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NBA 2K11 REVIEW

NBA 2K11 Review (Xbox 360)

When you boot up NBA 2K11 the first time, he is there to greet you. His Airness emerging from the tunnel, "Sirius" by the Alan Parsons Project (Bulls introduction theme song) playing at the Chicago Stadium, and the PA announcer introducing the players to an audience that I was now a part of despite being behind a TV screen. It was Jordan, it was June 1991, and it was Magic all over again.

This phenomenal intro was a great way to start off the NBA 2K11 experience, and it also set the tone for what the game has to offer this year.

This opening sequence capsulized the fact that the developers at 2K Sports team were up to the challenges that came with using one of the most popular sports figures in history as a cover athlete for their top franchise.

Meeting the expectations that come with creating an authentic Jordan experience would have been enough, but 2K Sports didn't stop there. NBA 2K11 dared to go even beyond that and put together the most compelling basketball video game to date. Just like MJ had done throughout his career, NBA 2K11 sought out greatness.

Michael Jordan

The man, the challenge, the legend.

 


There are eight different versions of Michael Jordan in NBA 2K11, differentiating in age, ratings, appearance and style of play. All eight are the best NBA 2K players you’ll ever play with because all but the 1994–95 Jordan have a 99-overall rating. You can choose to play with any of these different Jordans right away in exhibition modes, or you can attempt to complete the Jordan Challenge.

Here, you get a shot at re-enacting 10 games that helped define Jordan’s career against his most formidable foes like Magic, Bird, the Bad Boys of Detroit and the bad sushi in Utah -- or better known as the "Flu Game." The game does a great job detailing all 10 games as well. Taking place in the original arenas, the games look similar to what you might come across on ESPN Classic. The commentary chatter is based on events that were occurring at that time, like Scottie Pippen’s troublesome back during the Game 6 of the 1998 NBA Finals. The classic teams also play like their historical counterparts. For instance, Jordan’s "Arrival" game against the Celtics in '86 had a handful of isolation plays for No. 23 to do his thing, while Jordan versus the Jazz in '96 got most of his looks in the mid-post in a Phil Jackson triangle offense.

Sadly, once the nostalgia wears off, the Jordan Challenge loses its luster. The objectives of each challenge make the games feel a bit too constrained and less like free-flowing organic basketball. However, every MJ or NBA fan of the '90s will definitely get a kick out of playing as the different Bulls teams or with the legendary players and teams they played against.

Fortunately, playing as MJ does not end there, and it also becomes more fun with the Creating A Legend mode. I laid out a few options of how to draft a rookie Jordan months ago, but little did I know the importance of choosing the right team to get the most out of the re-creating Jordan experience. Although some still will, drafting MJ to the Lakers might not be as satisfying as you would like. I say that because your team plays realistically with established rotations and an offensive pecking order. Playing alongside a 97-rated Kobe Bryant and Pau Gasol leaves little opportunities for a young Jordan. Even though you’re able to call plays for your team, the AI is smart enough to ignore you if there’s a better option -- and with an veteran Kobe on the floor, there’s always a better option.

For that same reason, you should think twice about heading to Miami. But hey, do what you want, LeBron certainly did. Ultimately though, the mode is fun to play regardless of what city or beach you choose to take your talents to since you are after all controlling Michael Jordan night in and night out.

The mode plays very similar to the My Player mode, as each game has specific goals to be reached to gain reward points that improve Michael's attributes. The in-game grading scale is more intuitive and better detailed in NBA 2K11. A bar at the top right of your screen always displays your grade and what exactly you did to get there. However, the bar does not only display what positive or negative action you performed, but also exactly how much the action was worth. For instance, setting a pick is a good act, but it’s not going to give you as many grade points as taking and making a good shot. I'm sure Mark Madsen’s rolling over in his grave right now, but hey that’s just how the NBA works, and NBA 2K11’s Create A Legend follows suit.

