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Demos Should Be Released After Retail 
Posted on September 4, 2009 at 09:20 AM.
After playing the NCAA 10 demo, I was very unimpressed. There were a ton of glitches and problems that I found annoying. Of course we get treated with the same old excuse – the demo was cut from an older build and the retail version will be better. This is true, due to the lengthy certification process, but why release a buggy demo that could hurt potential sales? I think game companies would be better off releasing a demo a couple weeks after a game comes out that reflects the final game code and is a better example of how good (or bad) a game truly is.

There are three different groups of buyers for video games. The first group is the guy that buys the game day one. It doesn’t matter when you release the demo as these sales are unaffected.

A second smaller group are the guys who are probably not going to buy the game regardless unless you knock his socks off. How does a bad demo boost these sales numbers? Only a great demo can pull these sales in.

Lastly and most importantly, there is a large group of gamers sitting on the fence trying to decide if they should buy, rent or pass on a particular game. Does it really matter if these guys get a demo two or three weeks before the game comes out? I don’t think so. What really matters is getting a good demo in their hands and generating strong word of mouth. That’s why a later demo based off the final and largely bug free code would help the most. A bad demo that annoys this consumer will largely hurt sales so why release them so soon?

A side benefit is that valuable development time before a game's release isn't spent on creating the demo - it's spent on the actual game! When the game is done, then you have time to create the demo disc properly. Other than pleasing the impatient gamer, myself included, I see too many negatives of early and crappy demos.

Most sports games are released weeks ahead of the actual season they represent. Having a fully functioning demo come out after the retail release but still before the actual season starts would be best. This would give the fence sitters a much better demo to judge and probably boost sales. Seriously, how on earth does an early but crappy demo help sales at all?




Comments
# 1 stlstudios189 @ Sep 4
the point of the demo is to hype up the game. After release the people on the fence are expected to read reviews or rent the game. Not a bad idea though.
 
# 2 adayinthelife @ Sep 4
Personally a demo has never made me not buy a game that I was planning on getting. I've played pretty crappy demos for excellent games (see Bioshock and to a lesser extent Batman) which have made me think twice, but after glowing reviews I've always given said games a chance.

On the other hand, demos have made me purchase games that I might otherwise not have even looked at so really I prefer the idea of demo first.
 
# 3 rudyjuly2 @ Sep 4
I cancelled my pre-order of NCAA 10 after playing the demo. The Show 09 cemented my decision to buy it. Madden 10 didn't blow me away - if they gave me an option to change the speed on it and had announcers it might have pushed me to pre-order. But it was way too bare bones for me to really like.

For non sports games, I did buy Bourne, Uncharted and inFamous after playing really fun demos.
 
# 4 ZFarls @ Dec 22
When a game sucks as bad as NCAA 10, the Demo is going to be just as terrible. Demo's should help sell a game and swing in peoples favor. You shouldnt be scared to release it, you should be excited to give them a taste and hope they want more.

If its to early of a version thats a problem, but when the game comes out 3 weeks later and sucks, it isnt the demos fault. I bought UFC due to the demo and wasnt disappointed!
 
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