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Madden NFL 10 Preview

Welcome to Madden NFL 10 franchise mode. This is year 1 of my Dallas Cowboys franchise, I'll try to cover what I can, then answer questions tomorrow or during the week.

Let's start with the franchise setup. From here, just pick your team. For those wondering, you can select all 32, if you want to.

Next it's the Franchise setup options. I'll just list them here:

Sim Injuries: (On/Off)
Injuries: (On/Off)
Salary Cap: (On/Off)
Quarter Length: (1-15 minutes)
Fantasy Draft: (On/Off)
Trade Deadline: (On/Off)
Use Preexisting Injuries: (On/Off)
Update Depth Chart: (CPU/User)
Re-Sign Players: (CPU/User)
Free Agent Wire: (CPU/User)
Sign Draft Picks: (CPU/User)
Fill Roster: (CPU/User)
Accelerated Clock: (Off, 15, 20, 25 seconds)

Next is preseason, for those that asked, you can't change your preseason schedule. In the main franchise hub, you can check the leagues top stories, manage your team. Look at your preseason schedule, manage your players (release, re-sign, trade, place a player on the trade block, make a team captain and edit a player). When going into player editor, while you can change player info and equipment, you can't change any ratings. You can tinker the depth chart, get a roster breakdown, look at the free agents (of note, you will see P. Burress, C. McAlister, E. James, M. Harrison, G. Ellis, R. Harrison, A. Toomer, D. Brooks, of course many more) and also look at the injury report.

Under the NFL Info tab, you can look at the league schedule, nfl records, Hall of Fame, season, career, team and coach stats. View transactions and rivalry history.

Under the coaching tab, here is a list of things you can change:

Offense: Philosophy
Run vs. Pass
Aggression
RB Carries (RB2 RB1)

Offense: Strategy
Position
Priority
Style

Defense: Philosophy
Scheme 3-4 or 4-3
Run vs. Pass
Aggression

Defense: Strategy
Position
Priority
Style

Auto-Subs

Offense

QB Sub Out
QB Sub In
RB Sub Out
RB Sub In
WR Sub Out
WR Sub In
FB/TE Sub Out
FB/TE Sub In
OL Sub In
OL Sub Out

Defense

DT Sub Out
DT Sub In
DE Sub Out
DE Sub In
LB Sub Out
LB Sub In
CB Sub Out
CB Sub In
S Sub Out
S Sub In

Still under the coaching tab, there are audibles. Change up to 5 audibles on offense and defense.

Under the finances tab, you can view player salaries, team contracts, team expenses and team income.

Lastly, under the settings tab, you can save your franchise, export active team, adjust the menu music, volume controls, franchise options and head to the Madden Shop.

After the preseason has been completed, you can import your NCAA draft class, if you don't import them now, you can't load them until the following preseason.

After you have played your week 1 game, the Extra Point will be available from the main hub. Simply press "Y" to watch the show. During the show, you can see scores and stats from around the league, slate of games for next week, previews of the best matchups, offensive and defensive players of the week.

Speaking of The Extra Point, there is no talk about playoff scenarios, something I feel is very much a part of football, especially as the weeks wind down. At the end of the season, the Extra Point shows yearly awards, MVP, OPOY, DPOY, OROY, DROY and the official playoff picture. Recaps of the playoff games, as well as the Super Bowl, really aren't that exciting or filled with a lot of info, but at least we have something, unlike previous years. I can see this taking a huge leap next year, especially if they can add in highlights from around the league. Or going back to the old days, highlights of games, during your game. Seriously, how cool was that, back in the day?

For those wondering, the Pro Bowl is a week before the Super Bowl.

Next, let me show you some of the stats. Since I'm not quite finished with my current franchise season, there are taken from simming an entire season.

First of all, I've simmed quite a few seasons and I've seen a few crazy playoff matchups, but I'd say for the most part, they are believable. I mean, you never know in the NFL, there is a surprise team or two, every year.


