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OS Scores Explained Forza Motorsport 5 Overview (Xbox One)
Pros
Still same great gameplay. Visuals. Driveatars.
Cons
Soundtrack. Drivatars. Not a lot of tracks or cars.
Bottom Line
Forza 5 still has the same gameplay that made it so popular, but the lack of tracks and the overall atmosphere hamper the experience.
7
out of 10
Forza Motorsport 5 REVIEW

Forza Motorsport 5 Review (Xbox One)

With each new Microsoft console, a racing game is always there at launch. It was Project Gotham Racing by Bizarre Creations for the original Xbox and PGR 3 for the Xbox 360. This time, on the Xbox One, we have Forza Motorsport 5; the racing franchise from Turn 10 Studios. With new hardware comes new features like Drivatars and challenges.

Forza 5 keeps the same gameplay intact but some of the tracks and many vehicles featured in previous games are noticeably absent and the career mode doesn't really break any new ground.

Gameplay

Coming off of Forza Horizon, one of the best racing games on the Xbox 360, playing Forza 5 was definitely a change. The gameplay is similar but the overall atmosphere surrounding the two games could not be more farther apart. Horizon tried for a more silly, fun approach, while Forza 5 is trying to be serious. Whether someone wants a serious racing game is a matter of personal opinion, but that type of game just doesn’t seem to fit well.

The series has always walked a fine line between simulation and arcade. Cars that drift more than they should are still present, making for some weird turns when you’re first starting out. The lower tiered cars are also not fun to drive and make the game seem more tedious.

One of the first things you’ll notice during your first race are Drivatars. A.I. drivers are a thing of the past and in their place come data from your friend’s time with the game. Instead of going up against opponents made by the developers, now you will go up against friends or random players if you know no one that has played Forza 5. The Drivatars sync to the cloud and take everything that you do during races into account. So if you’re someone who hits the brake at the last possible second, that will be reflected when your Drivatar races in someone else’s event. When they do compete in other events, even if you’re Xbox is off, you earn credits that can be collected the next time you sign on.

Drivatars do make things a little tougher, so because of that you don’t have to actually win the race to get a gold medal and earn max credits. Instead, finishing in the top three will let you achieve that. If winning is your thing, the No. 1 spot will be up for grabs, but you won’t earn any extra credits for finishing in first place.

The new impulse triggers in the Xbox One controller make for an interesting racing experience. When first starting the game you will immediately notice the left and right trigger vibrate when going into and out of corners.

It’s not a racing game without being able to change the assists and difficulty. From turning off ABS, to making the sure the racing line is gone, everything you could previously do with assists is still there for you tinker with. When it comes to difficulty, even though you have Drivatars now instead of A.I. opponents, you can still set how difficult they will be. And of course, the more assists, hard difficulty you make each event, the more credits you will earn.

The gameplay in Forza 5 stays pretty identical to its predecessors, which is enough for fans. However, for the casual audience, it’s not a game that many will enjoy due to erratic Drivatars and the lower class cars are still a chore to drive.

Career

The career mode featured in Forza 5 is not something that is all that different from past games. Turn 10 didn’t try to do anything new with the Xbox One. Instead, you can go between any of the eight leagues at will, as long as you have an eligible car.

The Top Gear track is still present from Forza 4, and not only that, but the challenges try to mix things up. While I appreciate this, the challenges aren't particularly fun to compete in. The races already get pretty monotonous, but the challenges are by far the worst since you're not competing against anyone.

When selecting a new event or series, you are forced to listen to the Top Gear hosts talk about said series or a set of cars. This is fine the first time you hear it, but after the tenth time it made me not even care about the race as all I wanted was for the talking to come to an end.

One of the disappointing things is the amount of tracks included. There are only 14 total tracks, ranging from Indianapolis Motor Speedway, to Bernese Alps, to Prague. Trying to model each track with an insane amount of detail is certainly no easy task, but 14 tracks is just not enough. You end up playing on the same tracks over and over again in the career without any decent variety, which only adds to the not-so-fun factor. To make it even worse, the load times are excruciatingly long, even though the game is installed (which every Xbox One game must be installed before playing them).

Microtransactions have been discussed a lot since the release. For those curious, there are a few car passes that give you access to DLC cars. Some cars are locked behind those passes, while others are available for purchase à la carte.. Paying over $5 (sometimes more) for a specific vehicle is a little outrageous, but it’s not required to complete any event or the main career. There are also ways to earn double XP if you feel the climb to the max level takes too long. On November 27, Turn 10 stated that beginning in December they will increase credit payouts to everyone; meaning that it will be easier to unlock some of the vehicles.

