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OS Scores Explained Tiger Woods PGA TOUR 13 Overview (Xbox 360)
Pros
New analog controls work very well; lots of depth in the simulation; online component is strong
Cons
Career and legacy modes are lacking in presentation; commentary isn't very good; DLC structure is troubling
Bottom Line
Players looking for a good game of golf with some reasonable challenge will find good value in Tiger Woods PGA Tour 13.
7.5
out of 10
Tiger Woods PGA TOUR 13 REVIEW

Tiger Woods PGA TOUR 13 Review (Xbox 360)

This year's iteration of the Tiger Woods franchise brings with it a reliable simulation, but the developers have also experimented with a couple of key features. A few of these new modes and features don't quite hit the mark — and there's a mean-spirited setup to some of the unlockable courses — but the core gameplay is very strong, with lots of value to be found in the offline and online areas.
 
 
Gameplay

As covered in my impressions pieces, the way you play Tiger Woods this year will be a lot different, as the three-click control scheme has been removed in favor of an exclusively analog-based method. While the omission of the three-click is puzzling, it is great that the analog swinging and improved shot setup are totally worth investing your time into, as they provide a deep, rewarding golf experience, especially with short shots in the 10-50 yard range. The putting is also ripe for mastery, as the initial urge to overswing soon gives way to practice swings, better distance judgement and the ability to read the breaks with relative ease.

When you're swinging anything but the putter, it's really helpful having the “swing plane meter” for accurate shot feedback. Very quickly you'll be able to recalibrate future shots if you happen to be rushing your swings or hitting shots too hard. With the other elements of shot setup — stance, spin, sweet spot — all parsed out into specific parts, it makes the whole process of shooting functional and fun, with plenty of assists still there (caddies, putt previews) if you want them.

Also added this year are pin packs, which are a way to spend the in-game currency to buy boosts for your character. These are one-time use items that boost accuracy, ball lie and other stats, and they manage to give you an edge if you're trying to master challenges on the various courses.

The one area of the downloadable space that isn't as cool are the unlockable/downloadable courses. Basically, the developers provide 16 courses “on the disc,” and the other 19 are unlockable (time, effort) or downloadable (pay money). While it's nice to have an option to unlock pay content for free, it's troubling that so much of it is locked up this way. You can spend your in-game currency to buy rounds at these courses, or you can master each course to unlock it permanently, but the rub is that these unlock procedures are so extensive and arduous that it makes the whole thing just seem kind of lame. I'm all for a bit of DLC behind a pay wall and some gear to be unlockable, but there's no reason that over 50 percent of the courses should be held for ransom in this way.
 
 
Presentation

Even though nothing has been mixed up drastically with how Tiger Woods looks, there is still a lot of good-looking courses, golfers and landscapes to see. Liberal use of depth-of-field effects and motion blur help hide some of the rougher textures and geometry (like the crowd and some trees), and the game still looks fantastic when showing you a close of up of the ball on the green.

Nothing in the audio jumps out as terribly memorable, especially since the same sparse commentary library is being re-used, as are the most of the sound effects. The soundtrack gets the job done, but a lack of licensed tracks or memorable beats is a shame.
 

 
Career Mode and Tiger Legacy Challenge

The career mode will provide a good amount of play time as you level up your golfer, touring him around the various tournaments and circuits. You're basically trying to earn coins to buy more pin packs and gear while earning XP to boost up your golfer's skill. You can acquire various sponsors for clothes and equipment, and you'll be able to unlock more of their wares by sporting their gear during play. Some of the challenges you play before tournaments can be a bit annoying, especially if they are match play or something similar, as you can find yourself repeating a few tasks when you just want to be moving on. Overall, the career mode provides a solid way to experience the courses and level up your virtual pro.

The Tiger Legacy Challenge is a really cool idea, but I do wish it had a bit more substance to its presentation. Since you're reliving key moments in Tiger's career, there's lots of fodder for phases of his life and important moments. What I really liked about the mode was the wacky non-game stuff, like when you're practicing in Tiger's backyard. I think the mode ultimately provides some fun, with good voiceover from Tiger himself and lots of content, but I just thought presentation of all of the big moments was a bit wooden, lacking context and emotion.
 
