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OS Scores Explained PES 2017 Overview (PS4)
Pros
Outstanding AI creates varied gameplay; Enhanced tactics; Improved foul/collision system; strong ball physics
Cons
Master League largely unchanged; Lack of option files on Xbox One; Minor defensive issues when it comes to positioning/retreating
Bottom Line
After finally coming to grips with the Fox Engine, Konami has produced the finest PES in nearly 10 years
8.5
out of 10
PES 2017 REVIEW

PES 2017 Review (PS4)


After the dust settled and the honeymoon phase was over, Pro Evolution Soccer (PES) 2016 quickly lost its appeal. Despite being more responsive all the while adding more animations and Player ID, PES 2016 suffered from end-to-end gameplay due to a lack of fouls and some curious/poor AI defending. As news slowly rolled in regarding the 2017 edition, consumers like myself were cautiously optimistic that Konami would listen to feedback and create a balanced footy experience. Thankfully, this seems to be the case with PES 2017.

Gameplay

By now, you’ve heard all the catchy marketing phrases about how important gameplay is to Konami. “The Pitch is Ours,” “Gameplay is King,” and other gimmicks have been thrown out over the years by Konami, but this year the development team has finally delivered on its promises.

There’s no better place to start than with two of last year’s sore spots, keepers and fouls. Happily, both have seen substantial improvement. In the past, keepers were woefully unequipped to do their job. From animations playing out in slow motion to awkward save attempts, goalies were visually and functionally subpar.

Not anymore.

Goalies have better positioning, more awareness and they have more animations at their disposal. In other words, they finally provide a solid last line of support.

Fouls were non-existent in PES 2015 and 2016, but they now have a huge impact on the game. While some fouls do go uncalled, PES 2017 does a far better job at getting them right. The “skip over the challenge” animation that was so prevalent last year has also been toned down, which helps to create more fouls. In 20 minute matches, I have seen as many as 14 fouls called on the CPU -- not counting advantages. Piggybacking off fouls, the collision system is also improved, to the point where body parts (elbows, shoulders, etc.) can trigger the official’s whistle. As players get more comfortable with dribbling, inviting contact and riding challenges can look beautiful at times. Only a user-input shielding control is lacking as right now it’s triggered contextually based off the situation.

Passing has added much needed variety as balls no longer roll over the pitch like a bowling ball on ice. While the default assistance level (1 bar) is still a little “too assisted” for my liking, there is enough error to keep passing percentages down. Perhaps a little more error -- especially in ball speed -- would further bring out one of the game’s new features, the “first touch control.” First touches now are much more realistic and vary depending on the quality of the ball received as well as the player who’s receiving the ball. With no assistance on for passing, you can really see the impact of this new feature as you attempt to master the controls.

Where passing has been improved upon, shooting still needs some work. Mastering shooting in real life means you take into account body position and technique (a rating that was curiously removed years ago) among others, two things that PES 2017 struggles with in regards to shooting. Despite more animations being added, draped defenders still do not have enough impact on the shot and the power generated from your weaker leg (non-dominant leg). Thankfully, the overpowered perfectly placed low angle shot by the CPU has been toned down resulting in more goal variety by the CPU.

On the defensive end of the pitch, PES 2017 has taken great strides. In 2016 you were able to get away with murder. Full-on shoulder barges, missile-honing slide tackles and other amateur defensive tactics have been balanced by the aforementioned improved referee logic. What has resulted is a risk/reward scenario in which timing, the quality of the defender and the situation determines the outcome. A better collision system, enhanced teammate AI and new defensive tactics/levels allow for more realistic defending.

Defenders track runs, defensive midfielders sit in front and protect the back four (or three) and your wide players will track back (sometimes too well where they abandon the attack in synchronized fashion) offering support in defense. An improved stamina depletion system ensures that fullbacks and wide players aren’t completely gassed by the 60th minute, but if you do employ the new “Gegenpress” defensive tactic you must be prepared to substitute accordingly. Defensive controls as well as offensive controls can be adjusted on the fly, and you will often notice the CPU taking advantage of this as they try to secure a result. One area of improvement could be in the slide tackle department. As it stands now, slide tackles feel too “honed in” where the game automatically determines the best angle for you instead of letting you master the exquisite art of slide tackling.

