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OS Scores Explained PES 2016 Overview (PS4)
Pros
Improved collision system; Responsive controls; Strong Player ID
Cons
Lack of Fouls; Bipolar CPU AI Defending; Poor Presentation
Bottom Line
Despite problems with fouls, this year's PES is very close to being the best in series history.
8
out of 10
PES 2016 REVIEW

PES 2016 Review (PS4)

On the surface, Pro Evolution Soccer (PES) 2016 looks a lot like the 2015 version which won various awards (IGN Best Sports Game of 2014 & 2015 Gamescom Best Sports Game) and received an “8.0” from this very site. It’s not until you spend a little bit of time with it that you fully realize the improvements the team over at Konami made to this proud franchise. From the initial kick-off to the final blow of the whistle, there’s a lot in between to satisfy your yearly footy fix.
 

GAMEPLAY


Konami makes no bones about the fact that PES will always be about gameplay first and all of the variables that affect it. It’s with that in mind that the first thing you will notice is how responsive the players feel when compared to last year’s game. Where PES 2015 was lacking in animation quantity and quality, PES 2016 shines. Transitional and branching animations, while not perfect, are much improved even if it means the occasional sliding occurs during replays. New outside-of-the-foot passes, flicks and feints are smooth, functional, and contribute to a seamless flow of action. This new feeling of responsiveness does not come at the expense of physicality, a major eye-sore in PES 2015. With the introduction of a new “Advanced Collision System” the physicality of the modern game is represented fairly well.

Gone are the ugly collisions that plagued PES 2015. In its place are organic experiences in which players jostle for possession where the outcome is decided by a combination of ratings and stick skills (R3 controls the player’s upper body). This newfound physicality is replicated throughout the pitch as balls in the air will see your target man battle it out with the opposition’s defenders. These two improvements (Collision System & Increased Responsiveness) are strongly evident in Player ID. If the “Advanced Collision System” and “More responsive controls” are the Ivan Rakitic and Luka Modric’s (midfield engines that control the pace and flow of a match), Player ID are the Cristiano Ronaldo and Lionel Messi’s that steal all the headlines for putting the ball in the back of the net. The feeling of getting on the ball with the likes of Neymar (PES 2016’s Cover Boy) and Arjen Robben feels amazing. There’s a sensation of adrenaline mixed with the weight of expectations as you’re almost compelled to attempt to pull off some magic when the ball’s at their feet. That feeling isn’t exclusive to the game’s superstars as players with low centers of gravity like Olympique Lyon’s Mathieu Valbuena feel dangerous. Conversely players like AS Roma’s Danielle de Rossi feel like tanks in the midfield, able to lean on weaker players and dispossess them. Balanced players like Juventus’ Paul Pogba feel like a hybrid of the two, capable of skipping past a challenge or making a crunching tackle.

It’s with tackling in mind that we’ll transition to the defensive side of the game. Another feature Konami touted in the build-up to the game’s release was “Perfect Defense.” Unfortunately, this is where the game struggles and leads to a bit of frustration at times, especially when playing versus the CPU. Tackling in football is a science which requires patience and precise timing. Get it right and you could jump-start a lethal counter attack. Get it wrong and you could be headed to an early shower. In PES 2016 the majority of the tackles, especially by the CPU, are near perfect and rarely go punished by the referee.

For all the positives the Advanced Collision System brings to the table the game really struggles when it comes to deciding what’s a foul; and what’s not. Often in PES, the defender will get some of the ball before making contact with the dribbler, only to go unpunished by the referee and resulting in a delay in responding by the dispossessed dribbler. Other times, the player, and it doesn’t seem to matter who, will skip over the challenge. While it’s refreshing to see the AI act with more aggression (an issue in PES 2015), the lack of fouls is shocking omission from a game that prides itself on authenticity as it relates to gameplay. Without fouls, matches against the CPU can turn into end-to-end contests, completely bypassing the midfield and any semblance of “build-up.”

