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schnaidt1's Blog
INGENIOUS IDEA FOR EA FOOTBALL TITLES 
Posted on November 13, 2011 at 02:37 PM.
it seems with every year of a new ncaa and madden football title comes more waves of complaints about the games, what was added thats broken whats not been added, glitches, poor ai, bad animations, the list can go on.

i feel like alot of this would be helped out by each title having 2 seperate dev teams.

ex. madden and ncaa both hire dev teams to start working now on the 2014 version of the game. with a year and a half to work on things, no longer will the excuse be there wasnt enough time in a dev cycle to add it. it also gives alot more time to do bug testing, perfect game play, add animations. so on.

the current teams working on ncaa and madden 13 work through next july. take their 3-4 months off. then begin working on madden 15.

this beats the 2 year delay between games as some suggested because ppl want something fresh every year. something so fresh can not be added via a patch.

plus can you imagine how ppl would react if ea went to the 2 year plan and after 2013, the next football game was ncaa and madden 2015. and both games didnt deliver how ppl expected?

i feel like if ea instituted this. coughed up the money for more devs and designers. but was constantly in communication with the community supplying their ideas and seeing how we like them. (enough of them coming up with ideas and just putting them in to realize the community hates them and remove them 2 years later...see madden/ncaa 06- present)


the constant community feedback and blogs about what they are working on. and doing it soon enough that if its not received well by community can be changed or removed would give the consumers more faith, better insight to what they are getting, and thus would result in a huge increase in game sales. its simple marketing really.

everyone calls ea sports a "cash cow" well this would be a win win. ea gets more money, consumer gets a game they really want.

any thoughts or comments on this?
Comments
# 1 newefan @ Nov 14
i was thinking the same thing with the 2 seperate dev teams and sharing ideas with the community for awile now . i don't think thow ea will go for the sharing ideas part because then that would spoil the new features or add ons they put in the game . this would be a great thing for the game changers for them to actully do somthing instead of just hype and tell people to buy the game .

what the game changers should do is collect the ideas from the community ,send them to the devs and then the game changers relay the info to us.
ea also needs their own Q&A testing in the same building that the games are made so fixes or changes can be made quicker .
 
# 2 schnaidt1 @ Nov 14
yea i agree. i wish i could figure out how to become a game changer lol
 
# 3 Football694 @ Nov 14
It's a good idea but then they would have to PAY two dev teams.
 
# 4 Retropyro @ Nov 15
Been preaching this for a long time.
@Football694 EA already has multiple dev teams.
 
# 5 tril @ Nov 15
cost's would kill this idea. its a bad idea.
what the EA needs is staff that knows the intimate details about football. the nuances etc.
Also, EA needs to stop cutting corners.
they should hire broadcast producers to help with presentation etc.

follow 2ks lead.
 
# 6 WipeOut464 @ Nov 15
Only way something like that would happen would be if EA assigned a different team to build NCAA 14 on next gen hardware while keeping Tiburon on the current gen. Otherwise your plan's never gonna happen. (1) It's too expensive and (2) limited expertise divided amongst 2 separate products would lead to weak versions of both.

The solution is for EA to lose exclusive license. Competition will bring real improvement.
 
# 7 Eski33 @ Nov 17
Same studio, different teams working on each game. The gameplay isnt an issue with me. The problem I have is modes not working correctly and I finally received the kiss of death last night iny OD - the Transfer Failure.
 
# 8 schnaidt1 @ Nov 17
wat i mean guys is that so many times we here "there wasnt enough time in the dev cycle to incorporate that"
if u get 2 teams, 1 team working on the 1 year plan an the other working on the 2 year plan. that game in year 2 would theoretically be amazing
 
# 9 casper139 @ Nov 17
How bout this, you pay a subscription to, say "Madden Football" and they constantly develop the game adding new features as modules. All bugs would eventually be fixed and if a module came up you did not like, you could choose to uninstall/not install it. Rosters would be updated each year, and the game could evolve with constant income from the subscribers.
 
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