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A few days ago, Ian Cummings, creative director of Madden, debated Pastapadre on Twitter about implementing Surprise Onside Kicks in Madden 12 (since it played a key part in Super Bowl 44 and was used several times recently):
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I understand that something like a fake onside kick requires mocap sessions and extended development time that could be better used on play action. And, I understand that Madden has a large but still overachieving crew for their task. Cummings will obviously make the practical choice on this one, one in a line of decisions that, for the most part, have made Madden one of the quintessential video game franchises (leaving out the Vision Cone, lol.) The thing is, back on the previous generations of consoles, Madden was the innovator for all sports titles. Franchise mode and numerous other things came from it. On this generation, Madden began underwhelming but is now gaining steam, but they still aren't the initiators. If you look at games like MLB The Show, NBA 2k, or even EA's own FIFA, these are games that have been solid fundamentally, yet capture an unbelievable number of details pertaining to their sport - the Splash Count in San Francisco's AT&T Park, the unique arena sounds, the broken sticks - these are all projects that take, more or less, development time. Madden, though respectable, doesn't come close in the amount of detail. And a surprise onside kick made a lasting impression in the Super Bowl featured in the intro video (and several games this season.)
You could easily say that Madden is dealing with a more complicated sport to simulate in a game, with a staggering amount of collision detection and precise animations needed. Continue to read through the lines, though, and I don't think this is the whole story. Cummings continues to make more points which sound like excuses, showing that difficulty is not the only thing holding this back. There is a sense of patronization towards the gamers, claiming that, in essence, we will all ruin it because it will be used endlessly online, when, in reality, it is only used in the rarest of circumstances. If you look at the current playbook, though, there are already several plays like this - the fake punt, the fake field goal, and even the regular onside kick. Yet, in all the ranked games I have played this year, I have never had anyone EVER attempt a fake punt of field goal. There were a few stupid 4th down decisions deep inside their own territory, but nothing that ruined the experience, and it always seems at least somewhat logical.
I would say to Ian, "You always talk about data, data, data. Look at the data on special teams fakes!"
There is a sense of mistrust here that, to me, is very irritating, and may be part of the reason a lot of gamers do not trust EA and would practically sell their soul for NFL 2k12. At least have a definitive reason, in my opinion. Maybe a real compromise can be reached, as Pasta suggested. It was still nice of him, however, to discuss this with Pastapadre, and at least some debate is better than no debate.
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