Another issue that rears its ugly head from time-to-time are moments of “ball-watching” from CPU defenders which lead to free runs on goal. Replays (still in slow motion for some unknown reason) occasionally detract from that magical PES goal-scoring feeling when you see that the CPU let you waltz by as you move towards goal. Disturbingly, this happens on two of the game’s higher difficulty levels (Top Player & Superstar). Aside from those two major issues there is some good with defending this year. Defenders do a better job at tracking runs, cutting off passing lanes, and in general being more active. I can recall countless times in which my CPU teammates have stuck out a leg at the last minute to deflect a shot on target.

Keepers, once a gaping issue, have been improved by adding several new animations but they still suffer from the occasional slow animation and stick to their line too often. Keepers do command their areas with more confidence and parry less shots back into danger. Hopefully gameplay tuners/patches will be released to address those inconsistent animations as they make dealing with finesse shots very difficult. Now that we’ve looked at defense let’s transition to the attacking side of the ball.

Where the new collision system aids in dispossessing players on the ball it also allows attackers a greater sense of freedom to maneuver in tight spaces without having to rely on tricks or skills. While 1-on-1 battles might be slightly skewed towards the defense because of the lack of fouls mentioned above, the attackers still have plenty of weapons in their arsenal, none more effective than sudden changes in directions. Whether it be from a standstill or on the run, a flick of the left stick can leave defenders rooted to their spot allowing you to penetrate the heart of defense. If you do have a second on the ball you’ll notice a lot more movement from your AI teammates when compared to last year’s game. Players like PSG’s Marco Verratti prove their worth in PES 2016, despite limited physical traits, by constantly moving and providing an option. When fullbacks push up-the-pitch hugging the touchline and leave your center-backs further apart, you’ll often see a midfielder drop deep in-between them offering an outlet to relieve pressure. Further up the field your attackers will make intelligent runs or drop deep into space to offer variety in attack. In an age where two strikers up top is rare, it was refreshing to see how well my two strikers for Inter Milan worked off each other.

I can say with confidence, both online and offline, that the input lag which plagued PES 2015 is gone. Whether this is a byproduct of an increase in responsiveness/added animations, getting caught in possession because you’re waiting for the pass animation to play out is gone. Also gone is the mindless passing back and forth in their own half by the CPU. The CPU is able to keep more meaningful possession even if it comes at the cost of what can be at times, “Ping-Pong” football. What primarily leads to this perception is the lack of variety when it comes to ground-passes. As it stands now, they have little bounce, often travel in a straight line, and are usually perfectly measured when it comes to power. A little more error in passing by the CPU would really open up the game and subject it to some much needed “sloppiness.”

Shooting in PES 2015 was tricky to master (often resulting in shots hitting the post) but a bit too easy once you got a hang of it. In my experience with PES 2016, little has changed. It’s still too easy to generate powerful shots from body positions where it shouldn’t be physically possible. Controlled shots (R2 or RT) are still very accurate inside the penalty area, especially from angles, possibly a byproduct of the keeper issues mentioned earlier. Since these issues affect both the user and CPU, what ensues is a high number of shots finding the target. One aspect of shooting that is not overpowered are headers. They feel as good as ever, especially when combined with the new jostling mechanics and crossing trajectories. A perfectly timed run, well exectured cross, and end-product is a thing of beauty. In playing matches with PSG I have even witnessed flicked-on headers by Edison Cavani, a testament not only to the game’s animation additions but also Player ID.

Since the introduction of the Fox Engine in PES 2014, dribbling has been one of the series strong points. Feints and quick flicks of the left stick is all that’s required to ghost past defenders. While some skill moves require Street Fighter combinations, players like Eden Hazard and Messi solely require a burst of turbo and a sudden change of direction to be effective. If you are adept at pulling off skill moves you find the likes of Neymar very enjoyable as their repertoire makes them very dangerous. Because of the defensive AI awareness issue, players can occasionally zig-zag their way past defenders.
 