AFC Division winners (Steelers (14-2), Pats (11-5), Colts (9-7), Chargers (8-7-1)
Wildcard (Ravens (13-3), Browns (10-6)

NFC Division winners (Cards (12-4), Eagles (11-5), Bears (10-6), Panthers (11-5)
Wildcard Seahawks (11-5), Saints (10-6)

Super Bowl: Steelers 21 over Eagles 13 (B. Roth. missed 5 games, during the season, but played the playoffs)

Injuries are a part of the game, here is a list of key injuries in this sim. All of the following were season ending injuries. There were quite a few injuries that kept key players out for a week or more, as well, but I won't list those.

T. Romo (DAL) - Broken ankle
K. Brooking (DAL) - Complete MCL tear
M. Manningham (NYG) - Broken ankle
A. Gonzalez (IND) - Torn Tricep
M. Clayton (BAL) - Fractured elbow
T. Hightower (ARZ) - Compound stress fracture
M. Turner (ATL) - Partial ACL tear
B. Scott (BAL) - Broken tibia
M. Forte (CHI) - Torn pectoral muscle
J. Long (MIA) - Fractured shoulder blade

League Leaders (Top 5)

Defense

Tackles
B. Ruud (TB) - 179
D. Jackson (CLE) - 167
C. Lofton (ATL) - 156
D. Smith (JAX) - 154
L. Foote (DET) - 152

Tackle Assists
B. Ruud (TB) - 64
A. Pierce (NYG) - 58
G. Hayes (ARI) - 53
D. Jackson (CLE) - 53
D. Ryans (HOU) - 52

Tackle For Loss
B. Ruud (TB) - 30
S. Cooper (SD) - 20
T. Cole (PHI) - 18
C. Greenway (MIN) - 17
P. Willis (SF) - 17

Sack
T. Cole (PHI) - 16
D. Ware (DAL) - 15
D. Freeney (IND) - 13
J. Abraham (NYJ) - 12
Osi (NYG) - 12

Interceptions
C. Hope (TEN) - 8
K. Rhodes (NYJ) - 8
A. Samuel (PHI) - 8
C. Rogers (WAS) - 7
J. Joseph (CIN) - 7

Longest FG - 56 (K. Brown, J. Brown, A. Vinatieri, N. Kaeding, R. Gould)

Punting - McBriar (DAL) - 45.1, Inside 20 - Moorman (BUF) - 48

Kick Return
A. Randle El (WAS) - 31.7 (1 TD)
J. Cribbs (CLE) - 30.7 (3 TD)
J. Miller (OAK) - 28.7 (2 TD)
F. Jones (DAL) - 27.7 (1 TD)
L. Washington (NYJ) 27.6 (1 TD)

 

Punt Return
D. Jackson (PHI) - 18.1 (1 TD)
H. Douglas (ATL) - 16.8 (2 TD)
E. Royal (DEN) - 16.2 (2 TD)
R. Parrish (BUF) - 15.6 (3 TD)
R. Bush (NO) - 15.2 (2 TD)

Passing
QB Rating
B. Roth (PITT) (109.4) Missed 5 games
P. Manning (IND) (105.1)
T. Brady (NE) (104.8)
K. Warner (ARI) (103.3)
P. Rivers (SD) (101.1)

Passing Yards
T. Brady (NE) - 4810
P. Manning (IND) - 4405
J. Cutler (CHI) - 3951
K. Warner (ARI) - 3834
D. Brees (NO) - 3633

Passing Touchdowns
P. Manning (IND) - 48
T. Brady (NE) - 38
K. Warner (ARI) - 38
J.. Cutler (CHI) - 30
P. Rivers (SD) - 30

Passing Interceptions
J. Kitna (DAL) - 19
M. Schaub (HOU) - 18
J. Delhomme (CAR) - 18
K. Orton (DEN) - 18
B. Quinn (CLE) - 17

QB Sacks
B. Quinn (CLE) - 62
J. Cutler (CHI) - 57
D. Garrard (JAX) - 53
J. Kitna (DAL) - 52
M. Sanchez (NYJ) - 51

Comp %
B. Roth (PIT) - 65%
T. Brady (NE) - 65%
P. Manning (IND) - 64%
D. Brees (NO) - 64%
K. Warner (ARI) - 64%

Rushing Yards
A. Peterson (MIN) - 1632
D. Williams (CAR) - 1602
C. Johnson (TEN) - 1432
T. Jones (NYJ) - 1331
W. McGahee (BAL) - 1283