So how is all this incorporated through Player and Team ID? The demo locked advanced tactics and fluid formations, forcing us to play with the clubs as Konami sees fit, but in the full release team styles and Player ID is ever-present and wonderfully varied. As we wait for option files, playing exhibition matches against different clubs offers unique challenges nearly every time out. Breaking down Juventus’ back three feels different than dealing with Liverpool’s swarming press. Conversely, dealing with Real Madrid’s potent counter-attacking style or a big target man like Arsenal’s Oliver Giroud makes defending a welcome challenge. If there is one complaint in this area, it’s that it’s a tad too easy to take the ball of dynamic dribblers like Messi, Neymar and Hazard. Only elite defenders should be able to win these one-on-one contests with regular success.

Tactically, PES 2017 has added more options to choose from. Apart from the previously touched upon attacking/defending levels, corner kicks now see more options when sending a cross in or defending it. “Zonal,” “man” and “mixed” marking strategies are available to counter attacking options such as “dash” and “far post” runs. Oddly, these same options, or even any other options, do not carryover to set pieces where the movement is stagnant more often than not. Fluid formations is back, and when coupled with advanced instructions such as “hug the touchline” some very distinguishable real-life strategies can be replicated, even down to Pep Guardiola’s system where the fullbacks tuck inside creating space out wide for your wingers to be one-on-one versus a defending fullback.

One issue I have noticed regarding tactics is how strictly the CPU will adhere to them, especially formations where the AI players will abandon attacks once the ball is disposed to retreat and mark space. What results are too many open pockets of space allowing for easy transitions from defense to attack. Hopefully the community can tinker with some of the newer tactical options to alleviate this without sacrificing the variety and unpredictability that PES 2017 offers.

Game Modes


Master League

On the whole, Master League is relatively unchanged. Fans of the series long for the days when Master League reigned supreme and innovations were plentiful. Sadly, while there are some improvements, Master League still could use renovations in keeping up with the likes of Madden 17 and NBA 2K17. The menus and news stories from 2016 are back, as is the option of managing a national team in conjunction with your club of choice. Additionally, you will also receive job offers midseason as well as at the end of the season if your performances are up to par.

In a simulation with my beloved Chelsea, I did notice a news story that another manager switched jobs, but a full-fledged “managerial carousel” is still not available. Sim scores (terrible in PES 2015), goal/assist tallies, and realistic top four finishes (sorry Leicester fans) are in line. In my sim, the EPL’s top four consisted of Chelsea, Arsenal, Manchester United and Everton, with Sergio Aguero winning the Golden Boot as the league’s top scorer with 29 goals. Teams of the month/season were also believable with names you’d recognize chosen for honors.

When it comes to transfers, Konami has added transfer deadline day, a 15-hour experience where you can advance hourly or skip it completely. While it’s great that this special day is included, further fleshing out to include a transfer log of that day could add to the immersion. Forewarning, the music when advancing an hour is very annoying. When it comes to transfers, there are limitations in that you can only pursue five players at a time but there are more options to consider, such as team role and team spirit. Terms must be set before you can make a move and details such as goal bonuses can be negotiated. Adding Leonardo Bonucci on a pre-contract deal upset my team chemistry and prompted Gary Cahill to question his role at the club. Easing them into club by rotating the squad did help to get team chemistry back up. Lastly regarding transfers, you can set the frequency at which you advance during transfer windows from “every 5 days” to “every Day” to “whenever there is an action.”