 
Online

Taking the action online with Tiger Woods adds a great deal of value, and it's a pleasure to see an EA Sports release that is not only stable online but that also isn't encumbered as much by the spectre of EA's servers needing to constantly bother you.

You can participate in various online tournaments to boost your coin total, and these are set up in such a way to encourage players of all abilities to try them out. Usually the window to play a tournament is several days long, and you can attempt the round a couple of times in order to improve your score. This works great as a passive form of online play, with your quest to unlock more stuff from the store driving you to focus in. The tournament play eliminates the ability to ask caddies for advice, which means that a baseline of skill is required in order to set up shots. You do get to use putt previews liberally, though.

Standard online play allows the various game modes — Best Ball, Skins, Battle Golf — to be played against up to four players, and the time I have spent online in these modes has been totally smooth and lots of fun. I had some particularly close matches with a few players, requiring me to really hone in on my short game in order to hang around. In addition, there is a country club feature that allows you to group up with friends in order to gain "status," which allows you to earn more coins as well as participate in EA Sports special events.
 
 
Kinect Support

I've talked about the Kinect support for Tiger Woods PGA Tour 13 in my previous impressions, and although I still feel that it really is a proof of concept for something really cool down the line, it does actually work adequately as is.

This game doesn't fix what the Kinect has notoriously had trouble with — poor menu navigation, the odd missed voice command, some spastic character animations based on your inputs — but it does manage to make the act of playing with the your whole body somewhat viable. The voice commands do a decent job of getting your shot prepared, and the ability to zoom in by placing your hand above your (virtual) visor is actually pretty cool. The swinging itself generally works, even though you have to directly face the television. The margin for error is softened to accommodate for the odd bit of wackiness, which is probably for the best.

There are some stuttering animations on the backswing, and trying to set up your shot by menu navigation is way too finicky, but these are elements that could be easily iterated on and improved for a future release. Also, for what it's worth, the Kinect has the benefit of not risking you flinging a motion device out of your hands when swinging.
 
 
Final Thoughts

While the exclusion of three-click swinging and some annoying DLC maneuvering will be off-putting to some, the core gameplay of Tiger Woods remains very good, and it has been improved with the new swing mechanics. Online modes offer great value for players looking for a challenge, and the Kinect support, while not quite fully realized, is actually a viable way to play.

Learning Curve: There's definitely a degree of challenge with the new analog swing mechanics, especially in the short game and putting, but you can alter difficulty or apply pin packs to make things a bit breezier.

Control Scheme: The new analog swing and stance preparation are quite realistic in how they force you gauge power, and the Kinect support, while not perfect, does work.

Visuals: The presentation in this franchise could definitely use a new direction, but the courses, player models and depth-of-field effects all look good.

Audio: Nothing really stands out here, and the commentary is particularly sparse.

Value: There's plenty to do offline and online, with career mode, legacy challenge, online matches, daily tournaments and lots of course mastery to unlock gear and courses. That said, the unlock structure (and DLC baiting) went too far.

Score: 7.5

Tiger Woods PGA TOUR 13 Videos
Member Comments
# 21 kbmnm247 @ 04/06/12 02:20 PM
I'm baffled by the submissive attitude to corporations as shown in a few posts here. At what point does the amount of $ that it costs to play the game too much? If $150 isn't too much for one year of a video game then what is?

The problem with the "don't like it, don't buy it" excuse that is given isn't really relevant since EA buys the license and eliminates competition. If I want to play a licensed golf game and a licensed NFL game I have to buy an EA product (I think).

It's just unfortunate for those who play video games as a hobby and not a lifestyle, because $150 for a one year iteration of a video game, that apparently still has bugs that were in prior versions, is laughable.
 
# 22 choadler @ 04/06/12 02:33 PM
Quote:
Originally Posted by kbmnm247
I'm baffled by the submissive attitude to corporations as shown in a few posts here. At what point does the amount of $ that it costs to play the game too much? If $150 isn't too much for one year of a video game then what is?

The problem with the "don't like it, don't buy it" excuse that is given isn't really relevant since EA buys the license and eliminates competition. If I want to play a licensed golf game and a licensed NFL game I have to buy an EA product (I think).

It's just unfortunate for those who play video games as a hobby and not a lifestyle, because $150 for a one year iteration of a video game, that apparently still has bugs that were in prior versions, is laughable.

