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OS Madden 13 Team roster edits: please help 
Posted on December 21, 2012 at 02:33 PM.
i already posted this in the madden roster forums but i am looking for as much help as i can get. so i am making a blog too. sorry


I do not know about you. but i am sick of madden rosters and how they are rated. i can not stand it. there is no discrepancy, hardly any noticeable difference between the majority of players. so many are rated in the 90's. and more players are rated in 80's. then in the 70's almost. so with my frustration overflowing for a 2nd year in a row. i am coming to you. the OS community so we can work together on editing this rosters to give us better gameplay. and a more realistic feel to player and their ratings in franchise mode.

for any of you who are not familiar with me and my formula for Madden roster edits. please feel free to bust out your copy of madden 12 and try these:

http://www.operationsports.com/forums/madden-nfl-football-rosters/526226-schnaidt1s-madden-12-ratings-spread-roster.html

Now i use ps3. the xbox guys can hex edit and i believe globally edit so they can get these done a lot faster than we can. i am looking for minimum 5 guys on ps3 to work together to edit every team as well as free agents.

for any draft class creators out there. i would like you to use these as your base for creating draft classes. or editing them. now there are a few things that will be changed from my madden 12 edit in this years version. but i will explain every edit below.


first a few rules.

1. all physical attributes remain unchaged (strength, speed, throw power, jumping etc)

2. agility is an exception to that rule. for ever player, agility must be either raised or lowered to match the player acceleration rating.

3. no rating shall be reduced below 25.

4. no traits shall be touched.

5. Every player in the game (except kickers and punters) will receive a -10 in awareness. if that player is a veteran starter. you are finished. if that player is a back up, reduce his awareness rating an additional -5. If that player is a rookie reduce his awareness an additional -5.

for free agents, every player no matter what gets a -20 in awareness. there are so many upper 80 rated players in madden free agent pool. if they were that good they wouldnt be a free agent.

the most any player should lose in awareness rating is -20. awareness is the most influential rating as far as overall rating is concerned as well as gameplay.

6. all offensive positions receive -10 in "release" and all defensive players receive -10 in "press" where applicable

7.every player receives a -10 in all attributes that arent directly related to their position and -5 in each rating that does. i'll explain

all qb's receive a -5 rating in throwing accuracy, play action, short throw accuracy, mid, and deep and throw on the run. they then receive a -10 in everything not directly related to them. carrying, elusiveness, juke. spin, stiff arm. etc.

some trickiness to this is that some positions you might think attributes apply too but in my effort to tone down all the over powered players in this game. they dont.

the best example is between running backs (this includes fullbacks)and wrs/te's

running backs receive only a -5 for their carry rating along with juke, spin, stiff arm etc but get a -10 for catching, catch in traffic, spectacular catch, route running.

wr's and te's get only a -5 for catching, catch in traffic, spectacular catch and route running but receive a -10 for carrying, stiff arm, juke, elusiveness, etc.

on all offense all players receive -10 to all block ratings except tight ends,fullbacks and o-lineman. they only receive -5 in each.

defensively, all defensive players get -5 in all defensive categories. and -5 in all catch related categories. they also get -10 in all carry and juke, spin etc where applicable.



This really spreads out the ratings in this game. you will have many more qb's rated in lower 70's who still have the physical capabilities but the reason they are not a top 15 qb is because they just arent aware yet.

the game plays much better with these edits. you have less over powered players and more lifelike gameplay. the agility= acceleration ratings does wonders.


Please let me know what you think and if you are interested in being part of a team to put these edits in place for the community. Each team takes roughly 55 minutes to complete.

if you are interested please post in the thread and state what system you are on either xbox or ps3. i will the coordinate organization of the teams and we will have a discussion as to what weekly base roster from Ea we want to use.

thank you in advance for any thoughts or feedback!

hopefully we can get these knocked out soon!
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