Once your team is settled, you again have to manage your finances, including both a transfer and salary/wage budget. You can receive bonuses when you string together a few wins in a row, and by selecting a favorite player you have the ability to target a player who can see dramatic improvements. Along those lines, skills training and progression/regression coincides with match time and targeting focus. I did notice that certain fringe starting XI players like Marcos Alonso had his OPR (overall point rating) decreased as he wasn’t selected only to see it rise once he received match time. Players playing out of position can also learn new positions as ratings fluctuate depending upon their comfort level in that position.

Monthly reports are back giving you a better idea of how you play in terms of trends (when in matches you concede/score, from what areas are you most vulnerable on defense and so on). When combined with the stats database, analytic fans like myself will be satisfied, although further fleshing out with the inclusion of club milestones (goals/assists/appearances/caps leaders) would be a welcome addition. Lastly, farewell matches have been included and are a nice way to send off a player who has announced his retirement. I personally thought this was a nice little touch as I paid homage to John Terry one last time in front of the home supporters.

Despite these improvements, the addition of more fake leagues could help create some much needed depth, and better menus could make navigating the mode a little easier. Perhaps some terminology refining could be in use as some of the table headers are a little confusing and don’t translate into English as well they should.

Become a Legend

Sadly, this once innovative mode has been placed on the back-burner as no significant updates have been added. While the enhanced gameplay will make this mode playable, the lack of new features apart from the ability to request a new position make this mode a rightful afterthought to most PES fans.

Online

To say Konami has struggled to adapt to the online age is an understatement. Whether it be poor servers, difficulty in finding a match or input lag, PES has suffered for years with its online infrastructure. While it’s not perfect, PES 2017 has improved in all three areas. Once I broadened my matchmaking search options to include all levels, I was able to quickly find matches. With connections varying from “level 3-5” the only differences I noticed was in input lag which was only noticeable on level 3. Perhaps when the game releases globally and I connect to users with less stable connections I will experience more issues, but as of right now those who prefer a human challenge should be happy with the improvements to Konami’s online environment -- provided the person on the other end has a strong connection.

MyClub

Konami’s Ultimate Team combatant returns for its third consecutive year and boasts a more streamlined experience equipped with a new tutorial for those who aren’t as familiar with the mode. New for this year is a change to how you acquire scouts, namely through an auction. Also new is the ability to further scout your opponents through advanced trends and statistics, while team management now offers the ability to undergo tactical training sessions aimed at increasing your “team spirit.” There’s a lot of depth in MyClub, and as long as Konami steers clear of a player auction the mode will offer a great alternative to the strictly offline experience of Master League.

Presentation


Presentation in PES 2016 was one of the game’s weaker points, and in 2017 it’s still lacking. In-match overlays are still infrequent, the menus are outdated once you get into a match and things like the league table showing before a league match are missing. The Champions League anthem and draw are still capable of producing goosebumps but more variety is still needed overall as sports games start to implement real-life TV packages. Replays are hit and miss. While the angles are improved and the slow-motion automatic replays have been removed, the motion blur Konami uses is still a bit much.

The Fox Engine has produced some of the best looking faces in the entire sports genre, but on the whole the graphics should be better. Textures are noticeably bland and players still wear huge blocky shorts reminiscent of the past. Player models are better and you can really tell the difference between certain players, but overall Konami needs to find a better way to show details from zoomed out playing cameras commonly used by its players. Visually, the game animates much better but still suffers from the occasional sliding, which is much more evident in replays. With more powerful consoles on the horizon, hopefully Konami will commit to a true foot-planting system without sacrificing responsive controls. Once again, the PS4 offers sharper visuals than the Xbox One, leading many to think that Konami really does prefer Sony’s hardware. Despite the plethora of camera options available, there are several camera options where the actual camera cannot keep up with the speed of play, specifically shots and clearances up the field.