GAME MODES



Master League

Over the years Master League (ML) has become quite stale as the once proud mode has been plagued lately by RPG-like additions (Magic Boots), Annoying cut-scenes, and last year’s ridiculous sim scores to name a few. When Konami announced that Master League would be completely overhauled offline fans rejoiced. This initial optimism was immediately pacified when the first news released was headlined with the phrase “All New Menus.” While certainly needed, this wasn’t the first item atop fans wishlists. While the menus are slicker, the information underneath remains the same with the addition of a few key additions. Sim scores have been tuned to produce more realistic results this year, new cutscenes have been added and the scouting system has been reworked to allow for more specificity when searching the globe for talent. Scouting reports and advanced stats show up in a monthly report as well as a “Team of the Month.”

The addition of “Player/Team Roles” is a neat addition which allows players to develop into roles such as a “Legend” or “Protégé,” boosting financial aspects like merchandise sales or the generation of more sponsor income. Live news stories are a nice addition which add immersion to your Master League as the game will take in-game pictures to display on the main menu. The ability to advance the days during the transfer window by an increment of your choosing is an improvement over last year’s version. One area in which ML could really use a boost is in the Youth Team. As it’s currently comprised, your Youth Team is comprised of players from across the continent. It would be nice if the team makeup was populated by players predominately from the country in which your club is located. Thankfully Konami has removed the smiley faces of PES 2015 when negotiating transfers but player values are still a tad too low and easy to acquire (Messi was quoted AND offered to my PSG ML for ~70 million euros). One aspect in which PES really has a leg up on its competition is in its ability to see what’s happening in other leagues. Everything from cup matches, statistics, and transfer logs are available. While it’s not quite the complete overhaul and still behind FIFA, Master League has seen enough improvements & refinements to keep your interest.

myClub

PES 2015 introduced myClub to combat FIFA’s widely popular Ultimate Team and for a first try it was a success. It returns in PES 2016 with a few key additions, mainly a new player negotiation system, player level system, training system, and more streamlined menus. Those unfamiliar with the mode will be guided by helpful overlays and hints. Depending upon their performance, players now accrue “Experience Points” which can be used to “Level Up” attributes. Player signings remain the same with the return of the “white/bronze/silver/gold/black” balls as well as Live Updates which will change the form of your players via the classic PES arrows. A training system has been introduced by which you can take a player and have them train another player. Apart from a new “Winner takes all tournament”, the competitions remain the same as last year.

Standalone offline modes like UEFA Champions & Europa League, Copa Liberatodres & Sudamericana, AFC Champions League, League & Cup competitions all return with each offering their own unique flavor and challenge. Sadly Become a Legend (my personal favorite mode) has not received any updates apart from the new menus of Master League.

Online

Playing online has always been a tricky conundrum in PES. With regionalized servers getting a quick game for North American users can prove futile, especially if you play with manual controls. However, if you have a stable of dedicated pro-evo buddies you can easily set up a Match Room and enjoy the best online gameplay to date as the input lag has been largely eliminated. I have personally played close to 10 matches online and can count on one hand the number of times I have experienced stuttering, (mainly when playing in the “Team Lobby” Konami’s version of Pro Clubs found in FIFA).
 

Presentation/Graphics/Audio/Edit Mode/Licenses


Presentation

The presentation in PES 2016 is one of, if not, the game’s weakest points. Outside of the new Master League menus and some added cutscenes, not much is different than PES 2015. In-game overlays are infrequent and random making you feel like you’re playing in a vacuum. Stadiums, which were promised to increase in number, are still insufficient even if the authentic stadiums are very nicely captured.

Graphics in PES 2016 on the PS4 are hit and miss. Player faces are captured better than any sports game on the market, but player models and shorts could use some improvment. Up close, the game can look breathtaking, especially when playing with the top sides who have familiar players. From the default camera the level of detail drops, especially when the camera pans to the crowd.

The biggest addition to PES 2016’s audio was the addition of Peter Drury. While Peter Drury is one my favorite British commentators, his energetic style doesn’t seem to mesh quite well with the monotone and subdued Jim Beglin. It’s the first year of this partnership so there’s hope, but as of right now it seems like the two recorded their lines at different times, in separate rooms, in another country.

