to compress and decompress relative to the ball's position.
Line Width - 48/48 (WC, Leg)
  • The value has been increased slightly to balance the height and length to keep players goal-side defensively, but not so wide across the defensive line to the point spaces can be exposed. The narrow width allows for defensive shape to shift rather than stay stagnant, which reduces exposed spaces that should happen naturally in the flow of the match.
FB Positioning - 85/85 (WC, Leg)
  • This value was raised to help the fullbacks in transition so that they are not immediately retreating on 50/50 balls or clearances. The value is not made higher either as we do not want to expose the same spaces in every attack, or counter-attack.
FT Control Error - 60/55 (WC), 65/65 (Leg)
  • There is a discrepancy on World Class to help the CPU's ball retention as it can be easy to tackle the ball carrier at times. These values still work well with the pass speed of 40 as there is still error in the touches, but players will have potential to stand out accordingly.
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Thanks to discord testers: bman, laxing_ , Hapa90, jrn, TopSide, atsmash, Aaron458f, goblue8118, QB,Urkaun
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FC 25 OS Community Sliders website: https://ea-fc25-community-slider-zt8hywd.gamma.site/

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Old 10-28-2024, 01:38 AM   #635
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Re: EA SPORTS FC25 OS Community Sliders

Matt and team, thank you very much for all your efforts. These new values ​​are very close to the values ​​I created. This also made me happy. The matches I played with this set after the last update were very satisfying to me. The only difference is that I still use the running frequency at 70. Today I will test 30. I think the last values ​​you published are the best for now!
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Old 10-28-2024, 01:39 AM   #636
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Re: EA SPORTS FC25 OS Community Sliders

Quote:
Originally Posted by toxinade
I have been in love with this game but I'm absolutely heartbroken after the latest update.
The AI gameplay is not the same no matter what I do. I have tried EVERYTHING but the AI gameplay is no longer challenging for me.
Someone told me that there's a glitch that the sliders might not be working.
I've tried sprint speed down to 1, tackle aggression to 99, but no change in the gameplay.
Does anyone know a fix?

I tried:
- uninstalling, reinstalling the game
- changing the sliders in the main menu, testing kick off matches
- changing the sliders in career mode menu
- rebooting the game and going offline
Nothing works.

One thing that I loved about AI gameplay earlier was that the AI used to force me to play patient build up. If I directly pass to my striker or wingers, the defenders would aggressively close me down and force me to weigh my options.
THIS IS REALISM that I always wanted.
I'm so heartbroken that I'm not able to find it again after the latest patch.

I would be REALLY grateful if someone knows a fix to this.
Massive thanks!

What difficulty level do you play on?
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Old 10-28-2024, 03:58 AM   #637
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Re: EA SPORTS FC25 OS Community Sliders

Quote:
Originally Posted by toxinade
I have been in love with this game but I'm absolutely heartbroken after the latest update.
The AI gameplay is not the same no matter what I do. I have tried EVERYTHING but the AI gameplay is no longer challenging for me.
Someone told me that there's a glitch that the sliders might not be working.
I've tried sprint speed down to 1, tackle aggression to 99, but no change in the gameplay.
Does anyone know a fix?

I tried:
- uninstalling, reinstalling the game
- changing the sliders in the main menu, testing kick off matches
- changing the sliders in career mode menu
- rebooting the game and going offline
Nothing works.

One thing that I loved about AI gameplay earlier was that the AI used to force me to play patient build up. If I directly pass to my striker or wingers, the defenders would aggressively close me down and force me to weigh my options.
THIS IS REALISM that I always wanted.
I'm so heartbroken that I'm not able to find it again after the latest patch.

I would be REALLY grateful if someone knows a fix to this.
Massive thanks!
I don't know what you're playing on, but first you should delete the user settings, not the game. Or launch the game under a new account and check how it works there, because when you delete user data, you lose all career mode progress.
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Old 10-28-2024, 06:36 AM   #638
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Re: EA SPORTS FC25 OS Community Sliders

Quote:
Originally Posted by jei
I don't know what you're playing on, but first you should delete the user settings, not the game. Or launch the game under a new account and check how it works there, because when you delete user data, you lose all career mode progress.

