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Tecmo Bowl Throwback REVIEW

Tecmo Bowl Throwback Review (Xbox 360)

Growing up in the late 80's/early 90's, one sports game reigned supreme when it came to neighborhood bragging rights -- Tecmo Bowl. Before the Madden franchise became the juggernaut it is today, Tecmo Bowl was the quintasential virtual football experience. Utilizing it's "chess" like playcalling mechanics, reliance on homemade gamepad moves, and NFL/NFLPA licenses, Tecmo Bowl came to define a generation.

Twenty years after the first games release -- and 18 after the release of the series' stellar sequel, Tecmo Super Bowl -- fans of the game are being treated to a completely new HD experience in Tecmo Bowl Throwback. For those of you unfamiliar with Throwback, Tecmo has taken the teams and rosters from 1993's Super Tecmo Bowl, added new HD graphics and presentation -- with an option to switch back to the old 8-bit graphics in HD on the fly -- and added online play for the first time in series history.

So is Tecmo Bowl Throwback an enjoyable trip down memory lane? Or should the series have been left to die in the 90's like Ryan Leaf's career? Read on to find out.


Graphics and Presentation

When it was first revealed that Tecmo Bowl Throwback would be including updated HD visuals, I was admittedly a bit worried. As evidenced by Tecmo's HD basketball revival, NBA Unrivaled, updated graphics do not necessarily translate to an impressive gaming experience. Luckily, Tecmo Bowl Throwback's developers took note of their basketball games failure, as the graphics in the game are downright beautiful. Even better than the HD upgrade is that the new graphics contain several animations never seen before in a Tecmo Bowl game. No knock on the beautiful 8-Bit graphics that can be accessed with a simple button press, but they were never quite able to capture some of the smaller nuances (like receivers reaching for balls), that the upgraded graphics are able to capture.

Even better is that Tecmo Bowl's iconic cutscenes are also reproduced in HD, giving a new twist to some beloved classic moments -- the injured player cutscene comes to mind.

Call me old fashioned but even as much as I loved the new presentation and graphics, I found myself playing more with the classic look to experience the classic TB sound effects and music. I was not that fond of the new music and sound remixes present in the upgraded presentation version, and felt right at home with the familiar chimes and midi music files from the 8-bit classic.

All of the teams and rosters are based off of 1993's Tecmo Super Bowl, so for Bo Jackson fans out there you're out of luck. This is a bit disappointing as the '91 rosters are some of the most iconic and recognizable of all time -- because of Tecmo Super Bowl on the NES. Due to the NFL's exclusivity deal with EA, all teams are generic in nature, and the game does not have the NFLPA's blessing so player names are also generic. There is a handy team and player name editing tool out there for those looking for a more authentic experience, with 1993 rosters available already via the community.

Unfortunately there is no way to customize a team's logo or colors, which is very surprising considering this was offered in last years Tecmo Bowl title on the Nintendo DS, Tecmo Bowl: Kickoff. There is also no way to share roster files, so if you want the authentic 93 rosters you will need to invest the time and effort to do this yourself, though I am sure rosters will be available via a transfer kit soon.


Gameplay

If you have ever played a Tecmo Bowl game in the past you know what you will be getting in Throwback. The game stays true to it's roots, providing the tried and tested gameplay that put the series on the map. The playbook screen is identical to previous games in the series, allowing for the selection of either a run or pass defense. As long as you correctly guess your opponents play type you will have a shot at a defensive stop, guess wrong however and be prepared to see the cpu rip off big gains.

The game uses 2 buttons, one for player selection, and the other for tackling, breaking tackles, or throwing the ball. The simplicity of the gameplay is a breath of fresh air in today's over complicated sports controlling landscape, and allows for some unforgettable moments -- especially against human opponents. If the gameplay has a weak spot it is that it is very difficult to have a wide-out catch the ball in stride while playing with the enhanced HD graphics. For some reason receivers always seem to come back to the ball, no matter how much separation they achieve. It is possible to hit receivers in stride however, especially with the retro-graphics package turned on. Also, one minor annoyance I have is that you still can not switch players on defense once the ball is snapped. I know this adheres to the classic TB formula, but it certainly would have been a nice addition in today's day and age of player switching.

Overall, Tecmo Throwback plays a great game of football. Some may knock the fact that the classic "cheese" plays are still present (i.e. nosetackle sacks), but I actually enjoy the fact that Tecmo decided to include these money plays as it is almost a reward to long time fans, much like the infamous 30 lives code being included in the XBLA port of Contra.


Online

TB:TB's online mode is fairly basic. You have the option of playing against another user with minimal stat tracking. In a perfect world I would have liked to see some type of online season mode make it into the game as this would have the potential to be huge amongst old school sports gamers like myself. Also, as previously mentioned, there is no roster sharing system, for player names, but edited player names do show up in online matches.

While online may be simple, it is Tecmo Bowl online. There are hundreds of thousands of people who have been dying to take the game online for the last 20 years (PC modders not included), and I am happy to say that games are mostly lag free and a ton of fun. There really is nothing better than running into someone who has their set of 20 year old money plays, only to run your own money plays on them. Sure, every game I've played is a cheesefest, but isn't that what Tecmo Bowl is all about in the first place? Honestly this is some of the most fun I've had online with a sports title, and it is a great pick up and play 20 minute investment.

At the time of this review there are reports of some glitches with regards to quitting early or even intentionally freezing the game to cheat an opponent out of a win. These issues are being addresses via a patch in the coming weeks. I have not personally experienced any of these issues in my time with the game.