Edit Mode

Edit Mode is back with the much welcome return of image importing on the PS4 even though Option Files cannot be shared and there are limited slots for kits. For some reason Konami only allowed ~300 slots for kits but ~3,000 for managers. Unfortunately, Xbox One users were shut out from image importing and have to resort to creating kits from scratch. Luckily there are some tutorials that can be found on YouTube to help aid in this process. Under the hood, all of the same tactical features return from last year, most notably “Fluid Formations” albeit in a cleaner, less cumbersome menu. Lastly, the game released in all major markets without updated summer transfers intact. In the age of instant gratification, this is absolutely unacceptable.

Licenses

Despite promises that the new licenses would be added, only a handful of new clubs were added while they actually lost the full league license to Argentina’s Primera Division. While Konami will add new clubs via a Data pack but the ability to share option files or import images on the Xbox 1 will severely hamper those of us who would like to add the German Bundesliga or any other league not represented in PES 2016.

FINAL THOUGHTS


There’s a lot of fun to be had with PES 2016. The gameplay can be downright refreshing at times as the new-found physicality, added animations, and Player ID really shine. Unfortunately, the game can become frustrating when your opponent (CPU or Human) puts in tackle after tackle without any repercussion in the form of fouls. When combined with some curious lapses in defensive awareness and slow reacting keepers, PES 2016 can be a frustrating experience leading to a cheap feeling when scoring. A gameplay patch to address these issues would finally put Winning Eleven 5/6 to bed and cement PES 2016 as the best PES to date.

Learning Curve & Control Scheme: The basic controls are more than enough to hold your own against the CPU or human. You can pick up the unique PES nuances along the way.

Visuals: Improved but still not on the same level of some other current sports offerings.

Audio: Commentary is better, but mainly because it couldn’t possibly get any worse.

Value: There are a plethora of modes in PES 2016. You can boot up the game and easily find yourself immersed in Master League, engaged in an online tournament, honing your skills on the training pitch, or simply stuck in Edit Mode for hours. Unfortunately, for a game that prides itself on simulation gameplay, the absence of fouls and defensive lapses can sour what could be an all-time classic. Hopefully Konami will go the PES 2014 instead of the PES 2015 route and stay committed to tuning the gameplay throughout the year.

Score: 8.0 (Great)


PES 2016 Videos
Member Comments
# 21 SpritePuck @ 09/22/15 12:38 AM
The review is fair and balanced. An 8 based on the reasons it was given is legit. To some it may be a 7 and to another a 9... My point being we are going to see the strengths and weaknesses of this game differently.

I am having fun with it... If fouls get patched it is a solid 8-9 for me.

People always mention the licensing. How on earth did anyone get this game and not already know what was and was not licensed?

I refuse to jump on the PES v FIFA thing but will say both have good animations this year. They are different games both doing what they do very well. Amazing year to be a football fan. Both games are better than they have ever been!

Great review OP! It will help people without the game make a good well informed decision before purchasing.
 
# 22 dema @ 09/22/15 02:06 AM
It's the defence that really annoys me, it sounds the same as the demo where i could rely on dribbling to win against a superstar ai, this kinda encourages me to not play the game properly, if they fix cpu defending i would think this is a great game, but until then it's pretty flawed.
 
# 23 dubcity @ 09/22/15 03:08 AM
Quote:
Originally Posted by dema
It's the defence that really annoys me, it sounds the same as the demo where i could rely on dribbling to win against a superstar ai, this kinda encourages me to not play the game properly, if they fix cpu defending i would think this is a great game, but until then it's pretty flawed.

Yeah, it's crazy that the defending is just as bad in that way on Superstar. Just played a match where I literally ran from the midway line all the way to goal like I was Maradona in his prime. When they actually close down they are competent, but the defensive shape is compete shambles when you go on solo runs into open space like that.
 