Your Jordan can request a trade, but sadly there’s no "Kobe option" to withdraw requests based on your mood swings. You can also suggest to your front office what players you want traded to your team. However, my young MJ got drafted to the Timberwolves, so he knew better than to ask David Kahn to make a move that actually made basketball sense. (My team on rare occasion will sub in Corey Brewer and Martell Webster as the two big men, while $20 million center Darko Milicic rides the bench.) I do wish simulating through the schedule was an option since a 10-year NBA career is pretty lengthy, but overall the mode is definitely a great addition to the NBA 2K11 lineup.

On the Court

Michael Jordan is not the only great thing about this year’s 2K hoops game. In NBA 2K11, on the court is where amazing happens. Although a bit difficult to get the hang of at first, the new Isomotion controls are much more efficient and realistic. The new way to handle the ball and player movement is based on a principle all students and gamers of the basketball should know -- dribble moves are a way to get from point A to point B, not showing off your "crazy" handles whilst never moving from point A. Pull off the right combination of skills with the left trigger in NBA 2K11, and you’ll be pulling off triple-threat moves that would make Carmelo blush.

My one qualm with dribbling moves is the effectiveness of the step-back dribble. The move often creates so much space that you can essentially go from around the charity stripe to the 3-point line in an instance -- not even Dwyane Wade gets that much separation on a step-back dribble. It's about the only cheap move within what is otherwise an outstanding area for NBA 2K11.

Shooting the ball in this year’s game is also really a game changer. Signature gathers, leaners, momentum shots, drifting right, drifting left, contested shots, and on and on. It’s almost like playing with Kobe Bryant’s full repertoire.

 


But makeovers were not limited to just the flashy stuff, passing too has also been upgraded. Pass fakes are back, and a new total-control passing system (using the right stick to make passes as well being able to control guys off the ball) is available via a menu option. Players now juggle bobbled passes upon reception or reach out, sometimes unsuccessfully, for wayward attempts as well. Much like how the 2K Sports team finally figured out the alley-oop pass in NBA 2K9, passing out of jumpers or layups is now nicely implemented in NBA 2K11. These leads to players like Rajon Rondo and CP3 making those gorgeous wraparound passes once they get into the teeth of the defense.

Speaking of the drive and kick game, spacing by the AI is stellar, and so too is the presence of mind by perimeter players to jump behind the three-point line in a ready-to-shoot stance upon receiving a pass. More life-like reactions are also evident. Players do not always stick a perfect landing on a contested jumper, and they now even go against the new NBA rules and demonstrate to refs how they got hacked on their last drive to the rim. You also have much more control over dunks and layups. Pull off the right move at the right time and you might get a sweet-looking poster plus a nice little pose for the cameras after the dunk. However, having the euro-step layup as its own command seems like a stretch because only a handful of NBA players have the move in their arsenal.

Overall, all the intricate additions and added user-control help to create something that plays like the most realistic basketball game ever. Simply put, NBA 2K11 is the closest any sports video game has ever come to depicting the actual real-life sport in both feel and visuals.

AI

NBA 2K11 boasts the best AI of its series, but not without a few odd hiccups along the way. Getting in the passing lane of the CPU’s first and second options on an inbounds pass leads to very interesting and fundamentally bad results. The player inbounding always looks to his third option, typically the big man in the post on the strong side of the ball, the issue is the recipient never moves to create a passing lane, and this results in a lot of awkward passes and turnovers. The AI will also occasionally launch a few bad passes far down the court even when there is noticeable traffic.

Beyond that, CPU players force up some real tough shots. This is understandable for players like Dwyane Wade, but something’s not just right about Johnny Flynn shooting a fade away at the free-throw line over two defenders on a three-on-two fast break. This is not the Big East anymore Jonny.

Luckily, none of these mishaps take away from the gameplay all that much. The AI does a great job of running team-specific offenses while still letting players show their real-life tendencies. In addition, the AI also plays an honest game on the defensive end. Basically, the CPU is not necessarily too difficult, but NBA 2K11 is more challenging than its predecessors because the AI is much smarter.