Rushing Touchdowns
A. Peterson (MIN) - 8
W. MCGahee (BAL) - 8
C. Johnson (TEN) - 8
T. Jones (NYJ) - 8
L. White (TEN) - 7

Receiving
M. Colston (NO) - 119 (And he was out for 2 weeks)
R. Wayne (IND) - 107
A. Johnson (HOU) - 100
L. Fitzgerald (ARI) - 100
D. Bowe (KC) - 91

Receiving Yards
R. Wayne (IND) - 1624
L. Fitzgerald (ARI) - 1514
M. Colston (NO) - 1484
A. Johnson (HOU) - 1414
R. Moss (NE) - 1401

Receiving Touchdowns
R. Wayne (IND) - 16
L. Fitzgerald (ARI) - 15
W. Welker (NE) - 13
A. Johnson (HOU) - 13
T. Houshmandzadeh (SEA) - 12

After the season, progression of all players are done and it's time to perform off-season front office tasks. When hiring staff, it doesn't look like you can promote someone on your staff to head coach. So if your head coach leaves, you have to find someone outside of the organization. You need to look to hire/fire the head coach, off/def. coordinators, special teams coach, training staff and a scouting agency. Also, I don't see coaches that are currently without a job, like Shanahan and Gruden, for example.


Stadium upgrades, there are 44 different ones. Have fun with those, not my cup of tea.

You can look into stadium relocation next. Here is a rundown. Sorry if it's a jumbled mess, would be so much easier to take screenshots.

Create new uniform, select location (shows cities desire for a team - Lakeland FL is the least desired city, Mexico City being the most desired)
Design stadium (sidelines - left/right seating, dugout, pillbox, luxury box - north/south endzones (6 to choose from) - environment background - 4 to choose, lights/roof 7 light styles, roof 6 to choose: edge wall - color scheme, (4) design style (2), field: midfield (6), endzone logo (4) color style (8)field type (2) names: stadium name and section name
Secure funds, after adjusting team contributions, personal seat licenses, relocation funds, it shows the likelihood of approval.
Getting approval is next. When submitting your approval and you are denied, you can't attempt to relocate again until the follwing year, fans will know of your intent to move the team, no matter what. Lastly, it's time to finalize the deal.

Now you can take a peek at any sponsorship offers. It shows the offer, contract terms and the expectations from the company, be it 8 wins or a playoff appearance.

Next up, retirements.
No real surprises here. J. Carney, G. Frerotte, Z. Thomas, M. Stover, D. Brooks, I. Bruce, J. Galloway, T. Bruschi, J. Garcia, M. Harrison, just to name a few.

Now it's time to resign your players, or let them walk. Whatever you prefer or let the CPU handle everything. I had no problems signing any of my players, including D. Ware. You can slap the franchise tag on someone, if you want.

Next up, NFL free agency. Here, you can view player interests or submit an offer to the player. Check out the player interests:

These are all ranked with a rating of 0 to 100. Let's take a look at Darren Sproles, for example.

Money - 90
Team Need - 95
Position with icon - 90
Great coach - 99
Great coordinator - 89
Top ranked team - 95
Great facilities - 70
Large market - 65
Good team overall - 97
Nice weather - 50
Winning team - 90
Veteran leadership - 50
Solid supporting cast - 60

Trying to make him a contract with Dallas was a no-go. I offered him 6 years for 28 million, not something ideal for the Cowboys, just to see what he would say. Happy to say, this is a very good sign. I'd say overall, I'm very happy to see that you can't just sign anyone you want. Some players, you offer a contract to, will consider the offer. I also notice, most of the big name free agents, already signed back with their current team. Go ahead and advance day by day or skip to the end of the 30 days of free agency. If someone agrees to a contract, you have the opportunity to change your mind, after the player has accepted the offer.

It's now time for the NFL draft. The first thing I looked at was the Seahawks and Broncos draft order, as we all know, the Seahawks grabbed the Broncos first round pick in 2010, after trading this years second rounder. Well, those trades didn't make the cut, as I see the Broncos have their #1 and the Seahawks only have 1 first rounder.

