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Madden Ratings:The underlying problem 
Posted on August 4, 2011 at 03:42 PM.
i will also be posting this in the madden forums for more debate and discussion.

rules of this blog/thread. no bashing. i dont care how much u wanna hate. this purpose is to come to a conclusion among the madden community about the madden ratings and the problems there are.

so many of you remember before madden ten. we were told they went through and re did the ratings. so that there would be a greater difference among players in order to make you feel a difference between playing with a 75 rated qb vs. a 95 qb.

however, here is the problem. maddens ratings "guru" decides to keep adding more and more players in the upper 80's to low 90's each year. and those who are in the mid to upper 80's almost all have A potential..what does this mean.

well in madden 11. i went ahead and simmed 2 years. i look at the overall ratings...and...well...check this out.

there are 14 qbs rated 90 or higher.
there are 17 qbs rated 80-89.

thats 33 qbs. only 32 teams. that means someteam has a back up rated in the 80s. are there really that many good qbs in the league...at any time ever?? no!

for those wondering...there are 38...yes i said 38 qbs rated between 70-79. now in highschool. 70-79 was always a C, aka average. are there really 38 average qbs in the nfl? maybe...but if there are...how can there be 17 qbs who are a B...or above average. then 14 out of 32 teams have qbs who are an A...or excellent. where is the diversity??

lets move on to runningbacks.

there are 18 running backs rated 90-98 after simming 2 years. now i know they say runningbacks are a dime a dozen. but to have 18 out of 32 teams have excellent runningbacks. i dont think so. that is not reflected in stats anywhere in the nfl.

there are 34 running backs rated between 80-89. wow. so that means every team should have at least an above average runningback. and half the nfl will have 2 above average running backs. if this were true. we would see way higher rushing numbers.

i will post more ratings for other positions. but here is the problem. yes they added a bunch of new franchise features. but i could take a horrible team like the denver broncos and simulate myself into a good team. at least on paper in 2 years by default because everyone is above average in madden after 2 years of progression. this makes it less fun. no challenge.

there should honestly be maybe only 4-5 players at any postion rated 90 or higher. and it should cap at 95. like someone else said. 95+ is for the legends.

i also believe that a way to help them do that is change potential. like tom brady. he is rated a 99. his potential should be a C because he can not get any better. and there are alot of players in the nfl that could be rated between low 80's and high 90's that simply wont get any better. continuing on.

there are 26 wrs who are rated between 90-98...so pretty much every team in the nfl has an excellent receiver? hmm...

oh and get this...54 wrs who are rated between 80-89...

yea. onto some more "skill positions"

19 corners are rated between 90-99
58 corners are rated between 80-89

8 free safetsy are rated between 90-96
22 are rated between 80-89 with 6 being rated at 89

9 strong safets are rated between 90-98
26 are rated between 80-89

so as you can see. i can take the worst rated team in madden. simmulate 2 years. and i will have a solid team to play with. on paper. this takes away from the "building" aspect of madden.

so revis is rated a 99. there are 18 other corners almost as good as him according to madden. so whats the attraction of having revis on ur team? there isnt.

what are your opinions on this issue. or is it even an issue. what suggestions might you have for ea sports and donny moore to help change this so the franchise mode feels more competitive and rewarding with a far greater amount of above average/excellent players at each position.
Comments
# 1 justadude71 @ Aug 4
I agree with your with your thoughts for the most part. There are too many high rated players and it is too easy to groom players. I like capping at 95, but feel there should be a way of unlocking the remaining 4 points.

Another thing I believe that need to refined is the developers efforts to create types of players by introducing more differentiated rating. This would help by creating 70- 79 rated players who can impact if utilized correctly.

I, however, do not see the sense in changing Brady's potential rating. It would be much more effective to devise a system that scales the number of 'A', 'B', 'C' potential players that are on rosters and come into the league. Potential ratings would have to have a hard cap.
 
# 2 tmab @ Aug 4
Yeah I agree with you, the ratings as you sim in the season become very unrealistic. I hope there's something that users can do on their own to help alleviate this problem. I think one problem is that they don't account for injuries, motivational factors, and numerous other minor things that make players in the league today separate from each other. The dynamic player performance is a great first step, they just need to keep moving in that direction to eliminate this issue.
 
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