The Association and My Player

The Association through the years has been the richest mode in the NBA 2K series, and this year is no different. There are enough good upgrades and additions to make the mode feel new again. The individual and team stats are mostly on point if you simulate the games. You also don’t have to user-control all 30 teams to get a realistic NBA experience (at least not at the start, more on that in a moment) because things stay pretty much as realistic as you would expect. In my first season, the Lakers and Heat were the top seeds, LeBron won the MVP, All-NBA teams were carbon copies of last year’s NBA season, and of course Tracy McGrady got hurt for eight weeks in his first game back after a two-week layoff. What more do you want?

 


CPU trade logic was fairly decent, but I did receive a trade offer asking for my first-round pick in exchange for Sean Marks. I didn't even bother to respond. Then again, it's better that the AI is trying to swindle me than the other way around.

Player progression and regression also showed a realistic trend. Steve Nash fell off after season one, but Kevin Durant increased to a 94 overall, and players like Joe Johnson and Andre Iguodala saw no movement in either direction. This feature is nice to check out after the year ends because now you can see how each player progressed or regressed in a simple menu option. And, speaking of menus, they (along with the interface in general) are much better and cleaner this year.

However, there are some problems within the Association mode once the years progress. As Chase pointed out in his preview, home-road records are really out of whack from the start. On its own it's a minor issue, but it tends to throw off simulation results from a win-loss perspective, especially in the playoffs. You will see the home team blow out the away teams in the playoffs by 30-plus points way more than you probably should.

Beyond that issue, the auto-generated draft classes seem to be throwing off the amount of trades and free-agency signings that go on as the years progress. Because many of the rookies come in with relatively high ratings, teams will simply draft the players they need and pass on free agents or making trades to fill holes in their lineup. So as the years progress, better and better players will be in free agency and fewer and fewer trades will occur.

If you like to play every game, Association mode will more than hit the spot. Every game and every team will feel different, and the feeling of living and dying each game with your squad is readily apparent here. For those that are more into simulating lots of games and being more GM than coach, some of these problems will probably frustrate you in later years if you don't take your time to correct them manually.

My Player also received a few upgrades in NBA 2K11. Press conferences, shoe deals and Hall of Fame aspirations are neat additions, but perhaps the one issue with this mode is the very beginning of it. A player who is a 35 overall to start his career has little to no chance of becoming an NBA star, let alone a Hall of Famer.

Starting off as a 60-65 rated prospect would be a more realistic premise and a less tedious beginning to your career. Very few people probably want to spend time playing D-League video game basketball -- not even players in the D-League probably want to do it. My Player is still a well-crafted mode, but I believe Create A Legend will get more playing time in NBA 2K11 because everyone still wants to be like Mike.

Graphics and Presentation

The jerseys seem to fit better than the baggier uniforms from NBA 2K10. Player models are clearer, but not all player faces are picture perfect (many of the issues seem to arise when players show emotion). Nevertheless, viewing the "pressbook" after a Jordan Challenge game shows how much detail was put into creating the classic teams and the individual marquee players. And, the improved lighting in the arenas makes the games look much more like something you would see on a TV broadcast.

 


With all the other good things going for it, presentation is perhaps one of the best parts about NBA 2K11. The way in which the game is packaged, from the 1991 Finals introduction to the final buzzer of every game, is nicely done. You have the option of adding your own music, but the soundtrack is a great compilation of songs highlighted by "Little By Little" from The Chicharones. The in-game discussion between Kevin Harlan and Clark Kellogg touches on a lot of current storylines in the NBA, such as the forming of Miami’s big three, and even consists of a couple genuinely funny moments. The presentation aspect of this game shows just how much detail and attention was given to the development of NBA 2K11.

Online

Online play has been the Achilles heel of the NBA 2K series over the years. This is one part of the game that has not quite met expectations so far, at least not yet. That being said, the game is light years ahead of where it was at this time last year, and this is probably with more people hammering the servers. Still, games have been dropping at a regular rate on both consoles (this seems to be getting better by the day though), and although the game looks smooth in motion, you still feel enough online lag to stop you from pulling of delicate stick moves like the "flick-flick" shots. In addition, it has still been hard to connect to random ranked games at times, and finding a Team-Up game that starts can be a chore.