Anyways, while in the draft hub, you can make trades and see who is coming off the draft board, while waiting for your pick. The Vikings just offered me the third pick of the draft, if I give up my first and second round picks. Since I need help on the defensive line, I make the trade and select the top LE on my board out of Notre Dame.

While waiting for your pick, you can check out the projected rounds, school, 40 time, shuttle time, cone time, bench rep, vertical, age, height and weight. You will also see trades flash up on your screen, if other teams in the league are wheeling and dealing. The teams have 10 minutes to make their pick, but most of them take about 10 to 15 seconds. You can watch it or simulate to your next pick. No, the #1 pick doesn't come on stage with his cap and jersey.

Late in the third, I pick up a projected 2nd round wide receiver. I need a legit #2, so that works. After going through the draft, it's now time to sign them all.

My first rounder is giving me a hard time, as he wants more money. He's a #3 pick afterall, so I bump it up. After a LOT of negotiating, he finally accepts and it's off to my third rounder. No problems at all signing him, in fact, I had no issues signing the rest of my draft picks.

Looking at my first round pick, he comes in with a 75 rating, while my third round (projected 2nd) wide receiver, comes in at 47, he has a lot of work to do.

Next up, it's time to get the depth charts set, so I can see what my guys have in the preseason.

 

Let me quickly go over the options for Online Franchise. For anyone that didn't know, you can't adjust sliders for online franchises.

Create Online Franchise
Franchise Name (Up to 21 letters)
Team (Pick your team here)
Max Users (2, 4, 8, 12, 16, 24, 32)
Fantasy Draft (On/Off)
Game Skill (Rookie, Pro, All-Pro, All-Madden)
Quarter Length (1-15 minutes)
Accelerated Clock (Off, 15, 20, 25 seconds)
Acccelerated Presentation (On/Off)
Injuries (On/Off)
Trading (On/Off, On - No CPU Trades)
Weather (On/Off)
Fatigue (On/Off)
Password

Commissioner Options
Advance Week
Game skill, quarter length, accelerated clock
Intjuries
Fatige
Trading
Weather
Max users
Allow join
Post news for the rest of the players to see
Send/view chise invites view pending
Password
Promote to commish
Boot from franchise
Delete franchise
Looks like u can join up to 5 OL franchises

You can't change the camera angle in online franchise, not sure if you guys were aware of that.

I know I skipped out on some stuff, but I'll leave that up to you guys. Give me some questions and hopefully sometime tomorrow, or during the week, I'll start answering some of them. There is no way I can get to all of them.

FYI, I have no idea when the online franchise website opens, once the EA team lets me know, I'll be sure to let everyone know.


Madden NFL 10 Videos
Member Comments
# 41 cowboy_kmoney @ 08/02/09 12:47 AM
Good read Steve so did you look on the players award history to see if it shows that person winning a superbowl? Oh I did read where they didnt add letting the first rounders come up and put the hat on and hold the jerseys up, Maybe next year for a real live draft feel. Right Steve?
 
# 42 PatsRDaBest1283 @ 08/02/09 01:49 AM
only things that kinda bugged me were the limited amount of rushing touchdowns and peyton manning throwing 48 tds...an incredible performance like that will not happen more than 2 times in a decade...especially cause they dont have marvin anymore..if he threw somewhere around 38 like brady did, then that would be great. also, marques colston did way too good. if u checked that one video with the extra point and franchise whatever, it shows colston as player of the week..he had 14 receptions 130 yards and 4 TDS....thats kinda something annoying about all madden games. and u would think colston would not do that great considering he just got off of a knee injury that kept him out for the season...but anyway...this game is gonna be great...as long as they fixed franchise, im happy
 
# 43 The Man 451 @ 08/02/09 02:11 AM
Quote:
Originally Posted by PatsRDaBest1283
and u would think colston would not do that great considering he just got off of a knee injury that kept him out for the season...but anyway...this game is gonna be great...as long as they fixed franchise, im happy

Just to clarify, Colston didn't have a knee injury, it was a thumb injury, and he wasn't out for the season, he played in 11 games and had 760 yards and 5 TDs. http://www.mahalo.com/marques-colston-injury

I do agree though that 14 catches and 4 TDs is a little much, not because Colston is incapable, because he most certainly is... but because the Saints spread the ball around so much, it's highly unlikely any one receiver will catch that many balls in a single game.
 