Apart from the year PES incorporated opera into the soundtrack, the game features catchy tunes and some enhanced in-match audio. Peter Drury is back, and if you’re a real life fan of his work you won’t mind his animated style. To his benefit, more audio lines have been added creating less dead air. I’ve also noticed more match-specific audio meaning that Drury and Beglin will comment on trends they see during the match. In a Liverpool-Chelsea match, Drury made a comment that Hazard was being “marked out of the match” and that Chelsea needed to get him more involved, a nice and accurate observation at the time. Crowds are also livelier and smarter, meaning that they will react to what they think is missed calls by booing/whistling. If you’re lucky enough to be playing in an authentic stadium, you will hear club-specific chants like “Messi, Messi, Messi” at the Camp Nou. Still I can’t help but wonder what custom audio chants, a feature on the PS3/Xbox 360, would do for this experience. Hopefully Sony and Microsoft work with Konami to add this back into the equation.

Customization

Your enjoyment of Edit Mode entirely depends on your gaming console of choice. PS4 users have the luxury of option files whereas Xbox One users are once again left in the dark. Where to point the blame for this is hard to decipher but the end result is that the situation on the Xbox One needs to be resolved. While we’re still in the early days of option files for the PS4 (both from a creative and functional perspective), it’s no secret that the authenticity associated with realistic kits, competition names and club badges can only bolster the immersion factor.

There’s also no bigger cause for community consternation than licenses, and this year the ugly side of sports gaming is even more prominent. Gone are the licenses for Spain’s La Liga as well as South America’s Champions League equivalent, Copa Liberatadores. Also missing are Bayern Munich, Manchester United, Real Madrid and Juventus. While the players are still there, the club badges, and just as important, their authentic stadiums have been removed due to exclusive deals with EA. Included this year are clubs such as Liverpool, Arsenal and Dortmund, and one hopes that future patches can add teams to help fill out the Champions League proper. As the license war continues to shake out, it’s quite clear that there’s only one loser: the community.

Final Thoughts

It’s safe to say PES 2017 is off to a much better start than previous years. Enhanced gameplay through smarter and adaptive AI helps to create challenging matches that play out randomly. Attacking principles are countered by smarter defenders, especially keepers fostering a balanced game capable of replicating those moments of magic that only PES can produce. Option files and patience in editing can go a long way towards extending the viability and longevity of this year’s version, and as long as Konami keeps up with post-release support (transfers, ratings updates, etc.) PES 2017 could be a disc firmly entrenched in your console this year (assuming you didn’t go digital).

When it’s all said and done, PES 2017 is quite simply the best PES in years and puts 2016 to shame. If you’re on the PS4/PC and you need your footy fix, this game is an easy recommendation. If you’re on the Xbox One and you need all things an option file can provide, the strong gameplay might not be enough.


Member Comments
# 21 stlducks @ 09/18/16 01:21 PM
Quote:
Originally Posted by deejay2
I will defenetly pick FIFA 17 this year.
Are we playing the same game? Not sure how the ball movement or net movement could be considered unnatural?

This is the best live ball we have ever had in a game.

For the net, I have had two different instances where keepers dove into the net and stopped. In Fifa they would glitch through it.

I'm honestly baffled by some of the complaints in this thread. I'm not saying this is better than fifa since everyone has their own opinions on the two games but some things people are saying are way off.

Sent from my SM-G920R4 using Tapatalk
 
# 22 C.J.S. @ 09/19/16 12:36 AM
9.0 is more like it.
would get a 9.8 if the presentation and animations were as good as fifa
 
# 23 Hagar03 @ 09/19/16 05:57 AM
What's wrong with the menus seriously? I know, it's the same design since years and it's simple but what would you guys change about it?
 
# 24 deejay2 @ 09/19/16 07:00 AM
stlducks yes we are.
I think graphics in PES 2017 is really bad compared to FIFA 17. It is better than in the last PES but I still think Konami should a lot improve graphics. Graphics is important, not only gameplay!
And this licensing also sux. It is stupid that after all those years Konami still can't get full license for the clubs.
 