# 24 ShaiLeGran @ 09/22/15 03:51 AM
The way I feel about this, is I love PES 2016, as a mather of fact I think graphic wise it is leaps and bounds above FIFA 16 (which to me when I played the DEMO, the graphics really took to take a major step backwards compared to the same FIFA 16 game I localized for EA in Madrid). The licences can be taken care of on PS4 for PES, but what bothers me about the game is the obvious:

- really really poor foul system
- and thus a lack of free kicks which is so important in a soccer game
- outdated in-game menus
- no stats about players in the game
- AI never misses a pass
- no sliders
- no license for the Europa League. Well they do, but they forgot to implement the official layout for in-game ticker and lineups
- less stadiums then the PS2-era

Konami wants to make a great game, but are missing out on some serious soccer related things. I feel it is incompetence from the developers. Too focusses on gameplay and missing out on all the other stuff surrounding it. And focussing on gameplay, but do nothing about the fouls, is really troublesome. Last point: they told on Twitter to take feedback from the demo and use the feedback to improve the game, but the main game plays exactly like the demo.
 
# 25 AnnihilusLivius @ 09/22/15 04:24 AM
Indeed. The game has true potential since those PS2 days but sadly the lack of fouls, the IQ of these god dang Goalkeepers, the lack of Stadiums, not even Nou Camp? C'mon...all these issues are troubling, besides the obvious license that can easily be taken care of for us PS4 users

I really hope Konami can patch this, either way...great review! Nails it right in the head...and it's a great time to be a Football fan for sure, great games comin' out this year. It's unfortunate that people always have to get in arguments because of FIFA or PES, appreciate both of them!
 
# 26 jrose57 @ 09/22/15 05:23 AM
where is j-league??????
 
# 27 jvalverde88 @ 09/22/15 05:31 AM
Quote:
Originally Posted by jrose57
where is j-league??????
Why do you keep asking for the J League? Its only available in Asian markets and I'm not even sure if they even have that license anymore.
 
# 28 logieuk @ 09/22/15 05:46 AM
Been enjoying PES16, I just love how fluid the game goes. Also how different teams and different styles, there are certain teams like AC Milan that I just cant play as, but others suit me great. Also makes it interesting when playing vs AI when they might be possession, counter or pumping long balls.

Konami have tried to help regarding getting correct names, shirts etc in the game. I hear there hands were tired with sharing files as the files are linked to your psn, something along those lines.

I'm not sure what can be done licensing for PES series, its either stump up tons of cash or make it easy to edit. If Fifa and PES had the same leagues and teams, EA know what would happen

PES 16 feels a patch or two away from being perfect gameplay
 
# 29 SVCbearcat10 @ 09/22/15 09:52 AM
Quote:
Originally Posted by ShaiLeGran
The way I feel about this, is I love PES 2016, as a mather of fact I think graphic wise it is leaps and bounds above FIFA 16 (which to me when I played the DEMO, the graphics really took to take a major step backwards compared to the same FIFA 16 game I localized for EA in Madrid). The licences can be taken care of on PS4 for PES, but what bothers me about the game is the obvious:

- really really poor foul system
- and thus a lack of free kicks which is so important in a soccer game
- outdated in-game menus
- no stats about players in the game
- AI never misses a pass
- no sliders
- no license for the Europa League. Well they do, but they forgot to implement the official layout for in-game ticker and lineups
- less stadiums then the PS2-era

Konami wants to make a great game, but are missing out on some serious soccer related things. I feel it is incompetence from the developers. Too focusses on gameplay and missing out on all the other stuff surrounding it. And focussing on gameplay, but do nothing about the fouls, is really troublesome. Last point: they told on Twitter to take feedback from the demo and use the feedback to improve the game, but the main game plays exactly like the demo.
I agree with a lot of this. For those who've played PES, it seems to hold a special place in people's hearts and memories. I am surprised it reviewed so well for all the reasons you stated above. Even though, overall, I feel FIFA has much better graphics. Scanned faces in FIFA aren't as good as PES but at least everyone doesn't have the same looking body.