But that is your problem. You don't think it is worth $150, but obviously others do. When people stop paying for DLC and paying the prices, then EA will lower them or stop offering the DLC. If EA buys the license to a sport and for instance the NFL has decided to only give one company the license, whose fault is it? Why aren't people screaming at the NFL for restricting how many company's can make video games? EA is doing what any other business would do, maximize profits. Buying patterns are indicating that people will pay for this content.

Personally I agree with you. I would never spend $150 on one game. I just bought the CE for $35 at Target. But, for someone that plays this game for 150 to 200 hours, I could definitely see them arguing that $150 is nothing. I think paying $13 for a 2 hour movie is absurd. I get far more entertainment value for my hours on video games than at movies.
 
# 23 kerosene31 @ 04/06/12 04:25 PM
Quote:
Originally Posted by kbmnm247
I'm baffled by the submissive attitude to corporations as shown in a few posts here. At what point does the amount of $ that it costs to play the game too much? If $150 isn't too much for one year of a video game then what is?
I find some single player games that take maybe 10-12 hours overpriced at $60. There are lots and lots of these games and nobody ever questions it. Personally, I feel more ripped off by a game that I will finish in a weekend and sell back than a good sports game.

DLC is optional, and it is up to each person to determine if it is worth buying. I will be playing TW13 regularly between now and the Fall until NHL and Fifa come out. I've played at least one round every day since the game came out (usually more). I will easily get my value out of it. I get offended at people who tell me otherwise.

The base game costs $60 and I'm sure you can get plenty of value out of it without the DLC. I wouldn't expect the non-hardcore players to spend that on it, but the option is great for those of us who are.
 
# 24 DivotMaker @ 04/06/12 06:44 PM
Quote:
Originally Posted by kbmnm247
I'm baffled by the submissive attitude to corporations as shown in a few posts here. At what point does the amount of $ that it costs to play the game too much? If $150 isn't too much for one year of a video game then what is?

The problem with the "don't like it, don't buy it" excuse that is given isn't really relevant since EA buys the license and eliminates competition. If I want to play a licensed golf game and a licensed NFL game I have to buy an EA product (I think).

It's just unfortunate for those who play video games as a hobby and not a lifestyle, because $150 for a one year iteration of a video game, that apparently still has bugs that were in prior versions, is laughable.
You do not have to spend $150 which is a BS number. I have the CE and every PGA licensed DLC course all for $100. I have played 60 full rounds so far and I have already gotten my money's worth.

If you do not like that EA has no competition, then find a publisher who will compete. This is NOT EA's fault that no one else has exclusive licenses when the very sport that is issuing the license is also granting the exclusive. Why? No one else can compete. If they could, you WOULD have competition.

While there are issues still in the game from previous releases, show me ANY game today that is perfect and does not need a patch? The short answer is there are NONE. Could EA do a better job before releasing? Absolutely! However, show me another publisher who is perfect....yeah, I know....laughable....
 
# 25 Zalf @ 04/06/12 07:49 PM
I think a lot of people are mixing up fair and charitable in a free market society. Ea has every right to maximize their profit. YOU decide where the line between profitable and over priced resides. The last two years have been much closer to fair. My main fear is that the learning curve is so steep this year that reviews and sales will push EA even more to the casual side of things.
 
# 26 kickingguru @ 04/06/12 08:08 PM
That is a good point Zalf.... EA's poor job of giving the user good information could really make the game take 2 steps back... Hopefully, they see this and do not go the easy route of making it more "Casual"....
 
# 27 kerosene31 @ 04/07/12 12:48 AM
Last year's game was frustrating because it wasn't customizable enough. This year they have done a great job improving that. Tiger is a game that lots of different types can enjoy. The people who want their 400 yard bombs with spin in the air can enjoy the same game as those of us who want a sim.
 
# 28 mcmax3000 @ 04/07/12 10:38 AM
Quote:
Originally Posted by kbmnm247
I'm baffled by the submissive attitude to corporations as shown in a few posts here. At what point does the amount of $ that it costs to play the game too much? If $150 isn't too much for one year of a video game then what is?

But the thing is, it doesn't cost $150 to play the game.

It costs $59.99 (or less if you can find a deal).