It’s still the early stages though, and the 2K team is making tweaks seemingly twice a day right now, so there’s hope things will continue to get better. As for game modes, leagues are back in both fixed and flex schedule form, and Crew games have also made a return as well.

Final Buzzer

The verdict is still out on the online servers, but NBA 2K11 is a reason for all sports gamers to rejoice. The amount of effort and detail put into this year’s title by the 2K Sports team should raise the bar for all sports games moving forward. Playing and looking like real NBA basketball while giving fans the opportunity to play as His Airness makes NBA 2K11 the most realistic and fun basketball sim to date.

NBA 2K11 is not perfect and neither was Michael Jordan. But that didn't stop him from being the greatest.

On the Court: Great refinements with player movement, and more user control with Isomotion skills and shot types makes NBA 2K11 a basketball lover’s dream. Both the offense and defense have realistic chances at winning every one-on-one battle, and little additions like fake passes and refined player movement make the team game a very rewarding basketball experience.

Graphics: No mind-blowing changes in terms of player models, but good arena lighting and better fitting jerseys make NBA 2K11 look realistic in any camera view.

Audio: Awesome in-game commentary and a good soundtrack make this one of the rare sports video games you don’t rush to turn down the volume. Pregame cut scenes are cool, and Damon Bruce does a great job hosting the halftime show. NBA 2K11 brings its "A" game in this department.

Entertainment Value: The Jordan Challenge gets old quick but serves as a good dose of nostalgia. Creating A Legend is a fun and different way of playing the NBA season because playing as Michael Jordan really is as good as it gets. His signature moves, like the one-handed shot fakes, cradle dunks and layups only MJ would even think of, make you feel like you are watching those Michael Jordan highlight tapes all over again.

Learning Curve: The game is certainly the most challenging in the series to date, but there are a ton of sliders, tutorials and difficulty levels to appease fans of every level.

Online: Consistent online servers is what holds NBA 2K11 back from staking its claim as the best all-around sports game of this generation. A fair amount of games disconnect and there's enough lag to hinder the experience of NBA 2K11 online. In such a read and react sport, a delayed reaction could be the difference between blowing by a helpless defender for an easy two points or getting your shot sent to the bleachers. It's still early, however, and we've seen some improvements since the release so hopefully 2K Sports get the kinks all worked out soon.

Score: 9.0 (Exceptional)


NBA 2K11 Score
Michael Jordan
New Isomotion and shot controls
MVP-worthy presentation
Online play is decent at best
My Player could be more fun
Some Association mode problems
9
out of 10
NBA 2K11 Videos
Member Comments
# 81 Armor and Sword @ 10/11/10 08:17 AM
Groundbreaking.

The Show 2009 was ground breaking no question and 2010 was just polished up more in the presentation on the field department

NHL 2011 is almost perfection

Those 2 games are in the same echelon of NBA2K11 and certainly deserve the same accolades.

And if you have never played these games inside and out you can't just push them aside and say NBA2K11 is better.

Demo's? Impressions? That is not truly playing the game and I would never feel anyones opinion to be credible unless they played the game, all the modes, and really gave it a true test drive.

You don't review games based on demos.

That's nuts.
 
# 82 Eddie1967 @ 10/11/10 09:28 AM
I think the review was fair and at the end of the day it's simply one man's opinion. 9 or 9.5, I don't see a big difference. Giving this game a 10 would mean that it's perfect and it's not. NBA 2K11 does many things well, but one thing that still annoys me is the problem of getting stuck in animations. It's not as bad as last year but it's still there to some degree.

I have to agree that there is no way you can possibly rate a game based on a demo. I will say that NBA 2K11 is the best sports game that I have ever played but I CANNOT call it the greatest sportsgame of all time because I have never played the full versions of NHL 11 and the MLB The Show.
 
# 83 TombSong @ 10/11/10 09:29 AM
Quote:
Originally Posted by bkrich83
Again thanks for proving my point. Your problem isn't so much 2k's score it's Maddens score. Which means you are complaining about Madden in the wrong thread. Which the same handful of people continuously do then claim to be victims when called on it.