Multiplayer

For the first time in the series history, you can now race with up to 16 players online in a race. With the introduction of cloud-based servers, these matches run extremely smooth. I had no issues getting into matches or issues with connections.

Multiplayer Hoppers, which is explained to you when you first enter multiplayer, has you selecting leagues, class races, or special events. This is made to get you into races faster and they achieve that.

You can play with friends in private matches if you so desire and that is probably the decision most people should make. During my time in online play people were constantly wrecking each other before we even got into the first turn. That type of experience will differ from player to player, but it would be nice if collisions were turned off to prevent that from happening.

The downside to playing with friends is the party system on Xbox Live is a complete mess at the moment. Trying to invite someone is a chore simply because I can’t be in another game while my friend is in another and then we both just switch over. I had to manually leave the party, start a new one and then invite them before we could race together.

The setup in online play is different but once you get past the new menu it’s just multiplayer Forza. It’s more fun than the single player since you have people to talk to, but you’re still competing on the same 14 tracks over and over again. The upside is that at least you can rent some of the upper tier cars to see just how fun the game can be going over 200MPH. One last thing, we can’t comment on the marketplace just yet as it is simply “Coming Soon.”

Final Thoughts

Lifeless is the best word to describe everything surrounding Forza 5. The gameplay is stays the same, but it lacks the overall personality of previous iterations, especially Forza Horizon; and it gets rather tedious after hours of playing. It’s also missing a good amount of tracks, too. Drivatars are both good and bad, depending on who you end up racing against. There are times when you’ll have no trouble winning a race, and other times when it seems nearly impossible. Add everything up and you just get a good racing game; one that doesn’t change the formula up too much -- which is completely fine for most fans -- but for me it just makes me want Forza Horizon 2 that much more.

If you’re into the Forza franchise at all, it’s worth playing. But for anyone wanting to make the fifth installment their first, should wait until the next time around when there are more tracks and it has a little bit more soul.

Learning Curve: For anyone familiar with the franchise, the learning curve is small as it is familiar. For newcomers that are used to the Xbox 360 controller, the new impulse triggers and smaller analog sticks will take some getting used to. After completing the introduction, and with assists being available, it’s not a difficult game to get into at all.

Visuals: With next generation hardware, comes next generation visuals. Forza looks absolutely stunning in native-1080p and 60FPS. The amount of detail in each car and track is simply phenomenal to look at. The upgrade to all the UI (user interface) is also easy on the eyes.

Audio: Each car sounds better than ever but the soundtrack, which features classical music, seems out of place and does hinder the experience a little.

Value: For full retail price you are getting a lot of cars but compared to past games you are also missing out on tracks, cars, and features. It’s a fine start for Turn 10 and Microsoft, but for $60, we expected a little more.

Score: 7.0 (Good)

Scoring Note: While Forza still sports great gameplay, the disappointing lack of tracks and cars -- plus the overall step back with the career mode make Forza a good and solid racer but nothing groundbreaking or screaming must-own within the genre. It's pretty, it plays well, but Forza sorely needs more options to keep you going. The lack of additional track and car options as well as the career mode which does nothing to advance the genre holds Forza back a full point or more.


Forza Motorsport 5 Videos
Member Comments
# 61 ODogg @ 02/03/14 09:50 PM
Quote:
Originally Posted by Zalf
With no cars being rewarded as a part of leveling and having to buy unlocked DLC cars ingame to actually use them aren't the only cars you would have to sell the ones you made the decision to buy?
Yeah pretty much right...
 
# 62 doubledeuceR6 @ 02/04/14 11:02 AM
Quote:
Originally Posted by ODogg
I hope to hell there's an added option to sell cars...
They also really need to add the ability to share paints or vinyls with friends so they aren't locked. I don't know if they just ran out of time or what but it just baffles me on some of the decisions they made.
 
# 63 doubledeuceR6 @ 02/11/14 11:18 AM
Had a V8 Supercar test session yesterday for a charity endurance race I'm racing in a couple weeks.

Short video was put together by CQR Aero. Testers in the video are CQR Jono, CQR Magictap, CQR Cobblepop, CQR Aero, SelectiveRogue, and myself CQR Deuce. Amazing pass made by CQR Aero near the end of the video.