The DLC is 100% optional. If you get the game & play it so much that you want more content, you can pay for additional content. If you don't want to pay anything beyond the $59.99 price for the disc, you can still enjoy a complete game with a ton of content.

And that's not even touching on the fact that you can unlock the extra courses without spending extra money this year.
 
# 29 woody2goody @ 04/07/12 06:03 PM
I still don't see why people are defending the DLC policy that TW has. I agree there should be SOME DLC, but to have 15-20 courses for free, and have 20-25 that you are almost forced to pay for is a bit of a joke.

Now I bought all the DLC for '12, but I got the game for less than Ł15 so i didn't mind. I believe EA loses money because of many people who will wait to get the game cheap because they believe that only then does it become worthwhile.

I agree that 2004 was the best all-round PGA game until '12, and all the courses were free.

At least reduce the DLC pricing structure to 0.50 per course or something like that, which is a lot more reasonable.
 
# 30 Zalf @ 04/07/12 06:14 PM
Quote:
Originally Posted by woody2goody
I still don't see why people are defending the DLC policy that TW has. I agree there should be SOME DLC, but to have 15-20 courses for free, and have 20-25 that you are almost forced to pay for is a bit of a joke.

Now I bought all the DLC for '12, but I got the game for less than Ł15 so i didn't mind. I believe EA loses money because of many people who will wait to get the game cheap because they believe that only then does it become worthwhile.

I agree that 2004 was the best all-round PGA game until '12, and all the courses were free.

At least reduce the DLC pricing structure to 0.50 per course or something like that, which is a lot more reasonable.
People are defending it because through 2011 you only had the option to pay per course with no package deals. The package deals bring the DLC into the fair range for many of us. Add in the fact that now you can get every course unlocked without any real world $ and it shouldn't be that hard to see. Free from the start would be great, but what we've had the last 2 years is much improved.
 
# 31 DivotMaker @ 04/07/12 08:49 PM
Quote:
Originally Posted by woody2goody
I still don't see why people are defending the DLC policy that TW has. I agree there should be SOME DLC, but to have 15-20 courses for free, and have 20-25 that you are almost forced to pay for is a bit of a joke.

Now I bought all the DLC for '12, but I got the game for less than Ł15 so i didn't mind. I believe EA loses money because of many people who will wait to get the game cheap because they believe that only then does it become worthwhile.

I agree that 2004 was the best all-round PGA game until '12, and all the courses were free.

At least reduce the DLC pricing structure to 0.50 per course or something like that, which is a lot more reasonable.
Seriously? Licensed PGA TOUR as well as other World Class courses for $.50 each? Sorry, never going to happen. If you had any idea what it cost EA to create each course (licensing fees, going to the course and laser-mapping, laser-scanning the course, the acquiring GPS data for building the 3D terrain, then the painstaking hours that the course artists spend getting the course to look and play accurately), you would not make such absurd comments. Links 2004 had 2 whole DLC courses that were not licensed and they were $5.00 each and had nowhere near the resources that EA puts into their courses. Not to mention Links only came with 6 courses to begin with. Three years ago, Tiger DLC was $7.50 each and a couple of courses were $10.00 each. With TW13, you can get an 11 course pack for $39.99 which also comes with a bonus new licensed PGA TOUR course as well. Sorry, but when I see DLC pricing as well as options to acquire DLC courses without spending a penny as well, you are darn right I am going to support the direction EA is going with DLC courses. If you can't see it, then I don't know what else to say other than find another game to play.....
 
# 32 BIGROC @ 04/07/12 11:53 PM
How can you not comment on the removal of GamerNet?!?!?! That was a fantastic feature they tore from the game. When it comes to TW I know EA will whore out the DLC that I'll pay for because me and my friends play online a lot. I agree its dispicable, but hey, its EA.
I don't know anyone who still used the antiquated 3 click method, so that doesn't really bother me. But the outright removal of a great feature like GamerNet is a travesty. I saw you can still sort of play the pros, in the tournaments section... But I don't know if that's just for the Masters, or will be a recurring thing.
 