Complaining about Maddens score in a nba2k review thread makes what kind of sense if you are not trying to further the same old tired agenda.

As far as your poorly thought out notion that people who don't agree with me I call out as agenda drivers. Agree with me about what exactly??
You are so fixed on the word madden its eating your brain. Maddens score is used as a reference. I could have said Halo and my point would still be made. Halo gets high scores as a fps. It does not have any kind of cover system like gears of war or Kane and Lynch or mafia 2. It does not have a environment destruction engine like Red faction or kane and lynch or mafia 2. From that perspective its behind the times, but it has a large following and the game ain't garbage so it still gets high scores. The other games may bring more to the table game play wise, but wont get those scores or equal scores through they have a better feature set.

Where in this thread does anyone complain about Madden getting a 9 ? The point trying to be made is, if Madden gets a 9 with the features it released with, How can NBA2k11 with what it has done also get a 9 ? If Madden had the feature set 2K11 has and 2K11 had released with Madden like feature set, I would still ask the same question. How does 2k11 get the same rating as Madden.

So thank YOU for proving my point. You the one with the "agenda." Who are you ? The leader of the Madden defense Squad ?

You got a real bad habit of taking someones post and presenting YOUR interpretation of it as the posters. If your reading comprehension is distorted because the word madden touches you so, maybe you need to put us "agenda" posters on ignore. You can't handle it man.
 
# 84 Armor and Sword @ 10/11/10 12:29 PM
Quote:
Originally Posted by Eddie1967
I think the review was fair and at the end of the day it's simply one man's opinion. 9 or 9.5, I don't see a big difference. Giving this game a 10 would mean that it's perfect and it's not. NBA 2K11 does many things well, but one thing that still annoys me is the problem of getting stuck in animations. It's not as bad as last year but it's still there to some degree.

I have to agree that there is no way you can possibly rate a game based on a demo. I will say that NBA 2K11 is the best sports game that I have ever played but I CANNOT call it the greatest sportsgame of all time because I have never played the full versions of NHL 11 and the MLB The Show.

As far as Baseball games...The Show is the Gold standard IMO. I played MVP 2005 till I went Next Gen and bought The Show 2009. I have never looked back. Just amazing. It captures the most important aspect of video baseball games for me in the pitcher/batter dual. Just incredible. NHL 2011 is a hockey fans dream but what is more impressive is how great it is as just a stand alone game for the casual fan (me). I love this game and I am by no means a hockey expert/die hard. But it plays amazing, is a load of fun and very deep and immersive like both The Show and NBA2K11

My all-time great rankings (and I have played and own all the games we are talking about)

1) MLB The Show 2009
2) NBA 2K11
3) NHL 2011
4) NFL2K5
5) Ch2K2008
6) NCAA 2011
7) FIFA 2009 (never got 2010, 2011 yet)
9) Madden 2005
10) Madden 2011 (yes it is really good offline if you can make it right with sliders, gameplans, and controlling all 32 teams)
 
# 85 mauro78 @ 10/11/10 12:53 PM
I think that 2K11 is great couse Basketball in my opinion is one of the hardest sport to simulate. So it's a 9's ....9.0 or 9.5 as you prefer....

But I'd like to see a little less contact/ force field between players. In other words they just need to work on collisions: If a quick SG/PG goes full speed in transition defenders will have hard time stopping them like in CH 2k8. Many times SG like Wade are stopped by defenders too easily. This is the only problem that I complain about 2K11 gameplay. Also control can be improved even more....but great improvement over 2k10 ^_^... maybe with a patch.....

Aside from this I would rate "The Show" a little higher than 2K11 becouse of athmosphere and authencity that brings. Also Pro Evolution 2011 is outstanding from this point of view, really impressive. 2K is improved but I thibk it's a step down in respect to Show or PES.

But 2k franchise has an huge potential maybe the greatest of all....I can't really imagine what they will bring us with PS4/XBOX 720 hardware....

Hola!
 