 
# 64 burnwood @ 02/12/14 02:20 AM
Quote:
Originally Posted by doubledeuceR6
Had a V8 Supercar test session yesterday for a charity endurance race I'm racing in a couple weeks.

Short video was put together by CQR Aero. Testers in the video are CQR Jono, CQR Magictap, CQR Cobblepop, CQR Aero, SelectiveRogue, and myself CQR Deuce. Amazing pass made by CQR Aero near the end of the video.


Very very nice. Were you guys using wheel setups? Please say yes. Lol
 
# 65 doubledeuceR6 @ 02/12/14 10:56 AM
Quote:
Originally Posted by burnwood
Very very nice. Were you guys using wheel setups? Please say yes. Lol
LOL! Most of us use the pad including myself. There were a couple guys in the video using the thrustmaster wheel though.

I'd personally love to have a nice wheel setup but I just can't wrap my head around the extra expense, I'm also a little scared I'd lose some pace. I'll have no choice at some point though, I'm 37 now and it's hard on the hands doing a 2 hour stint in an endurance race with the pad.

This race is supposed to be on a live stream from a few guys, if any of you are interested in watching it I'll post the info when I know who's streaming.
 
# 66 doubledeuceR6 @ 02/16/14 11:53 AM
Another livery I've done for the V8 charity race for the team of CQR Cobblepop and CQR D4N13L

 
# 67 burnwood @ 02/16/14 02:09 PM
Quote:
Originally Posted by doubledeuceR6
LOL! Most of us use the pad including myself. There were a couple guys in the video using the thrustmaster wheel though.

I'd personally love to have a nice wheel setup but I just can't wrap my head around the extra expense, I'm also a little scared I'd lose some pace. I'll have no choice at some point though, I'm 37 now and it's hard on the hands doing a 2 hour stint in an endurance race with the pad.

This race is supposed to be on a live stream from a few guys, if any of you are interested in watching it I'll post the info when I know who's streaming.
OK thanks. I was actually appreciating how smooth everyone was. I don't think I'm that smooth with the sticks for that track. And for twelve hours? Yikes! 😂
 
# 68 doubledeuceR6 @ 02/16/14 05:25 PM
Quote:
Originally Posted by burnwood
OK thanks. I was actually appreciating how smooth everyone was. I don't think I'm that smooth with the sticks for that track. And for twelve hours? Yikes! ��
Yep smooth is fast, I believe the replay makes us look a little smoother than we actually are.

This particular race is only an 8hr endurance so I'll only have to do 2 stints.
 
# 69 redicufide @ 02/16/14 09:46 PM
How do you play online???? I just got the game and have one car. When I went to try and play online it didnt have a match. Anyone know what I can do???
 
# 70 doubledeuceR6 @ 02/16/14 09:55 PM
I would recommend playing the career and getting a few cars first and upgrading them for C Class which is one of the more popular classes in the public lobbies. C, B, and A class are usually where the most action is.

It will be tough to find an online race when you only have one car that only fits into one class.

Also the Rivals mode is a real easy way to earn a lot of credits in a short period of time.
 
# 71 doubledeuceR6 @ 02/25/14 08:33 PM
A little video of the Bathurst 1K Charity Race I participated in over the weekend. Over 1000 quid was raised for the charity of The British Heart Foundation, the original goal was 50 quid.

Video is by TG Takumi: Video contains the opening laps of the first 40 lap stint. A battle between TG Takumi and my teammate CQR Jono who put up a good fight considering the pace of TG Takumi who is one of the fastest guys on Forza. Myself (CQR Deuce) and CQR Jono ended up finishing 5th overall in the CQR EcoBoost Ford.

Podium Results:
1st TG Takumi and Ymgr Bellmond
2nd MOPAR001 and F4H Krux
3rd CQR Cobblepop and CQR D4N13L



There should be a highlight video of the entire race in the next week or so.
 
# 72 ckarlic @ 03/02/14 01:32 PM
My 2011 Subaru WRX

 
# 73 kwebbvols4423 @ 03/17/14 02:20 PM
I have never been a racing game fan but I love this game. I play with assists now but I am slowly taking them off. The whole Drivatar idea is really cool.
 
# 74 ckarlic @ 03/17/14 03:23 PM
Some pics I took of my Honda Civic and Subaru Impreza. I made the Super Mario bros. themed Civic for my son since he is a huge Mario Bros. fan. I didnt make the Mario Bros. vinyl. They were created by another user. Well here they are.
 