Final Thoughts

For a measly $10, Tecmo Bowl Throwback is a no brainer purchase. With the ability to play seasons, All Star games, and online matches, all with glorious HD visuals that maintain the essence of TB, this is a classic gamers dream come true. If you ever enjoyed a Tecmo Bowl game pick this one up as soon as possible. While I can see many younger sports gamers hating on the game due to it's simplicity and arcade style, the game does deserve massive praise for being an amazing tribute to one of the greatest sports games of all time.

On the Field: Classic Tecmo Bowl gameplay. Just as you remember it. Just make sure to bring your money plays to the table because you'll need them.

Graphics: A brilliant HD re-mastering of the original, with the ultra cool ability to change to HD 8-bit graphics on the fly.

Sound: Not a huge fan of the updated music and sound effects, thankfully the old music and effects are a button press away.

Entertainment Value: If you're a fan of the series, the game offers hours upon hours of gameplay, all for $10.

Online: Ranked matches are great. I would have liked to see online leagues and deeper stat tracking though.

Score: 8.5 (Must Download)


Tecmo Bowl Throwback Score
Classic gameplay.
Online play.
Customization options.
Generic teams/logos.
Game not based off of '91 rosters.
No in-play defensive switching.
8.5
out of 10
Member Comments
# 21 JkA3 @ 05/04/10 08:37 PM
pretty good review. I don't compare the review of 8.5 to Madden's in any way.
 
# 22 stlstudios189 @ 05/04/10 11:11 PM
$10 awesome.
 
# 23 Matt Young @ 05/08/10 11:00 PM
Quote:
Originally Posted by JkA3
pretty good review. I don't compare the review of 8.5 to Madden's in any way.
Agreed. I feel that the standards are different for downloadable games as opposed to disc based releases. Even though I don't know what the scores were, I'd imagine it would be like comparing NHL 10 to 3 on 3 NHL Arcade, if they had similar scores.

I mean, sports games or not (even more so on the "not" side): Thee are many excellent games one can download for $10-20, but if those were sold for $60, people would **** all over that mess.
 
# 24 KBLover @ 05/11/10 12:23 PM
Quote:
Originally Posted by dbeth
When did games lose the allowance to be fun without all the bells & whistles?
When they started being fun WITH all the bells and whistles, imo.

Not saying old games/remakes of old games should be thrown out, but they ARE competing with "modern" games, and I think it's fair to review them as such. I mean, there's a reason why when Square re-released the older FF games, they updated the graphics and what not. I think they knew that putting out an 8-bit game that's basically like playing the game on a rom wouldn't fly well.

To me, a truly great old/classic game can stand up and show well on those terms even allowing for the "leaving it old school" aspects like graphics or sound.
 
# 25 TecmoBowl @ 05/12/10 11:07 AM
Looks like I have a game to download!

Too bad it isn't fully customizable. I've had a blast playing ROMs of Tecmo on my PC with current NFL rosters and even college teams.
 
# 26 TheWatcher @ 05/12/10 02:06 PM
Quote:
Originally Posted by TecmoBowl
Looks like I have a game to download!

Too bad it isn't fully customizable. I've had a blast playing ROMs of Tecmo on my PC with current NFL rosters and even college teams.
Tecmo Rose Bowl was hot.
 
# 27 jsou4646 @ 05/13/10 01:46 AM
How is the lag when playing online.
 
# 28 Valdarez @ 05/13/10 03:08 AM
Quote:
Originally Posted by jsou4646
How is the lag when playing online.
It's really bad, and a game breaker for online play. If you buy Tecmo, then you best be content with playing offline, because that's the only way it's going to be competitive.
 
# 29 Matt Young @ 05/21/10 05:13 PM
No, it does not. And as far as the lag goes, I have only experienced lag in 2 games out of dozens played.
 
# 30 CreatineKasey @ 05/22/10 03:37 PM
http://www.gamasutra.com/view/news/2...April_2010.php

Looks like this game sold pretty well. I'm hoping for a sequel!
 
# 31 canes2008 @ 06/02/10 05:56 PM
OK quick ? did they use the d-pad for movement of the players or is it strictly analog like every other game, I ask because I'm a disabled gamer with CP and can't use my left hand very well.
 
# 32 big_bair @ 06/02/10 06:31 PM
You can use either the D-pad or the analog stick I believe. I know you can use the D-pad because I found it easier to use when joining an online game.
 
# 33 canes2008 @ 06/02/10 07:09 PM
Quote:
Originally Posted by big_bair
You can use either the D-pad or the analog stick I believe. I know you can use the D-pad because I found it easier to use when joining an online game.
Thanks for the info
 
# 34 mustardnmayo @ 06/02/10 07:13 PM
Anyone with ps3 version notice if the same online issues exist? Im hesitant to get it...
 
# 35 ZoneKIller @ 06/03/10 03:32 PM
Quote:
Originally Posted by stux
Does this game allow for multiple seasons with a draft, FA, etc.?

From what I recall the last TSB on the SN did.
Id like to know more about this also.
 
# 36 bcruise @ 06/03/10 03:52 PM
Quote:
Originally Posted by stux
Does this game allow for multiple seasons with a draft, FA, etc.?

From what I recall the last TSB on the SN did.
No, it's just basically 3 standalone seasons (and that's in casual season, I haven't tried competitive). This game is based off of the first SNES Tecmo Super Bowl, which itself was almost identical feature-wise to the NES version.

BTW, "casual" season is a bit of a misnomer - it is the same type of season mode the old games have, where you can set MAN/COA/COM/SKP control for all teams at any point in the season. In competitive you can only control one, and that's because your progress is tracked and posted on a leaderboard.

I decided to get it for PS3, but I haven't played enough online games yet to really judge it. It didn't seem totally unplayable to me though - I could feel a slight lag as the non-host, but I was still able to control my players well enough.
 

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