# 86 SongDog33 @ 10/11/10 01:31 PM
Quote:
Originally Posted by lv2bll
A great review for the best sports game of all time,at least till nfl 2k13 comes out that is.
NFL 2K is very much needed. Madden is being allowed to slide with no competitor in its market. We're forced to be consumers in a SELLER's market, when it comes to professional football games. If there was a competing product, (NFL 2K, of course), we as the gamer would be able to choose from two products that we developed with the competing product in mind. This would produce a Better product for us, the consumer. That, my friends, would be a BUYER's market... and that's where we wanna be. For the record, NFL 2K on these NewGen consoles would go H.A.M!!!
 
# 87 oski @ 10/11/10 03:47 PM
Really a awsome game having a lot of fun with it.
 
# 88 Lakers 24 7 @ 10/11/10 03:55 PM
Quote:
Originally Posted by TooGood97
I totally have to agree with Blackrome and RimFro.... the controls on 2k11 get extremely frustrating. I love the game overall, but just cant understand how every player in the game is like a mini "Dennis Rodman" on D every time I want to drive in the lane, they magnitize right in front of my.

I agree about the momentum and the controls not being precise. But, surely you guys can't compare HS ball to the NBA. The lanes should close much quicker. You understand if they change the things you guys are talking about the game would just turn into a cheese fest again. It's a sim game, we finally have a legitimate sim product and people are still complaining. Trust me we don't want the inverse again.
 
# 89 TheGhostAPC @ 10/11/10 04:08 PM
The greatest sports game of all time.
 
# 90 Armor and Sword @ 10/11/10 04:13 PM
Quote:
Originally Posted by Lakers 24/7
I agree about the momentum and the controls not being precise. But, surely you guys can't compare HS ball to the NBA. The lanes should close much quicker. You understand if they change the things you guys are talking about the game would just turn into a cheese fest again. It's a sim game, we finally have a legitimate sim product and people are still complaining. Trust me we don't want the inverse again.

YES!!!! We finally do have a sim game and I am so petrified they will patch something and turn into the dunk PIP fest that has plauged all basketball games...and I mean all of them.

Please 2K do not patch the defense and keep this game tight and challenging. The only thing I see are visual aid glitches and according to some Association bugs...do not tune the gameplay....we can do that with the sliders.

This game rocks...don't give in to the culture shocked dunkfest arcade players. They have their own mode...it's called casual.


Please.

In fact I will make sure I do not DL any patch until I see clear evidence that it did not amp up the offense.

The game is bliss. Thank you again 2K for a wonderful early X-mas present.
 
# 91 bkrich83 @ 10/11/10 06:30 PM
Quote:
Originally Posted by Armor & Sword
Groundbreaking.

The Show 2009 was ground breaking no question and 2010 was just polished up more in the presentation on the field department

NHL 2011 is almost perfection

Those 2 games are in the same echelon of NBA2K11 and certainly deserve the same accolades.

And if you have never played these games inside and out you can't just push them aside and say NBA2K11 is better.

Demo's? Impressions? That is not truly playing the game and I would never feel anyones opinion to be credible unless they played the game, all the modes, and really gave it a true test drive.

You don't review games based on demos.

That's nuts.
100% right on all accounts. Based on a demo. Lol. Opof course he's the same guy whi gave 2k a free pass for their baseball effort.
 
# 92 bkrich83 @ 10/11/10 06:36 PM
Quote:
Originally Posted by TombSong
You are so fixed on the word madden its eating your brain. Maddens score is used as a reference. I could have said Halo and my point would still be made. Halo gets high scores as a fps. It does not have any kind of cover system like gears of war or Kane and Lynch or mafia 2. It does not have a environment destruction engine like Red faction or kane and lynch or mafia 2. From that perspective its behind the times, but it has a large following and the game ain't garbage so it still gets high scores. The other games may bring more to the table game play wise, but wont get those scores or equal scores through they have a better feature set.

Where in this thread does anyone complain about Madden getting a 9 ? The point trying to be made is, if Madden gets a 9 with the features it released with, How can NBA2k11 with what it has done also get a 9 ? If Madden had the feature set 2K11 has and 2K11 had released with Madden like feature set, I would still ask the same question. How does 2k11 get the same rating as Madden.

