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Madden 11 Mailbag Question & Answer with Sgibs & Zfarls 
Posted on August 31, 2010 at 10:31 AM.
From XFactor in So Cal: When you have a play in your offense, but it slowly starts becoming less effective or overvalued, when do you ditch it or remove it from your scheme?

Z: Great question here, when developing a scheme, you should have your base play that you come out in. This gives your offense an identity and should dictate what you are trying to accomplish on offense. If you want to be a run first team, your base play won’t be a 5wr set.

Now, when you were labbing you may have found a play that worked great and thought, this concept would work great and I can do a ton with this play. However, when you get into a game, it fails miserably. So, how long until you dump it?

A Base Play – 5 Games, if you properly spent time labbing it out and know that you can get to certain plays with it, even if the original play is no longer effective, its still a good way for you to access up to 15 other plays in your formation with good personnel on the field.

Primary Audible – You want to give this a few games, if you were smoking the defense with an unbumpable in practice but the concept isn’t carrying over to a game, that is very frustrating. These are the cute little plays you use on third and 3 and save for big moments.

Reevaluate, are you overly attached to this play? Did it work once in a big spot and you now think its better than it is? Is it truly a great concept or are you clinging to it and don’t want to look for something better.

When SGibs gives me a play and I put it as an audible, if i’m not using it consistently withing 3 games, I have to set it free. Otherwise, I will try and use it at a big moment and be frustrated if it doesn’t work. Now, sometimes I wont know exactly how to run the play, so how can I expect it to work with the game on the line!

Another factor depends on the player, I don’t like to tinker as much in game because it messes with my confidence. Other players will change an audible mid game if they see an opportunity to attack the opponents! Think about how well you can read defenses and how many plays you really know inside and out of your playbook. For me, if I stick to my gameplan, EVEN if something doesn’t work on the first few drives, its better than me going rogue and acting like a cowboy running plays I’ve never used and scrambling around! This will lead to turnovers!

I have been really focusing on pounding the rock in Madden 11! It opens everything else up, now if my run gets locked up one game, I can’t abandon the core concepts of a scheme that has worked since Madden 06! It can be frustrating but there is a reason we call them money plays. Either that person had great run D or maybe I fumbled at a key moment which makes me think negatively upon it. I know that I will consistently be able to pound the rock and getting caught in the backfield to make it 2nd and 11 WONT STOP ME from running it again the very next play!

Think back to the concepts that come when you run a certain play and skip over the emotions of in game results, you might question whether you truly had a Madden 11 Money play or not!
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