PES just feels like an unfinished product in so many ways. I remember NHL getting torn apart despite great gameplay because barebones modes and menus, yet it is overlooked in PES. Playing PES, I rarely feel truly immersed because of the graphics and lack of presentation.

I'm not saying PES is a bad game by any stretch of the imagination. It plays a solid game of soccer. I'm just comparing it to the other soccer game on the market, and sports games in general. They just seem to get a pass in areas where other sports games don't. I'll probably wait for it to go on discount to pick it up.
 
# 30 RonMexico1992 @ 09/22/15 01:09 PM
People act like on FIFA you can't dribble down the wing on Legendary difficulty, cut in on your strong foot and, pace past defenders into the box and knock in the ball with a power shot far corner consistently when ever you need a goal against the A.I.. Can you not? Guess it was only me.

I don't get the double standard.

ANY sports game has elements of exploits, especially when playing against the CPU and if you continuously choose to be a cheeser thats on you.

but I get it, FIFA is better. Love them Dannish & Belgian league licenses & Amazingly beautiful menu. Career mode is spot on with the ability to sign 10 quality youth products a year with that amazing Youth System. Gotta love them sliders to turn an arcade game into a sim and even then, every team plays the same & CPU players are toothless afraid to shoot. Fav part is when two players bump into each other and they fall down all mangled together, great physics. Oh & Theo Walcott is god like in fifa online universe, spot on. No flaws. 10/10. Would buy two copies.
 
# 31 1StUnA @ 09/22/15 03:25 PM
I love the presentation of FIFA and I love the gameplay of PES. I will admit both games have their flaws. I just think especiallycompared to a series like the SHOW we should demand more as fans from both FIFA and PES.
 
# 32 ChaseB @ 09/22/15 04:38 PM
Quote:
Originally Posted by RonMexico1992
People act like on FIFA you can't dribble down the wing on Legendary difficulty, cut in on your strong foot and, pace past defenders into the box and knock in the ball with a power shot far corner consistently when ever you need a goal against the A.I.. Can you not? Guess it was only me.

I don't get the double standard.

ANY sports game has elements of exploits, especially when playing against the CPU and if you continuously choose to be a cheeser thats on you.

but I get it, FIFA is better. Love them Dannish & Belgian league licenses & Amazingly beautiful menu. Career mode is spot on with the ability to sign 10 quality youth products a year with that amazing Youth System. Gotta love them sliders to turn an arcade game into a sim and even then, every team plays the same & CPU players are toothless afraid to shoot. Fav part is when two players bump into each other and they fall down all mangled together, great physics. Oh & Theo Walcott is god like in fifa online universe, spot on. No flaws. 10/10. Would buy two copies.
Thanks Ron, my sarcasm detector exploded next to me, and now I'm covered in wires and have burns all over my face.
 
# 33 dema @ 09/23/15 01:20 AM
Quote:
Originally Posted by dubcity
Yeah, it's crazy that the defending is just as bad in that way on Superstar. Just played a match where I literally ran from the midway line all the way to goal like I was Maradona in his prime. When they actually close down they are competent, but the defensive shape is compete shambles when you go on solo runs into open space like that.
Just tried to score a goal with Buffon in the demo and was successful on superstar difficulty quite a few times against Bayern and Roma. I can't buy this. They keep talking about player individuality in reviews etc, which at first looks great because of the playing styles which work really well. The problem is that some attributes have little to no meaning, such as ball control and passing because the cpu defense is so bad. If i can run the field with Buffon, what's the point of having a good dribbler, if i can pass through bayern with corinthians why try to upgrade my team at all. Pes has really awesome game mechanics and controls really well, but the cpu ai lets the whole experience down.
 