So thank YOU for proving my point. You the one with the "agenda." Who are you ? The leader of the Madden defense Squad ?

You got a real bad habit of taking someones post and presenting YOUR interpretation of it as the posters. If your reading comprehension is distorted because the word madden touches you so, maybe you need to put us "agenda" posters on ignore. You can't handle it man.
How exactly did I defend Madden? Its painfully obvious what I posted was beyond your skill level. You simply don't know any better. It's also painfully obvious I hit close to home hence your need to so vehemently deny your agenda.

It's quite obvious the main complaint from you and your fellow militia leaders is the Madden score. Wrong thread ton discuss that.

Not to mention comparing scores of different games based on different sports by different reviewers 3 months apart makes no sense. Other than to complain for the sake of complaining.
 
# 93 bkrich83 @ 10/11/10 06:50 PM
Quote:
Originally Posted by Armor & Sword
As far as Baseball games...The Show is the Gold standard IMO. I played MVP 2005 till I went Next Gen and bought The Show 2009. I have never looked back. Just amazing. It captures the most important aspect of video baseball games for me in the pitcher/batter dual. Just incredible. NHL 2011 is a hockey fans dream but what is more impressive is how great it is as just a stand alone game for the casual fan (me). I love this game and I am by no means a hockey expert/die hard. But it plays amazing, is a load of fun and very deep and immersive like both The Show and NBA2K11

My all-time great rankings (and I have played and own all the games we are talking about)

1) MLB The Show 2009
2) NBA 2K11
3) NHL 2011
4) NFL2K5
5) Ch2K2008
6) NCAA 2011
7) FIFA 2009 (never got 2010, 2011 yet)
9) Madden 2005
10) Madden 2011 (yes it is really good offline if you can make it right with sliders, gameplans, and controlling all 32 teams)
It's clearly become my favorite basketball game bypassing ch2k8. To me it's a top 5 sports game all time. But I can see no way you could say it's quality clearly separated itself from the Show. IMO like others have said it's still behind the Show but they are definitely in the same ballpark.


I think my list goes something like this.

1. MLB The Show '10
2. Espn 2k5
3. NBA 2k11
4. NCAA 2011
5. NCAA 2004
 
# 94 NINJAK2 @ 10/11/10 08:42 PM
Quote:
Originally Posted by DaReapa
Agreed. Even though it's not a deal breaker like it was in 2K9 and 2K10. I have to admit, the controls are much more improved than in recent years, but it's nowhere near as fluid as it was in CH 2K8. Depsite what has been touted, there are still sluggish controls and hanging animations. Also, there are nagging issues like players constantly picking up their dribbles during contact, inconceivable steals by the AI, and out-of-control pass attempts when your intended pass recipient is caught up in some hanging animation after getting bumped (FRUSTRATING). Even with these issues, it's still one of the better basketball titles I've ever played - and I've been playing bball games since Jordan vs Bird (on the Tiger handheld, no less). I just hope that 2K can resolve some of the issues that are present through a patch, then maybe we just may have one of, if not the best sports game ever.
This is one of my favorite additions to 2k11- the physicality. It has been missing for a while and it is a big part of the NBA game in general. We are talking about 10 grown men on the court ranging anywhere between sizes of 6'1" to 7'2"+ all trying to execute gameplans. Guys are colliding and bumping into each other routinely over the course of a game. The NBA is certainly not as brutal as the 80's and 90's but plenty of on ball and off ball contact takes place on almost every possession. Forcing ball handlers to pick up their dribble with good D is a welcome addition imo. Who knows what the game would be like if they took this out with a patch(Dunk city USA). Getting to the paint untouched is about reading the defense, creating space, and getting the d out of position allowing u to get where u want. All these principles apply in 2k11 as well..

Great review OS..
 