# 25 Ronoko @ 09/19/16 01:36 PM
There are some rough areas with the graphics in PES (like the crowds although better than past years) but in many cases it's actually better than FIFA now. Some of the cut scenes and replays look more like an actual game than FIFA. So yes while the presentation needs works I don't think you can say anymore FIFA has better visuals. Exception maybe would be if you play fifa at higher resolutions on pc.
 
# 26 Ac3way @ 09/20/16 09:21 AM
Quote:
Originally Posted by C.J.S.
9.0 is more like it.
would get a 9.8 if the presentation and animations were as good as fifa
I have read many post where people say FIFA has better animation. My brain just dosent get it, for me its compelete opposite. Could someone explain that to me, would like to know what i am missing and people are seeing?
 
# 27 BSDShoes @ 09/20/16 10:20 AM
Quote:
Originally Posted by Ac3way
I have read many post where people say FIFA has better animation. My brain just dosent get it, for me its compelete opposite. Could someone explain that to me, would like to know what i am missing and people are seeing?
FIFA fanboys and paid shills always say PES is "robotic", I haven't seen robitic animations from PES since PES 7 or so which is a decade ago. Animations in FIFA sometimes looks hilarious, like when a player runs the legs look like how a chicken runs.

Quote:
Originally Posted by deejay2
I don't like PES 2017. Graphics is compared to Fifa 17 a looot worse. Gameplay is also not so nice. When I shoot i have a feeling that ball just doesn't go so natural. Nets also move unnatural.
Funny, I find the ball being the best I've seen so far in PES 2017 while I feel like I'm kicking a nerf ball in FIFA 17 (velocity is a bit too fast), and the net... don't get me started on that- nets in FIFA 17 are awful, yes worse than PES 2017's.

Quote:
Originally Posted by Hagar03
What's wrong with the menus seriously? I know, it's the same design since years and it's simple but what would you guys change about it?
I would have liked PES 2013's menu, kind of like PS3's XMB menu style. Not a big fan of the tiles.
 
# 28 xicpanad @ 09/20/16 11:54 AM
I used to like Fifa animations, nets, overall stuff. But this game, it killed everything Iīve seen before. Ball physics does make a huge diference in gameplay, and some replays seem more realistic than ever.

Ball still seems a bit magnetic on passes, not as much as before though... and then I get that awe feeling when everything suddenly feels loose and random! The balance on this game is so, sooo well done!

Iīm still with the demo and I canīt stop playing it. Itīs pure adiction. When I realise, Iīm screaming the typical "ohhhhh so close!!" on my couch. And not just on goal attemts, but also on a through pass attempt that would cause havoc, also on that tackle attempt that would get me in a very good counter situation... or simply on that unexpected loose ball just outside the box, begging for a first time powerfull shot.

I canīt stop repeating my self, what a gameplay lads! What a GAMEPLAY!!
 
# 29 xicpanad @ 09/20/16 12:14 PM
About the score, think what PES needs truly is a solid licenses system. They expect the communities to fill that gap with patches and all, but some just donīt want that, and some canīt even use patches (X1 users).

Musics? I donīt care. Itīs a soccer game.
Menus? They are fine and serve their purpose.

Some fine tuning on offline options would be good, to turn Master League even more immersive.
But licenses? Ohh man that would be the best. In fact, I believe that this years edition gameplay together with correct licenses for top leagues would guaranteed a 10/10 on most reviews.

Think about it, this is what PES lovers (or better, soccer lovers) were wishing since PES 5/6. The balance on those games was sooo good. I have read lots of players asking for a HD version of PES 5/6, nothing more...

Well, I think this year we have something a "little" better than PES 5/6 HD version... or should a say... a LOT better?
 
# 30 bxphenom7 @ 09/20/16 12:25 PM
Quote:
Originally Posted by Ac3way
I have read many post where people say FIFA has better animation. My brain just dosent get it, for me its compelete opposite. Could someone explain that to me, would like to know what i am missing and people are seeing?
I don't get it either. I never liked overall animation in any EA Sports game since entering the PS3/Xbox 360 gen honestly.
 