# 34 RoyceDa59 @ 09/23/15 01:26 AM
Quote:
Originally Posted by dema
Just tried to score a goal with Buffon in the demo and was successful on superstar difficulty quite a few times against Bayern and Roma. I can't buy this. They keep talking about player individuality in reviews etc, which at first looks great because of the playing styles which work really well. The problem is that some attributes have little to no meaning, such as ball control and passing because the cpu defense is so bad. If i can run the field with Buffon, what's the point of having a good dribbler, if i can pass through bayern with corinthians why try to upgrade my team at all. Pes has really awesome game mechanics and controls really well, but the cpu ai lets the whole experience down.
Bad thing about the stats is the guy the does them seems like he just copies FIFA's stats; it is so lazy it just lets me know that some of the team members don't even know what every stat contributes to.
 
# 35 dema @ 09/23/15 07:32 AM
This is a video of someone else scoring with Neuer on superstar difficulty.
https://www.youtube.com/watch?v=KnMlwzqJ-xs
 
# 36 DBMcGee3 @ 09/23/15 10:42 AM
Quote:
Originally Posted by mfp
I don't see how a football game can receive a "great" review when it:

* lacks any satisfaction scoring goals unless playing with manual settings;
* has serious referee/foul issues;
* has some major issues with defensive AI;
* every goal is spectacular that it becomes repetitive;
* one-touch passing is ridiculously easy;
* R2 shooting is really, really OP;
* legacy issues with animations, automation, and player awareness;
* still very limited library of animations compared to other AAA sports titles.

And that's just gameplay. What about:

* horrible commentary;
* lack of licenses;
* lack of stadiums;
* lack of proper rosters;
* lack of updates stats for many players;
* horrible menu system;
* technical issues with online play.

PES 2016 might be the best PES ever, but that's not saying much considering what this franchise has done over the past decade, and the only way you can consider this game deserving of an 8 is if you grade PES only against other PES titles and disregard what other games, including other sports titles, are accomplishing with the current technology.

Relative to other PES titles, PES 2016 could be considered great; relative to what we should be expecting in 2015, this game ought to barely receive a passing grade.
Well played sir, couldn't have said it better myself. I feel like a lot of people are giving them a pass on things that I've seen other games crucified for.

I've enjoyed playing the game, but in my opinion it's only the best PES ever, not the best footy game ever.
 
# 37 TheDutchDad @ 09/23/15 11:15 AM
Quote:
Originally Posted by DBMcGee3
Well played sir, couldn't have said it better myself. I feel like a lot of people are giving them a pass on things that I've seen other games crucified for.

I've enjoyed playing the game, but in my opinion it's only the best PES ever, not the best footy game ever.
I'm not going to argue whether it's the best or not, but certainly the best PES game we've ever played is always better than the best FIFA we have ever played, therefor PES16 would be the best footy game ever...
 
# 38 Simaofan-20 @ 09/23/15 11:26 AM
Quote:
Originally Posted by mfp
I don't see how a football game can receive a "great" review when it:

* lacks any satisfaction scoring goals unless playing with manual settings;
* has serious referee/foul issues;
* has some major issues with defensive AI;
* every goal is spectacular that it becomes repetitive;
* one-touch passing is ridiculously easy;
* R2 shooting is really, really OP;
* legacy issues with animations, automation, and player awareness;
* still very limited library of animations compared to other AAA sports titles.

And that's just gameplay. What about:

* horrible commentary;
* lack of licenses;
* lack of stadiums;
* lack of proper rosters;
* lack of updates stats for many players;
* horrible menu system;
* technical issues with online play.

PES 2016 might be the best PES ever, but that's not saying much considering what this franchise has done over the past decade, and the only way you can consider this game deserving of an 8 is if you grade PES only against other PES titles and disregard what other games, including other sports titles, are accomplishing with the current technology.

Relative to other PES titles, PES 2016 could be considered great; relative to what we should be expecting in 2015, this game ought to barely receive a passing grade.
A lot of your gameplay complaints are complaints about FIFA as well. Not that it excuses it but its still an issue there as well. Though, FIFA has a better foul system . Finesse shots in FIFA are just as OP , it isn't anything new in football games.