# 95 DaReapa @ 10/11/10 09:16 PM
Quote:
Originally Posted by NINJAK2
This is one of my favorite additions to 2k11- the physicality. It has been missing for a while and it is a big part of the NBA game in general. We are talking about 10 grown men on the court ranging anywhere between sizes of 6'1" to 7'2"+ all trying to execute gameplans. Guys are colliding and bumping into each other routinely over the course of a game. The NBA is certainly not as brutal as the 80's and 90's but plenty of on ball and off ball contact takes place on almost every possession. Forcing ball handlers to pick up their dribble with good D is a welcome addition imo. Who knows what the game would be like if they took this out with a patch(Dunk city USA). Getting to the paint untouched is about reading the defense, creating space, and getting the d out of position allowing u to get where u want. All these principles apply in 2k11 as well..

Great review OS..

I don't have any problems with the contact, nor do I have a problem with players picking up their dribble during contact. I feel it's a welcomed feature that makes the game a lot less run-and-gun and somewhat more authentic. And I never wished that 2K would implement a patch that removes the feature. What I do have a problem with is the frequency of players picking up their dribble, which is more times than is should be happening. In a real life game, you don't see players picking up their dribble after every other time contact is initiated. Another problem I have with this is one game where I was playing as the Knicks with Amar'e Stoudemire against the Suns, and had what I thought was an advantageous mismatch with Steve Nash during a defensive switch. As I was backing him down, somehow my player stumbled and I lost control of the ball which caused me to pick up my dribble. Huh!!? With time running down on the shot clock, I had to settle for a fadeaway jumper - against Steve Nash, no less.

Again, I like the contact. There are just times like this example where it can get just plain ridiculous.
 
# 96 NINJAK2 @ 10/11/10 10:10 PM
Quote:
Originally Posted by DaReapa
I don't have any problems with the contact, nor do I have a problem with players picking up their dribble during contact. I feel it's a welcomed feature that makes the game a lot less run-and-gun and somewhat more authentic. And I never wished that 2K would implement a patch that removes the feature. What I do have a problem with is the frequency of players picking up their dribble, which is more times than is should be happening. In a real life game, you don't see players picking up their dribble after every other time contact is initiated. Another problem I have with this is one game where I was playing as the Knicks with Amar'e Stoudemire against the Suns, and had what I thought was an advantageous mismatch with Steve Nash during a defensive switch. As I was backing him down, somehow my player stumbled and I lost control of the ball which caused me to pick up my dribble. Huh!!? With time running down on the shot clock, I had to settle for a fadeaway jumper - against Steve Nash, no less.

Again, I like the contact. There are just times like this example where it can get just plain ridiculous.
Ok. I got you DaReapa. When you initially described them as "nagging issues" and then I saw the word patch in your post I got worried. I see your issue with Amare though, just curious if you were trying to do a spin move,etc. to a certain direction and Nash beat you to the spot forcing you to lose dribble?
 
# 97 DaReapa @ 10/12/10 11:39 AM
Quote:
Originally Posted by NINJAK2
I see your issue with Amare though, just curious if you were trying to do a spin move,etc. to a certain direction and Nash beat you to the spot forcing you to lose dribble?
Nah. Nothing fancy or out of the ordinary. I figured that since it was just Steve Nash guarding me, a simple back-down would suffice. Boy was I wrong. Even after picking up my dribble, I figured that I was close enough to attempt a leaner, but the game's overbearing animation and all it's infinite wisdom decided it was best that I do a fade-away jumper instead. Splendid. /s
 
# 98 columbia wu @ 10/12/10 11:51 AM
Quote:
Originally Posted by ChaseB
You have to at least say /rant if you go on a diatribe like that.
Thank you Chase B, I have tried to tell people that 2k10 plays a better game of basketball and i get laughed at. I have yet to get a charge or be called for offensive charging in the game and I am unable to walk the ball up court with my point guard. I never fell like I have complete control over my player because I am forced into a canned animation. Great review by a true gamer
 
# 99 columbia wu @ 10/12/10 11:53 AM
my mistake.....BlackRome thank you for a honest review. I agree with you 100%
 
# 100 Control-X @ 10/13/10 04:04 AM
Best review I've read. Almost completely said it.
Now if only Charles Barkley is in the game!
 


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