# 44 ChuckMonts @ 08/02/09 02:57 AM
If you get chance I would love to hear if draft picks can be traded in an online franchise. All of this stuff is great to see a little early. Great job on the info
 
# 45 bballboy32591 @ 08/02/09 03:03 AM
I don't know whether there were trades or something but Bart Scott was on the Ravens and John Abraham was on the Jets?
 
# 46 reyes the roof @ 08/02/09 03:14 AM
There are some pretty high sack numbers. FYI, Matt Cassell was sacked the most last year with 47

QB Sacks
B. Quinn (CLE) - 62
J. Cutler (CHI) - 57
D. Garrard (JAX) - 53
J. Kitna (DAL) - 52
M. Sanchez (NYJ) - 51
 
# 47 ChuckMonts @ 08/02/09 03:30 AM
Quote:
Originally Posted by reyes the roof
There are some pretty high sack numbers. FYI, Matt Cassell was sacked the most last year with 47

QB Sacks
B. Quinn (CLE) - 62
J. Cutler (CHI) - 57
D. Garrard (JAX) - 53
J. Kitna (DAL) - 52
M. Sanchez (NYJ) - 51
you raise a very good point. I'm honestly surprised it took this long for someone to notice. It would be one thing if it was one team but this makes it look like atleast 1/3 of the NFL will give up more than the most given up last year. I would be curious to see how teams stacked up in other years before last.
 
# 48 reyes the roof @ 08/02/09 03:41 AM
Quote:
Originally Posted by ChuckMonts
you raise a very good point. I'm honestly surprised it took this long for someone to notice. It would be one thing if it was one team but this makes it look like atleast 1/3 of the NFL will give up more than the most given up last year. I would be curious to see how teams stacked up in other years before last.
The odd thing is that sack numbers were down for the league leaders on defense compared to last year's stats. I would think there would be at least one guy with monster sack numbers

Sack
T. Cole (PHI) - 16
D. Ware (DAL) - 15
D. Freeney (IND) - 13
J. Abraham (NYJ) - 12
Osi (NYG) - 12
 
# 49 Holt68 @ 08/02/09 03:50 AM
Did anyone hear if you can build your team a new stadium without relocating them
 
# 50 Moegames @ 08/02/09 05:08 AM
Quote:
Originally Posted by adembroski
No, that was never confirmed. Player equipment and the like was, not ratings.



Yes, they are. unfortunately, there's a problem with the sim engine in that it tends to short change runningbacks near the goalline. Josh spent extensive time trying to get this fixed, but it's an inherent limitation in the stat gen that he hopes to rebuild next year based on SuperSim.

I'm going to play around with the SuperSim when I get the game and see if I can squeeze more realistic rushing TD numbers out of it.
Well thats good to hear that the rush TD stats are only off on "paper" not on the field...i dont indulge too much on stats as much as actual gameplay..i mean i do care about viewing the stats,league/my team stats, end of year awards,etc but as with most videogames..i use my imagination when i need too lol..by the way, i never sim entire seasons neither...

Also.. MMChriss..nice write up bro, appreciate it. I got a giggle out of the "No, the #1 pick dont get up on stage with cap and jersey" comment lol..this is something i asked for this last off season lol hahahaha..although i still feel it would be rock'n to have this in madden in the future.

Franchise dont look to different then previous years as others have stated BUT it does look like its been fine tuned alot...thx for the article
 
# 51 Jump @ 08/02/09 05:09 AM
It's a shame about the rushing td's. Everything else looks alright.

Can we get some examples of progression?
 
# 52 BenjiA @ 08/02/09 08:31 AM
please don't say computer teams only take 10 to 15 seconds for each draft pick in the game. Thsi is a killer to me. I want a realistic draft with teams taking their time, at least a minute or so. What's the problem witgh extending the picking time? The user can advance each pick.

Come on EA, please say it ain't so! 10 or 15 seconds for each pick? That makes about 6 minutes for the WHOLE first round!! Where's the fun and realism in that??
 