New commentary this year and it sounds better but of course FIFA has always been better in this regard

Lack of license is due to EA having more money to acquire exclusivity with leagues. That isn't PES or Konami's fault at all and if you didn't know about the lack of license, then thats yoru own fault for not doign any sort of research. Remember, PES had La Liga entirely licenced almost, the next year? EA took all the stadiums away and have barely used them since. PES had 20 La liga stadiums...how many are in FIFA now? 8 maybe? Lack of stadiums goes down to having little money in comparison to FIFA though I do believe they should create stadiums but remember this , they got a law suit threatened for stadium creator if I recall too so basically , its an EA monopoly

Proper rosters I understand being an issue but Konami has a fraction of people at their disposal in comparison to EA. It isn't entirely their fault that they have a lot less people to work on their roster updates and stats . I don't remember how many people were working on the game but I remember it being a very very small team doing it

Menu system is fine , if you can't navigate the menus then I don't know what to tell you. They're pretty straight forward and you even have a main section where you can pin all your main sections to if you want. Kind of like xbox OS

Online has always been a problem for PES and I don't get how they haven't fixed it but the only thing I can say is its probably due to being a small team behind the game. Now that Konami is claiming that PES is their only AAA title going forward, one can only hope that they put more people and money behind PES to fix their issues.

FIFA is a more well rounded cleaned up game in comparison and there's no denying that, but to complain about certain aspects that is essentially out of their control is unfair.
 
# 39 KG @ 09/23/15 11:52 AM
I agree with A LOT of what you're saying Simao but there are a lot of ways that Konami could get around these issues that they're not pursuing.

College Hoops 2K8 had an online roster share and that was nearly 8 years ago. Surely Konami could implement something that as other games have it (NBA 2K) and it works well. An easy way for people to get up-to-date rosters, kits, created players, etc... would only increase sales as some are turned off by having to put in the time.

Previous PES' used to have Stadium CREATOR, not editor.

Edit mode, while I'm stoked it has returned, is limited by slots when they initially told us it wouldn't be. Just think how cool it would be if there were no limitations on slots except for your internal/external storage. People could and would create retro kits galore. I'd love to use a Samsung or Auto-Glass kit and I'm sure Arsenal fans would be happy to use JVC, Dreamcast, or O2.

Konami isn't some mom & pop shop. They have money, lots of it. They just had 2 games in the Top 5 UK charts last week.

Like you said, maybe with PES being their only AAA title moving forward they will throw more resources into but as of right now there are so many little niggles that set it back. Legacy issues too.
 
# 40 RoyceDa59 @ 09/23/15 12:15 PM
Quote:
Originally Posted by KG
I agree with A LOT of what you're saying Simao but there are a lot of ways that Konami could get around these issues that they're not pursuing.

College Hoops 2K8 had an online roster share and that was nearly 8 years ago. Surely Konami could implement something that as other games have it (NBA 2K) and it works well. An easy way for people to get up-to-date rosters, kits, created players, etc... would only increase sales as some are turned off by having to put in the time.

Previous PES' used to have Stadium CREATOR, not editor.

Edit mode, while I'm stoked it has returned, is limited by slots when they initially told us it wouldn't be. Just think how cool it would be if there were no limitations on slots except for your internal/external storage. People could and would create retro kits galore. I'd love to use a Samsung or Auto-Glass kit and I'm sure Arsenal fans would be happy to use JVC, Dreamcast, or O2.

Konami isn't some mom & pop shop. They have money, lots of it. They just had 2 games in the Top 5 UK charts last week.

Like you said, maybe with PES being their only AAA title moving forward they will throw more resources into but as of right now there are so many little niggles that set it back. Legacy issues too.
PES being more accessible in the edit department was one of the reasons why I fell in love with series. If Konami doesn't see how important the lack of sharing option files will hurt them than I don't know what to say. You listed all the solutions to those issues; I would like to see the stadium creator re-introduced with the potential to have custom adboards for all stadiums and a file share server. The possibilities would be amazing, just imagine all of the potential classic rosters that would be available.
 


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