I think he is trolling, just take a look here:


Quote:
One thing that I loved about AI gameplay earlier was that the AI used to force me to play patient build up. If I directly pass to my striker or wingers, the defenders would aggressively close me down and force me to weigh my options.
We all know that 1vs1 and AI defenders tracking system is broken since fifa 21/22. Nothing has changed since latest update.

Last edited by derleipt; 10-28-2024 at 06:38 AM.
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Old 10-28-2024, 09:16 AM   #639
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Re: EA SPORTS FC25 OS Community Sliders

Hi everyone,

First of all, thank you, Matt & team. I really feel like the game is playing the best I've ever experienced it, great variety in gameplay, good battles all over the pitch and a good challenge (on Legendary + FUMA). Truly enjoying the latest version of the sliders, reading the recent discussions and seeing how open you are to feedback and suggestions.

This has inspired me to contribute my two cents to the ongoing discussion about CPU sliders. Since release, I have tinkered with these a lot. However, I've hesitated posting these, because as people point out, CPU behaviour is very much an individual preference. But I'm hopeful these can serve as a viewpoint and some of you will enjoy it.

I tried both Tactical, Dynamic and Custom 50s in the beginning, but with these values below, I have consistently seen a positive outcome for a while now, at least for the way I prefer to experience realism in the game. So I just want to share these, if anyone feel like trying them out, I warmly welcome opinions, feedback and suggestions.

Quick disclaimer: Unlike Matt and the testers, I have only tested these in my own career mode where I always play as Arsenal, so I can't speak for how these will work for lower-leagues etc. But as someone who tries to watch every single real life PL match, this is the closest I've come to comparing sim vs real life.

CPU Sliders

Tackle Agression 85

Mainly due to the lack of free kicks and yellow cards against CPU. Like Matt pointed out a while ago, you can't "force this" into the CPU's game, but I feel like it doesn't hurt to increase it. Have seen some more agression / fouls / yellow cards, even some instances of two yellows leading to a red.

Build-up Speed 60

The biggest game changer for me. I know a lot of people might disagree with this one, as we usually like to slow the game down. For me though, this value has led to the following positive changes:

- More realistic possession stats:

Playing as Arsenal, in the past, opponents have often had ~60% possession and nearly twice as many completed passes as me. Simply very hard to get the ball off them, which can be frustrating to feel like you're chasing shadows. In the past I've tried to counter this with increasing pass error.

With higher build-up speed, CPU has a slightly more direct, forward approach, and more often try to pass through and in behind the lines. Sometimes successfully, sometimes intercepted. This leads to more balanced possession stats, without having to tamper with the Pass Error slider. Typically around 55 - 45% in my favour, which usually is the very least possession Arsenal have against most opponents in real life.

- The "introduction" of counter attacks:

More direct passes in behind, more passing into space. Even in modern day football, not every team prefers a possession build up. I see more variety, some long balls and direct passing from the CPU, especially when they are trying to catch me on the counter.

Shot Frequency 63

Trying to find the right balance, so the CPU don't end up always passing around the box, always wanting to pass their way through / waiting to thread the needle. Saw this value posted here previously and quite liked the result, so I've stuck with it since.

First Touch Pass Frequency 65

Encouraging the CPU to play a passing game, with less dribbling and more one-touch passes, like most teams do in real life.

Crossing Frequency 90

Like with Tackle Aggression, it may not provide the exact results we want, but why not increase it. Still seeing a few instances where you'd normally see a cross into the box, where the CPU opts to dribble or cut back, but I feel like there's been an increase in crosses since raising it.

Dribble Frequency 40

Again, trying to encourage a pass-first mentality, while maintaining the balance of the game. Dribblers / wingers will still sometimes take their man on.

Skill Move Frequency 65

I actually quite like the occasional skill move, I feel like at the default 50 value you hardly ever seen them done by the CPU. Trying to find the sweet spot where they are only performed in appropriate situations, but I quite like what I've seen so far at this value.
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Old 10-28-2024, 09:41 AM   #640
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Re: EA SPORTS FC25 OS Community Sliders

Thanks for all this hard word.



Just need an advice to play FUMA: better to set User shot error and pass error to 50, right? Any other slider to adjust for FUMA? Maybe control?
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