# 33 DivotMaker @ 04/08/12 01:29 AM
Quote:
Originally Posted by BIGROC
How can you not comment on the removal of GamerNet?!?!?! That was a fantastic feature they tore from the game. When it comes to TW I know EA will whore out the DLC that I'll pay for because me and my friends play online a lot. I agree its dispicable, but hey, its EA.
I don't know anyone who still used the antiquated 3 click method, so that doesn't really bother me. But the outright removal of a great feature like GamerNet is a travesty. I saw you can still sort of play the pros, in the tournaments section... But I don't know if that's just for the Masters, or will be a recurring thing.
I don't miss Gamernet one bit. All it was good for were arcade players to see how many 400+ yard drives they could hit. No one I know who plays the game used it. I tried it when it first came out and used it twice and have not used it since. Sorry you think it should have stayed in.

And yes, Play the Pros is still in the game.
 
# 34 kerosene31 @ 04/08/12 05:09 AM
Quote:
Originally Posted by DivotMaker
I don't miss Gamernet one bit. All it was good for were arcade players to see how many 400+ yard drives they could hit. No one I know who plays the game used it. I tried it when it first came out and used it twice and have not used it since. Sorry you think it should have stayed in.

And yes, Play the Pros is still in the game.
Gamernet became kind of pointless once the game was out for some time.

Someone would hole out an approach shot and post it as a "close approach". After awhile that was all there was. It was a great idea, but ultimately it didn't add anything to the game.
 
# 35 choadler @ 04/09/12 02:11 PM
Game is absolutely fantastic so far. Perhaps the most fun that I have had with a sports title in some time.

I am loving the swing meter (I was a three click person), the ball set up, checking your lie. It is very immersive.
The game is very unforgiving on Pro Tour difficulty (or whatever it is called). I play with no shot previews, no pin boosts, and caddie on manual (however, I only use him a maximum of 3 times on the course and they are usually on putts) and it is absolutely kicking my butt. My average round right now is an 81. Granted I am just starting on my CAG, but wow, I can't compete in the Nationwide tournament. I made the cut by one stroke on the first tournament, but ended up placing 42nd at +20 for the four rounds. I did pick up a hole in one on the 17th at Kiawah, total shock when that thing went down.

There just seems like so much to do. From the Career mode, to the Country Club, to course mastery, to unlocking pro shop items. Holy crap. I need to go play a round.
 
# 36 Chairman7w @ 04/09/12 08:49 PM
Quote:
Originally Posted by kickingguru
This isn't Russia... Is this Russia?.... This isn't Russia...

Its called capitalism. I for one will likely spend about $150 total on the game and will get every dollars worth. This generation feels they should simply be given what they want for basically nothing. You deserve to get nothing in life. EA will charge a price and consumers will either pay for it, or not pay for it. EA will then decide to lower the price or quit making the game. They have even now given you a choice.. Pay or have patience... Lord knows you have to have it now... and its not fair you should have to pay... Seriously, stop complaining and put up or shut up... either pay for the game or do choose to keep your money... The constant whining on this is getting very old...
Heh... I see what ya did there... :-)

>kickingguru @ 04/05/12 08:04 AM Quote:
>
> "This isn't Russia... Is this Russia?.... This isn't Russia..."
 
# 37 Elainey126 @ 04/25/12 05:59 PM
i think since the new download has been added theirs been a lot of difficulties in putting an moving the dam thing round but if the **** up gets sorted i think it could go back to ebing a good game instead of struggling to take shots an things generally as before the the download it was easier to play along with friends now its just to dam hard
 
# 38 kickingguru @ 04/25/12 06:30 PM
Quote:
Originally Posted by Chairman7w
Heh... I see what ya did there... :-)

>kickingguru @ 04/05/12 08:04 AM Quote:
>
> "This isn't Russia... Is this Russia?.... This isn't Russia..."
Maybe I should have post noted it:

- Ty Webb
 
# 39 Flightwhite24 @ 08/15/12 05:38 PM
Quote:
Originally Posted by jayenomics
I traded this game in after owning it for a week. Just not the same as old tiger woods.
Wow. Not sure how to respond. What did you not like??


Sent from my iPhone using Tapatalk
 
# 40 DivotMaker @ 08/15/12 07:47 PM
Quote:
Originally Posted by jayenomics
I traded this game in after owning it for a week. Just not the same as old tiger woods.
LOL....okay I'll bite....why?
 


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