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rooney8's Dynasty Blog
A new sim player rating system for Dynasty modes. 
Posted on August 14, 2010 at 08:03 PM.
This is for Madden but really I would like it in every sports game. There is an option to hide player ratings poll to vote on if you would like this in the game.

Reasons for an option to hide player ratings:

You will no longer be able to depend on ratings to tell you how good a player is or will be.
Before you drafted a Qb in the first round and he was in the 60's with C potential he never saw the field and you probably cut him straight away.
Real life example of how it should be: It took 3 seasons for the Raiders to realise Jamarcus Russell was a bust.

So next year you draft a Qb in the first round again and he is in the 80's with A potential and even though you could throw 30 ints every year for his first 3 seasons you stick with him because you know he's good because that's what his rating says.You completly ignore how he's played because of a number.
Real life example of how it should be: After 3 seasons with Drew Bress the Chargers picked Eli Manning with the first pick who was traded for Phillip Rivers. They did this to replace Drew Bress who they didn't think was good enough to be a starting Nfl QB.
These things can't happen in Madden because you can see 50 different ratings aswell as a potential grade which makes the decisions for you so you can't make a mistake and if you do you know immediately so there's no real consequences.

Pre-Season: I presume 99% of people are the same as me. Sim it then check injuries. Maybe without ratings to tell you what to do you might at least have to check stats to see if your rookie can beat out an aging vet. Position battles are so the better player gets the job but were kind of pointless when you already knew. For me simply hidden ratings make pre-season matter again.

Scouting:
No ratings makes scouting so much more important.
At the moment it's only for rookies prospects and six weeks can get you some pretty random ratings on a player. It can tell you exactly how good that MLB is at tackling but nothing about his coverage skils. I doubt a MLB has every been drafted with no knowledge of his coverage skills. No ratings would force a better more realistic scouting system to be put in place. I would like to be able to see college stats and award history for prospects. Comments from scouts on their strengths, weaknesses, character, work ethic, etc...
Player scouting: The thing I hear against this system is how will we know who's good or not. Players ratings are based on how they play on Sunday so if you watch the Nfl, which if you are playing Madden is fairly likely, you should have a fair idea. This lets you use your Nfl knowledge. A player scouting system would be necessary also which would just be scouts comments not ratings.
Because you can no longer see ratings a weekly team report on the opposition would be good with things like.
Offense: Passing, Running
Defense: Passing, Running
Special Teams
Key players
Match ups
etc..........
With this report you could decide what to focus on in training during the week and create a gameplan for that game.

The Draft
: If a system like this was in place the draft in Madden would truly be an event. Putting in the work and thinking you found that franchise QB or shutdown CB would be very satisfying unless your wrong.

Players Value: With the overall rating gone a value bar to show how valuable a player is to your team would be useful. This is what trade logic would work off so contract status would affect it. It would change weekly on performance and one players value to one team would be different to anothers. Eli Manning would be valuable to the Giants but not the Colts.

Quote:
Originally Posted by Adembroski
I have a challenge for Ian and company; don't just match NFL Head Coach, exceed it. Destroy it. Make it obsolete. You are capable. You are capable because you already made NFL Head Coach 09 and already know what mistakes you made.
I agree with Adembroski here and I think this is the way to achieve that. Pretty much every aspect of franchise mode would be improved by this. Ian and Phil have said several times they want to make the best simulation game. Phil said he wanted our big ideas for Madden12's new franchise mode. Well here it is Phil.
Comments
# 1 patsfan188 @ Aug 14
Well I would actually play that 60 overall QB if they got a rid of the stupid progression! I could throw 51 TDS with him and break tons of records but since his potential is a C he would probably not go up at all. Like in Madden 10 my Patriots franchise Tom Brady was done his 14th year so I released him because he started declining in overall so I signed John Parker Wilson who was going on his like 5th year and let him be my starter. He was like a 70 with a C or B potential. Anyways I threw 52 TD's and broke tons of records but only went up by 1 point then next year same thing happens even when I break more records! So I think this not showing skill is a good idea if they get a rid of the dumb progression in the game.
 
# 2 rooney8 @ Aug 14
Yeah this wouldn't work with the current franchise mode. Franchise mode needs to be really solid for this to work but that why they're re-writing it.
 
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