# 31 RoyceDa59 @ 09/20/16 12:41 PM
Quote:
Originally Posted by xicpanad
About the score, think what PES needs truly is a solid licenses system. They expect the communities to fill that gap with patches and all, but some just donīt want that, and some canīt even use patches (X1 users).

Musics? I donīt care. Itīs a soccer game.
Menus? They are fine and serve their purpose.

Some fine tuning on offline options would be good, to turn Master League even more immersive.
But licenses? Ohh man that would be the best. In fact, I believe that this years edition gameplay together with correct licenses for top leagues would guaranteed a 10/10 on most reviews.

Think about it, this is what PES lovers (or better, soccer lovers) were wishing since PES 5/6. The balance on those games was sooo good. I have read lots of players asking for a HD version of PES 5/6, nothing more...

Well, I think this year we have something a "little" better than PES 5/6 HD version... or should a say... a LOT better?
I just think presentation needs to be better and this year they improved but the overall match day experience needs to be there. Konami have it in them just look how authentic the Champions League.
 
# 32 bredfan @ 09/20/16 12:45 PM
The biggest thing PES has over Fifa this year is the ball physics. It makes everything feel more organic and less "scripted" if you will.

In Fifa, I feel like almost every play is determined by the animation it wants to use, rather than the other way around, because of the ball not being it's own entity.

The one thing about Fifa I just cannot stand is watching the ball literally go through the player models. Ugh. Just writing it down annoys me to no end.
 
# 33 xicpanad @ 09/20/16 01:49 PM
Quote:
Originally Posted by RoyceDa59
I just think presentation needs to be better and this year they improved but the overall match day experience needs to be there. Konami have it in them just look how authentic the Champions League.
Ah yes!! That detail is awesome indeed, and it adds so much to the match atmosfere! You feel youīre playing an important match. Jut like the commentary... Usually I turn it off and I do my own on the fly commentaries.
Thatīs when my cat leaves the living room...
 
# 34 xicpanad @ 09/20/16 01:57 PM
Quote:
Originally Posted by bredfan
The biggest thing PES has over Fifa this year is the ball physics. It makes everything feel more organic and less "scripted" if you will.

In Fifa, I feel like almost every play is determined by the animation it wants to use, rather than the other way around, because of the ball not being it's own entity.

The one thing about Fifa I just cannot stand is watching the ball literally go through the player models. Ugh. Just writing it down annoys me to no end.
Fifa franchise is on a transition right now. They announced the new engine and everybody got excited. Underneath, the engine is there, but itīs covered with the last years code, so almost nothing new here. It all depends on how fast they can tune the engine for the next editions.

PES has come a long way, full of frustrations and people migrating to EAīs titles or even other game genres. Finally, we can clearly say they are feeling confortable now and presenting us with a satisfying product.

EA will eventually get there, but for now, all we have is a new engine doing the exact same thing. They might paint it with the cliché sentences "revolutionary colision system" or whatever, but thereīs really not much to see there.

I donīt understant what took Konami so much to get here, but now I just hope they donīt loose sense and change things for worse in the future.
 
# 35 Gnemi @ 09/20/16 02:25 PM
Quote:
Originally Posted by xicpanad
Fifa franchise is on a transition right now. They announced the new engine and everybody got excited. Underneath, the engine is there, but itīs covered with the last years code, so almost nothing new here. It all depends on how fast they can tune the engine for the next editions.

PES has come a long way, full of frustrations and people migrating to EAīs titles or even other game genres. Finally, we can clearly say they are feeling confortable now and presenting us with a satisfying product.

EA will eventually get there, but for now, all we have is a new engine doing the exact same thing. They might paint it with the cliché sentences "revolutionary colision system" or whatever, but thereīs really not much to see there.