# 75 JayBee74 @ 04/02/14 01:54 PM
Do any of you guys race offline?
 
# 76 doubledeuceR6 @ 04/02/14 04:35 PM
Quote:
Originally Posted by JayBee74
Do any of you guys race offline?
Only if my internet happens to be down. LOL! I do the career mode but the drivatars are so bad there's not much fun in it.

I mainly do the rivals mode and organized online racing at various sites.
 
# 77 OnlookerDelay @ 04/03/14 12:00 AM
I'm feeling a bit off the chart here with my thoughts about Forza 5. I just bought my XBox One (got the XB1/Titanfall bundle for $449.99 at Target) on Monday, along with Forza 5. I'm totally in love with Forza 5! I'd have to say that even after two days, it's the best console game I've ever played. The feel, the look, the handling, and the Drivatars are all superb! Is it limited in scope compared to Forza 3 and 4? Absolutely! But what IS there is just off the charts in the gaming experience it delivers.

I hear lots of complaints about the drivatars, but my experience with them has been eerily good. I say eerily because of the group of friends it puts me out there with are all pretty decent, sporting drivers and it's almost like racing against them in real live. It truly makes me go... dayum! If I could use my Fanatec GT2 wheel with it, I would be in paradise. I'm not a controller guy for racing, but it even succeeds with me on that level. Do I need therapy?
 
# 78 JayBee74 @ 04/03/14 01:09 AM
Quote:
Originally Posted by OnlookerDelay
I hear lots of complaints about the drivatars, but my experience with them has been eerily good. I say eerily because of the group of friends it puts me out there with are all pretty decent, sporting drivers and it's almost like racing against them in real live. It truly makes me go... dayum!
Might be for me. "Drivatars" in past racing games have been a challenge for me. My lack of skill might be a blessing in this case. The game really looks fantastic.
 
# 79 OnlookerDelay @ 04/03/14 01:28 AM
Quote:
Originally Posted by JayBee74
Might be for me. "Drivatars" in past racing games have been a challenge for me. My lack of skill might be a blessing in this case. The game really looks fantastic.
I think I must be getting into Forza 5 at the right time. Not only are the Drivatars I'm racing against unbelievably "live" feeling, the online multiplayer experience I had last night was just as incredibly fun, with clean racing. I'm reading that they've been refined in the months since release, so maybe that has some bearing on it. I was in a room with 13 to 16 drivers over the span of 5 or 6 races and nobody got blown up. Yeah, there was some intense racing, but there wasn't any malicious wrecking. My highest finish was 13th in a field of 16, but I suck with a controller. Everyone drove off and left me at every start, but I don't have a garage full of D class cars from which to choose.

Still, I'm tickled to death with this game and IMO, the previous two Forza's don't have the same look or feel! I'd have bought an XB1 on launch day if I'd known Forza 5 was this good!
 
# 80 doubledeuceR6 @ 04/03/14 10:29 AM
Quote:
Originally Posted by OnlookerDelay
I'm feeling a bit off the chart here with my thoughts about Forza 5. I just bought my XBox One (got the XB1/Titanfall bundle for $449.99 at Target) on Monday, along with Forza 5. I'm totally in love with Forza 5! I'd have to say that even after two days, it's the best console game I've ever played. The feel, the look, the handling, and the Drivatars are all superb! Is it limited in scope compared to Forza 3 and 4? Absolutely! But what IS there is just off the charts in the gaming experience it delivers.

I hear lots of complaints about the drivatars, but my experience with them has been eerily good. I say eerily because of the group of friends it puts me out there with are all pretty decent, sporting drivers and it's almost like racing against them in real live. It truly makes me go... dayum! If I could use my Fanatec GT2 wheel with it, I would be in paradise. I'm not a controller guy for racing, but it even succeeds with me on that level. Do I need therapy?
Yeah that has been my opinion all along, FM5 is certainly lacking some features compared to FM4 but what is there is top notch other than the drivatars. My experience with them has been nothing like yours, I race with some of the finest drivers on Forza and their drivatars are nothing like the real thing.

The career is not really a priority for me so really not a big deal, my only other gripe would be the lack of proper race cars. I love building and tuning just as much as the next guy but I would love to see some WTCC or BTCC cars in the game. Number of GT cars is lacking as well.
 


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