NBA Street V3 Review (Xbox)
OVERVIEW
As the real NBA hits their "All-Star Weekend" and prepares for the homestretch push to the playoffs, the team at EA Sports Big has released a late-season addition to an already crowded basketball market with the third chapter in the their "Street" series simply titled “NBA Street V3”. Checking in over three months after the latest round of b-ball titles, will the extra time, fresh legs, and street edge find a way to score significant console minutes? How will they respond to the critical success of that other street ball game? Lace them kicks up tight. Tilt that cap. Pull them socks up high. It’s on.
GAMEPLAY
I’ll be honest; my previous experience with the "Street" series has been on the PS2. So, needless to say, I was a little bit worried about how the Xbox controls would translate with this title. I know that message boards around the web have been buzzing with purists saying that the Sony controller is the only one capable of truly pulling of the combos needed to really score the big tricks on Street. Out of those discussions, the "Trick Stick" control was born. Now, instead of being forced to hit specific turbo buttons in conjunction with game pad buttons, it’s now assigned to the right analog stick. Hold down turbo (or multiple turbos) and move the stick in the desired direction to perform your trick or string of tricks. It’s really quite natural on the Xbox controller, and feels much more intuitive than holding five different buttons at the same time in the old days.
"That’s all fine and good," you say, "but how does it play?" Well, fine and good. My only complaint about gameplay is that I, personally, have found it to be a little too easy. For the purpose of this review, I played at the “medium” difficulty level. It wasn’t until my 24th game in “Street Challenge” mode that I finally lost. I played a few games outside of the challenge at a higher difficulty, but I still won them rather handily. That’s not to say it’s not fun, I would just suggest the experienced "Street" gamers start at the most difficult level right out of the box.
GRAPHICS & AUDIO
There’s a certain type of gamer in the world that is willing to overlook gameplay flaws as long as the game looks good. Pretty packages can make-up for shortcomings in other areas. Conversely, many gamers will take great gameplay with stick figures that move like they’re fresh off the Atari 2600. I call that the “High Heat Phenomenon.” So what do you get when you have a game with solid gameplay and a visually stunning presentation? Well, quite frankly, you have “NBA Street V3”.
While my eyes were being treated, I did, sadly, feel like my ears were being deprived. There’s an old “rule” in the radio industry that says never use a sound effect unless the spot doesn’t work without it. The same thing, to me, has always applied to gaming. Games like the "Grand Theft Auto" series lose so much of the fun factor when the volume is down. Without the need for a true play-by-play announcer, “Street”, like many other “extreme” games, chooses to use the running music soundtrack mixed with an announcer - in this case, Bobbito Garcia - jumping in with an exclamation here and there. It didn’t work on this title. Garcia shouts random comments that can start repeating on consecutive plays. I felt like I had heard everything he had to say by the end of my second game to 21. And unfortunately, the only thing available to mask it was a pretty weak soundtrack filled with mostly empty beats, obscure artists, or old school jams that seem like they're on every other title on the market. Maybe the visuals gave me unfair expectations from the audio side, but it is one of the few weak points in this game.
MULTIPLAYER
Takin’ it to the streets, Xbox Live style! All of you online junkies will be happy to know that “NBA Street V3” is Live and presents an solid overall experience. EA’s first seven months of Xbox Live have been a mix of silky-smooth jumpers and rim-cracking bricks. Well, you’ll be happy to know that “NBA Street V3” is a lot more "Madden" than it is "NCAA Football". The gameplay is smooth with no real noticeable slowdown in any of the available modes. Whether it's a three-on-three street match or a one-on-one dunk contest, you can take your custom street creation online and find a match-up at almost any time of day.
That’s not to say that it’s perfect. I would really like to take my stud from “Street Challenge” mode to the online world but, instead, you are forced to create a new online character that is stored server-side. Plus, even in the first 36 hours of the games release, I already found myself in numerous random match-ups with gamers that had already learned a, let’s say, “cheddar” way to play the game.
BOTTOM LINE
I wasn’t sure if there was a place in my console for another basketball game this year. It’s been a banner year on the hardwood with three separate titles garnering significant playing time on my big green machine. I didn’t think “NBA Street V3” had the chops to crack the lineup. I’m pleased to say that I was very, very wrong. Besides a few minor complaints with the audio and the online experience, this is one of the best basketball games on the market. In fact, this is one of the best sports games on the market. The gameplay is solid, the customization is deep and immersive, and it’s absolutely stunning visually. It’s a slam-dunk for "Street" series veterans or rookies ready to make the leap.