# 53 MattieShoes @ 08/02/09 09:28 AM
I think that's a case where fun and realism collide. :-) Other than my own picks, I'm mostly interested in seeing who drafted what at the END of the draft. Simulated delays for an algorithm that decides on a pick in a fraction of a second isn't fun to me.
 
# 54 swiftychampleone @ 08/02/09 11:39 AM
I've noticed that you can turn the salary cap off in Franchise. That hasn't been an option for a while, right?
 
# 55 TeamLogo @ 08/02/09 11:52 AM
Quote:
Originally Posted by reyes the roof
There are some pretty high sack numbers. FYI, Matt Cassell was sacked the most last year with 47

QB Sacks
B. Quinn (CLE) - 62
J. Cutler (CHI) - 57
D. Garrard (JAX) - 53
J. Kitna (DAL) - 52
M. Sanchez (NYJ) - 51
The top two there made the playoffs. Quinn being 5th in picks makes this incredible. The Browns are also a 3rd place wild card. Which would be the first time ever a that 2nd wild card came out of a division with a 14-2 team. Check that on wikipedia if you think I missed one.
 
# 56 Stacks @ 08/02/09 11:54 AM
Quote:
Originally Posted by adembroski
In a lot of cases, people hear things the way they want to hear it and repeat what they want to interpret. This was a prime case... I've seen what you saw many times, but it never came from EA.

There are people out there still insisting you can build your own draft classes from scratch too, because they heard "hand made" or "custom" draft classes (meaning developer designed rather than randomly generated), and I've actually had arguments about it in which the person INSISTS Josh Looman said to them PERSONALLY at E3 or something that they can build their own draft class.
Chase, an editor from this very site, wrote in his E3 blog that you CAN edit player ratings Within franchise mode. Go to the E3 forum and look it up. He wrote it in his review of Madden 10 when he was there. I mean, he's an editor on this site so shouldn't I believe what he tells me?

The only miscommunication I can see is if when he says 'Within' Franchise Mode, he just means 'In' Franchise Mode. But when he says 'Within' Franchise Mode, it can lead people to believe that he is talking about after you already started your franchise.
 
# 57 Hoos @ 08/02/09 12:19 PM
Quote:
Originally Posted by BenjiA
please don't say computer teams only take 10 to 15 seconds for each draft pick in the game. Thsi is a killer to me. I want a realistic draft with teams taking their time, at least a minute or so. What's the problem witgh extending the picking time? The user can advance each pick.

Come on EA, please say it ain't so! 10 or 15 seconds for each pick? That makes about 6 minutes for the WHOLE first round!! Where's the fun and realism in that??
The REALISM is in the fact that most people (me included) don't have the time or patience for each round to take 30+ freakin minutes!!!! OUCH

The best scenario for all is a setting to stretch out the CPU teams choices. I agree that it would be more immersive for some peeps, but we should have an option to control the time it takes.
 
# 58 shadox @ 08/02/09 12:29 PM
Great info, thx for the preview.

For the last posts, I am very fine with 10-15 secs. for AI picks.
 
# 59 swiftychampleone @ 08/02/09 12:47 PM
So with salary cap off, a person can create players and not worry about losing them to free agency because of running out of money? Sweet! I'm not saying that I'll have a murderous whip or anything (that would be no fun), but it cuts down limitations. In old Madden games, if you ran out of money and you turned salry cap off, you had to quit Franchise Mode.
 
# 60 Freezer Boy @ 08/02/09 12:48 PM
Quote:
Originally Posted by phillyax
Chase, an editor from this very site, wrote in his E3 blog that you CAN edit player ratings Within franchise mode. Go to the E3 forum and look it up. He wrote it in his review of Madden 10 when he was there. I mean, he's an editor on this site so shouldn't I believe what he tells me?

The only miscommunication I can see is if when he says 'Within' Franchise Mode, he just means 'In' Franchise Mode. But when he says 'Within' Franchise Mode, it can lead people to believe that he is talking about after you already started your franchise.
I remember reading that too, that's why I was disappointed when I read here that you can't edit ratings in franchise mode.
 


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