I donīt understant what took Konami so much to get here, but now I just hope they donīt loose sense and change things for worse in the future.
I'm just tired of all the excuse making. EA make $650M a year from Ultimate Team alone. Think about that. There's plenty of resource to pour into offline experiences and they're simply choosing not to.

http://www.gamesindustry.biz/article...million-a-year
 
# 36 RoyceDa59 @ 09/20/16 02:30 PM
Quote:
Originally Posted by Gnemi
I'm just tired of all the excuse making. EA make $650M a year from Ultimate Team alone. Think about that. There's plenty of resource to pour into offline experiences and they're simply choosing not to.

http://www.gamesindustry.biz/article...million-a-year
Yeah but you also have to take into consideration that game is pretty much a gaming ad board. All those licenses and exclusivity must eat into a good amount of that.
 
# 37 bredfan @ 09/20/16 03:07 PM
Quote:
Originally Posted by xicpanad
Fifa franchise is on a transition right now. They announced the new engine and everybody got excited. Underneath, the engine is there, but itīs covered with the last years code, so almost nothing new here. It all depends on how fast they can tune the engine for the next editions.

PES has come a long way, full of frustrations and people migrating to EAīs titles or even other game genres. Finally, we can clearly say they are feeling confortable now and presenting us with a satisfying product.

EA will eventually get there, but for now, all we have is a new engine doing the exact same thing. They might paint it with the cliché sentences "revolutionary colision system" or whatever, but thereīs really not much to see there.

I donīt understant what took Konami so much to get here, but now I just hope they donīt loose sense and change things for worse in the future.
Yeah. I actually had high hopes for Fifa this year until I played the demo and saw that it was basically identical to 16, with 15's controls added back in. LOL

Oddly enough, for couch games against friends, I prefer Fifa by a mile because it does the end to end game so much better, IMO.

It's a shame that FUT is just so profitable. I mean, it's really hard to blame EA for focusing on it.
 
# 38 DBMcGee3 @ 09/20/16 04:12 PM
I don't understand why the lack of Option Files on XB1 would be in any way related to the PS4 review of the game, but I found most everything else to be very fair and truthful.

What makes PES shine, in my opinion, is the way that CPU opponents play. The passes and shots you'll see from them generally just make sense, and other than some of the elite players feeling a bit too tame, the CPU feels like you're playing a human opponent. I've been playing the FIFA demo for days now, and I may end up buying it anyway because I like so much about the game. That being said, the CPU opponents pale in comparison to those in PES, because there's so little in terms of play style variation and at times the tiki taka passing becomes very unnatural and frustrating. If the Option File guys are able to work some magic with the PES tactics, then you'll really see something special on the pitch.
 
# 39 kashik @ 09/21/16 01:31 AM
This game is a joy to play so far. I've had it for a few days and there isn't much that is annoying me with the gameplay. Perhaps a few hard tackles here or there that go uncalled, or how players slide in so unrealistically in their tackles. Some team tactics could use some tweaking, which is possible to do. Going to need more time before any patterns emerge, but it's looking like this is the football game to beat - past and present!

Outside of gameplay, PES could obviously use a bit of work. I haven't been able to get an online game going. From those that have reported playing, the experience isn't as smooth as Fifa.

Menus could always be done better. There's been improvements, but it still seems last-gen.

Licensing is still an issue, as it will always be, but OFs fix that for the most part. It would be nice if we had more real stadiums, or even a way to add stadiums much like kits. If Konami gave us the tools, they could rely on the community to effectively remove the advantage fifa has with licensing.

Waiting for some new OFs before I dig into ML, so the above is what I've seen so far. Great great game of football, with some slight issues with presentation.

If you're a football fan, and you play on PS4, it would be a mistake not to pick this one up.

Sent from my Nexus 6P using Tapatalk
 
# 40 kashik @ 09/21/16 03:04 AM
One other slight issue is with goalkeepers. I'm seeing this a lot: on goal kicks, the keeper constantly chooses short ground pass to the defender off to the side and closest to the net.

I have seen this with many teams. What tactics is this associated with? Something we can manually adjust?

It's not a big deal, just not so realistic.

Sent from my Nexus 6P using Tapatalk
 


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